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ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE. Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank. Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
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9 changed files with 26 additions and 5 deletions
11
ram/wram.asm
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ram/wram.asm
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@ -3146,7 +3146,9 @@ wWiltonFightCount:: db
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wParryFightCount:: db
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wErinFightCount:: db
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ds 100
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; ds 100
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; ITEMFIX: Needed to free up a few bytes, and for each new pokemon this would need to be done again in theory. I've halfed this because it seems to be unused? Which should buy some time.
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ds 50
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wEventFlags:: flag_array NUM_EVENTS
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@ -3331,12 +3333,13 @@ wPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
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endr
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wPartyMonNicknamesEnd::
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ds 20 ; modified to fit the new unown
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; ds 20 ; modified to fit the new unown
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; ITEMFIX: According to the unown form tutorial this is entirely unused? Commented out to make space for increasingly large num_pokemon.
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wPokedexCaught:: flag_array NUM_POKEMON
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wPokedexCaught:: flag_array NUM_POKEMON ; ITEMFIX: I've not changed this but FUCK YOU FOR MAKING THINGS HARD FOR NO REASON
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wEndPokedexCaught::
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wPokedexSeen:: flag_array NUM_POKEMON
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wPokedexSeen:: flag_array NUM_POKEMON ; ITEMFIX: Same as above, no actual change, just a FUCK YOU to num_pokemon lmao
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wEndPokedexSeen::
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wUnownDex:: ds NUM_UNOWN
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