From 288ca6e58fd6fd566020b8cdba4cd1b30a726ed4 Mon Sep 17 00:00:00 2001 From: Zeta_Null Date: Sun, 29 Dec 2024 17:41:01 -0500 Subject: [PATCH] down to 9 errors --- data/battle_anims/objects.asm | 4 ++-- data/moves/animations.asm | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/data/battle_anims/objects.asm b/data/battle_anims/objects.asm index 3040387..7788359 100644 --- a/data/battle_anims/objects.asm +++ b/data/battle_anims/objects.asm @@ -399,6 +399,6 @@ BattleAnimObjects: battleanimobj ABSOLUTE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_COINHURL, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS ; ANIM_OBJ_SHOOTING_MIST battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE - battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_1 - battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_2 + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_1 + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_2 assert_table_length NUM_ANIM_OBJS diff --git a/data/moves/animations.asm b/data/moves/animations.asm index f3f172c..5448e16 100644 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -5079,14 +5079,14 @@ BattleAnim_WaterSport: anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0 anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0 - anim_bgeffect ANIM_BG_31, $30, $0, $0 + anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $30, $0, $0 anim_wait 12 anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0 - anim_bgeffect ANIM_BG_31, $1c, $0, $0 + anim_bgeffect ANIM_BG_SHAKE_SCREEN_Y, $1c, $0, $0 anim_wait 24 - anim_bgeffect ANIM_BG_31, $8, $0, $0 + anim_bgeffect ANIM_BG_SHAKE_SCREEN_Y, $8, $0, $0 anim_wait 24 - anim_bgeffect ANIM_BG_32, $0, $0, $0 + anim_bgeffect ANIM_BG_WITHDRAW, $0, $0, $0 anim_wait 16 .fail anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0