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Route 49 - Old City Gate
- Added the gate for Route 49 and Old City in preparation for adding it - Fixed a glitch in Quiet Cave where a PokeFan/Beauty would become Jesus - Made the exit to Quiet Cave clearer Kris experiences a microaggression in the gate because it's funny
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9 changed files with 59 additions and 3 deletions
42
maps/Route49OldCityGate.asm
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42
maps/Route49OldCityGate.asm
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object_const_def
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const ROUTE49OLDCITYGATE_OFFICER
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Route49OldCityGate_MapScripts:
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def_scene_scripts
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def_callbacks
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Route49OldCityGateOfficerScript:
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jumptextfaceplayer Route49OldCityOfficerText
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Route49OldCityOfficerText:
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text "You're from JOHTO?"
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para "Haha, are you home"
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line "sick? We like to"
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cont "call this place a"
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cont "'JOHTO TOWN'."
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para "Huh? What's with"
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line "that glare?"
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para "It just looks like"
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line "VIOLET CITY, that's"
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cont "all!"
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done
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Route49OldCityGate_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, ROUTE_49_2, 3
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warp_event 5, 7, ROUTE_49_2, 4
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warp_event 4, 0, DEBUG_ROOM, 1 ; OLD_CITY
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warp_event 5, 0, DEBUG_ROOM, 1 ; OLD_CITY
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def_coord_events
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def_bg_events
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def_object_events
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object_event 0, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateOfficerScript, -1
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