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Kurt instamakes balls now
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@ -27,6 +27,7 @@ The Fairy-type does exist.
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## QoL Changes
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## QoL Changes
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- A Trader NPC is available in a new Lake of Rage town area, allowing you to access trade evolutions natively.
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- A Trader NPC is available in a new Lake of Rage town area, allowing you to access trade evolutions natively.
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- Kurt now makes Apricorn Balls instantly. He's had his coffee and is listening to his favourite music.
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- Instant text is now an option!
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- Instant text is now an option!
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- Clock reset procedure is now like vanilla GS, requiring just Down + B.
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- Clock reset procedure is now like vanilla GS, requiring just Down + B.
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- Tilesets now handle up to 255 titles (from 192), allowing for slightly nicer maps.
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- Tilesets now handle up to 255 titles (from 192), allowing for slightly nicer maps.
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@ -1,4 +1,4 @@
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! ! !WWE
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! ! !WWE
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R
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R
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!
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!
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ERETvUXYG~IJ
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ERETvUXYG~IJ
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@ -101,6 +101,7 @@ DebugRoom_MapEvents:
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warp_event 5, 35, VIRIDIAN_FOREST, 1 ; southwest warp
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warp_event 5, 35, VIRIDIAN_FOREST, 1 ; southwest warp
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warp_event 19, 34, VIRIDIAN_FOREST, 1 ; southern warp
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warp_event 19, 34, VIRIDIAN_FOREST, 1 ; southern warp
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warp_event 33, 33, VIRIDIAN_FOREST, 1 ; southeast warp
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warp_event 33, 33, VIRIDIAN_FOREST, 1 ; southeast warp
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warp_event 5, 3, AZALEA_TOWN, 1
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def_coord_events
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def_coord_events
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@ -72,8 +72,8 @@ Kurt1:
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iffalse .NoRoomForBall
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iffalse .NoRoomForBall
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setevent EVENT_KURT_GAVE_YOU_LURE_BALL
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setevent EVENT_KURT_GAVE_YOU_LURE_BALL
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.GotLureBall:
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.GotLureBall:
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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;checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .WaitForApricorns
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;iftrue .WaitForApricorns
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checkevent EVENT_GAVE_KURT_RED_APRICORN
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checkevent EVENT_GAVE_KURT_RED_APRICORN
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iftrue .GiveLevelBall
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iftrue .GiveLevelBall
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checkevent EVENT_GAVE_KURT_BLU_APRICORN
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checkevent EVENT_GAVE_KURT_BLU_APRICORN
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@ -167,11 +167,17 @@ Kurt1:
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.GaveKurtApricorns:
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.GaveKurtApricorns:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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setflag ENGINE_KURT_MAKING_BALLS
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;setflag ENGINE_KURT_MAKING_BALLS
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.WaitForApricorns:
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;.WaitForApricorns:
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writetext KurtsHouseKurtItWillTakeADayText
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writetext KurtsHouseKurtGetStartedText
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waitbutton
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waitbutton
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closetext
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closetext
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special FadeBlackQuickly
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special ReloadSpritesNoPalettes
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playsound SFX_WARP_TO
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waitsfx
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pause 35
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sjump Kurt1
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end
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end
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.Cancel:
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.Cancel:
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@ -528,12 +534,9 @@ KurtsHouseKurtAskYouHaveAnApricornText:
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line "into a BALL."
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line "into a BALL."
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done
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done
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KurtsHouseKurtItWillTakeADayText:
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KurtsHouseKurtGetStartedText:
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text "KURT: It'll take a"
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text "Kurt: I'll get"
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line "day to make you a"
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line "started right now!"
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para "BALL. Come back"
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line "for it later."
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done
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done
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KurtsHouseKurtThatsALetdownText:
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KurtsHouseKurtThatsALetdownText:
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