Anims for Uppercut, Coin Hurl, and Strong Arm

Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds

Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.

Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
This commit is contained in:
Llinos Evans 2024-08-26 23:39:23 +01:00
parent 6919fa5fe3
commit 1f0cc46814
5 changed files with 97 additions and 9 deletions

View file

@ -395,4 +395,6 @@ BattleAnimObjects:
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
; ANIM_OBJ_PLAYERHEAD_2ROW
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
; ANIM_OBJ_COIN_HURL - just the Poke Ball toss but with Pay Day's gfx chucked in
battleanimobj ABSOLUTE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_COINHURL, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
assert_table_length NUM_ANIM_OBJS