There's a Coral in my Sepia! (#49)

* There's a Coral in my Sepia!

Quick, get it out!

Anyways, here is the new Sepia theme, along with the less new Coral theme, the latter just sat on my drive for a few months. Oh well, it do be like that sometimes :^)

* Music to my cities!

(I hope I did this right)
This commit is contained in:
LuciShrimp 2024-12-28 14:47:59 +01:00 committed by GitHub
parent 093bda0253
commit 22e3c21f85
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 1113 additions and 3 deletions

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@ -165,7 +165,8 @@ INCLUDE "audio/music/NihonTrainerBattle.asm"
INCLUDE "audio/music/NorthCity.asm" INCLUDE "audio/music/NorthCity.asm"
INCLUDE "audio/music/Tanoby01.asm" INCLUDE "audio/music/Tanoby01.asm"
INCLUDE "audio/music/mart.asm" INCLUDE "audio/music/mart.asm"
INCLUDE "audio/music/SepiaCity.asm"
INCLUDE "audio/music/CoralCity.asm"
SECTION "Sound Effects", ROMX SECTION "Sound Effects", ROMX

665
audio/music/CoralCity.asm Normal file
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; Coral City theme
; 4/4 rhythm, composed in D Mixolydian.
; Behold, a harbor town! The wave channel uses a sawtooth waveform, emulating an accordeon(At least I think that's the English name), which works really well in my opinion.
; The Mixolydian scale gives the theme a centered feeling, without going too deep into dramatic territory(As I tend to do with my music, but alas).
; Other than that, this theme, uhhhhh, just sounds harbor-y. I am not sure how to explain it, to be honest. It does invoke the feeling for me and I grew up close to a harbor town, so it checks out in my head!
; Composed by LuciShrimp.
Music_CoralCity:
channel_count 4
channel 1, Music_CoralCity_Ch1
channel 2, Music_CoralCity_Ch2
channel 3, Music_CoralCity_Ch3
channel 4, Music_CoralCity_Ch4
Music_CoralCity_Ch1:
volume 7, 7
note_type 12, 12, 7
duty_cycle 3
vibrato 13, 1, 3
tempo 200
octave 2
note A_, 8
note D_, 8
note A_, 8
note F#, 8
note A_, 8
note G_, 4
note E_, 4
note G_, 4
note F#, 4
note E_, 4
note D_, 4
octave 8
.mainLoop:
octave 2
volume_envelope 12, 7
note A_, 8
note D_, 4
note E_, 2
note F#, 1
note G_, 1
note A_, 8
note F#, 4
note E_, 2
note F#, 1
note G_, 1
note A_, 8
note G_, 4
note C_, 1
note D_, 1
note E_, 1
note F#, 1
note G_, 4
note F#, 4
note E_, 4
note D_, 4
note D_, 12
octave 1
note G_, 1
note A_, 1
note B_, 1
octave 2
note C_, 1
note D_, 4
note E_, 4
note D_, 4
note C_, 2
octave 1
note B_, 1
octave 2
note C_, 1
note D_, 12
note A_, 1
note G_, 1
note F#, 1
note E_, 1
note E_, 4
note C_, 4
note D_, 4
note G_, 1
note F#, 1
note E_, 1
note D_, 1
octave 1
note A_, 8
note B_, 4
octave 2
note D_, 4
note C_, 8
note D_, 4
note F#, 4
note E_, 8
note A_, 1
note G_, 1
note F#, 1
note E_, 1
note G_, 1
note F#, 1
note E_, 1
note D_, 1
note E_, 8
note D_, 4
note D_, 1
note E_, 1
note F#, 1
note G_, 1
note D_, 12
octave 1
note G_, 1
note A_, 1
note B_, 1
octave 2
note C_, 1
note D_, 4
note E_, 4
note D_, 4
note C_, 2
octave 1
note B_, 1
octave 2
note C_, 1
note D_, 12
note A_, 1
note G_, 1
note F#, 1
note E_, 1
note E_, 4
note C_, 4
note D_, 4
note G_, 1
note F#, 1
note E_, 1
note D_, 1
octave 8
note_type 12, 15, 8
sound_loop 0, .mainLoop
Music_CoralCity_Ch2:
note_type 12, 12, 7
vibrato 7, 1, 1
duty_cycle 3
octave 4
note D_, 1
rest 1
volume_envelope 6, 7
note D_, 1
rest 1
volume_envelope 3, 7
note D_, 1
rest 1
volume_envelope 12, 7
note C_, 1
rest 1
volume_envelope 6, 7
note C_, 1
rest 1
volume_envelope 3, 7
note C_, 1
rest 1
volume_envelope 12, 7
note E_, 1
rest 1
volume_envelope 6, 7
note E_, 1
rest 1
volume_envelope 12, 7
note D_, 1
rest 1
volume_envelope 6, 7
note D_, 1
rest 1
volume_envelope 3, 7
note D_, 1
rest 1
volume_envelope 12, 7
note C_, 1
rest 1
volume_envelope 6, 7
note C_, 1
rest 1
volume_envelope 3, 7
note C_, 1
rest 1
volume_envelope 12, 7
note G_, 1
rest 1
volume_envelope 6, 7
note G_, 1
rest 1
volume_envelope 12, 7
note F#, 1
rest 1
volume_envelope 6, 7
note F#, 1
rest 1
volume_envelope 3, 7
note F#, 1
rest 1
volume_envelope 12, 7
note D_, 1
rest 1
volume_envelope 6, 7
note D_, 1
rest 1
volume_envelope 3, 7
note D_, 1
rest 1
volume_envelope 12, 7
note F#, 1
rest 1
volume_envelope 6, 7
note F#, 1
rest 1
volume_envelope 12, 7
note E_, 1
rest 1
volume_envelope 6, 7
note E_, 1
rest 1
volume_envelope 3, 7
note E_, 1
rest 1
volume_envelope 12, 7
note G_, 1
rest 1
volume_envelope 6, 7
note G_, 1
rest 1
volume_envelope 3, 7
note G_, 1
rest 1
volume_envelope 12, 7
note A_, 1
rest 1
volume_envelope 6, 7
note A_, 1
rest 1
octave 8
.mainLoop:
octave 4
volume_envelope 12, 7
note D_, 6
octave 3
note B_, 1
octave 4
note C_, 1
note D_, 4
note F#, 1
note E_, 1
note D_, 2
note C_, 8
octave 3
note A_, 2
note B_, 2
octave 4
note C_, 2
note D_, 1
note E_, 1
note F#, 14
note E_, 2
note F#, 8
note G_, 4
note F#, 4
note E_, 6
note D_, 2
note E_, 8
note F#, 14
note E_, 2
note F#, 8
note B_, 1
note A_, 1
note G_, 1
note F#, 1
note G_, 1
note F#, 1
note E_, 1
note D_, 1
note E_, 8
note F#, 4
note E_, 4
note G_, 8
note D_, 2
note E_, 2
note F#, 1
note G_, 1
note A_, 1
note B_, 1
octave 5
note C_, 8
octave 4
note B_, 2
note A_, 2
note G_, 1
note A_, 1
note G_, 1
note F#, 1
note E_, 8
note D_, 4
note D_, 1
note E_, 1
note F#, 1
note G_, 1
note A_, 4
note B_, 4
note F#, 2
note A_, 2
note F#, 1
note E_, 1
note D_, 1
note C#, 1
note D_, 8
note F#, 4
note E_, 2
note D_, 1
note C#, 1
note D_, 8
octave 3
note B_, 1
octave 4
note C_, 1
note D_, 2
note E_, 4
note D_, 8
note_type 8, 12, 7
note C_, 2
note D_, 2
note E_, 2
note F#, 2
note G_, 2
note E_, 2
note_type 12, 12, 7
note D_, 8
note C_, 4
octave 3
note B_, 1
note A_, 1
note B_, 1
octave 4
note C_, 1
octave 8
note_type 12, 15, 8
sound_loop 0, .mainLoop
Music_CoralCity_Ch3:
note_type 12, 1, 0
octave 3
sound_call .sub1
volume_envelope 1, 4
note B_, 4
note A_, 4
sound_call .sub1
note_type 12, 1, 4
octave 3
note B_, 4
octave 4
note D_, 4
octave 8
.mainLoop:
octave 3
sound_call .sub2
volume_envelope 1, 4
note B_, 4
note A_, 4
sound_call .sub2
note_type 12, 1, 4
octave 3
note B_, 4
octave 4
note D_, 4
octave 3
sound_call .sub3
octave 4
volume_envelope 1, 4
note D_, 4
note C_, 4
octave 3
sound_call .sub3
note_type 12, 1, 4
octave 4
note D_, 4
note F#, 4
octave 3
sound_call .sub4
octave 4
volume_envelope 1, 4
note E_, 4
note D_, 4
octave 3
sound_call .sub4
note_type 12, 1, 4
octave 4
note E_, 4
note G_, 4
octave 3
sound_call .sub5
octave 4
volume_envelope 1, 4
note D_, 4
note C_, 4
octave 3
sound_call .sub5
note_type 12, 1, 4
octave 3
note B_, 4
note A_, 2
note E_, 2
octave 8
note_type 12, 1, 0
sound_loop 0, .mainLoop
.sub1:
volume_envelope 1, 4
note D_, 2
note G_, 2
note E_, 2
octave 2
note B_, 1
octave 3
note C_, 1
note G_, 2
note F#, 2
note E_, 4
note D_, 2
note G_, 2
note E_, 2
octave 2
note B_, 1
octave 3
note C_, 1
sound_ret
.sub2:
volume_envelope 1, 4
note D_, 2
note G_, 1
note F#, 1
note E_, 2
octave 2
note B_, 1
octave 3
note C_, 1
note G_, 2
note F#, 2
note E_, 2
octave 2
note B_, 1
octave 3
note C_, 1
note D_, 2
note G_, 1
note F#, 1
note E_, 2
octave 2
note B_, 1
octave 3
note C_, 1
sound_ret
.sub3:
volume_envelope 1, 4
note F#, 2
note B_, 1
note A_, 1
note G_, 2
note D_, 1
note E_, 1
note B_, 2
note A_, 2
note G_, 2
note D_, 1
note E_, 1
note F#, 2
note B_, 1
note A_, 1
note G_, 2
note D_, 1
note E_, 1
sound_ret
.sub4:
volume_envelope 1, 4
note G_, 2
octave 4
note C_, 1
octave 3
note B_, 1
note A_, 2
note E_, 1
note F#, 1
octave 4
note C_, 2
octave 3
note B_, 2
note A_, 2
note E_, 1
note F#, 1
note G_, 2
octave 4
note C_, 1
octave 3
note B_, 1
note A_, 2
note E_, 1
note F#, 1
sound_ret
.sub5:
volume_envelope 1, 4
note F#, 2
note B_, 1
note A_, 1
note G_, 2
note D_, 1
note E_, 1
note B_, 2
note A_, 2
note G_, 2
note D_, 1
note E_, 1
note F#, 2
note B_, 1
note A_, 1
note G_, 2
note D_, 1
note E_, 1
sound_ret
Music_CoralCity_Ch4:
toggle_noise 0
drum_speed 12
octave 6
toggle_noise
toggle_noise 3
drum_note 1, 4
drum_note 1, 4
drum_note 1, 3
octave 5
drum_note 11, 1
octave 6
drum_note 1, 1
drum_note 1, 3
drum_note 1, 4
drum_note 1, 4
drum_note 1, 3
octave 5
drum_note 11, 1
octave 6
drum_note 1, 2
drum_note 1, 1
drum_note 1, 1
drum_note 1, 1
rest 1
drum_note 1, 1
rest 1
drum_note 1, 1
rest 1
octave 5
drum_note 11, 1
rest 1
drum_note 11, 1
rest 1
drum_note 11, 1
rest 1
octave 6
drum_note 1, 1
rest 1
drum_note 1, 1
rest 1
drum_note 1, 1
rest 1
drum_note 1, 1
drum_note 1, 1
drum_note 1, 1
rest 1
drum_note 1, 1
drum_note 1, 1
drum_note 1, 1
rest 1
octave 5
drum_note 11, 1
drum_note 11, 1
octave 6
drum_note 1, 1
drum_note 1, 1
drum_note 1, 1
drum_note 1, 1
octave 8
.mainLoop:
octave 5
.loop1:
drum_note 12, 2
octave 6
drum_note 1, 2
drum_note 1, 2
octave 5
drum_note 11, 2
octave 6
drum_note 1, 2
drum_note 1, 2
octave 5
drum_note 11, 2
octave 6
drum_note 1, 1
drum_note 1, 1
octave 5
drum_note 11, 1
drum_note 11, 1
octave 6
drum_note 1, 2
drum_note 1, 2
octave 5
drum_note 11, 1
drum_note 11, 1
octave 6
drum_note 1, 2
drum_note 1, 1
drum_note 1, 1
octave 5
drum_note 11, 1
drum_note 11, 1
octave 6
drum_note 1, 1
drum_speed 6
drum_note 1, 2
octave 5
drum_speed 12
drum_note 12, 2
octave 6
drum_note 1, 1
drum_note 2, 1
octave 5
drum_note 11, 2
octave 6
drum_note 1, 1
drum_note 2, 1
octave 5
drum_note 11, 2
octave 6
drum_note 1, 1
drum_note 2, 1
octave 5
drum_note 12, 2
octave 6
drum_note 1, 1
drum_note 2, 1
drum_note 1, 2
octave 5
drum_note 12, 2
octave 6
drum_note 1, 2
octave 5
drum_note 12, 2
octave 6
drum_note 1, 2
octave 5
drum_note 12, 2
octave 6
drum_note 1, 1
drum_note 1, 1
drum_note 1, 1
drum_note 1, 1
octave 5
sound_loop 4, .loop1
octave 8
sound_loop 0, .mainLoop

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audio/music/SepiaCity.asm Normal file
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@ -0,0 +1,440 @@
; Sepia City theme
; 4/4 rhythm, composed in A Lydian.
; This theme aims to invoke a similar vibe to the Peaceful route theme, utilizing the same mode(But a different key) and a bit more tempo for a more "towny" sound.
; Getting this one done took me quite a while. I went through countless ideas and temporarily burnt myself out as I did not want this theme to sound too similar to the one on the route next to the city.
; This took me quite a few attempts, but here we are!
; Composed by LuciShrimp.
Music_SepiaCity:
channel_count 4
channel 1, Music_SepiaCity_Ch1
channel 2, Music_SepiaCity_Ch2
channel 3, Music_SepiaCity_Ch3
channel 4, Music_SepiaCity_Ch4
Music_SepiaCity_Ch1:
volume 7, 7
note_type 12, 8, 7
vibrato 24, 2, 4
tempo 289
duty_cycle 3
octave 1
note A_, 4
note F#, 4
octave 2
note C#, 4
octave 1
note B_, 1
note A_, 1
note G#, 1
note F#, 1
octave 8
.mainLoop:
octave 1
volume_envelope 7, 7
vibrato 24, 2, 4
duty_cycle 1
tempo 289
note A_, 6
note B_, 1
octave 2
note C#, 1
note F#, 8
octave 1
note A_, 6
note B_, 1
octave 2
note C#, 1
note F#, 4
note E_, 4
note C#, 6
octave 1
note B_, 6
note A_, 4
octave 2
note C#, 6
note E_, 1
note F#, 1
note G#, 2
note A_, 2
note D#, 2
note E_, 2
octave 1
note A_, 6
note B_, 1
octave 2
note C#, 1
note F#, 4
note E_, 4
octave 1
note A_, 6
note B_, 1
octave 2
note C#, 1
note F#, 2
note G#, 2
note E_, 2
note D#, 2
note C#, 6
note E_, 1
note F#, 1
note G#, 8
note C#, 6
note E_, 1
note F#, 1
note G#, 2
note A_, 2
note G#, 2
note F#, 2
sound_call .sub1
octave 2
volume_envelope 7, 7
vibrato 24, 2, 4
duty_cycle 1
tempo 289
note E_, 4
note C#, 2
note D#, 1
note E_, 1
note F#, 8
sound_call .sub1
note_type 12, 7, 7
octave 2
vibrato 24, 2, 4
duty_cycle 1
tempo 289
note E_, 4
note C#, 2
note D#, 1
note E_, 1
note F#, 3
note D#, 1
octave 1
note B_, 2
note G#, 2
octave 8
note_type 12, 15, 8
sound_loop 0, .mainLoop
.sub1:
octave 2
volume_envelope 7, 7
vibrato 24, 2, 4
duty_cycle 1
tempo 289
note E_, 4
note C#, 2
note E_, 1
note F#, 1
note A_, 4
note G#, 4
octave 3
sound_ret
Music_SepiaCity_Ch2:
note_type 12, 10, 6
vibrato 20, 2, 4
duty_cycle 3
octave 3
note C#, 4
octave 2
note A_, 4
note B_, 4
note G#, 1
note F#, 1
note E_, 1
note D#, 1
octave 8
.mainLoop:
volume_envelope 10, 7
vibrato 20, 2, 4
duty_cycle 1
octave 2
note E_, 6
note F#, 2
note G#, 4
note C#, 2
note E_, 1
note F#, 1
note A_, 2
octave 3
note F#, 1
note E_, 1
note D#, 1
note C#, 1
octave 2
note B_, 2
octave 3
note C#, 4
octave 2
note A_, 4
note G#, 2
note E_, 1
note F#, 1
note G#, 1
note A_, 1
note F#, 6
note B_, 4
note E_, 1
note D#, 1
octave 1
note B_, 1
octave 2
note D#, 1
note E_, 2
note G#, 1
note B_, 1
note E_, 2
note D#, 1
note F#, 1
note G#, 4
note E_, 6
note D#, 6
note C#, 2
note E_, 1
note F#, 1
note A_, 2
note G#, 1
note A_, 1
note B_, 1
octave 3
note C#, 1
octave 2
note B_, 4
octave 3
note E_, 1
octave 2
note B_, 1
octave 3
note C#, 1
octave 2
note F#, 1
note A_, 1
note F#, 1
note G#, 6
note F#, 6
note B_, 4
note G#, 6
note F#, 6
note G#, 4
note B_, 4
note G#, 1
note A_, 1
note B_, 6
note A_, 1
note G#, 1
note F#, 2
note G#, 4
note A_, 1
note B_, 1
octave 3
note C#, 6
octave 2
note B_, 2
note A_, 2
note G#, 4
note F#, 1
note A_, 1
note B_, 6
octave 3
note C#, 1
octave 2
note B_, 1
octave 3
note C#, 1
note D#, 1
note E_, 4
octave 2
note B_, 2
octave 3
note C#, 4
octave 2
note B_, 2
note A_, 1
note F#, 1
note E_, 1
note D#, 1
octave 8
note_type 12, 15, 8
sound_loop 0, .mainLoop
Music_SepiaCity_Ch3:
note_type 12, 1, 1
vibrato 22, 2, 4
rest 16
octave 8
.mainLoop:
octave 4
sound_call .sub1
vibrato 22, 2, 4
volume_envelope 1, 1
octave 5
note G#, 2
note F#, 2
note E_, 2
note D#, 2
octave 4
note B_, 6
octave 5
note D#, 1
note C#, 1
octave 4
note B_, 6
octave 5
note C#, 1
octave 4
note B_, 1
note A_, 6
note G#, 1
note B_, 1
octave 5
note C#, 2
note D#, 1
note C#, 1
note D#, 2
octave 4
note B_, 1
note G#, 1
sound_call .sub1
note_type 12, 1, 1
vibrato 22, 2, 4
octave 5
note G#, 1
note E_, 1
note F#, 1
note D#, 1
note E_, 1
note C#, 1
note D#, 1
octave 4
note B_, 1
octave 5
note E_, 6
note D#, 1
note C#, 1
octave 4
note B_, 6
octave 5
note C#, 1
octave 4
note B_, 1
octave 5
note D#, 6
octave 4
note G#, 1
note B_, 1
octave 5
note C#, 2
note D#, 2
note C#, 2
octave 4
note A_, 2
note B_, 6
octave 5
note E_, 1
note D#, 1
note C#, 4
octave 4
note B_, 2
octave 5
note C#, 2
note D#, 4
note C#, 2
note D#, 2
note E_, 4
note D#, 1
note C#, 1
octave 4
note B_, 1
note A_, 1
note B_, 4
note A_, 4
octave 5
note C#, 4
octave 4
note B_, 4
note G#, 8
note A_, 4
note G#, 4
octave 8
sound_loop 0, .mainLoop
.sub1:
vibrato 22, 2, 4
volume_envelope 1, 1
octave 4
note A_, 2
note B_, 2
note G#, 2
note A_, 2
octave 5
note C#, 1
octave 4
note B_, 3
octave 5
note E_, 1
note D#, 3
note F#, 8
octave 4
sound_ret
Music_SepiaCity_Ch4:
toggle_noise 0
drum_speed 12
octave 6
toggle_noise
toggle_noise 3
drum_note 9, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 9, 1
drum_note 2, 1
drum_note 2, 1
drum_note 3, 1
drum_note 9, 1
drum_note 2, 1
drum_note 9, 1
drum_note 1, 1
drum_note 9, 1
drum_note 9, 1
drum_note 9, 1
drum_note 9, 1
octave 8
.mainLoop:
octave 6
toggle_noise
toggle_noise 3
.loop1:
drum_note 9, 2
drum_note 2, 1
drum_note 9, 1
drum_note 9, 2
drum_note 3, 2
drum_note 9, 2
drum_note 2, 1
drum_note 9, 1
drum_note 9, 1
drum_note 2, 1
drum_note 2, 1
drum_note 3, 1
sound_loop 8, .loop1
.loop2:
drum_note 9, 1
drum_note 2, 1
drum_note 2, 1
drum_note 9, 1
drum_note 9, 2
drum_note 3, 2
drum_note 9, 1
drum_note 2, 1
drum_note 2, 1
drum_note 9, 1
drum_note 9, 1
drum_note 2, 1
drum_note 2, 1
drum_note 3, 1
sound_loop 4, .loop2
drum_speed 12
octave 8
sound_loop 0, .mainLoop

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@ -120,4 +120,6 @@ Music:
dba Music_NorthCity dba Music_NorthCity
dba Music_Tanoby01 dba Music_Tanoby01
dba Music_Mart dba Music_Mart
dba Music_CoralCity
dba Music_SepiaCity
assert_table_length NUM_MUSIC_SONGS assert_table_length NUM_MUSIC_SONGS

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@ -118,6 +118,8 @@
const MUSIC_NORTHCITY ; 71 const MUSIC_NORTHCITY ; 71
const MUSIC_TANOBY01 ; 72 const MUSIC_TANOBY01 ; 72
const MUSIC_MART ; 74 const MUSIC_MART ; 74
const MUSIC_CORALCITY ; 75
const MUSIC_SEPIACITY ; 76
DEF NUM_MUSIC_SONGS EQU const_value DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm) ; GetMapMusic picks music for this value (see home/map.asm)

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@ -715,7 +715,7 @@ MapGroup_SilentHills:
MapGroup_OldCity: MapGroup_OldCity:
table_width MAP_LENGTH, MapGroup_OldCity table_width MAP_LENGTH, MapGroup_OldCity
map OldCity, TILESET_NIHON_OLD, TOWN, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, TRUE, PALETTE_AUTO, FISHGROUP_POND map OldCity, TILESET_NIHON_OLD, TOWN, LANDMARK_OLD_CITY, MUSIC_SEPIACITY, TRUE, PALETTE_AUTO, FISHGROUP_POND
map OldCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_OLD_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE map OldCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_OLD_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldMart, TILESET_NIHON_MART, INDOOR, LANDMARK_OLD_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE map OldMart, TILESET_NIHON_MART, INDOOR, LANDMARK_OLD_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE
map HoneyGrandmasHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE map HoneyGrandmasHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
@ -742,7 +742,7 @@ MapGroup_SavoyCity:
MapGroup_CoralCity: MapGroup_CoralCity:
table_width MAP_LENGTH, MapGroup_CoralCity table_width MAP_LENGTH, MapGroup_CoralCity
map CoralCity, TILESET_NIHON_HIGHTECH, TOWN, LANDMARK_CORAL_CITY, MUSIC_VERMILION_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map CoralCity, TILESET_NIHON_HIGHTECH, TOWN, LANDMARK_CORAL_CITY, MUSIC_CORALCITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map CoralCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_CORAL_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE map CoralCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_CORAL_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CoralMart, TILESET_NIHON_MART, INDOOR, LANDMARK_CORAL_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE map CoralMart, TILESET_NIHON_MART, INDOOR, LANDMARK_CORAL_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE
map Route51, TILESET_NIHON_HIGHTECH, ROUTE, LANDMARK_ROUTE_51, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map Route51, TILESET_NIHON_HIGHTECH, ROUTE, LANDMARK_ROUTE_51, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE