FossilScientistGuy::
	faceplayer
	opentext
	checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove the next two lines to immediately receive the fossil
	iftrue .GaveScientistFossil
	checkevent EVENT_GAVE_SCIENTIST_OLD_AMBER
	iftrue .GiveDecilla
	checkevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL
	iftrue .GiveKabuto
	checkevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL
	iftrue .GiveOmanyte
	checkevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL
	iftrue .GiveXylodon
	checkevent EVENT_GAVE_SCIENTIST_WING_FOSSIL
	iftrue .GiveFeradactyl
	writetext FossilScientistIntroText
	waitbutton
	loadmenu .MoveMenuHeader
	verticalmenu
	closewindow
	ifequal REVIVE_OLD_AMBER, .OldAmber
	ifequal REVIVE_DOME_FOSSIL, .DomeFossil
	ifequal REVIVE_HELIX_FOSSIL, .HelixFossil
	ifequal REVIVE_CLUB_FOSSIL, .ClubFossil
	ifequal REVIVE_WING_FOSSIL, .WingFossil
	sjump .No

.OldAmber
	checkitem OLD_AMBER
	iffalse .No
	getmonname STRING_BUFFER_3, DECILLA
	writetext FossilScientistMonText
	promptbutton
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil
	setevent EVENT_GAVE_SCIENTIST_OLD_AMBER
	takeitem OLD_AMBER
	writetext FossilScientistGiveText
	waitbutton
	sjump .GaveScientistFossil

.DomeFossil:
	checkitem DOME_FOSSIL
	iffalse .No
	getmonname STRING_BUFFER_3, KABUTO
	writetext FossilScientistMonText
	promptbutton
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil
	setevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL
	takeitem DOME_FOSSIL
	opentext
	writetext FossilScientistGiveText
	waitbutton
	sjump .GaveScientistFossil

.HelixFossil:
	checkitem HELIX_FOSSIL
	iffalse .No
	getmonname STRING_BUFFER_3, OMANYTE
	writetext FossilScientistMonText
	promptbutton
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil
	setevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL
	takeitem HELIX_FOSSIL
	writetext FossilScientistGiveText
	waitbutton
	sjump .GaveScientistFossil

.ClubFossil:
	checkitem HELIX_FOSSIL
	iffalse .No
	getmonname STRING_BUFFER_3, XYLODON
	writetext FossilScientistMonText
	promptbutton
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil
	setevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL
	takeitem HELIX_FOSSIL
	writetext FossilScientistGiveText
	waitbutton
	sjump .GaveScientistFossil

.WingFossil:
	checkitem HELIX_FOSSIL
	iffalse .No
	getmonname STRING_BUFFER_3, FERADACTYL
	writetext FossilScientistMonText
	promptbutton
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil
	setevent EVENT_GAVE_SCIENTIST_WING_FOSSIL
	takeitem HELIX_FOSSIL
	writetext FossilScientistGiveText
	waitbutton
	sjump .GaveScientistFossil

.No
	writetext FossilScientistNoText
	waitbutton
	closetext
	end

.GaveScientistFossil:
	writetext FossilScientistTimeText
	waitbutton
	closetext
       ; older versions will use FadeBlackQuickly below instead
	; special FadeOutToBlack ; uncomment the next five lines to immediately receive the fossil
	; special ReloadSpritesNoPalettes
	; playsound SFX_WARP_TO
	; waitsfx
	; pause 35
	end ; replace this with "sjump FossilScientist" to immediately receive the fossil

.GiveDecilla:
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, .NoRoom
	clearevent EVENT_GAVE_SCIENTIST_OLD_AMBER
	writetext FossilScientistDoneText
	promptbutton
	getmonname STRING_BUFFER_3, DECILLA
	writetext FossilScientistReceiveText
	playsound SFX_CAUGHT_MON
	waitsfx
	waitbutton
	writetext FossilScientistMonText
	givepoke DECILLA, 30
	closetext
	end

.GiveKabuto:
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, .NoRoom
	clearevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL
	writetext FossilScientistDoneText
	promptbutton
	getmonname STRING_BUFFER_3, KABUTO
	writetext FossilScientistReceiveText
	playsound SFX_CAUGHT_MON
	waitsfx
	waitbutton
	writetext FossilScientistMonText
	givepoke KABUTO, 30
	closetext
	end

.GiveOmanyte:
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, .NoRoom
	clearevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL
	writetext FossilScientistDoneText
	promptbutton
	getmonname STRING_BUFFER_3, OMANYTE
	writetext FossilScientistReceiveText
	playsound SFX_CAUGHT_MON
	waitsfx
	waitbutton
	writetext FossilScientistMonText
	givepoke OMANYTE, 30
	closetext
	end

.GiveXylodon:
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, .NoRoom
	clearevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL
	writetext FossilScientistDoneText
	promptbutton
	getmonname STRING_BUFFER_3, XYLODON
	writetext FossilScientistReceiveText
	playsound SFX_CAUGHT_MON
	waitsfx
	waitbutton
	writetext FossilScientistMonText
	givepoke XYLODON, 30
	closetext
	end

.GiveFeradactyl:
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, .NoRoom
	clearevent EVENT_GAVE_SCIENTIST_WING_FOSSIL
	writetext FossilScientistDoneText
	promptbutton
	getmonname STRING_BUFFER_3, FERADACTYL
	writetext FossilScientistReceiveText
	playsound SFX_CAUGHT_MON
	waitsfx
	waitbutton
	writetext FossilScientistMonText
	givepoke FERADACTYL, 30
	closetext
	end

.NoRoom:
	writetext FossilScientistPartyFullText
	waitbutton
	closetext
	end

.MoveMenuHeader:
	db MENU_BACKUP_TILES ; flags
	menu_coords 0, 2, 15, TEXTBOX_Y - 1
	dw .MenuData
	db 1 ; default option

.MenuData:
	db STATICMENU_CURSOR ; flags
	db 6 ; items
	db "OLD AMBER@"
	db "DOME FOSSIL@"
	db "HELIX FOSSIL@"
	db "CLUB FOSSIL@"
	db "WING FOSSIL@"
	db "CANCEL@"

FossilScientistIntroText:
	text "Hiya!"

	para "I am important"
	line "doctor!"

	para "I study here rare"
	line "#MON fossils!"

	para "You! Have you a"
	line "fossil for me?"
	done

FossilScientistNoText:
	text "No! Is too bad!"

	para "You come again!"
	done

FossilScientistPartyFullText:
	text "No! Is too bad!"

	para "Your party is"
	line "already full!"
	done

FossilScientistTimeText:
	text "I take a little"
	line "time!"

	para "You go for walk a"
	line "little while!"
	done

FossilScientistDoneText:
	text "Where were you?"

	para "Your fossil is"
	line "back to life!"
	done

FossilScientistMonText:
	text "Oh! That is"
	line "a fossil!"

	para "It is fossil of"
	line "@"
	text_ram wStringBuffer3
	text ", a"


	para "#MON that is"
	line "already extinct!"

	para "My Resurrection"
	line "Machine will make"
	cont "that #MON live"
	cont "again!"
	done

FossilScientistGiveText:
	text "So! You hurry and"
	line "give me that!"

	para "<PLAYER> handed"
	line "over the fossil."
	done

FossilScientistReceiveText:
	text "<PLAYER> received"
	line "@"
	text_ram wStringBuffer3
	text "!"
	done
