Viridian Forest fixes and enhancements

- Fixed various tile port issues and made various visual enhancements. Now generally closer to the Kanto styled Viridian Forest.
- Added Lass Ikue, a trainer referencing Ikue Otani, to the area where the Yellow Lass was. Required updating the spriteset but it seems fine.
- Added parties for all the trainers, which were missed on the initial import.
- Fixed various inaccurate capitalisations.
- Fixed gate warps. Considering adding a Honey girl here if we ever do that?
- Restored various RBY NPCs in the Pewter and Viridian gates to the forest, saying largely the same stuff. Just keeps things move lively.
This commit is contained in:
Llinos Evans 2024-07-17 13:12:28 +01:00
parent 2a8f18ca8d
commit 1b77f551f1
13 changed files with 216 additions and 22 deletions

View file

@ -11,10 +11,36 @@ ViridianForestPewterGateOfficerScript:
ViridianForestPewterGateOfficerText:
text "Are you headed"
line "to Pewter City?"
line "to PEWTER CITY?"
para "Be sure to check"
line "out the Museum!"
line "out the MUSEUM!"
done
ViridianForestPewterGateYoungsterScript:
jumptextfaceplayer ViridianForestPewterGateYoungsterText
ViridianForestPewterGateYoungsterText:
text "Many #MON live"
line "only in forests "
cont "and caves."
para "You need to look"
line "everywhere to get"
cont "different kinds!"
done
ViridianForestPewterGateGrampsScript:
jumptextfaceplayer ViridianForestPewterGateGrampsText
ViridianForestPewterGateGrampsText:
text "Have you noticed"
line "the bushes on the"
cont "roadside?"
para "They can be cut"
line "down by a special"
cont "#MON move."
done
ViridianForestPewterGate_MapEvents:
@ -32,3 +58,5 @@ ViridianForestPewterGate_MapEvents:
def_object_events
object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateOfficerScript, -1
object_event 3, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateYoungsterScript, -1
object_event 6, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateGrampsScript, -1