Water Sport doesnt seem to work correctly?

This commit is contained in:
Zeta_Null 2024-12-29 22:11:46 -05:00
parent 161bc9374c
commit 2207e15bc7
17 changed files with 101 additions and 7 deletions

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@ -694,6 +694,7 @@ ENDM
newgroup SUNGLOW_CITY ; 40
map_const ROUTE_57, 10, 27 ; 1
map_const SUNGLOW_CITY, 10, 9 ; 2
map_const SUNGLOW_WELL, 10, 9 ; 2
endgroup
newgroup BLUE_FOREST ; 41

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@ -920,6 +920,8 @@ ENDM
map_attributes SunglowCity, SUNGLOW_CITY, $03, SOUTH ; this is missing a route connection
connection south, Route57, ROUTE_57, 0
map_attributes SunglowWell, SUNGLOW_WELL, $03, SOUTH ; this is missing a route connection
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.

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@ -1342,5 +1342,8 @@ Route57_Blocks:
SunglowCity_Blocks:
INCBIN "maps/SunglowCity.ablk"
SunglowWell_Blocks:
INCBIN "maps/SunglowWell.ablk"
AventurineCity_Blocks:
INCBIN "maps/AventurineCity.ablk"

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@ -763,6 +763,7 @@ MapGroup_SunglowCity:
table_width MAP_LENGTH, MapGroup_SunglowCity
map Route57, TILESET_NIHON_BIRDON, ROUTE, LANDMARK_ROUTE_57, MUSIC_MOBILE_ADAPTER_MENU, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map SunglowCity, TILESET_NIHON_BIRDON, TOWN, LANDMARK_SUNGLOW_CITY, MUSIC_MOBILE_ADAPTER_MENU, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map SunglowWell, TILESET_UNDERWATER, ROUTE, LANDMARK_SUNGLOW_CITY, MUSIC_MOBILE_ADAPTER, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
assert_table_length NUM_SUNGLOW_CITY_MAPS
MapGroup_BlueForest:

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@ -649,4 +649,5 @@ INCLUDE "maps/Route52.asm"
INCLUDE "maps/RuddyTown.asm"
INCLUDE "maps/Route57.asm"
INCLUDE "maps/SunglowCity.asm"
INCLUDE "maps/AventurineCity.asm"
INCLUDE "maps/AventurineCity.asm"
INCLUDE "maps/SunglowWell.asm"

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@ -34,11 +34,11 @@
tilecoll WALL, WALL, DOOR, WALL ; 21
tilecoll WALL, WALL, WALL, WALL ; 22
tilecoll WALL, WALL, WALL, WALL ; 23
tilecoll WALL, WALL, WALL, WALL ; 24
tilecoll WALL, WALL, WALL, DIVE_DOWN ; 24
tilecoll WALL, WALL, WALL, WALL ; 25
tilecoll WALL, DOOR, FLOOR, FLOOR ; 26
tilecoll WALL, WALL, FLOOR, FLOOR ; 27
tilecoll WALL, WALL, FLOOR, FLOOR ; 28
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 28
tilecoll WALL, WALL, FLOOR, FLOOR ; 29
tilecoll WALL, WALL, WALL, WALL ; 2a
tilecoll WALL, WALL, WALL, WALL ; 2b

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@ -0,0 +1,32 @@
tilecoll WALL, WALL, WALL, WALL ; 00
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
tilecoll WALL, WALL, WALL, WALL ; 02
tilecoll WALL, WALL, WALL, WALL ; 03
tilecoll DIVE_UP, DIVE_UP, DIVE_UP, DIVE_UP ; 04
tilecoll WALL, WALL, WALL, WALL ; 05
tilecoll WALL, WALL, WALL, WALL ; 06
tilecoll WALL, WALL, WALL, WALL ; 07
tilecoll FLOOR, FLOOR, FLOOR, DIVE_UP ; 08
tilecoll WALL, WALL, WALL, WALL ; 09
tilecoll WALL, WALL, WALL, WALL ; 0a
tilecoll WALL, WALL, WALL, WALL ; 0b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0c
tilecoll WALL, WALL, WALL, WALL ; 0d
tilecoll WALL, WALL, WALL, WALL ; 0e
tilecoll WALL, WALL, WALL, WALL ; 0f
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 10
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 11
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 12
tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 13
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 14
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 15
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 16
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 17
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 18
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 19
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1a
tilecoll WALL, WALL, WALL, WALL ; 1b
tilecoll WALL, WALL, WALL, WALL ; 1c
tilecoll WALL, WALL, WALL, WALL ; 1d
tilecoll WALL, WALL, WALL, WALL ; 1e
tilecoll WALL, WALL, WALL, WALL ; 1f

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@ -78,7 +78,7 @@ TilesetForestAnim:
TilesetJohtoAnim:
dw vTiles2 tile $14, AnimateWaterTile
dw NULL, WaitTileAnimation
dw vTiles2 tile $5b, AnimateDeepWaterTile
dw NULL, WaitTileAnimation
dw NULL, AnimateWaterPalette
dw NULL, WaitTileAnimation
@ -237,7 +237,6 @@ TilesetTowerAnim:
dw NULL, DoneTileAnimation
TilesetNihon1Anim:
TilesetNihonBirdonAnim:
TilesetNihonFontAnim:
TilesetNihonHighTechAnim:
TilesetNihonOldAnim:
@ -255,6 +254,19 @@ TilesetNihonWhiteCityAnim:
dw NULL, WaitTileAnimation
dw NULL, StandingTileFrame8
dw NULL, DoneTileAnimation
TilesetNihonBirdonAnim:
dw vTiles2 tile $14, AnimateWaterTile
dw NULL, WaitTileAnimation
dw vTiles2 tile $60, AnimateDeepWaterTile
dw NULL, WaitTileAnimation
dw NULL, AnimateWaterPalette
dw NULL, WaitTileAnimation
dw NULL, AnimateFlowerTile
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, StandingTileFrame8
dw NULL, DoneTileAnimation
TilesetForestKantoAnim:
dw NULL, WaitTileAnimation

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@ -78,6 +78,11 @@ LoadSpecialMapPalette:
scf
ret
.underwater
call LoadUnderwaterPalette
scf
ret
.do_nothing
and a
ret
@ -228,6 +233,38 @@ LoadDesertPalette:
ret
INCLUDE "gfx/tilesets/desert.pal"
LoadUnderwaterPalette:
ld a, [wTimeOfDay]
and $7
cp NITE_F
jr z, .nite
cp DAY_F
jr z, .day
scf
;morn
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, UnderwaterMornPalette
ld bc, 8 palettes
jp FarCopyWRAM
ret
.day
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, UnderwaterDayPalette
ld bc, 8 palettes
jp FarCopyWRAM
ret
.nite
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, UnderwaterNitePalette
ld bc, 8 palettes
jp FarCopyWRAM
ret
INCLUDE "gfx/tilesets/underwater.pal"
LoadSpecialMapObjectPalette:

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@ -8,12 +8,12 @@ DebugRoom_MapScripts:
DebugPokemon1Script:
opentext
getmonname STRING_BUFFER_3, MACHAMP
getmonname STRING_BUFFER_3, AZUMARILL
writetext ReceivedDebugPokemonText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke MACHAMP, 65, TM_ROCK_SMASH
givepoke AZUMARILL, 4, HM_WATER_SPORT
closetext
end

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@ -5,11 +5,16 @@ SunglowCity_MapScripts:
def_callbacks
callback MAPCALLBACK_NEWMAP, .Flypoint
callback MAPCALLBACK_NEWMAP, .DiveMap
.Flypoint:
setflag ENGINE_FLYPOINT_SUNGLOW_CITY
return
.DiveMap:
divemap SUNGLOW_WELL
return
SunglowCity_MapEvents:
db 0, 0 ; filler