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First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
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203
audio/music/evolution.asm
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203
audio/music/evolution.asm
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Music_Evolution:
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channel_count 4
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channel 1, Music_Evolution_Ch1
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channel 2, Music_Evolution_Ch2
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channel 3, Music_Evolution_Ch3
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channel 4, Music_Evolution_Ch4
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Music_Evolution_Ch1:
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tempo 132
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volume 7, 7
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vibrato 6, 3, 4
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pitch_offset 1
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duty_cycle 2
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note_type 12, 9, 2
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octave 3
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pitch_slide 1, 4, A_
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note C_, 1
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pitch_slide 1, 4, A_
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note G_, 1
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pitch_slide 1, 4, A_
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note C_, 1
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pitch_slide 1, 4, A_
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note G_, 1
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rest 4
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duty_cycle 3
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stereo_panning FALSE, TRUE
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.mainloop:
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.loop1:
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sound_call .sub1
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note_type 12, 10, 4
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note F#, 4
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sound_call .sub1
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note_type 12, 10, 4
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note F#, 4
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sound_loop 2, .loop1
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sound_call .sub2
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note_type 12, 10, 4
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note G#, 4
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sound_call .sub2
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note_type 12, 10, 4
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note G#, 4
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sound_loop 0, .mainloop
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.sub1:
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note_type 12, 10, 2
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octave 3
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note C_, 4
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note G_, 4
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note C_, 4
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note G_, 4
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note C_, 4
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note G_, 4
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note C_, 4
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sound_ret
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.sub2:
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note_type 12, 10, 2
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octave 3
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note D_, 4
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note A_, 4
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note D_, 4
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note A_, 4
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note D_, 4
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note A_, 4
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note D_, 4
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sound_ret
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Music_Evolution_Ch2:
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duty_cycle 2
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vibrato 8, 2, 5
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note_type 12, 10, 2
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octave 4
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note G_, 1
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note D_, 1
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note G_, 1
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note D_, 1
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rest 4
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duty_cycle 3
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stereo_panning TRUE, FALSE
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.mainloop:
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.loop1:
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sound_call .sub1
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note_type 12, 11, 5
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note A_, 4
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sound_call .sub1
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note_type 12, 11, 5
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note B_, 4
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sound_loop 2, .loop1
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sound_call .sub2
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note_type 12, 11, 5
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note B_, 4
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sound_call .sub2
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note_type 12, 11, 5
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octave 4
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note C#, 4
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octave 3
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sound_loop 0, .mainloop
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.sub1:
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note_type 12, 11, 2
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octave 3
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note G_, 4
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note D_, 4
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note G_, 4
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note D_, 4
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note G_, 4
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note D_, 4
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note G_, 4
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sound_ret
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.sub2:
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note_type 12, 11, 2
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octave 3
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note A_, 4
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note E_, 4
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note A_, 4
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note E_, 4
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note A_, 4
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note E_, 4
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note A_, 4
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sound_ret
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Music_Evolution_Ch3:
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note_type 12, 1, 6
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rest 8
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.mainloop:
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.loop1:
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sound_call .sub1
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octave 3
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note A_, 4
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sound_call .sub1
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octave 3
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note B_, 4
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sound_loop 2, .loop1
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sound_call .sub2
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octave 3
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note B_, 4
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sound_call .sub2
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octave 4
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note C#, 4
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sound_loop 0, .mainloop
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.sub1:
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octave 2
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note A_, 2
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rest 2
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octave 3
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note D_, 2
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rest 2
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octave 2
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note A_, 2
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rest 2
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octave 3
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note D_, 2
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rest 2
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octave 2
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note A_, 2
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rest 2
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octave 3
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note D_, 2
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rest 2
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octave 2
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note A_, 2
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rest 2
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sound_ret
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.sub2:
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octave 2
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note B_, 2
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rest 2
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octave 3
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note E_, 2
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rest 2
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octave 2
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note B_, 2
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rest 2
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octave 3
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note E_, 2
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rest 2
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octave 2
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note B_, 2
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rest 2
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octave 3
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note E_, 2
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rest 2
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octave 2
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note A_, 2
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rest 2
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sound_ret
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Music_Evolution_Ch4:
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toggle_noise 5
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drum_speed 12
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rest 8
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.mainloop:
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stereo_panning TRUE, FALSE
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drum_note 11, 6
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drum_note 11, 4
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stereo_panning FALSE, TRUE
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drum_note 5, 2
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drum_note 5, 2
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drum_note 5, 2
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sound_loop 0, .mainloop
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