; Johto Pokémon in grass

; General philosophies:
; - Johto encounter bias at every opportunity.
; - However, Kanto Pokemon should still be present.
; - If there is an equivalent, it should switch (eg. Sentret vs Rattata)
; - Making some Kanto Pokemon exclusive to Kanto is acceptable given the region's changes.
; - Johto can't always stand on its own, so it's ok to have Kanto plurality.
; - In general: Increase Johto *frequency*. Don't make an ethnostate (see: BW and its consequences).

JohtoGrassWildMons:

	def_grass_wildmons SPROUT_TOWER_2F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 5, RATTATA
	dbw 5, BELLSPROUT
	dbw 6, RATTATA
	dbw 7, RATTATA
	dbw 6, BELLSPROUT
	dbw 6, COINPUR
	dbw 7, COINPUR
	; day
	dbw 5, RATTATA
	dbw 5, BELLSPROUT
	dbw 6, RATTATA
	dbw 7, RATTATA
	dbw 6, BELLSPROUT
	dbw 6, COINPUR
	dbw 7, COINPUR
	; nite
	dbw 6, GASTLY
	dbw 5, MOIBELLE
	dbw 5, STROMEN
	dbw 7, GASTLY
	dbw 6, STROMEN
	dbw 6, MOIBELLE
	dbw 7, BIPULLA
	end_grass_wildmons

	def_grass_wildmons SPROUT_TOWER_3F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 5, RATTATA
	dbw 5, BELLSPROUT
	dbw 6, RATTATA
	dbw 7, RATTATA
	dbw 6, BELLSPROUT
	dbw 6, COINPUR
	dbw 7, COINPUR
	; day
	dbw 5, RATTATA
	dbw 5, BELLSPROUT
	dbw 6, RATTATA
	dbw 7, RATTATA
	dbw 6, BELLSPROUT
	dbw 6, COINPUR
	dbw 7, COINPUR
	; nite
	dbw 6, GASTLY
	dbw 5, MOIBELLE
	dbw 5, STROMEN
	dbw 7, GASTLY
	dbw 6, STROMEN
	dbw 6, MOIBELLE
	dbw 7, BIPULLA
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_2F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_3F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_4F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_5F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_6F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_7F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_8F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

	def_grass_wildmons TIN_TOWER_9F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; day
	dbw 40, GROWLITHE
	dbw 41, QATU
	dbw 42, GROWLITHE
	dbw 42, QATU
	dbw 43, SNEASEL
	dbw 44, PERSIAN
	dbw 44, ARCANINE
	; nite
	dbw 40, GROWLITHE
	dbw 41, HAUNTER
	dbw 42, GROWLITHE
	dbw 42, HAUNTER
	dbw 43, PHANDARIN
	dbw 44, BELLEDAM
	dbw 44, ARCANINE
	end_grass_wildmons

; Reworked to be way more Fire-type themed.
; The Burned Tower isn't very useful because stuff like Rattata can be found anywhere.
; They're good for worldbuilding but little else.
; Did you know they removed Magmar in B1F in Crystal? For Weezing??
; The Rattata have been replaced with Vulpiii in 1F, and Pupperon in B1F.
	def_grass_wildmons BURNED_TOWER_1F
	db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
	; morn
	dbw 16, VULPIII
	dbw 17, KOFFING
	dbw 17, VULPIII
	dbw 16, ZUBAT
	dbw 18, KOFFING
	dbw 18, KOLTA
	dbw 16, KOLTA
	; day
	dbw 16, VULPIII
	dbw 17, KOFFING
	dbw 17, VULPIII
	dbw 16, ZUBAT
	dbw 18, KOFFING
	dbw 18, KOLTA
	dbw 16, KOLTA
	; nite
	dbw 15, VULPIII
	dbw 17, KOFFING
	dbw 16, VULPIII
	dbw 16, ZUBAT
	dbw 18, KOFFING
	dbw 17, HOUNDOUR
	dbw 18, HOUNDOUR
	end_grass_wildmons

	def_grass_wildmons BURNED_TOWER_B1F
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 16, PUPPERON
	dbw 17, SLUGMA
	dbw 18, SLUGMA
	dbw 15, PUPPERON
	dbw 18, ZUBAT
	dbw 18, MAGBY
	dbw 19, MAGBY
	; day
	dbw 16, PUPPERON
	dbw 17, SLUGMA
	dbw 18, SLUGMA
	dbw 15, PUPPERON
	dbw 18, ZUBAT
	dbw 18, MAGBY
	dbw 19, MAGBY
	; nite
	dbw 17, HOUNDOUR
	dbw 16, SLUGMA
	dbw 17, SLUGMA
	dbw 18, HOUNDOUR
	dbw 16, ZUBAT
	dbw 18, MAGMAR
	dbw 19, MAGMAR
	end_grass_wildmons

	def_grass_wildmons NATIONAL_PARK
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 15, NIDORAN_M
	dbw 15, NIDORAN_F
	dbw 14, LEDYBA
	dbw 14, PIDGEY
	dbw 16, CATERPIE
	dbw 16, WEEDLE
	dbw 16, BALUMBA
	; day
	dbw 15, NIDORAN_F
	dbw 15, NIDORAN_M
	dbw 14, SUNKERN
	dbw 14, PIDGEY
	dbw 16, CATERPIE
	dbw 16, WEEDLE
	dbw 16, BALUMBA
	; nite
	dbw 15, NIDORAN_M
	dbw 15, NIDORAN_F
	dbw 14, SPINARAK
	dbw 14, HOOTHOOT
	dbw 15, PSYDUCK
	dbw 16, VENONAT
	dbw 16, VENONAT
	end_grass_wildmons

	def_grass_wildmons RUINS_OF_ALPH_OUTSIDE
	db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
	; morn
	dbw 24, SMEARGLE
	dbw 26, QATU
	dbw 24, CALFLAC
	dbw 27, QATU
	dbw 25, SMEARGLE
	dbw 25, CALFLAC
	dbw 26, CALFLAC
	; day
	dbw 24, SMEARGLE
	dbw 26, QATU
	dbw 24, CALFLAC
	dbw 27, QATU
	dbw 25, SMEARGLE
	dbw 25, CALFLAC
	dbw 26, CALFLAC
	; nite
	dbw 24, QUAGSIRE
	dbw 26, QATU
	dbw 24, WOOPER
	dbw 27, QATU
	dbw 25, QUAGSIRE
	dbw 25, MISDREAVUS
	dbw 26, MISDREAVUS
	end_grass_wildmons

	def_grass_wildmons RUINS_OF_ALPH_INNER_CHAMBER
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	; day
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	; nite
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	dbw 10, UNOWN
	end_grass_wildmons

	def_grass_wildmons UNION_CAVE_1F
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 6, GEODUDE
	dbw 6, SANDSHREW
	dbw 6, BITTYBAT
	dbw 7, AZURILL
	dbw 8, AZURILL
	dbw 8, ONIX
	dbw 9, ONIX
	; day
	dbw 6, GEODUDE
	dbw 6, SANDSHREW
	dbw 6, BITTYBAT
	dbw 7, AZURILL
	dbw 8, AZURILL
	dbw 8, ONIX
	dbw 9, ONIX
	; nite
	dbw 6, GEODUDE
	dbw 6, AZURILL
	dbw 6, WOOPER
	dbw 7, AZURILL
	dbw 8, BITTYBAT
	dbw 8, ONIX
	dbw 9, ONIX
	end_grass_wildmons

	def_grass_wildmons UNION_CAVE_B1F
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 8, GEODUDE
	dbw 7, BITTYBAT
	dbw 8, BITTYBAT
	dbw 10, ONIX
	dbw 7, WOOPER
	dbw 8, WOOPER
	dbw 9, AZURILL
	; day
	dbw 8, GEODUDE
	dbw 7, BITTYBAT
	dbw 8, BITTYBAT
	dbw 10, ONIX
	dbw 7, WOOPER
	dbw 8, WOOPER
	dbw 9, AZURILL
	; nite
	dbw 8, GEODUDE
	dbw 7, BITTYBAT
	dbw 8, WOOPER
	dbw 10, ONIX
	dbw 7, WOOPER
	dbw 8, WOOPER
	dbw 9, AZURILL
	end_grass_wildmons

	def_grass_wildmons UNION_CAVE_B2F
	db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
	; morn
	dbw 26, GRAVELER
	dbw 25, GOLBAT
	dbw 24, RIBBITO
	dbw 26, AZUMARILL
	dbw 25, GRAVELER
	dbw 26, GRENMAR
	dbw 27, GRENMAR
	; day
	dbw 26, GRAVELER
	dbw 25, GOLBAT
	dbw 24, RIBBITO
	dbw 26, AZUMARILL
	dbw 25, GRAVELER
	dbw 26, GRENMAR
	dbw 27, GRENMAR
	; nite
	dbw 26, GRAVELER
	dbw 25, GOLBAT
	dbw 24, QUAGSIRE
	dbw 26, AZUMARILL
	dbw 25, GRAVELER
	dbw 26, GRENMAR
	dbw 27, GRENMAR
	end_grass_wildmons

	def_grass_wildmons SLOWPOKE_WELL_B1F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 8, BITTYBAT
	dbw 8, SLOWPOKE
	dbw 8, SLOWPOKE
	dbw 9, SHELLDER
	dbw 8, BITTYBAT
	dbw 10, SLOWPOKE
	dbw 10, SHELLDER
	; day
	dbw 8, BITTYBAT
	dbw 8, SLOWPOKE
	dbw 8, SLOWPOKE
	dbw 9, SHELLDER
	dbw 8, BITTYBAT
	dbw 10, SLOWPOKE
	dbw 10, SHELLDER
	; nite
	dbw 8, BITTYBAT
	dbw 8, SLOWPOKE
	dbw 8, SLOWPOKE
	dbw 9, SHELLDER
	dbw 8, BITTYBAT
	dbw 10, SLOWPOKE
	dbw 10, SHELLDER
	end_grass_wildmons

	def_grass_wildmons SLOWPOKE_WELL_B2F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 25, GOLBAT
	dbw 23, SHELLDER
	dbw 23, GOLBAT
	dbw 24, SLOWPOKE
	dbw 23, GOLBAT
	dbw 26, DISTURBAN
	dbw 26, SLOWKING
	; day
	dbw 25, GOLBAT
	dbw 23, SHELLDER
	dbw 23, GOLBAT
	dbw 24, SLOWPOKE
	dbw 23, GOLBAT
	dbw 26, DISTURBAN
	dbw 26, SLOWKING
	; nite
	dbw 25, GOLBAT
	dbw 23, SHELLDER
	dbw 23, GOLBAT
	dbw 24, SLOWPOKE
	dbw 23, GOLBAT
	dbw 26, DISTURBAN
	dbw 26, SLOWKING
	end_grass_wildmons

; With Viridian Forest existing, much of this wild data no longer made sense.
; Changed to feature Yanma, Ledyba, etc.
; Yanma gives easier Yanmega access, Ledyba and Spinarak are nice flavour.
; Paras becomes Paraspor, we want babies to exist and the TM/HM usage is desirable.
; Headbutt makes Heracross, Folage, and Pineco accessible.
; Gentlarva appears less than the other bugs, as usual, replacing Pidgey. Yanma is the new predator.
	def_grass_wildmons ILEX_FOREST
	db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
	; morn
	dbw 10, CATERPIE
	dbw 10, WEEDLE
	dbw 11, LEDYBA
	dbw 12, LEDYBA
	dbw 10, GENTLARVA
	dbw 11, YANMA
	dbw 12, YANMA
	; day
	dbw 10, CATERPIE
	dbw 10, WEEDLE
	dbw 11, LEDYBA
	dbw 12, LEDYBA
	dbw 10, GENTLARVA
	dbw 11, YANMA
	dbw 12, YANMA
	; nite
	dbw 10, PARASPOR
	dbw 10, PSYDUCK
	dbw 11, SPINARAK
	dbw 12, SPINARAK
	dbw 10, HOOTHOOT
	dbw 11, PARASPOR
	dbw 12, KOTORA ; a la Pikachu, but night-locked. Just a lot we want in this place.
	end_grass_wildmons

; Mt. Mortar now has consistent Marill access like GS.
; Zubats and Golbats are no longer outside during the day as their Pokedex data often says they hate light. Also, Kotora.
	def_grass_wildmons MOUNT_MORTAR_1F_OUTSIDE
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 19, RATTATA
	dbw 22, KOTORA
	dbw 18, MACHOP
	dbw 21, KOTORA
	dbw 19, GEODUDE
	dbw 20, RATICATE
	dbw 20, GRENMAR
	; day
	dbw 19, RATTATA
	dbw 22, KOTORA
	dbw 18, MACHOP
	dbw 21, KOTORA 
	dbw 19, GEODUDE
	dbw 20, RATICATE
	dbw 20, GRENMAR
	; nite
	dbw 18, RATTATA
	dbw 22, ZUBAT
	dbw 21, MARILL
	dbw 22, GOLBAT
	dbw 19, GEODUDE
	dbw 20, RATICATE
	dbw 20, GRENMAR
	end_grass_wildmons

; Also, Larvitar is available in the morning and daytime, unless it's B2F, wherein it's all-day.
; It's known to eat mountain soil, so it makes sense to me.
	def_grass_wildmons MOUNT_MORTAR_1F_INSIDE
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 18, GEODUDE
	dbw 19, RATTATA
	dbw 20, MACHOP
	dbw 20, GRENMAR
	dbw 22, MARILL
	dbw 22, LARVITAR
	dbw 23, LARVITAR
	; day
	dbw 18, GEODUDE
	dbw 19, RATTATA
	dbw 20, MACHOP
	dbw 20, GRENMAR
	dbw 22, MARILL
	dbw 22, LARVITAR
	dbw 23, LARVITAR
	; nite
	dbw 18, GEODUDE
	dbw 19, RATTATA
	dbw 20, GRENMAR
	dbw 22, ZUBAT
	dbw 21, MARILL
	dbw 22, GOLBAT
	dbw 23, GOLBAT
	end_grass_wildmons

	def_grass_wildmons MOUNT_MORTAR_2F_INSIDE
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 41, GRAVELER
	dbw 42, MACHOKE
	dbw 41, GEODUDE
	dbw 40, GRENMAR
	dbw 48, MARILL
	dbw 40, PUPITAR
	dbw 40, PUPITAR
	; day
	dbw 41, GRAVELER
	dbw 42, MACHOKE
	dbw 41, GEODUDE
	dbw 40, GRENMAR
	dbw 48, MARILL
	dbw 40, PUPITAR
	dbw 40, PUPITAR
	; nite
	dbw 41, GRAVELER
	dbw 41, GEODUDE
	dbw 40, GRENMAR
	dbw 40, GOLBAT
	dbw 48, AZUMARILL
	dbw 42, GOLBAT
	dbw 42, GOLBAT
	end_grass_wildmons

	def_grass_wildmons MOUNT_MORTAR_B1F
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 19, ZUBAT
	dbw 20, ZUBAT
	dbw 23, GOLBAT
	dbw 21, MARILL
	dbw 20, GRENMAR
	dbw 24, LARVITAR
	dbw 24, LARVITAR
	; day
	dbw 19, ZUBAT
	dbw 20, ZUBAT
	dbw 23, GOLBAT
	dbw 21, MARILL
	dbw 20, GRENMAR
	dbw 24, LARVITAR
	dbw 24, LARVITAR
	; nite
	dbw 19, ZUBAT
	dbw 20, ZUBAT
	dbw 23, GOLBAT
	dbw 21, MARILL
	dbw 20, GRENMAR
	dbw 24, LARVITAR
	dbw 24, LARVITAR
	end_grass_wildmons

; Ice Path is very close to working. It just doesn't have good frequency in Johto encounters.
; Also, jesus, so much Golbat??
; Changed so Sneasel exists all day in the Ice Path with higher frequency.
; Down the line, consider Buu, Bunice/Bundra, etc.
	def_grass_wildmons ICE_PATH_1F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 31, SWINUB
	dbw 32, SNEASEL
	dbw 32, GOLBAT
	dbw 33, SWINUB
	dbw 34, SNEASEL
	dbw 32, GOLBAT
	dbw 32, GOLBAT
	; day
	dbw 31, SWINUB
	dbw 32, SNEASEL
	dbw 32, GOLBAT
	dbw 33, SWINUB
	dbw 34, SNEASEL
	dbw 32, GOLBAT
	dbw 32, GOLBAT
	; nite
	dbw 31, DELIBIRD
	dbw 32, SNEASEL
	dbw 32, GOLBAT
	dbw 33, DELIBIRD
	dbw 34, SNEASEL
	dbw 32, GOLBAT
	dbw 32, GOLBAT
	end_grass_wildmons

	def_grass_wildmons ICE_PATH_B1F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 32, SWINUB
	dbw 33, SNEASEL
	dbw 33, GOLBAT
	dbw 34, SWINUB
	dbw 35, SNEASEL
	dbw 33, GOLBAT
	dbw 32, JYNX
	; day
	dbw 32, SWINUB
	dbw 33, SNEASEL
	dbw 33, GOLBAT
	dbw 34, SWINUB
	dbw 35, SNEASEL
	dbw 33, GOLBAT
	dbw 32, JYNX
	; nite
	dbw 32, DELIBIRD
	dbw 33, SNEASEL
	dbw 33, GOLBAT
	dbw 34, DELIBIRD
	dbw 35, SNEASEL
	dbw 33, GOLBAT
	dbw 32, JYNX ; BUU
	end_grass_wildmons

	def_grass_wildmons ICE_PATH_B2F_MAHOGANY_SIDE
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 33, SWINUB
	dbw 34, SNEASEL
	dbw 34, GOLBAT
	dbw 35, SWINUB
	dbw 36, SNEASEL
	dbw 32, JYNX
	dbw 34, JYNX
	; day
	dbw 33, SWINUB
	dbw 34, SNEASEL
	dbw 34, GOLBAT
	dbw 35, SWINUB
	dbw 36, SNEASEL
	dbw 32, JYNX
	dbw 34, JYNX
	; nite
	dbw 33, DELIBIRD
	dbw 34, SNEASEL
	dbw 34, GOLBAT
	dbw 35, DELIBIRD
	dbw 36, SNEASEL
	dbw 32, JYNX ; BUU
	dbw 34, JYNX ; BUU
	end_grass_wildmons

	def_grass_wildmons ICE_PATH_B2F_BLACKTHORN_SIDE
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 33, SWINUB
	dbw 34, SNEASEL
	dbw 34, GOLBAT
	dbw 35, SWINUB
	dbw 36, SNEASEL
	dbw 32, JYNX
	dbw 34, JYNX
	; day
	dbw 33, SWINUB
	dbw 34, SNEASEL
	dbw 34, GOLBAT
	dbw 35, SWINUB
	dbw 36, SNEASEL
	dbw 32, JYNX
	dbw 34, JYNX
	; nite
	dbw 33, DELIBIRD
	dbw 34, SNEASEL
	dbw 34, GOLBAT
	dbw 35, DELIBIRD
	dbw 36, GOLBAT
	dbw 32, JYNX ; BUU
	dbw 34, JYNX ; BUU
	end_grass_wildmons

	def_grass_wildmons ICE_PATH_B3F
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 34, SWINUB
	dbw 35, SNEASEL
	dbw 35, GOLBAT
	dbw 36, SWINUB
	dbw 32, SNEASEL
	dbw 34, JYNX
	dbw 36, JYNX
	; day
	dbw 34, SWINUB
	dbw 35, SNEASEL
	dbw 35, GOLBAT
	dbw 36, SWINUB
	dbw 32, SNEASEL
	dbw 34, JYNX
	dbw 36, JYNX
	; nite
	dbw 34, DELIBIRD
	dbw 35, SNEASEL
	dbw 35, GOLBAT
	dbw 36, DELIBIRD
	dbw 32, SNEASEL
	dbw 34, JYNX ; BUU
	dbw 36, JYNX ; BUU
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_NW
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; day
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; nite
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 44, QUAGSIRE
	dbw 45, SHELLDER ; DISTURBAN
	dbw 44, SHELLDER ; DISTURBAN
	dbw 44, SLOWKING
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_NE
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; day
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; nite
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 44, QUAGSIRE
	dbw 45, SHELLDER ; DISTURBAN
	dbw 44, SHELLDER ; DISTURBAN
	dbw 44, SLOWKING
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_SW
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; day
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; nite
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 44, QUAGSIRE
	dbw 45, SHELLDER ; DISTURBAN
	dbw 44, SHELLDER ; DISTURBAN
	dbw 44, SLOWKING
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_CAVE
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; day
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; nite
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 44, QUAGSIRE
	dbw 45, SHELLDER ; DISTURBAN
	dbw 44, SHELLDER ; DISTURBAN
	dbw 44, SLOWKING
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_SE
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; day
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; nite
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 44, QUAGSIRE
	dbw 45, SHELLDER ; DISTURBAN
	dbw 44, SHELLDER ; DISTURBAN
	dbw 44, SLOWKING
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_B1F
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 44, CORSOLA
	dbw 43, GOLBAT
	dbw 44, CORSOLA
	dbw 44, QUAGSIRE
	dbw 46, GOLDUCK
	dbw 46, GOLDUCK
	dbw 47, SLOWBRO
	; day
	dbw 44, CORSOLA
	dbw 43, GOLBAT
	dbw 44, CORSOLA
	dbw 44, QUAGSIRE
	dbw 46, GOLDUCK
	dbw 46, GOLDUCK
	dbw 47, SLOWBRO
	; nite
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 44, QUAGSIRE
	dbw 45, SHELLDER ; DISTURBAN
	dbw 44, SHELLDER ; DISTURBAN
	dbw 47, SLOWKING
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_B2F
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; day
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 43, QUAGSIRE
	dbw 45, GOLDUCK
	dbw 45, GOLDUCK
	dbw 45, SLOWBRO
	; nite
	dbw 42, CORSOLA
	dbw 42, GOLBAT
	dbw 43, CORSOLA
	dbw 44, QUAGSIRE
	dbw 45, SHELLDER ; DISTURBAN
	dbw 44, SHELLDER ; DISTURBAN
	dbw 44, SLOWKING
	end_grass_wildmons

	def_grass_wildmons WHIRL_ISLAND_LUGIA_CHAMBER
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 52, CORSOLA
	dbw 52, GOLBAT
	dbw 53, CORSOLA
	dbw 53, QUAGSIRE
	dbw 55, GOLDUCK
	dbw 55, GOLDUCK
	dbw 55, SLOWBRO
	; day
	dbw 52, CORSOLA
	dbw 52, GOLBAT
	dbw 53, CORSOLA
	dbw 53, QUAGSIRE
	dbw 55, GOLDUCK
	dbw 55, GOLDUCK
	dbw 55, SLOWBRO
	; nite
	dbw 52, CORSOLA
	dbw 52, GOLBAT
	dbw 53, CORSOLA
	dbw 54, QUAGSIRE
	dbw 55, SHELLDER ; DISTURBAN
	dbw 54, SHELLDER ; DISTURBAN
	dbw 54, SLOWKING
	end_grass_wildmons

	def_grass_wildmons SILVER_CAVE_ROOM_1
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 43, GRAVELER
	dbw 44, URSARING
	dbw 42, ONIX
	dbw 45, MAGMAR
	dbw 45, GOLBAT
	dbw 20, LARVITAR
	dbw 15, LARVITAR
	; day
	dbw 43, GRAVELER
	dbw 44, URSARING
	dbw 42, ONIX
	dbw 45, MAGMAR
	dbw 45, GOLBAT
	dbw 20, LARVITAR
	dbw 15, LARVITAR
	; nite
	dbw 43, GRAVELER
	dbw 44, GOLBAT
	dbw 42, ONIX
	dbw 42, GOLBAT
	dbw 45, GOLDUCK
	dbw 46, GOLBAT
	dbw 46, GOLBAT
	end_grass_wildmons

	def_grass_wildmons SILVER_CAVE_ROOM_2
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 48, GOLBAT
	dbw 48, MACHOKE
	dbw 47, URSARING
	dbw 46, PARASECT
	dbw 48, PARASECT
	dbw 15, LARVITAR
	dbw 20, LARVITAR
	; day
	dbw 48, GOLBAT
	dbw 48, MACHOKE
	dbw 47, URSARING
	dbw 46, PARASECT
	dbw 48, PARASECT
	dbw 15, LARVITAR
	dbw 20, LARVITAR
	; nite
	dbw 48, GOLBAT
	dbw 48, GOLDUCK
	dbw 46, GOLBAT
	dbw 46, PARASECT
	dbw 48, PARASECT
	dbw 45, MISDREAVUS
	dbw 45, MISDREAVUS
	end_grass_wildmons

	def_grass_wildmons SILVER_CAVE_ROOM_3
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 51, GOLBAT
	dbw 48, ONIX
	dbw 48, GRAVELER
	dbw 50, URSARING
	dbw 20, LARVITAR
	dbw 15, LARVITAR
	dbw 20, PUPITAR
	; day
	dbw 51, GOLBAT
	dbw 48, ONIX
	dbw 48, GRAVELER
	dbw 50, URSARING
	dbw 20, LARVITAR
	dbw 15, LARVITAR
	dbw 20, PUPITAR
	; nite
	dbw 51, GOLBAT
	dbw 48, ONIX
	dbw 48, GRAVELER
	dbw 49, GOLBAT
	dbw 45, GOLDUCK
	dbw 53, GOLBAT
	dbw 53, GOLBAT
	end_grass_wildmons

	def_grass_wildmons SILVER_CAVE_ITEM_ROOMS
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 48, GOLBAT
	dbw 46, GOLBAT
	dbw 50, GOLBAT
	dbw 46, PARASECT
	dbw 48, PARASECT
	dbw 50, PARASECT
	dbw 52, PARASECT
	; day
	dbw 48, GOLBAT
	dbw 46, GOLBAT
	dbw 50, GOLBAT
	dbw 46, PARASECT
	dbw 48, PARASECT
	dbw 50, PARASECT
	dbw 52, PARASECT
	; nite
	dbw 45, MISDREAVUS
	dbw 48, GOLBAT
	dbw 50, GOLBAT
	dbw 46, PARASECT
	dbw 48, PARASECT
	dbw 50, PARASECT
	dbw 52, PARASECT
	end_grass_wildmons

	def_grass_wildmons DARK_CAVE_VIOLET_ENTRANCE
	db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
	; morn
	dbw 5, PHANPY
	dbw 5, BITTYBAT
	dbw 6, PHANPY
	dbw 7, BIPULLA
	dbw 6, TEDDIURSA
	dbw 6, BITTYBAT
	dbw 7, DUNSPARCE
	; day
	dbw 5, PHANPY
	dbw 5, BITTYBAT
	dbw 6, PHANPY
	dbw 7, BIPULLA
	dbw 6, BITTYBAT
	dbw 7, BITTYBAT
	dbw 7, DUNSPARCE
	; nite
	dbw 5, GEODUDE
	dbw 5, BITTYBAT
	dbw 6, GEODUDE
	dbw 6, BIPULLA
	dbw 7, WYNAUT
	dbw 6, BITTYBAT
	dbw 7, DUNSPARCE
	end_grass_wildmons

	def_grass_wildmons DARK_CAVE_BLACKTHORN_ENTRANCE
	db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
	; morn
	dbw 23, GEODUDE
	dbw 23, ZUBAT
	dbw 25, GRAVELER
	dbw 25, URSARING
	dbw 20, TEDDIURSA
	dbw 23, GOLBAT
	dbw 23, GOLBAT
	; day
	dbw 23, GEODUDE
	dbw 23, ZUBAT
	dbw 25, GRAVELER
	dbw 25, URSARING
	dbw 30, URSARING
	dbw 23, GOLBAT
	dbw 23, GOLBAT
	; nite
	dbw 23, GEODUDE
	dbw 23, ZUBAT
	dbw 25, GRAVELER
	dbw 20, WOBBUFFET
	dbw 25, WOBBUFFET
	dbw 23, GOLBAT
	dbw 23, GAVILLAIN
	end_grass_wildmons

	def_grass_wildmons ROUTE_29
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 2, PIDGEY
	dbw 2, SENTRET
	dbw 3, PIDGEY
	dbw 3, SENTRET
	dbw 3, RATTATA
	dbw 3, HOPPIP
	dbw 4, HOPPIP
	; day
	dbw 2, PIDGEY
	dbw 2, SENTRET
	dbw 3, PIDGEY
	dbw 3, SENTRET
	dbw 3, RATTATA
	dbw 3, HOPPIP
	dbw 4, HOPPIP
	; nite
	dbw 2, HOOTHOOT
	dbw 2, RATTATA
	dbw 3, HOOTHOOT
	dbw 3, RATTATA
	dbw 4, RATTATA
	dbw 3, COINPUR
	dbw 4, COINPUR
	end_grass_wildmons

	def_grass_wildmons ROUTE_30
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 3, LEDYBA
	dbw 3, CATERPIE
	dbw 4, CATERPIE
	dbw 4, GENTLARVA
	dbw 3, WEEDLE
	dbw 4, HOPPIP
	dbw 5, HOPPIP
	; day
	dbw 3, PIDGEY
	dbw 3, CATERPIE
	dbw 4, CATERPIE
	dbw 4, GENTLARVA
	dbw 3, WEEDLE
	dbw 4, HOPPIP
	dbw 5, HOPPIP
	; nite
	dbw 3, SPINARAK
	dbw 3, HOOTHOOT
	dbw 4, POLIWAG
	dbw 4, HOOTHOOT
	dbw 3, BITTYBAT
	dbw 5, HOOTHOOT
	dbw 5, COINPUR
	end_grass_wildmons

; REVIEW: This is a lot of Pokemon in one place. How easy is it to find what you want?
; Replaced Gastly with Misdreavus for increased Johto frequency.
; Gastly will remain in Sprout Tower for choice purposes.
; This is technically a nerf: Gastly is wayyy stronger.
	def_grass_wildmons ROUTE_31
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 5, LEDYBA
	dbw 4, CATERPIE
	dbw 6, LEDYBA
	dbw 4, GENTLARVA
	dbw 4, WEEDLE
	dbw 5, BELLSPROUT
	dbw 5, HOPPIP
	; day
	dbw 5, PIDGEY
	dbw 4, CATERPIE
	dbw 5, BELLSPROUT
	dbw 4, GENTLARVA
	dbw 4, WEEDLE
	dbw 6, BELLSPROUT
	dbw 5, HOPPIP
	; nite
	dbw 5, SPINARAK
	dbw 4, POLIWAG
	dbw 5, MOIBELLE
	dbw 5, HOOTHOOT
	dbw 4, BITTYBAT
	dbw 6, MOIBELLE
	dbw 5, MISDREAVUS
	end_grass_wildmons

	def_grass_wildmons ROUTE_32
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 5, EKANS
	dbw 6, SENTRET
	dbw 7, MAREEP ; From Gold
	dbw 7, NATU
	dbw 8, MAREEP
	dbw 7, AZURILL
	dbw 8, AZURILL
	; day
	dbw 5, EKANS
	dbw 6, SENTRET
	dbw 7, MAREEP ; From Gold
	dbw 7, NATU
	dbw 8, MAREEP
	dbw 7, AZURILL
	dbw 8, AZURILL
	; nite
	dbw 5, WOOPER
	dbw 6, MOIBELLE
	dbw 8, WOOPER
	dbw 7, MAREEP ; From Gold
	dbw 8, HOOTHOOT
	dbw 7, MISDREAVUS
	dbw 8, MISDREAVUS
	end_grass_wildmons

	def_grass_wildmons ROUTE_33
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 7, RATTATA
	dbw 8, SPEAROW
	dbw 7, GEODUDE
	dbw 9, SUNKERN
	dbw 8, EKANS
	dbw 8, AZURILL
	dbw 9, AZURILL
	; day
	dbw 7, RATTATA
	dbw 8, SPEAROW
	dbw 7, GEODUDE
	dbw 9, SUNKERN
	dbw 8, EKANS
	dbw 8, AZURILL
	dbw 9, AZURILL
	; nite
	dbw 7, MOIBELLE
	dbw 7, BITTYBAT
	dbw 7, GEODUDE
	dbw 8, BIPULLA
	dbw 8, MOIBELLE
	dbw 9, HIPPUNK
	dbw 10, HIPPUNK
	end_grass_wildmons

	def_grass_wildmons ROUTE_34
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 11, SNUBBULL
	dbw 11, PICHU
	dbw 13, SNUBBULL
	dbw 11, ABRA
	dbw 12, HAPPINY
	dbw 12, CARETORKER
	dbw 13, CARETORKER
	; day
	dbw 11, SNUBBULL
	dbw 11, PICHU
	dbw 13, SNUBBULL
	dbw 11, ABRA
	dbw 12, HAPPINY
	dbw 12, CARETORKER
	dbw 13, CARETORKER
	; nite
	dbw 12, DROWZEE
	dbw 11, CLEFFA
	dbw 13, HOOTHOOT
	dbw 11, ABRA
	dbw 12, HOOTHOOT
	dbw 12, DITTO
	dbw 13, DITTO
	end_grass_wildmons

	def_grass_wildmons ROUTE_35
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 12, SNUBBULL
	dbw 14, PUPPERON
	dbw 13, SNUBBULL
	dbw 12, ABRA
	dbw 12, PUPPERON
	dbw 12, ELEBEBI
	dbw 15, YANMA
	; day
	dbw 12, SNUBBULL
	dbw 14, PUPPERON
	dbw 13, SNUBBULL
	dbw 12, ABRA
	dbw 12, PUPPERON
	dbw 12, ELEBEBI
	dbw 15, YANMA
	; nite
	dbw 12, DROWZEE
	dbw 14, VULPIII
	dbw 13, DROWZEE
	dbw 12, MIME_JR_
	dbw 13, HOOTHOOT
	dbw 12, HOOTHOOT
	dbw 15, ARIADOS ; Crystal has these laying around Ecruteak and it seemed cool alongside Yanma
	end_grass_wildmons

	def_grass_wildmons ROUTE_36
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 14, LEDYBA
	dbw 16, FARFETCH_D
	dbw 15, AERCROW
	dbw 15, KOTORA
	dbw 17, KOTORA
	dbw 14, NATU
	dbw 16, NATU
	; day
	dbw 15, FARFETCH_D
	dbw 14, KOTORA
	dbw 15, BELLSPROUT
	dbw 16, AERCROW
	dbw 17, AERCROW
	dbw 15, NATU
	dbw 16, NATU
	; nite
	dbw 15, SPINARAK
	dbw 14, HOOTHOOT
	dbw 16, BELLSPROUT
	dbw 14, VULPIII ; Silver data, but specifically at night
	dbw 15, HOOTHOOT
	dbw 16, MISDREAVUS
	dbw 17, MISDREAVUS
	end_grass_wildmons

; Restored the 30% Stantler from GS.
; Removing it was a blunder but Crystal does get Ledian and Ariados right.
; Murkrow is here too, 10%.
	def_grass_wildmons ROUTE_37
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 16, GROWLITHE
	dbw 18, STANTLER
	dbw 17, PIDGEOTTO
	dbw 17, GROWLITHE
	dbw 15, BONSLY
	dbw 18, LEDIAN
	dbw 19, LEDIAN
	; day
	dbw 16, GROWLITHE
	dbw 17, STANTLER
	dbw 17, PIDGEOTTO
	dbw 18, GROWLITHE
	dbw 15, BONSLY
	dbw 17, KOLTA
	dbw 18, KOLTA
	; nite
	dbw 16, VULPIX
	dbw 18, STANTLER
	dbw 17, HOOTHOOT
	dbw 16, MURKROW
	dbw 18, MURKROW
	dbw 16, ARIADOS
	dbw 19, ARIADOS
	end_grass_wildmons

; Made Murkrow a 10% night time encounter for increased Johto frequency.
; Built off Silver data to add Snubbull and have Meowth in the daytime.
	def_grass_wildmons ROUTE_38
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 22, MEOWTH
	dbw 20, FURRET
	dbw 21, MAGNEMITE
	dbw 22, FARFETCH_D
	dbw 23, MILTANK
	dbw 23, TAUROS
	dbw 21, SNUBBULL
	; day
	dbw 22, MEOWTH
	dbw 20, FURRET
	dbw 21, MAGNEMITE
	dbw 22, FARFETCH_D
	dbw 23, MILTANK
	dbw 23, TAUROS
	dbw 21, SNUBBULL
	; nite
	dbw 22, MOIBELLE
	dbw 21, RATICATE
	dbw 23, MAGNEMITE
	dbw 22, MOIBELLE
	dbw 21, MURKROW ; Replacing Tauros and Miltank at night to replicate Crystal's idea.
	dbw 21, MURKROW ; To me, the bovines sleeping makes sense.
	dbw 23, NOCTOWL
	end_grass_wildmons

	def_grass_wildmons ROUTE_39
	db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
	; morn
	dbw 21, FURRET
	dbw 22, FURRET
	dbw 21, MAGNETITE
	dbw 23, SUNBUD
	dbw 24, MILTANK
	dbw 24, TAUROS
	dbw 24, TAUROS
	; day
	dbw 21, FURRET
	dbw 22, FURRET
	dbw 21, MAGNETITE
	dbw 23, SUNBUD
	dbw 24, MILTANK
	dbw 24, TAUROS
	dbw 24, TAUROS
	; nite
	dbw 23, MOIBELLE
	dbw 21, RATICATE
	dbw 22, MAGNETITE
	dbw 22, MOIBELLE
	dbw 21, MURKROW
	dbw 21, MURKROW
	dbw 24, NOCTOWL
	end_grass_wildmons

; Uses Wild Data from Gold version, but with Ekans over Mareep.
; At night, Hoothoot is seen instead of Zubat, and Murkrow is a 10% encounter.
	def_grass_wildmons ROUTE_42
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 28, MANKEY
	dbw 28, ARBOK
	dbw 28, FEAROW
	dbw 29, FEAROW
	dbw 28, FLAAFFY
	dbw 29, FLAAFFY
	dbw 31, FLAAFFY
	; day
	dbw 28, MANKEY
	dbw 28, ARBOK
	dbw 28, FEAROW
	dbw 29, FEAROW
	dbw 28, FLAAFFY
	dbw 29, FLAAFFY
	dbw 31, FLAAFFY
	; nite
	dbw 29, MANKEY
	dbw 28, ARBOK
	dbw 28, NOCTOWL
	dbw 29, MURKROW
	dbw 28, MURKROW
	dbw 30, FLAAFFY
	dbw 31, FLAAFFY
	end_grass_wildmons

	def_grass_wildmons ROUTE_43
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 31, FLAAFFY ; From Gold
	dbw 30, GIRAFARIG ; From Gold
	dbw 33, FARFETCH_D ; LUXWAN
	dbw 32, FURRET
	dbw 33, FURRET
	dbw 32, FURRET
	dbw 34, TANGELA
	; day
	dbw 31, FLAAFFY ; From Gold
	dbw 30, GIRAFARIG ; From Gold
	dbw 33, FARFETCH_D ; LUXWAN
	dbw 32, FURRET
	dbw 33, FURRET
	dbw 32, FURRET
	dbw 34, TANGELA
	; nite
	dbw 31, FLAAFFY ; From Gold
	dbw 30, GIRAFARIG ; From Gold
	dbw 33, NOCTOWL ; From Gold
	dbw 32, VENONAT
	dbw 32, RATICATE
	dbw 32, VENOMOTH
	dbw 34, VENOMOTH
	end_grass_wildmons

	def_grass_wildmons ROUTE_44
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 33, TANGELA
	dbw 33, LICKITUNG
	dbw 33, BELLSPROUT ; BUNICE
	dbw 34, WEEPINBELL
	dbw 32, LICKITUNG
	dbw 33, LICKITUNG
	dbw 35, DELIBIRD
	; day
	dbw 33, TANGELA
	dbw 33, LICKITUNG
	dbw 33, BELLSPROUT ; BUNICE
	dbw 34, WEEPINBELL
	dbw 32, LICKITUNG
	dbw 33, LICKITUNG
	dbw 35, DELIBIRD
	; nite
	dbw 33, TANGELA
	dbw 33, POLIWHIRL
	dbw 33, ODDISH ; WARFURS
	dbw 34, GLOOM
	dbw 32, POLIWHIRL
	dbw 33, POLIWHIRL
	dbw 35, DELIBIRD
	end_grass_wildmons

	def_grass_wildmons ROUTE_45
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 33, PHANPY
	dbw 33, GRAVELER
	dbw 34, GLIGAR
	dbw 35, DONPHAN
	dbw 30, PHANPY
	dbw 37, SKARMORY
	dbw 37, SKARMORY
	; day
	dbw 33, PHANPY
	dbw 33, GRAVELER
	dbw 34, GLIGAR
	dbw 35, DONPHAN
	dbw 30, DONPHAN
	dbw 37, SKARMORY
	dbw 37, SKARMORY
	; nite
	dbw 33, GEODUDE
	dbw 33, GRAVELER
	dbw 34, GLIGAR
	dbw 35, DUNSPARCE
	dbw 37, DUNSPARCE
	dbw 37, URSARING
	dbw 37, URSARING
	end_grass_wildmons

; Buff Phanpy encounter rates to replace Geodude in the daytime, expanding on Crystal's work.
; Ports the 5% Jigglypuff all-day encounter from GS.
; Makes Hoothoot replace a Sentret at night to have continuity with Spearow.
; Overall, increased Johto frequency that matches early advertising for the game.
; Coinpur replaces Sentret at night.
	def_grass_wildmons ROUTE_46
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 3, PHANPY
	dbw 3, SPEAROW
	dbw 4, PHANPY
	dbw 3, SENTRET
	dbw 4, SENTRET
	dbw 3, IGGLYBUFF
	dbw 3, IGGLYBUFF
	; day
	dbw 3, PHANPY
	dbw 3, SPEAROW
	dbw 4, PHANPY
	dbw 3, SENTRET
	dbw 4, SENTRET
	dbw 3, IGGLYBUFF
	dbw 3, IGGLYBUFF
	; nite
	dbw 3, GEODUDE
	dbw 3, HOOTHOOT
	dbw 4, GEODUDE
	dbw 3, COINPUR
	dbw 4, COINPUR
	dbw 3, IGGLYBUFF
	dbw 3, IGGLYBUFF
	end_grass_wildmons

	def_grass_wildmons SILVER_CAVE_OUTSIDE
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 41, TANGELA
	dbw 42, PONYTA
	dbw 42, ARBOK
	dbw 44, RAPIDASH
	dbw 41, DODUO
	dbw 43, DODRIO
	dbw 43, DODRIO
	; day
	dbw 41, TANGELA
	dbw 42, PONYTA
	dbw 42, ARBOK
	dbw 44, RAPIDASH
	dbw 41, DODUO
	dbw 43, DODRIO
	dbw 43, DODRIO
	; nite
	dbw 41, TANGELA
	dbw 42, POLIWHIRL
	dbw 42, GOLBAT
	dbw 44, POLIWHIRL
	dbw 40, GOLBAT
	dbw 44, GOLBAT
	dbw 44, GOLBAT
	end_grass_wildmons

	def_grass_wildmons CLIFF_CAVE
	db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
	; morn
	dbw 30, ONIX
	dbw 31, GOLBAT
	dbw 30, MACHOKE
	dbw 31, KINGLER
	dbw 32, QUAGSIRE
	dbw 32, QUAGSIRE
	dbw 35, STEELIX
	; day
	dbw 30, ONIX
	dbw 31, GOLBAT
	dbw 30, MACHOKE
	dbw 31, KINGLER
	dbw 32, QUAGSIRE
	dbw 32, QUAGSIRE
	dbw 35, STEELIX
	; nite
	dbw 30, ONIX
	dbw 31, GOLBAT
	dbw 30, MACHOKE
	dbw 31, KINGLER
	dbw 32, MISDREAVUS
	dbw 32, MISDREAVUS
	dbw 35, STEELIX
	end_grass_wildmons

	def_grass_wildmons ROUTE_48
	db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
	; morn
	dbw 20, GIRAFARIG
	dbw 21, FEAROW
	dbw 20, FARFETCH_D
	dbw 21, GIRAFARIG
	dbw 22, SKIPLOOM
	dbw 23, MILTANK
	dbw 25, TAUROS
	; day
	dbw 20, GIRAFARIG
	dbw 21, FEAROW
	dbw 20, FARFETCH_D
	dbw 21, GIRAFARIG
	dbw 22, SKIPLOOM
	dbw 23, MILTANK
	dbw 25, TAUROS
	; nite
	dbw 20, GIRAFARIG
	dbw 21, GROWLITHE
	dbw 20, VULPIX
	dbw 21, GIRAFARIG
	dbw 22, GLOOM
	dbw 23, NOCTOWL
	dbw 25, MURKROW
	end_grass_wildmons

	db -1 ; end
