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Viridian Forest fixes and enhancements
- Fixed various tile port issues and made various visual enhancements. Now generally closer to the Kanto styled Viridian Forest. - Added Lass Ikue, a trainer referencing Ikue Otani, to the area where the Yellow Lass was. Required updating the spriteset but it seems fine. - Added parties for all the trainers, which were missed on the initial import. - Fixed various inaccurate capitalisations. - Fixed gate warps. Considering adding a Honey girl here if we ever do that? - Restored various RBY NPCs in the Pewter and Viridian gates to the forest, saying largely the same stuff. Just keeps things move lively.
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13 changed files with 216 additions and 22 deletions
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@ -10,11 +10,20 @@ ViridianForestViridianGateOfficerScript:
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jumptextfaceplayer ViridianForestViridianGateOfficerText
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ViridianForestViridianGateOfficerText:
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text "Be careful,"
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line "Viridian Forest"
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text "Are you going to"
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line "VIRIDIAN FOREST?"
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para "Be careful, it's"
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line "a natural maze!"
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done
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para "is a natural"
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line "maze!"
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ViridianForestYoungsterTextScript:
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jumptextfaceplayer ViridianForestYoungsterText
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ViridianForestYoungsterText:
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text "RATTATA may be"
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line "small, but its"
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cont "bite is wicked!"
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cont "Do you have one?"
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done
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ViridianForestViridianGate_MapEvents:
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@ -32,3 +41,4 @@ ViridianForestViridianGate_MapEvents:
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def_object_events
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestViridianGateOfficerScript, -1
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object_event 6, 3, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestYoungsterTextScript, -1
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