Strong Arm, Water Sport, and more HMs.

This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
This commit is contained in:
Llinos Evans 2024-12-28 06:26:01 +00:00
parent 4b11121836
commit 093bda0253
77 changed files with 993 additions and 97 deletions

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@ -1,2 +1,2 @@
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{t(,)”C-$W%<25>™™™™™™™™™
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@ -8,12 +8,12 @@ DebugRoom_MapScripts:
DebugPokemon1Script:
opentext
getmonname STRING_BUFFER_3, COATL
getmonname STRING_BUFFER_3, MACHAMP
writetext ReceivedDebugPokemonText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke COATL, 65, TM_ROCK_SMASH
givepoke MACHAMP, 65, TM_ROCK_SMASH
closetext
end
@ -211,6 +211,7 @@ DebugItemScript:
giveitem HELIX_FOSSIL, 2
giveitem OLD_AMBER, 2
giveitem COIN_CASE
giveitem HM_STRONG_ARM
givecoins 2500
closetext
end
@ -409,7 +410,7 @@ DebugRoom_MapEvents:
warp_event 23, 14, PLAYERS_HOUSE_1F, 1
warp_event 3, 20, SILENT_HILLS, 1
warp_event 11, 15, LAKE_OF_RAGE, 3
warp_event 27, 5, PEWTER_CITY, 2
warp_event 27, 5, SILVER_CAVE_ROOM_2, 1 ; test strong arm
warp_event 15, 2, GOLDENROD_CITY, 1 ; city warp
warp_event 4, 9, SUMMER_BEACH_HOUSE, 1 ; left lab/league warp
warp_event 5, 9, BLUE_FOREST, 1 ; right lab/league warp

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@ -12,5 +12,5 @@
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+ 
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@ -19,8 +19,8 @@
)-..7.
-
-/''
-
\-
- 
    *-./
\    \*-./
-/,,,-/$$$$-./
%)$$$$ #