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Restore some lore and make Eon Mail and Egg Tickets obtainable
The Egg Ticket still needs its function to be usable, but is now at least obtainable in some way. This makes Buena's Password much, much more interesting.
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@ -55,6 +55,8 @@ In general, there have been many wild encounter tweaks. View this document for d
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- The Kanto Safari Zone map from the prototype has been restored.
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- The prototype Lake of Rage village has been restored, complete with an Evolution Stone shop and Trader NPC! In general, it's themed around Pokemon evolution.
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- The Pokemon Communications Centre from JP GSC has been added and tweaked into a Regional Variant Trade hub, increasing with badge count.
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- The GS Ball event has been restored, now being obtainable after beating the Elite Four and trying to exit the building.
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- The Egg Ticket and Eon Mail events have been restored, now being associated with Buena's Password.
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- Additionally, old lore relating to the area has now been restored.
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- Breakable rocks now give useful items...
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- 1% MAX_REVIVE
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@ -1,7 +1,7 @@
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BuenaPrizeItems:
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table_width 2, BuenaPrizeItems
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db ULTRA_BALL, 2
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db FULL_RESTORE, 2
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db EGG_TICKET, 2
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db EON_MAIL, 2
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db NUGGET, 3
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db RARE_CANDY, 3
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db PROTEIN, 5
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@ -158,7 +158,10 @@ CeladonCityTeacher2Text:
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line "a sales clerk."
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done
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CeladonCityLassText_Mobile: ; unreferenced
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CeladonCityLassText_MobileScript:
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jumptextfaceplayer CeladonCityLassText_Mobile
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CeladonCityLassText_Mobile: ; Now existing
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text "I love being"
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line "surrounded by tall"
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cont "buildings!"
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@ -267,3 +270,4 @@ CeladonCity_MapEvents:
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object_event 24, 33, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityYoungster2Script, -1
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object_event 6, 14, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityTeacher2Script, -1
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object_event 7, 22, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityLassScript, -1
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object_event 10, 11, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityLassText_MobileScript, -1
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@ -385,7 +385,7 @@ TrainerYoungsterSamuel:
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.Script:
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endifjustbattled
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opentext
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writetext YoungsterSamuelAfterText
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writetext YoungsterSamuelMobileText
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waitbutton
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closetext
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end
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@ -515,7 +515,7 @@ YoungsterSamuelBeatenText:
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line "passing stranger!"
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done
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YoungsterSamuelMobileText: ; unreferenced
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YoungsterSamuelMobileText:
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text "Have you been to"
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line "GOLDENROD CITY?"
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@ -526,15 +526,6 @@ YoungsterSamuelMobileText: ; unreferenced
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line "#MON CENTER?"
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done
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YoungsterSamuelAfterText:
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text "I'm going to train"
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line "even harder."
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para "After all, I'm"
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line "trying to become"
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cont "a GYM LEADER."
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done
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YoungsterIanSeenText:
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text "I'm the best in my"
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line "class at #MON."
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@ -526,8 +526,11 @@ Route36LassText:
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line "blocking the way"
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cont "to GOLDENROD CITY."
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para "It's preventing"
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line "me from shopping."
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para "I wanted to go"
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line "shopping and see"
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cont "the huge #MON"
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cont "CENTER they just"
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cont "opened…"
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para "Something should"
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line "be done about it."
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@ -497,18 +497,13 @@ CooltrainerfKellyAfterBattleText:
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cont "to harm #MON."
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done
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Route45DummyText:
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text "I'm really, really"
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line "tough!"
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para "Is there anywhere"
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line "I can prove how"
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cont "tough I really am?"
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done
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CamperQuentinSeenText:
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text "I'm really, really"
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line "tough!"
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para "Is there anywhere"
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line "I can prove how"
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cont "tough I really am?"
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done
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CamperQuentinBeatenText:
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