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Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.
The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?
This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.
I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?
I shall now lay down in a dark room.
Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
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parent
4b11121836
commit
093bda0253
77 changed files with 993 additions and 97 deletions
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@ -141,6 +141,11 @@ PokemonActionSubmenu:
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dbw MONMENUITEM_WATERFALL, MonMenu_Waterfall
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dbw MONMENUITEM_ROCKSMASH, MonMenu_RockSmash
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dbw MONMENUITEM_SWEETSCENT, MonMenu_SweetScent
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dbw MONMENUITEM_UPROOT, MonMenu_Uproot
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dbw MONMENUITEM_WATER_SPORT,MonMenu_WaterSport
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dbw MONMENUITEM_STRONG_ARM, MonMenu_StrongArm
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dbw MONMENUITEM_BRIGHT_MOSS,MonMenu_BrightMoss
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dbw MONMENUITEM_WIND_RIDE, MonMenu_WindRide
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dbw MONMENUITEM_STATS, OpenPartyStats
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dbw MONMENUITEM_SWITCH, SwitchPartyMons
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dbw MONMENUITEM_ITEM, GiveTakePartyMonItem
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@ -794,6 +799,43 @@ MonMenu_SweetScent:
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ld a, $2
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ret
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MonMenu_Uproot:
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ld a, $3 ; will be unused for now, so let's stay in the party menu
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ret
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MonMenu_WaterSport:
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farcall WaterSportFunction
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ld a, [wFieldMoveSucceeded]
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cp $1
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jr nz, .Fail
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ld b, $4
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ld a, $2
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ret
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.Fail:
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ld a, $3
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ret
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MonMenu_StrongArm: ; just rock climb...
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farcall StrongArmFunction
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ld a, [wFieldMoveSucceeded]
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cp $1
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jr nz, .Fail
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ld b, $4
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ld a, $2
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ret
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.Fail:
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ld a, $3
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ret
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MonMenu_BrightMoss:
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ld a, $3 ; will be unused for now, so let's stay in the party menu
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ret
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MonMenu_WindRide:
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ld a, $3 ; will be unused for now, so let's stay in the party menu
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ret
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ChooseMoveToDelete:
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ld hl, wOptions
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ld a, [hl]
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