Anims for Uppercut, Coin Hurl, and Strong Arm

Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds

Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.

Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
This commit is contained in:
Llinos Evans 2024-08-26 23:39:23 +01:00
parent 6919fa5fe3
commit 1f0cc46814
5 changed files with 97 additions and 9 deletions

View file

@ -8,12 +8,12 @@ DebugRoom_MapScripts:
DebugPokemon1Script:
opentext
getmonname STRING_BUFFER_3, PIKACHU
getmonname STRING_BUFFER_3, PERSIAN
writetext ReceivedDebugPokemonText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke PIKACHU, 24, POISON_STONE
givepoke PERSIAN, 90, TM_ROCK_SMASH
closetext
end