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Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
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29 changed files with 677 additions and 11 deletions
53
maps/CoralMart.asm
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53
maps/CoralMart.asm
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object_const_def
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const CORALMART_CLERK
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const CORALMART_SAILOR
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const CORALMART_POKEFAN_M
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CoralMart_MapScripts:
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def_scene_scripts
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def_callbacks
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CoralMartClerkScript:
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opentext
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pokemart MARTTYPE_STANDARD, MART_CORALCITY
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closetext
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end
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CoralMartSailorScript:
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jumptextfaceplayer CoralMartSailorText
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CoralMartPokefanMScript:
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jumptextfaceplayer CoralMartPokefanMText
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CoralMartSailorText:
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text "Bah! Nowt that"
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line "would survive a"
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cont "voyage!"
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para "I'm gonna go get"
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line "DEMPSEY!" ; Referencing Jack Dempsey - he's actually just the sailor in the pokecenter.
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done
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CoralMartPokefanMText:
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text "GREAT BALLS?"
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line "Where I'm from,"
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cont "they're called"
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cont "SUPER BALLS."
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done
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CoralMart_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, CORAL_CITY, 4
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warp_event 5, 7, CORAL_CITY, 4
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def_coord_events
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def_bg_events
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def_object_events
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object_event 1, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralMartClerkScript, -1
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object_event 15, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralMartSailorScript, -1
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object_event 9, 5, SPRITE_POKEFAN_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralMartPokefanMScript, -1
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