Gates, Marts, and Pokecenters!

Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
This commit is contained in:
Llinos Evans 2024-12-19 21:47:03 +00:00
parent 0287e5cae6
commit 1f1f59874e
29 changed files with 677 additions and 11 deletions

View file

@ -0,0 +1,45 @@
object_const_def
const ROUTE52_RUDDYTOWNGATE_OFFICER
const ROUTE52_RUDDYTOWNGATE_GENTLEMAN
Route52RuddyTownGate_MapScripts:
def_scene_scripts
def_callbacks
Route52RuddyTownGateOfficerScript:
jumptextfaceplayer Route52RuddyTownGateOfficerText
Route52RuddyTownGateOfficerText:
text "RUDDY TOWN is a"
line "mining town at"
cont "heart."
para "Enjoy your stay!"
done
Route52RuddyTownGateGentlemanScript:
jumptextfaceplayer Route52RuddyTownGateGentlemanText
Route52RuddyTownGateGentlemanText:
text "I'm a stone colle-"
line "ctor. The miners"
cont "sometimes share!"
done
Route52RuddyTownGate_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, ROUTE_52, 1
warp_event 5, 7, ROUTE_52, 1
warp_event 4, 0, RUDDY_TOWN, 1
warp_event 5, 0, RUDDY_TOWN, 2
def_coord_events
def_bg_events
def_object_events
object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route52RuddyTownGateOfficerScript, -1
object_event 6, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route52RuddyTownGateGentlemanScript, -1