NurseMornText:
	text "Good morning!"
	line "Welcome to our"
	cont "#MON CENTER."
	done

NurseDayText:
	text "Hello!"
	line "Welcome to our"
	cont "#MON CENTER."
	done

NurseNiteText:
	text "Good evening!"
	line "You're out late."

	para "Welcome to our"
	line "#MON CENTER."
	done

PokeComNurseMornText:
	text "Good morning!"

	para "This is the #-"
	line "MON COMMUNICATION"

	para "CENTER--or the"
	line "#COM CENTER."
	done

PokeComNurseDayText:
	text "Hello!"

	para "This is the #-"
	line "MON COMMUNICATION"

	para "CENTER--or the"
	line "#COM CENTER."
	done

PokeComNurseNiteText:
	text "Good to see you"
	line "working so late."

	para "This is the #-"
	line "MON COMMUNICATION"

	para "CENTER--or the"
	line "#COM CENTER."
	done

NurseAskHealText:
	text "We can heal your"
	line "#MON to perfect"
	cont "health."

	para "Shall we heal your"
	line "#MON?"
	done

NurseTakePokemonText:
	text "OK, may I see your"
	line "#MON?"
	done

NurseReturnPokemonText:
	text "Thank you for"
	line "waiting."

	para "Your #MON are"
	line "fully healed."
	done

NurseGoodbyeText:
	text "We hope to see you"
	line "again."
	done

; not used
	text "We hope to see you"
	line "again."
	done

NursePokerusText:
	text "Your #MON"
	line "appear to be"

	para "infected by tiny"
	line "life forms."

	para "Your #MON are"
	line "healthy and seem"
	cont "to be fine."

	para "But we can't tell"
	line "you anything more"

	para "at a #MON"
	line "CENTER."
	done

PokeComNursePokerusText:
	text "Your #MON"
	line "appear to be"

	para "infected by tiny"
	line "life forms."

	para "Your #MON are"
	line "healthy and seem"
	cont "to be fine."

	para "But we can't tell"
	line "you anything more."
	done

DifficultBookshelfText:
	text "It's full of"
	line "difficult books."
	done

PictureBookshelfText:
	text "A whole collection"
	line "of #MON picture"
	cont "books!"
	done

MagazineBookshelfText:
	text "#MON magazines…"
	line "#MON PAL,"

	para "#MON HANDBOOK,"
	line "#MON GRAPH…"
	done

; From the SpaceWorld demo.
; Localisation uses these sources;
; TCRF https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
; Minamitoku https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
PCJournalText:
	text "#MON JOURNAL"
	line "HOME PAGE..."
	
	para "A new #MON has"
	line "been discovered!"
	
	para "It has been"
	line "named SKARMORY."
	
	para "SKARMORY's wings"
	line "are strong, and"
	cont "as hard as steel."
	
	para "It is not only a"
	line "bird #MON, but"
	cont "also part of the"
	cont "new steel type!"
	
	para "Further research"
	line "is underway."
	done

; Using TCRF's translation https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
SilphPokegearText:
	text "Introducing the"
	line "#GEAR!"
	
	para "A cutting edge"
	line "watch just for"
	cont "#MON TRAINERs!"
	
	para "It tells the time"
	line "and makes calls,"
	cont "but add a CARD"
	cont "and it can even"
	cont "show where you"
	cont "are!"
	
	para "And to top it"
	line "all off, you"
	cont "can even listen"
	cont "to the radio!"
	
	para "Order yours at..."
	
	para "It's SILPH CO.'s"
	line "home page."
	done

; Using TCRF's translation https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
AnimeTVText1:
	text "PRIMEAPE is on a"
	line "rampage and ASH"
	cont "is running away!"
	
	para "The #MON anime"
	line "is on TV!"
	done

; Using Team Spaceworld's translation
; https://docs.google.com/spreadsheets/d/13UD3ULHk08eaCTM6_F8GbvQz1HBw-VAO87KoA4sBT5c/edit#gid=0
AnimeTVText2:
	text "BULBASAUR is"
	line "pouting..."
	
	para "ASH is in a"
	line "bind..."
	
	para "The #MON anime!"
	done

; Using Team Spaceworld's translation
; https://docs.google.com/spreadsheets/d/13UD3ULHk08eaCTM6_F8GbvQz1HBw-VAO87KoA4sBT5c/edit#gid=0
AnimeTVText3:
	text "PIKACHU is in"
	line "a battle with"
	cont "SPEAROW!"
	
	para "ASH is moved"
	line "to tears..."
	
	para "The #MON anime!"
	done

GenericSinkText:
	text "A spotless sink!"
	line "What's on the menu"
	cont "this evening?"
	done

GenericStoveText:
	text "The fire in the"
	line "stove is out,"
	cont "safety first!"
	done

GenericFridgeText:
	text "The inside..."
	para "Is almost empty."
	done

Nintendo64Text: ; Yeah, I thought there was generic text too.
	text "It's a Nintendo"
	line "64! The latest"
	cont "game console!"
	done

TeamRocketOathText:
	text "TEAM ROCKET OATH"

	para "Steal #MON for"
	line "profit!"

	para "Exploit #MON"
	line "for profit!"

	para "All #MON exist"
	line "for the glory of"
	cont "TEAM ROCKET!"
	done

IncenseBurnerText:
	text "What is this?"

	para "Oh, it's an"
	line "incense burner!"
	done

MerchandiseShelfText:
	text "Lots of #MON"
	line "merchandise!"
	done

LookTownMapText:
	text "It's the TOWN MAP."
	done

WindowText:
	text "My reflection!"
	line "Lookin' good!"
	done

TVText:
	text "It's a TV."
	done

HomepageText:
	text "#MON JOURNAL"
	line "HOME PAGE…"

	para "It hasn't been"
	line "updated…"
	done

; not used
	text "#MON RADIO!"

	para "Call in with your"
	line "requests now!"
	done

TrashCanText:
	text "There's nothing in"
	line "here…"
	done

; not used
	text "A #MON may be"
	line "able to move this."
	done

; not used
	text "Maybe a #MON"
	line "can break this."
	done

PokecenterSignText:
	text "Heal Your #MON!"
	line "#MON CENTER"
	done

MartSignText:
	text "For All Your"
	line "#MON Needs"

	para "#MON MART"
	done

ContestResults_ReadyToJudgeText:
	text "We will now judge"
	line "the #MON you've"
	cont "caught."

	para "<……>"
	line "<……>"

	para "We have chosen the"
	line "winners!"

	para "Are you ready for"
	line "this?"
	done

ContestResults_PlayerWonAPrizeText:
	text "<PLAYER>, the No.@"
	text_ram wStringBuffer3
	text_start
	line "finisher, wins"
	cont "@"
	text_ram wStringBuffer4
	text "!"
	done

ReceivedItemText:
	text "<PLAYER> received"
	line "@"
	text_ram wStringBuffer4
	text "."
	done

ContestResults_JoinUsNextTimeText:
	text "Please join us for"
	line "the next Contest!"
	done

ContestResults_ConsolationPrizeText:
	text "Everyone else gets"
	line "a BERRY as a con-"
	cont "solation prize!"
	done

ContestResults_DidNotWinText:
	text "We hope you do"
	line "better next time."
	done

ContestResults_ReturnPartyText:
	text "We'll return the"
	line "#MON we kept"

	para "for you."
	line "Here you go!"
	done

ContestResults_PartyFullText:
	text "Your party's full,"
	line "so the #MON was"

	para "sent to your BOX"
	line "in BILL's PC."
	done

GymStatue_CityGymText:
	text_ram wStringBuffer3
	text_start
	line "#MON GYM"
	done

GymStatue_WinningTrainersText:
	text "LEADER: @"
	text_ram wStringBuffer4
	text_start
	para "WINNING TRAINERS:"
	line "<PLAYER>"
	done

CoinVendor_WelcomeText:
	text "Welcome to the"
	line "GAME CORNER."
	done

CoinVendor_NoCoinCaseText:
	text "Do you need game"
	line "coins?"

	para "Oh, you don't have"
	line "a COIN CASE for"
	cont "your coins."
	done

CoinVendor_IntroText:
	text "Do you need some"
	line "game coins?"

	para "It costs ¥1000 for"
	line "50 coins. Do you"
	cont "want some?"
	done

CoinVendor_Buy50CoinsText:
	text "Thank you!"
	line "Here are 50 coins."
	done

CoinVendor_Buy500CoinsText:
	text "Thank you! Here"
	line "are 500 coins."
	done

CoinVendor_NotEnoughMoneyText:
	text "You don't have"
	line "enough money."
	done

CoinVendor_CoinCaseFullText:
	text "Whoops! Your COIN"
	line "CASE is full."
	done

CoinVendor_CancelText:
	text "No coins for you?"
	line "Come again!"
	done

BugContestPrizeNoRoomText:
	text "Oh? Your PACK is"
	line "full."

	para "We'll keep this"
	line "for you today, so"

	para "come back when you"
	line "make room for it."
	done

HappinessText3:
	text "Wow! You and your"
	line "#MON are really"
	cont "close!"
	done

HappinessText2:
	text "#MON get more"
	line "friendly if you"

	para "spend time with"
	line "them."
	done

HappinessText1:
	text "You haven't tamed"
	line "your #MON."

	para "If you aren't"
	line "nice, it'll pout."
	done

RegisteredNumber1Text:
	text "<PLAYER> registered"
	line "@"
	text_ram wStringBuffer3
	text "'s number."
	done

RegisteredNumber2Text:
	text "<PLAYER> registered"
	line "@"
	text_ram wStringBuffer3
	text "'s number."
	done
