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Cave tileset tweaks & initial winner's path
This adds some RBY elements to the Cave tileset - including some rocks, a button, a sign(!), and the ice tiles. I've modified the rocks so they work with the tileset in-practice, I really liked using these in KEP. I've put together a really really really basic Winner's Path that'll be sorted out one day...
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@ -62,3 +62,18 @@
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tilecoll WATER, WATER, WATER, WATER ; 3d
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tilecoll WATER, WATER, WATER, WATER ; 3e
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tilecoll FLOOR, FLOOR, PIT, FLOOR ; 3f
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tilecoll WALL, WALL, WALL, WALL ; 40
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tilecoll WALL, WALL, WALL, FLOOR ; 41
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tilecoll WALL, WALL, FLOOR, WALL ; 42
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tilecoll WALL, FLOOR, WALL, WALL ; 43
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tilecoll FLOOR, WALL, WALL, WALL ; 44
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tilecoll WALL, WALL, FLOOR, FLOOR ; 45
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tilecoll WALL, FLOOR, WALL, FLOOR ; 46
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tilecoll FLOOR, WALL, FLOOR, WALL ; 47
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tilecoll FLOOR, FLOOR, WALL, WALL ; 48
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tilecoll WALL, FLOOR, FLOOR, FLOOR ; 49
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 4a
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 4b
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tilecoll FLOOR, FLOOR, WALL, FLOOR ; 4c
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tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 4d
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tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 4e
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maps/WinnersPath (unfinished, 10x30).ablk
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maps/WinnersPath (unfinished, 10x30).ablk
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