Summer Beach House (buggy!)

This adds the Summer Beach House from Pokemon Yellow to Route 19, in an effort to make Kanto a bit more interesting.

The code for teaching Pikachu is very buggy right now and someone should check it out. I usually throw code out if it isn't functional but this seems extremely close to working.
This commit is contained in:
Llinos Evans 2024-08-04 02:27:27 +01:00
parent 88390e8282
commit 0dd22ececa
20 changed files with 301 additions and 6 deletions

View file

@ -8,12 +8,12 @@ DebugRoom_MapScripts:
DebugPokemon1Script:
opentext
getmonname STRING_BUFFER_3, LUXWAN
getmonname STRING_BUFFER_3, PIKACHU
writetext ReceivedDebugPokemonText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke LUXWAN, 24, POISON_STONE
givepoke PIKACHU, 24, POISON_STONE
closetext
end
@ -397,7 +397,7 @@ DebugRoom_MapEvents:
warp_event 11, 15, LAKE_OF_RAGE, 3
warp_event 27, 5, PEWTER_CITY, 2
warp_event 15, 2, GOLDENROD_CITY, 1 ; city warp
warp_event 4, 9, PALLET_TOWN, 1 ; left lab/league warp
warp_event 4, 9, SUMMER_BEACH_HOUSE, 1 ; left lab/league warp
warp_event 5, 9, PALLET_TOWN, 1 ; right lab/league warp
warp_event 35, 17, OLD_CITY, 1 ; east warp
warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
@ -421,4 +421,4 @@ DebugRoom_MapEvents:
object_event 18, 13, SPRITE_SAFARI_ZONE_WORKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerTestScript, -1
object_event 20, 13, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugDollShopScript, -1
object_event 25, 15, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MemoryGameScript, -1
object_event 27, 16, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugGligarScript, -1
object_event 8, 16, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugGligarScript, -1