mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00
Viridian Forest fixes and enhancements
- Fixed various tile port issues and made various visual enhancements. Now generally closer to the Kanto styled Viridian Forest. - Added Lass Ikue, a trainer referencing Ikue Otani, to the area where the Yellow Lass was. Required updating the spriteset but it seems fine. - Added parties for all the trainers, which were missed on the initial import. - Fixed various inaccurate capitalisations. - Fixed gate warps. Considering adding a Honey girl here if we ever do that? - Restored various RBY NPCs in the Pewter and Viridian gates to the forest, saying largely the same stuff. Just keeps things move lively.
This commit is contained in:
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@ -67,7 +67,7 @@ Numerous new maps are available, featuring new locations, the iconic Sevii Islan
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Additionally, there have been many wild encounter tweaks. View this document for details. (will link when hack is in a playable state)
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- Johto wild encounters have been changed to be more weighted towards Johto Pokemon; eg. Murkrow is available about Ecruteak at night, Misdreavus largely replaces Gastly, etc.
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- Johto wild encounters have been changed to be more weighted towards Johto Pokemon; eg. Murkrow is available about Ecruteak at night, Misdreavus largely replaces Gastly, etc. Levels have been adjusted.
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- Kanto wild encounters have generally higher levels to aid in improving the level curve.
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- Rock Smash now has variable and larger wild data, featuring rare, location-based Pokemon (eg. Corsola on the shore), and level adjustments to make them more appropriate.
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- Viridian Forest has been restored.
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@ -882,6 +882,7 @@
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const EVENT_BEAT_LASS_CONNIE3
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const EVENT_BEAT_LASS_DANA2
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const EVENT_BEAT_LASS_DANA3
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const EVENT_BEAT_LASS_IKUE
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; Hiker
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const EVENT_BEAT_HIKER_ANTHONY2
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const EVENT_BEAT_HIKER_RUSSELL
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@ -192,6 +192,7 @@ DEF KRIS EQU __trainer_class__
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const DANA3
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const DANA4
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const DANA5
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const IKUE ; Name taken from LGPE, referencing Pikachu's voice actor, Ikue Otani. Technically exists in Picnicker Brooke, but it's more convenient to put her in Viridian Forest, so...
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trainerclass JANINE ; 1a
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const JANINE1
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@ -85,7 +85,7 @@ ViridianGroupSprites:
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db SPRITE_WILL
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db SPRITE_KAREN
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db SPRITE_NURSE
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db SPRITE_OLD_LINK_RECEPTIONIST
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db SPRITE_LASS
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db SPRITE_BIG_LAPRAS
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db SPRITE_BIG_ONIX
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db SPRITE_SUDOWOODO
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Binary file not shown.
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@ -64,3 +64,14 @@
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tilecoll FLOOR, FLOOR, WALL, WALL ; 3f
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tilecoll WALL, FLOOR, WALL, FLOOR ; 40
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tilecoll FLOOR, WALL, FLOOR, WALL ; 41
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tilecoll WALL, FLOOR, WALL, FLOOR ; 42
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tilecoll FLOOR, WALL, FLOOR, WALL ; 43
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tilecoll HEADBUTT_TREE, TALL_GRASS, HEADBUTT_TREE, TALL_GRASS ; 44
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tilecoll TALL_GRASS, HEADBUTT_TREE, TALL_GRASS, HEADBUTT_TREE ; 45
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tilecoll WALL, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 46
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tilecoll TALL_GRASS, TALL_GRASS, HEADBUTT_TREE, HEADBUTT_TREE ; 47
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tilecoll HEADBUTT_TREE, HEADBUTT_TREE, TALL_GRASS, TALL_GRASS ; 48
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tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 49
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tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 4a
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tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 4b
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tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, WARP_CARPET_DOWN ; 4c
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Binary file not shown.
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@ -1311,6 +1311,22 @@ LassGroup:
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dw DISABLE, SURF, PSYCHIC_M, SCREECH
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db -1 ; end
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next_list_item ; LASS (2)
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db "IKUE@", TRAINERTYPE_ITEM_MOVES
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db 43
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dw NIDOQUEEN ; From the Yellow Lass
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db NO_ITEM
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db BODY_SLAM, SCRATCH, BLIZZARD, THUNDERBOLT
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db 43
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dw GOROTORA ; Basically the beta Pikaclone counterpart, right?
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db NO_ITEM
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db THUNDERBOLT, SCARY_FACE, QUICK_ATTACK, PURSUIT
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db 45
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dw PIKACHU ; And a pipe bomb.
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db LIGHT_BALL
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db THUNDERBOLT, QUICK_ATTACK, DOUBLE_EDGE, AGILITY ; Moves from Johto anime
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db -1 ; end
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end_list_items
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JanineGroup:
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@ -2521,6 +2537,56 @@ BugCatcherGroup:
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dw BUTTERFREE
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db -1 ; end
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next_list_item ; BUG_CATCHER (21)
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db "DANE@", TRAINERTYPE_NORMAL ; From HGSS, + Carapthor
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db 44
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dw BEEDRILL
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db 48
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dw BUTTERFREE
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db 44
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dw CARAPTHOR
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db -1 ; end
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next_list_item ; BUG_CATCHER (21)
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db "DION@", TRAINERTYPE_NORMAL ; From HGSS, + Ledian and Barreau
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db 44
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dw BARREAU ; Should have screens, making the next two Pokemon...less awful.
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db 42
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dw ARIADOS
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db 42
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dw LEDIAN
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db -1 ; end
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next_list_item ; BUG_CATCHER (21)
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db "STACEY@", TRAINERTYPE_NORMAL ; In HGSS, this trainer has 3 Metapod. I have sense, so that won't happen here. Instead, we can have some fun.
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db 41
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dw LEDIAN ; At this level, it only knows screens, letting it do useful things instead of 1 damage with Swift.
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db 43
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dw SCYTHER
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db 43
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dw VENOMOTH
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db -1 ; end
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next_list_item ; BUG_CATCHER (21)
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db "ELLIS@", TRAINERTYPE_NORMAL ; From HGSS. Fine...may alter later.
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db 42
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dw WEEDLE
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db 44
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dw KAKUNA
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db 53
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dw BEEDRILL
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db -1 ; end
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next_list_item ; BUG_CATCHER (21)
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db "ABNER@", TRAINERTYPE_NORMAL ; From HGSS
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db 42
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dw BUTTERFREE
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db 42
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dw BEEDRILL
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db 45
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dw PIKACHU
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db -1 ; end
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end_list_items
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FisherGroup:
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@ -152,7 +152,7 @@ Route2_MapEvents:
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warp_event 16, 27, ROUTE_2_GATE, 1
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warp_event 17, 27, ROUTE_2_GATE, 2
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warp_event 12, 7, DIGLETTS_CAVE, 3
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warp_event 5, 33, VIRIDIAN_FOREST_VIRIDIAN_GATE, 1
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warp_event 5, 33, VIRIDIAN_FOREST_VIRIDIAN_GATE, 3
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warp_event 2, 11, VIRIDIAN_FOREST_PEWTER_GATE, 3
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warp_event 3, 11, VIRIDIAN_FOREST_PEWTER_GATE, 4
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Binary file not shown.
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@ -67,9 +67,33 @@ TrainerBugCatcherAbner:
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closetext
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end
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; I wanted a trainer to serve as the Lass from Yellow, so I took Ikue (LGPE) and the Yellow Lass trainer, put them together, and put her in the same area.
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; Restores a removed reference to Ikue Otani from the Crystal localisation without removing the old name, in a cosmic sort of way.
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TrainerLassIkue:
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trainer LASS, IKUE, EVENT_BEAT_LASS_IKUE, LassIkueSeenText, LassIkueBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext LassIkueAfterBattleText
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waitbutton
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closetext
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end
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LassIkueSeenText:
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text "PIKACHU is so"
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line "cute, right?"
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done
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LassIkueBeatenText:
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text "I wonder if"
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line "you recognise"
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cont "my voice…"
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done
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BugCatcherDaneSeenText:
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text "Welcome to"
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line "Viridian Forest."
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line "VIRIDIAN FOREST."
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cont "Enjoy my Bug-type"
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cont "#MON!"
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done
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BugCatcherDionSeenText:
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text "Shh! Be quiet! The"
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line "bug #mon will"
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line "bug #MON will"
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cont "run away!"
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done
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@ -168,14 +192,38 @@ BugCatcherAbnerAfterBattleText:
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cont "all look cute."
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done
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LassIkueAfterBattleText:
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text "My PIKACHU is"
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line "really strong,"
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cont "huh?"
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para "I don't know"
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line "why. Did I give"
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cont "it something?"
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done
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ViridianForestSignScript1:
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opentext
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writetext ViridianForestSignText1
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waitbutton
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closetext
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end
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ViridianForestSignText1:
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text "Leaving"
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line "VIRIDIAN FOREST"
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cont "PEWTER CITY ahead"
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done
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ViridianForestSignScript2:
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opentext
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writetext ViridianForestSignText2
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waitbutton
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closetext
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end
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ViridianForestSignText2:
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text "Trainer Tips"
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text "TRAINER TIPS"
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para "Hold on to that"
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line "BIG MUSHROOM!"
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cont "for useless items!"
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done
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ViridianForestSignScript3:
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opentext
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writetext ViridianForestSignText3
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waitbutton
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closetext
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end
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ViridianForestSignText3:
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text "Trainer Tips"
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text "TRAINER TIPS"
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para "Weaken #MON"
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line "before trying"
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line "they may escape!"
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done
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ViridianForestSignScript4:
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opentext
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writetext ViridianForestSignText4
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waitbutton
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closetext
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end
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ViridianForestSignText4:
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text "For poison, use"
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line "ANTIDOTE! Get it"
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cont "at #MON MARTs!"
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done
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ViridianForestSignScript5:
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opentext
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writetext ViridianForestSignText5
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waitbutton
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closetext
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end
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ViridianForestSignText5:
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text "TRAINER TIPS"
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para "Poison-type #-"
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line "mon can't be poi-"
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cont "soned themselves!"
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para "Poison and steel" ; tweaked to include info on the "new" steel-type.
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line "#MON can't be"
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cont "poisoned!"
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done
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ViridianForestSignScript6:
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opentext
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writetext ViridianForestSignText6
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waitbutton
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closetext
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end
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ViridianForestSignText6:
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text "TRAINER TIPS"
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def_coord_events
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def_bg_events
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bg_event 4, 6, BGEVENT_READ, ViridianForestSignText1
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bg_event 6, 26, BGEVENT_READ, ViridianForestSignText2
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bg_event 28, 19, BGEVENT_READ, ViridianForestSignText3
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bg_event 18, 34, BGEVENT_READ, ViridianForestSignText4
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bg_event 26, 42, BGEVENT_READ, ViridianForestSignText5
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bg_event 20, 44, BGEVENT_READ, ViridianForestSignText6
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bg_event 4, 6, BGEVENT_READ, ViridianForestSignScript1
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bg_event 6, 26, BGEVENT_READ, ViridianForestSignScript2
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bg_event 29, 19, BGEVENT_READ, ViridianForestSignScript3
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bg_event 18, 34, BGEVENT_READ, ViridianForestSignScript4
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bg_event 26, 42, BGEVENT_READ, ViridianForestSignScript5
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bg_event 20, 44, BGEVENT_READ, ViridianForestSignScript6
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bg_event 32, 44, BGEVENT_ITEM + MAX_ETHER, EVENT_VIRIDIAN_FOREST_HIDDEN_MAX_ETHER
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bg_event 18, 43, BGEVENT_ITEM + FULL_HEAL, EVENT_VIRIDIAN_FOREST_HIDDEN_FULL_HEAL
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bg_event 4, 43, BGEVENT_ITEM + TINYMUSHROOM, EVENT_VIRIDIAN_FOREST_HIDDEN_TINYMUSHROOM
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object_event 32, 21, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerBugCatcherStacey, -1
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object_event 31, 4, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherEllis, -1
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object_event 5, 24, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerBugCatcherAbner, -1
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object_event 3, 43, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerLassIkue, -1
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object_event 14, 31, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DIRE_HIT, 1, EVENT_ROUTE_2_DIRE_HIT
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object_event 3, 33, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, MAX_POTION, 1, EVENT_ROUTE_2_MAX_POTION
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@ -11,10 +11,36 @@ ViridianForestPewterGateOfficerScript:
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ViridianForestPewterGateOfficerText:
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text "Are you headed"
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line "to Pewter City?"
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line "to PEWTER CITY?"
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para "Be sure to check"
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line "out the Museum!"
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line "out the MUSEUM!"
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done
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ViridianForestPewterGateYoungsterScript:
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jumptextfaceplayer ViridianForestPewterGateYoungsterText
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ViridianForestPewterGateYoungsterText:
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text "Many #MON live"
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line "only in forests "
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cont "and caves."
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para "You need to look"
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line "everywhere to get"
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cont "different kinds!"
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done
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ViridianForestPewterGateGrampsScript:
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jumptextfaceplayer ViridianForestPewterGateGrampsText
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ViridianForestPewterGateGrampsText:
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text "Have you noticed"
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line "the bushes on the"
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cont "roadside?"
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para "They can be cut"
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line "down by a special"
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cont "#MON move."
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done
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ViridianForestPewterGate_MapEvents:
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def_object_events
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateOfficerScript, -1
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object_event 3, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateYoungsterScript, -1
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object_event 6, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateGrampsScript, -1
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@ -10,11 +10,20 @@ ViridianForestViridianGateOfficerScript:
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jumptextfaceplayer ViridianForestViridianGateOfficerText
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ViridianForestViridianGateOfficerText:
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text "Be careful,"
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line "Viridian Forest"
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text "Are you going to"
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line "VIRIDIAN FOREST?"
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para "Be careful, it's"
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line "a natural maze!"
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done
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para "is a natural"
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line "maze!"
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ViridianForestYoungsterTextScript:
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jumptextfaceplayer ViridianForestYoungsterText
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ViridianForestYoungsterText:
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text "RATTATA may be"
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line "small, but its"
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cont "bite is wicked!"
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cont "Do you have one?"
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done
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ViridianForestViridianGate_MapEvents:
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def_object_events
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestViridianGateOfficerScript, -1
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object_event 6, 3, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestYoungsterTextScript, -1
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