mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-06 16:15:24 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
41
constants/16_bit_locking_constants.asm
Normal file
41
constants/16_bit_locking_constants.asm
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
; Pokémon locked ID table constants
|
||||
const_def
|
||||
const LOCKED_MON_ID_MAP_1
|
||||
const LOCKED_MON_ID_MAP_2
|
||||
const LOCKED_MON_ID_MAP_3
|
||||
const LOCKED_MON_ID_MAP_4
|
||||
const LOCKED_MON_ID_MAP_5
|
||||
const LOCKED_MON_ID_MAP_6
|
||||
const LOCKED_MON_ID_MAP_7
|
||||
const LOCKED_MON_ID_MAP_8
|
||||
DEF NUM_MAP_LOCKED_MON_IDS EQU const_value + -LOCKED_MON_ID_MAP_1
|
||||
const LOCKED_MON_ID_DEX_SELECTED
|
||||
const LOCKED_MON_ID_TRADE_SEND
|
||||
const LOCKED_MON_ID_TRADE_RECEIVE
|
||||
const LOCKED_MON_ID_BATTLE_TOWER_1
|
||||
const LOCKED_MON_ID_BATTLE_TOWER_2
|
||||
const LOCKED_MON_ID_BATTLE_TOWER_3
|
||||
const LOCKED_MON_ID_CURRENT_MENU
|
||||
|
||||
if const_value > MON_TABLE_LOCKED_ENTRIES
|
||||
fail "Too many locked Pokémon IDs"
|
||||
endc
|
||||
|
||||
; Move locked ID table constants
|
||||
const_def
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON1_MOVE1
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON1_MOVE2
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON1_MOVE3
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON1_MOVE4
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON2_MOVE1
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON2_MOVE2
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON2_MOVE3
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON2_MOVE4
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON3_MOVE1
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON3_MOVE2
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON3_MOVE3
|
||||
const LOCKED_MOVE_ID_BATTLE_TOWER_MON3_MOVE4
|
||||
|
||||
if const_value > MOVE_TABLE_LOCKED_ENTRIES
|
||||
fail "Too many locked move IDs"
|
||||
endc
|
||||
26
constants/16_bit_translation_constants.asm
Normal file
26
constants/16_bit_translation_constants.asm
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
; constants for 16-bit conversion tables:
|
||||
; _ENTRIES: number of entries in the table; 8-bit indexes $01, $02, ..., _ENTRIES will point to table entries
|
||||
; _LOCKED_ENTRIES: number of entries in a reserved ID array; valid IDs stored in this table will be protected from
|
||||
; eviction when the table is garbage collected to make room for new entries (useful to preserve
|
||||
; IDs being used in the current screen, map script, etc.)
|
||||
; _CACHE_SIZE: number of entries in a fast-retrieval cache table that attempts to make retrieving recently-used
|
||||
; indexes faster; must be a power of two (or zero to disable the cache)
|
||||
; _SAVED_RECENT_INDEXES: circular buffer of recently-allocated IDs, protecting them from eviction and thus simplifying
|
||||
; code that allocates several IDs at once
|
||||
; _MINIMUM_RESERVED_INDEX: minimum value that will be treated as a special value and not handled through the table;
|
||||
; 8-bit IDs that are greater or equal to this value convert to $FF00 + index, and the reverse
|
||||
; conversion is also valid without using the table. This guarantees that high values (such
|
||||
; as $FF), often handled as negative indexes, retain their special meanings without requiring
|
||||
; an allocation
|
||||
|
||||
DEF MON_TABLE_ENTRIES EQU 100
|
||||
DEF MON_TABLE_LOCKED_ENTRIES EQU 30
|
||||
DEF MON_TABLE_CACHE_SIZE EQU 16
|
||||
DEF MON_TABLE_SAVED_RECENT_INDEXES EQU 8
|
||||
DEF MON_TABLE_MINIMUM_RESERVED_INDEX EQU $FD ; ensures that the value for the egg will remain reserved
|
||||
|
||||
DEF MOVE_TABLE_ENTRIES EQU 230
|
||||
DEF MOVE_TABLE_LOCKED_ENTRIES EQU 18
|
||||
DEF MOVE_TABLE_CACHE_SIZE EQU 16
|
||||
DEF MOVE_TABLE_SAVED_RECENT_INDEXES EQU 16
|
||||
DEF MOVE_TABLE_MINIMUM_RESERVED_INDEX EQU $FF
|
||||
134
constants/audio_constants.asm
Normal file
134
constants/audio_constants.asm
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
; pitch
|
||||
; FrequencyTable indexes (see audio/notes.asm)
|
||||
const_def 1
|
||||
const C_ ; 1
|
||||
const C# ; 2
|
||||
const D_ ; 3
|
||||
const D# ; 4
|
||||
const E_ ; 5
|
||||
const F_ ; 6
|
||||
const F# ; 7
|
||||
const G_ ; 8
|
||||
const G# ; 9
|
||||
const A_ ; a
|
||||
const A# ; b
|
||||
const B_ ; c
|
||||
DEF NUM_NOTES EQU const_value - 1
|
||||
|
||||
; channel
|
||||
; ChannelPointers indexes (see audio/engine.asm)
|
||||
const_def
|
||||
const CHAN1 ; 0
|
||||
const CHAN2 ; 1
|
||||
const CHAN3 ; 2
|
||||
const CHAN4 ; 3
|
||||
DEF NUM_MUSIC_CHANS EQU const_value
|
||||
const CHAN5 ; 4
|
||||
const CHAN6 ; 5
|
||||
const CHAN7 ; 6
|
||||
const CHAN8 ; 7
|
||||
DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
|
||||
DEF NUM_CHANNELS EQU const_value
|
||||
|
||||
; channel_struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF CHANNEL_MUSIC_ID rw
|
||||
DEF CHANNEL_MUSIC_BANK rb
|
||||
DEF CHANNEL_FLAGS1 rb
|
||||
DEF CHANNEL_FLAGS2 rb
|
||||
DEF CHANNEL_FLAGS3 rb
|
||||
DEF CHANNEL_MUSIC_ADDRESS rw
|
||||
DEF CHANNEL_LAST_MUSIC_ADDRESS rw
|
||||
rb_skip 2
|
||||
DEF CHANNEL_NOTE_FLAGS rb
|
||||
DEF CHANNEL_CONDITION rb
|
||||
DEF CHANNEL_DUTY_CYCLE rb
|
||||
DEF CHANNEL_VOLUME_ENVELOPE rb
|
||||
DEF CHANNEL_FREQUENCY rw
|
||||
DEF CHANNEL_PITCH rb
|
||||
DEF CHANNEL_OCTAVE rb
|
||||
DEF CHANNEL_TRANSPOSITION rb
|
||||
DEF CHANNEL_NOTE_DURATION rb
|
||||
DEF CHANNEL_FIELD16 rb
|
||||
rb_skip
|
||||
DEF CHANNEL_LOOP_COUNT rb
|
||||
DEF CHANNEL_TEMPO rw
|
||||
DEF CHANNEL_TRACKS rb
|
||||
DEF CHANNEL_DUTY_CYCLE_PATTERN rb
|
||||
DEF CHANNEL_VIBRATO_DELAY_COUNT rb
|
||||
DEF CHANNEL_VIBRATO_DELAY rb
|
||||
DEF CHANNEL_VIBRATO_EXTENT rb
|
||||
DEF CHANNEL_VIBRATO_RATE rb
|
||||
DEF CHANNEL_PITCH_SLIDE_TARGET rw
|
||||
DEF CHANNEL_PITCH_SLIDE_AMOUNT rb
|
||||
DEF CHANNEL_PITCH_SLIDE_AMOUNT_FRACTION rb
|
||||
DEF CHANNEL_FIELD25 rb
|
||||
rb_skip
|
||||
DEF CHANNEL_PITCH_OFFSET rw
|
||||
DEF CHANNEL_FIELD29 rb
|
||||
DEF CHANNEL_FIELD2A rw
|
||||
DEF CHANNEL_FIELD2C rb
|
||||
DEF CHANNEL_NOTE_LENGTH rb
|
||||
DEF CHANNEL_FIELD2E rb
|
||||
DEF CHANNEL_FIELD2F rb
|
||||
DEF CHANNEL_FIELD30 rb
|
||||
rb_skip
|
||||
DEF CHANNEL_STRUCT_LENGTH EQU _RS
|
||||
|
||||
DEF NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
|
||||
|
||||
; Flags1
|
||||
const_def
|
||||
const SOUND_CHANNEL_ON ; 0
|
||||
const SOUND_SUBROUTINE ; 1
|
||||
const SOUND_LOOPING ; 2
|
||||
const SOUND_SFX ; 3
|
||||
const SOUND_NOISE ; 4
|
||||
const SOUND_CRY ; 5
|
||||
|
||||
; Flags2
|
||||
const_def
|
||||
const SOUND_VIBRATO ; 0
|
||||
const SOUND_PITCH_SLIDE ; 1
|
||||
const SOUND_DUTY_LOOP ; 2
|
||||
const SOUND_UNKN_0B ; 3
|
||||
const SOUND_PITCH_OFFSET ; 4
|
||||
const SOUND_UNKN_0D ; 5
|
||||
const SOUND_UNKN_0E ; 6
|
||||
const SOUND_UNKN_0F ; 7
|
||||
|
||||
; Flags3
|
||||
const_def
|
||||
const SOUND_VIBRATO_DIR ; 0
|
||||
const SOUND_PITCH_SLIDE_DIR ; 1
|
||||
|
||||
; NoteFlags
|
||||
const_def
|
||||
const NOTE_DUTY_OVERRIDE ; 0
|
||||
const NOTE_FREQ_OVERRIDE ; 1
|
||||
const NOTE_UNUSED ; 2
|
||||
const NOTE_PITCH_SWEEP ; 3
|
||||
const NOTE_NOISE_SAMPLING ; 4
|
||||
const NOTE_REST ; 5
|
||||
const NOTE_VIBRATO_OVERRIDE ; 6
|
||||
|
||||
; wVolume
|
||||
DEF VOLUME_SO1_F EQU 3
|
||||
DEF VOLUME_SO2_F EQU 7
|
||||
DEF VOLUME_SO1_LEVEL EQU %00000111
|
||||
DEF VOLUME_SO2_LEVEL EQU %01110000
|
||||
DEF MAX_VOLUME EQU $77
|
||||
|
||||
; wSoundInput
|
||||
DEF SOUND_INPUT_CH1_F EQU 0
|
||||
DEF SOUND_INPUT_CH2_F EQU 1
|
||||
DEF SOUND_INPUT_CH3_F EQU 2
|
||||
DEF SOUND_INPUT_CH4_F EQU 3
|
||||
DEF SOUND_INPUT_GLOBAL_F EQU 7
|
||||
|
||||
; wLowHealthAlarm
|
||||
DEF DANGER_PITCH_F EQU 4
|
||||
DEF DANGER_ON_F EQU 7
|
||||
|
||||
; wMusicFade
|
||||
DEF MUSIC_FADE_IN_F EQU 7
|
||||
853
constants/battle_anim_constants.asm
Normal file
853
constants/battle_anim_constants.asm
Normal file
|
|
@ -0,0 +1,853 @@
|
|||
; battle_anim_struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF BATTLEANIMSTRUCT_INDEX rb
|
||||
DEF BATTLEANIMSTRUCT_OAMFLAGS rb
|
||||
DEF BATTLEANIMSTRUCT_FIX_Y rb
|
||||
DEF BATTLEANIMSTRUCT_FRAMESET_ID rb
|
||||
DEF BATTLEANIMSTRUCT_FUNCTION rb
|
||||
DEF BATTLEANIMSTRUCT_PALETTE rb
|
||||
DEF BATTLEANIMSTRUCT_TILEID rb
|
||||
DEF BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
|
||||
DEF BATTLEANIMSTRUCT_XCOORD rb
|
||||
DEF BATTLEANIMSTRUCT_YCOORD rb
|
||||
DEF BATTLEANIMSTRUCT_XOFFSET rb
|
||||
DEF BATTLEANIMSTRUCT_YOFFSET rb
|
||||
DEF BATTLEANIMSTRUCT_PARAM rb
|
||||
DEF BATTLEANIMSTRUCT_DURATION rb
|
||||
DEF BATTLEANIMSTRUCT_FRAME rb
|
||||
DEF BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
|
||||
DEF BATTLEANIMSTRUCT_VAR1 rb
|
||||
DEF BATTLEANIMSTRUCT_VAR2 rb
|
||||
rb_skip 7
|
||||
DEF BATTLEANIMSTRUCT_LENGTH EQU _RS
|
||||
DEF NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
|
||||
|
||||
; wBattleAnimTileDict size (see wram.asm)
|
||||
DEF NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
|
||||
|
||||
; Start tile for battle animation graphics
|
||||
DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
|
||||
|
||||
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
|
||||
const_def
|
||||
const ANIM_OBJ_HIT_BIG_YFIX
|
||||
const ANIM_OBJ_HIT_YFIX
|
||||
const ANIM_OBJ_HIT_SMALL_YFIX
|
||||
const ANIM_OBJ_HIT_BIG
|
||||
const ANIM_OBJ_HIT
|
||||
const ANIM_OBJ_HIT_SMALL
|
||||
const ANIM_OBJ_PUNCH
|
||||
const ANIM_OBJ_KICK
|
||||
const ANIM_OBJ_PALM
|
||||
const ANIM_OBJ_FANG
|
||||
const ANIM_OBJ_PUNCH_SHAKE
|
||||
const ANIM_OBJ_EMBER
|
||||
const ANIM_OBJ_DRAGON_RAGE
|
||||
const ANIM_OBJ_FLAMETHROWER
|
||||
const ANIM_OBJ_FIRE_SPIN
|
||||
const ANIM_OBJ_FIRE_BLAST
|
||||
const ANIM_OBJ_BURNED
|
||||
const ANIM_OBJ_BLIZZARD
|
||||
const ANIM_OBJ_ICE
|
||||
const ANIM_OBJ_ICE_BEAM
|
||||
const ANIM_OBJ_RAZOR_LEAF
|
||||
const ANIM_OBJ_POKE_BALL
|
||||
const ANIM_OBJ_POKE_BALL_BLOCKED
|
||||
const ANIM_OBJ_EXPLOSION1
|
||||
const ANIM_OBJ_EXPLOSION2
|
||||
const ANIM_OBJ_ACID
|
||||
const ANIM_OBJ_SLUDGE
|
||||
const ANIM_OBJ_BETA_BALL_POOF
|
||||
const ANIM_OBJ_BALL_POOF
|
||||
const ANIM_OBJ_BIG_ROCK
|
||||
const ANIM_OBJ_SMALL_ROCK
|
||||
const ANIM_OBJ_STRENGTH
|
||||
const ANIM_OBJ_SEISMIC_TOSS
|
||||
const ANIM_OBJ_BUBBLE
|
||||
const ANIM_OBJ_SURF
|
||||
const ANIM_OBJ_SING
|
||||
const ANIM_OBJ_WATER_GUN
|
||||
const ANIM_OBJ_HYDRO_PUMP
|
||||
const ANIM_OBJ_POWDER
|
||||
const ANIM_OBJ_BEAM
|
||||
const ANIM_OBJ_BEAM_TIP
|
||||
const ANIM_OBJ_ICE_BUILDUP
|
||||
const ANIM_OBJ_FROZEN
|
||||
const ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||
const ANIM_OBJ_RECOVER
|
||||
const ANIM_OBJ_THUNDER1
|
||||
const ANIM_OBJ_THUNDER2
|
||||
const ANIM_OBJ_THUNDER3
|
||||
const ANIM_OBJ_THUNDER_WAVE
|
||||
const ANIM_OBJ_SPARKS_CIRCLE_BIG
|
||||
const ANIM_OBJ_THUNDERBOLT_BALL
|
||||
const ANIM_OBJ_SPARKS_CIRCLE
|
||||
const ANIM_OBJ_THUNDERSHOCK_BALL
|
||||
const ANIM_OBJ_CLAMP
|
||||
const ANIM_OBJ_BITE
|
||||
const ANIM_OBJ_CUT_DOWN_LEFT
|
||||
const ANIM_OBJ_CUT_DOWN_RIGHT
|
||||
const ANIM_OBJ_CUT_UP_RIGHT
|
||||
const ANIM_OBJ_CUT_LONG_DOWN_LEFT
|
||||
const ANIM_OBJ_CUT_LONG_DOWN_RIGHT
|
||||
const ANIM_OBJ_SOLAR_BEAM_CHARGE
|
||||
const ANIM_OBJ_ABSORB_CENTER
|
||||
const ANIM_OBJ_GUST
|
||||
const ANIM_OBJ_VINE_WHIP1
|
||||
const ANIM_OBJ_VINE_WHIP2
|
||||
const ANIM_OBJ_RAZOR_WIND1
|
||||
const ANIM_OBJ_RAZOR_WIND2
|
||||
const ANIM_OBJ_SONICBOOM_JP
|
||||
const ANIM_OBJ_WARP
|
||||
const ANIM_OBJ_ABSORB
|
||||
const ANIM_OBJ_EGG
|
||||
const ANIM_OBJ_FOCUS
|
||||
const ANIM_OBJ_BIND1
|
||||
const ANIM_OBJ_BIND2
|
||||
const ANIM_OBJ_LEECH_SEED
|
||||
const ANIM_OBJ_SOUND
|
||||
const ANIM_OBJ_WAVE
|
||||
const ANIM_OBJ_CONFUSE_RAY
|
||||
const ANIM_OBJ_LEER
|
||||
const ANIM_OBJ_LEER_TIP
|
||||
const ANIM_OBJ_SCREEN
|
||||
const ANIM_OBJ_HARDEN
|
||||
const ANIM_OBJ_CHICK
|
||||
const ANIM_OBJ_AMNESIA
|
||||
const ANIM_OBJ_ASLEEP
|
||||
const ANIM_OBJ_SKULL
|
||||
const ANIM_OBJ_DIG_SAND
|
||||
const ANIM_OBJ_DIG_PILE
|
||||
const ANIM_OBJ_SAND
|
||||
const ANIM_OBJ_PARALYZED
|
||||
const ANIM_OBJ_STRING_SHOT
|
||||
const ANIM_OBJ_HAZE
|
||||
const ANIM_OBJ_MIST
|
||||
const ANIM_OBJ_SMOG
|
||||
const ANIM_OBJ_POISON_GAS
|
||||
const ANIM_OBJ_HORN
|
||||
const ANIM_OBJ_NEEDLE
|
||||
const ANIM_OBJ_PETAL_DANCE
|
||||
const ANIM_OBJ_SLUDGE_BOMB
|
||||
const ANIM_OBJ_PAY_DAY
|
||||
const ANIM_OBJ_SONICBOOM_JP_UNUSED
|
||||
const ANIM_OBJ_MIMIC
|
||||
const ANIM_OBJ_ATTRACT
|
||||
const ANIM_OBJ_BONEMERANG
|
||||
const ANIM_OBJ_BONE_CLUB
|
||||
const ANIM_OBJ_BONE_RUSH
|
||||
const ANIM_OBJ_SWIFT
|
||||
const ANIM_OBJ_KINESIS
|
||||
const ANIM_OBJ_FLASH
|
||||
const ANIM_OBJ_SHINY
|
||||
const ANIM_OBJ_SKY_ATTACK
|
||||
const ANIM_OBJ_LICK
|
||||
const ANIM_OBJ_WITHDRAW
|
||||
const ANIM_OBJ_DRAIN
|
||||
const ANIM_OBJ_GROWTH
|
||||
const ANIM_OBJ_CONVERSION2
|
||||
const ANIM_OBJ_SMOKE
|
||||
const ANIM_OBJ_SMOKESCREEN
|
||||
const ANIM_OBJ_SWORDS_DANCE
|
||||
const ANIM_OBJ_SPEED_LINE
|
||||
const ANIM_OBJ_SHARPEN
|
||||
const ANIM_OBJ_DEFENSE_CURL
|
||||
const ANIM_OBJ_METRONOME_HAND
|
||||
const ANIM_OBJ_METRONOME_SPARKLE
|
||||
const ANIM_OBJ_DISABLE
|
||||
const ANIM_OBJ_AGILITY
|
||||
const ANIM_OBJ_HEART
|
||||
const ANIM_OBJ_FLAME_WHEEL
|
||||
const ANIM_OBJ_SACRED_FIRE
|
||||
const ANIM_OBJ_COTTON_SPORE
|
||||
const ANIM_OBJ_MILK_DRINK
|
||||
const ANIM_OBJ_ANGER
|
||||
const ANIM_OBJ_HEAL_BELL
|
||||
const ANIM_OBJ_HEAL_BELL_NOTE
|
||||
const ANIM_OBJ_BATON_PASS
|
||||
const ANIM_OBJ_LOCK_ON
|
||||
const ANIM_OBJ_MIND_READER
|
||||
const ANIM_OBJ_SAFEGUARD
|
||||
const ANIM_OBJ_PROTECT
|
||||
const ANIM_OBJ_THIEF
|
||||
const ANIM_OBJ_OCTAZOOKA
|
||||
const ANIM_OBJ_PRESENT
|
||||
const ANIM_OBJ_SPIKES
|
||||
const ANIM_OBJ_POWDER_SNOW
|
||||
const ANIM_OBJ_DRAGONBREATH
|
||||
const ANIM_OBJ_CONVERSION
|
||||
const ANIM_OBJ_SPIDER_WEB
|
||||
const ANIM_OBJ_CAKE_UNUSED
|
||||
const ANIM_OBJ_NIGHTMARE
|
||||
const ANIM_OBJ_IN_NIGHTMARE
|
||||
const ANIM_OBJ_LOVELY_KISS
|
||||
const ANIM_OBJ_SWEET_KISS
|
||||
const ANIM_OBJ_SKETCH
|
||||
const ANIM_OBJ_ENCORE_HAND
|
||||
const ANIM_OBJ_ENCORE_STAR
|
||||
const ANIM_OBJ_DESTINY_BOND
|
||||
const ANIM_OBJ_MORNING_SUN
|
||||
const ANIM_OBJ_GLIMMER
|
||||
const ANIM_OBJ_MOONLIGHT
|
||||
const ANIM_OBJ_HIDDEN_POWER
|
||||
const ANIM_OBJ_CROSS_CHOP1
|
||||
const ANIM_OBJ_CROSS_CHOP2
|
||||
const ANIM_OBJ_SANDSTORM
|
||||
const ANIM_OBJ_ZAP_CANNON
|
||||
const ANIM_OBJ_SPITE
|
||||
const ANIM_OBJ_CURSE
|
||||
const ANIM_OBJ_PERISH_SONG
|
||||
const ANIM_OBJ_FORESIGHT
|
||||
const ANIM_OBJ_RAPID_SPIN
|
||||
const ANIM_OBJ_SWAGGER
|
||||
const ANIM_OBJ_BELLY_DRUM_HAND
|
||||
const ANIM_OBJ_BELLY_DRUM_NOTE
|
||||
const ANIM_OBJ_MEAN_LOOK
|
||||
const ANIM_OBJ_BETA_PURSUIT
|
||||
const ANIM_OBJ_SHOOTING_SPARKLE
|
||||
const ANIM_OBJ_RAIN
|
||||
const ANIM_OBJ_B0
|
||||
const ANIM_OBJ_PSYCH_UP
|
||||
const ANIM_OBJ_ANCIENTPOWER
|
||||
const ANIM_OBJ_AEROBLAST
|
||||
const ANIM_OBJ_SHADOW_BALL
|
||||
const ANIM_OBJ_ROCK_SMASH
|
||||
const ANIM_OBJ_FLOWER
|
||||
const ANIM_OBJ_COTTON
|
||||
const ANIM_OBJ_ENEMYFEET_1ROW
|
||||
const ANIM_OBJ_PLAYERHEAD_1ROW
|
||||
const ANIM_OBJ_ENEMYFEET_2ROW
|
||||
const ANIM_OBJ_PLAYERHEAD_2ROW
|
||||
DEF NUM_ANIM_OBJS EQU const_value
|
||||
|
||||
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
|
||||
const_def
|
||||
const BATTLEANIMFUNC_NULL
|
||||
const BATTLEANIMFUNC_USER_TO_TARGET
|
||||
const BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR
|
||||
const BATTLEANIMFUNC_MOVE_IN_CIRCLE
|
||||
const BATTLEANIMFUNC_WAVE_TO_TARGET
|
||||
const BATTLEANIMFUNC_THROW_TO_TARGET
|
||||
const BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR
|
||||
const BATTLEANIMFUNC_DROP
|
||||
const BATTLEANIMFUNC_USER_TO_TARGET_SPIN
|
||||
const BATTLEANIMFUNC_SHAKE
|
||||
const BATTLEANIMFUNC_FIRE_BLAST
|
||||
const BATTLEANIMFUNC_RAZOR_LEAF
|
||||
const BATTLEANIMFUNC_BUBBLE
|
||||
const BATTLEANIMFUNC_SURF
|
||||
const BATTLEANIMFUNC_SING
|
||||
const BATTLEANIMFUNC_WATER_GUN
|
||||
const BATTLEANIMFUNC_EMBER
|
||||
const BATTLEANIMFUNC_POWDER
|
||||
const BATTLEANIMFUNC_POKEBALL
|
||||
const BATTLEANIMFUNC_POKEBALL_BLOCKED
|
||||
const BATTLEANIMFUNC_RECOVER
|
||||
const BATTLEANIMFUNC_THUNDER_WAVE
|
||||
const BATTLEANIMFUNC_CLAMP_ENCORE
|
||||
const BATTLEANIMFUNC_BITE
|
||||
const BATTLEANIMFUNC_SOLAR_BEAM
|
||||
const BATTLEANIMFUNC_GUST
|
||||
const BATTLEANIMFUNC_RAZOR_WIND
|
||||
const BATTLEANIMFUNC_KICK
|
||||
const BATTLEANIMFUNC_ABSORB
|
||||
const BATTLEANIMFUNC_EGG
|
||||
const BATTLEANIMFUNC_MOVE_UP
|
||||
const BATTLEANIMFUNC_WRAP
|
||||
const BATTLEANIMFUNC_LEECH_SEED
|
||||
const BATTLEANIMFUNC_SOUND
|
||||
const BATTLEANIMFUNC_CONFUSE_RAY
|
||||
const BATTLEANIMFUNC_DIZZY
|
||||
const BATTLEANIMFUNC_AMNESIA
|
||||
const BATTLEANIMFUNC_FLOAT_UP
|
||||
const BATTLEANIMFUNC_DIG
|
||||
const BATTLEANIMFUNC_STRING
|
||||
const BATTLEANIMFUNC_PARALYZED
|
||||
const BATTLEANIMFUNC_SPIRAL_DESCENT
|
||||
const BATTLEANIMFUNC_POISON_GAS
|
||||
const BATTLEANIMFUNC_HORN
|
||||
const BATTLEANIMFUNC_NEEDLE
|
||||
const BATTLEANIMFUNC_PETAL_DANCE
|
||||
const BATTLEANIMFUNC_THIEF_PAYDAY
|
||||
const BATTLEANIMFUNC_ABSORB_CIRCLE
|
||||
const BATTLEANIMFUNC_BONEMERANG
|
||||
const BATTLEANIMFUNC_SHINY
|
||||
const BATTLEANIMFUNC_SKY_ATTACK
|
||||
const BATTLEANIMFUNC_GROWTH_SWORDS_DANCE
|
||||
const BATTLEANIMFUNC_SMOKE_FLAME_WHEEL
|
||||
const BATTLEANIMFUNC_PRESENT_SMOKESCREEN
|
||||
const BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS
|
||||
const BATTLEANIMFUNC_SPEED_LINE
|
||||
const BATTLEANIMFUNC_SLUDGE
|
||||
const BATTLEANIMFUNC_METRONOME_HAND
|
||||
const BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH
|
||||
const BATTLEANIMFUNC_AGILITY
|
||||
const BATTLEANIMFUNC_SACRED_FIRE
|
||||
const BATTLEANIMFUNC_SAFEGUARD_PROTECT
|
||||
const BATTLEANIMFUNC_LOCK_ON_MIND_READER
|
||||
const BATTLEANIMFUNC_SPIKES
|
||||
const BATTLEANIMFUNC_HEAL_BELL_NOTES
|
||||
const BATTLEANIMFUNC_BATON_PASS
|
||||
const BATTLEANIMFUNC_CONVERSION
|
||||
const BATTLEANIMFUNC_ENCORE_BELLY_DRUM
|
||||
const BATTLEANIMFUNC_SWAGGER_MORNING_SUN
|
||||
const BATTLEANIMFUNC_HIDDEN_POWER
|
||||
const BATTLEANIMFUNC_CURSE
|
||||
const BATTLEANIMFUNC_PERISH_SONG
|
||||
const BATTLEANIMFUNC_RAPID_SPIN
|
||||
const BATTLEANIMFUNC_BETA_PURSUIT
|
||||
const BATTLEANIMFUNC_RAIN_SANDSTORM
|
||||
const BATTLEANIMFUNC_ANIM_OBJ_B0
|
||||
const BATTLEANIMFUNC_PSYCH_UP
|
||||
const BATTLEANIMFUNC_ANCIENT_POWER
|
||||
const BATTLEANIMFUNC_ROCK_SMASH
|
||||
const BATTLEANIMFUNC_COTTON
|
||||
DEF NUM_BATTLEANIMFUNCS EQU const_value
|
||||
|
||||
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
|
||||
const_def
|
||||
const BATTLEANIMFRAMESET_00
|
||||
const BATTLEANIMFRAMESET_01
|
||||
const BATTLEANIMFRAMESET_02
|
||||
const BATTLEANIMFRAMESET_03
|
||||
const BATTLEANIMFRAMESET_04
|
||||
const BATTLEANIMFRAMESET_05
|
||||
const BATTLEANIMFRAMESET_06
|
||||
const BATTLEANIMFRAMESET_07
|
||||
const BATTLEANIMFRAMESET_08
|
||||
const BATTLEANIMFRAMESET_09
|
||||
const BATTLEANIMFRAMESET_0A
|
||||
const BATTLEANIMFRAMESET_0B
|
||||
const BATTLEANIMFRAMESET_0C
|
||||
const BATTLEANIMFRAMESET_0D
|
||||
const BATTLEANIMFRAMESET_0E
|
||||
const BATTLEANIMFRAMESET_0F
|
||||
const BATTLEANIMFRAMESET_10
|
||||
const BATTLEANIMFRAMESET_11
|
||||
const BATTLEANIMFRAMESET_12
|
||||
const BATTLEANIMFRAMESET_13
|
||||
const BATTLEANIMFRAMESET_14
|
||||
const BATTLEANIMFRAMESET_15
|
||||
const BATTLEANIMFRAMESET_16
|
||||
const BATTLEANIMFRAMESET_17
|
||||
const BATTLEANIMFRAMESET_18
|
||||
const BATTLEANIMFRAMESET_19
|
||||
const BATTLEANIMFRAMESET_1A
|
||||
const BATTLEANIMFRAMESET_1B
|
||||
const BATTLEANIMFRAMESET_1C
|
||||
const BATTLEANIMFRAMESET_1D
|
||||
const BATTLEANIMFRAMESET_1E
|
||||
const BATTLEANIMFRAMESET_1F
|
||||
const BATTLEANIMFRAMESET_20
|
||||
const BATTLEANIMFRAMESET_21
|
||||
const BATTLEANIMFRAMESET_22
|
||||
const BATTLEANIMFRAMESET_23
|
||||
const BATTLEANIMFRAMESET_24
|
||||
const BATTLEANIMFRAMESET_25
|
||||
const BATTLEANIMFRAMESET_26
|
||||
const BATTLEANIMFRAMESET_27
|
||||
const BATTLEANIMFRAMESET_28
|
||||
const BATTLEANIMFRAMESET_29
|
||||
const BATTLEANIMFRAMESET_2A
|
||||
const BATTLEANIMFRAMESET_2B
|
||||
const BATTLEANIMFRAMESET_2C
|
||||
const BATTLEANIMFRAMESET_2D
|
||||
const BATTLEANIMFRAMESET_2E
|
||||
const BATTLEANIMFRAMESET_2F
|
||||
const BATTLEANIMFRAMESET_30
|
||||
const BATTLEANIMFRAMESET_31
|
||||
const BATTLEANIMFRAMESET_32
|
||||
const BATTLEANIMFRAMESET_33
|
||||
const BATTLEANIMFRAMESET_34
|
||||
const BATTLEANIMFRAMESET_35
|
||||
const BATTLEANIMFRAMESET_36
|
||||
const BATTLEANIMFRAMESET_37
|
||||
const BATTLEANIMFRAMESET_38
|
||||
const BATTLEANIMFRAMESET_39
|
||||
const BATTLEANIMFRAMESET_3A
|
||||
const BATTLEANIMFRAMESET_3B
|
||||
const BATTLEANIMFRAMESET_3C
|
||||
const BATTLEANIMFRAMESET_3D
|
||||
const BATTLEANIMFRAMESET_3E
|
||||
const BATTLEANIMFRAMESET_3F
|
||||
const BATTLEANIMFRAMESET_40
|
||||
const BATTLEANIMFRAMESET_41
|
||||
const BATTLEANIMFRAMESET_42
|
||||
const BATTLEANIMFRAMESET_43
|
||||
const BATTLEANIMFRAMESET_44
|
||||
const BATTLEANIMFRAMESET_45
|
||||
const BATTLEANIMFRAMESET_46
|
||||
const BATTLEANIMFRAMESET_47
|
||||
const BATTLEANIMFRAMESET_48
|
||||
const BATTLEANIMFRAMESET_49
|
||||
const BATTLEANIMFRAMESET_4A
|
||||
const BATTLEANIMFRAMESET_4B
|
||||
const BATTLEANIMFRAMESET_4C
|
||||
const BATTLEANIMFRAMESET_4D
|
||||
const BATTLEANIMFRAMESET_4E
|
||||
const BATTLEANIMFRAMESET_4F
|
||||
const BATTLEANIMFRAMESET_50
|
||||
const BATTLEANIMFRAMESET_51
|
||||
const BATTLEANIMFRAMESET_52
|
||||
const BATTLEANIMFRAMESET_53
|
||||
const BATTLEANIMFRAMESET_54
|
||||
const BATTLEANIMFRAMESET_55
|
||||
const BATTLEANIMFRAMESET_56
|
||||
const BATTLEANIMFRAMESET_57
|
||||
const BATTLEANIMFRAMESET_58
|
||||
const BATTLEANIMFRAMESET_59
|
||||
const BATTLEANIMFRAMESET_5A
|
||||
const BATTLEANIMFRAMESET_5B
|
||||
const BATTLEANIMFRAMESET_5C
|
||||
const BATTLEANIMFRAMESET_5D
|
||||
const BATTLEANIMFRAMESET_5E
|
||||
const BATTLEANIMFRAMESET_5F
|
||||
const BATTLEANIMFRAMESET_60
|
||||
const BATTLEANIMFRAMESET_61
|
||||
const BATTLEANIMFRAMESET_62
|
||||
const BATTLEANIMFRAMESET_63
|
||||
const BATTLEANIMFRAMESET_64
|
||||
const BATTLEANIMFRAMESET_65
|
||||
const BATTLEANIMFRAMESET_66
|
||||
const BATTLEANIMFRAMESET_67
|
||||
const BATTLEANIMFRAMESET_68
|
||||
const BATTLEANIMFRAMESET_69
|
||||
const BATTLEANIMFRAMESET_6A
|
||||
const BATTLEANIMFRAMESET_6B
|
||||
const BATTLEANIMFRAMESET_6C
|
||||
const BATTLEANIMFRAMESET_6D
|
||||
const BATTLEANIMFRAMESET_6E
|
||||
const BATTLEANIMFRAMESET_6F
|
||||
const BATTLEANIMFRAMESET_70
|
||||
const BATTLEANIMFRAMESET_71
|
||||
const BATTLEANIMFRAMESET_72
|
||||
const BATTLEANIMFRAMESET_73
|
||||
const BATTLEANIMFRAMESET_74
|
||||
const BATTLEANIMFRAMESET_75
|
||||
const BATTLEANIMFRAMESET_76
|
||||
const BATTLEANIMFRAMESET_77
|
||||
const BATTLEANIMFRAMESET_78
|
||||
const BATTLEANIMFRAMESET_79
|
||||
const BATTLEANIMFRAMESET_7A
|
||||
const BATTLEANIMFRAMESET_7B
|
||||
const BATTLEANIMFRAMESET_7C
|
||||
const BATTLEANIMFRAMESET_7D
|
||||
const BATTLEANIMFRAMESET_7E
|
||||
const BATTLEANIMFRAMESET_7F
|
||||
const BATTLEANIMFRAMESET_80
|
||||
const BATTLEANIMFRAMESET_81
|
||||
const BATTLEANIMFRAMESET_82
|
||||
const BATTLEANIMFRAMESET_83
|
||||
const BATTLEANIMFRAMESET_84
|
||||
const BATTLEANIMFRAMESET_85
|
||||
const BATTLEANIMFRAMESET_86
|
||||
const BATTLEANIMFRAMESET_87
|
||||
const BATTLEANIMFRAMESET_88
|
||||
const BATTLEANIMFRAMESET_89
|
||||
const BATTLEANIMFRAMESET_8A
|
||||
const BATTLEANIMFRAMESET_8B
|
||||
const BATTLEANIMFRAMESET_8C
|
||||
const BATTLEANIMFRAMESET_8D
|
||||
const BATTLEANIMFRAMESET_8E
|
||||
const BATTLEANIMFRAMESET_8F
|
||||
const BATTLEANIMFRAMESET_90
|
||||
const BATTLEANIMFRAMESET_91
|
||||
const BATTLEANIMFRAMESET_92
|
||||
const BATTLEANIMFRAMESET_93
|
||||
const BATTLEANIMFRAMESET_94
|
||||
const BATTLEANIMFRAMESET_95
|
||||
const BATTLEANIMFRAMESET_96
|
||||
const BATTLEANIMFRAMESET_97
|
||||
const BATTLEANIMFRAMESET_98
|
||||
const BATTLEANIMFRAMESET_99
|
||||
const BATTLEANIMFRAMESET_9A
|
||||
const BATTLEANIMFRAMESET_9B
|
||||
const BATTLEANIMFRAMESET_9C
|
||||
const BATTLEANIMFRAMESET_9D
|
||||
const BATTLEANIMFRAMESET_9E
|
||||
const BATTLEANIMFRAMESET_9F
|
||||
const BATTLEANIMFRAMESET_A0
|
||||
const BATTLEANIMFRAMESET_A1
|
||||
const BATTLEANIMFRAMESET_A2
|
||||
const BATTLEANIMFRAMESET_A3
|
||||
const BATTLEANIMFRAMESET_A4
|
||||
const BATTLEANIMFRAMESET_A5
|
||||
const BATTLEANIMFRAMESET_A6
|
||||
const BATTLEANIMFRAMESET_A7
|
||||
const BATTLEANIMFRAMESET_A8
|
||||
const BATTLEANIMFRAMESET_A9
|
||||
const BATTLEANIMFRAMESET_AA
|
||||
const BATTLEANIMFRAMESET_AB
|
||||
const BATTLEANIMFRAMESET_AC
|
||||
const BATTLEANIMFRAMESET_AD
|
||||
const BATTLEANIMFRAMESET_AE
|
||||
const BATTLEANIMFRAMESET_AF
|
||||
const BATTLEANIMFRAMESET_B0
|
||||
const BATTLEANIMFRAMESET_B1
|
||||
const BATTLEANIMFRAMESET_B2
|
||||
const BATTLEANIMFRAMESET_B3
|
||||
const BATTLEANIMFRAMESET_B4
|
||||
const BATTLEANIMFRAMESET_B5
|
||||
const BATTLEANIMFRAMESET_B6
|
||||
const BATTLEANIMFRAMESET_B7
|
||||
const BATTLEANIMFRAMESET_B8
|
||||
DEF NUM_BATTLEANIMFRAMESETS EQU const_value
|
||||
|
||||
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
||||
const_def
|
||||
const BATTLEANIMOAMSET_00
|
||||
const BATTLEANIMOAMSET_01
|
||||
const BATTLEANIMOAMSET_02
|
||||
const BATTLEANIMOAMSET_03
|
||||
const BATTLEANIMOAMSET_04
|
||||
const BATTLEANIMOAMSET_05
|
||||
const BATTLEANIMOAMSET_06
|
||||
const BATTLEANIMOAMSET_07
|
||||
const BATTLEANIMOAMSET_08
|
||||
const BATTLEANIMOAMSET_09
|
||||
const BATTLEANIMOAMSET_0A
|
||||
const BATTLEANIMOAMSET_0B
|
||||
const BATTLEANIMOAMSET_0C
|
||||
const BATTLEANIMOAMSET_0D
|
||||
const BATTLEANIMOAMSET_0E
|
||||
const BATTLEANIMOAMSET_0F
|
||||
const BATTLEANIMOAMSET_10
|
||||
const BATTLEANIMOAMSET_11
|
||||
const BATTLEANIMOAMSET_12
|
||||
const BATTLEANIMOAMSET_13
|
||||
const BATTLEANIMOAMSET_14
|
||||
const BATTLEANIMOAMSET_15
|
||||
const BATTLEANIMOAMSET_16
|
||||
const BATTLEANIMOAMSET_17
|
||||
const BATTLEANIMOAMSET_18
|
||||
const BATTLEANIMOAMSET_19
|
||||
const BATTLEANIMOAMSET_1A
|
||||
const BATTLEANIMOAMSET_1B
|
||||
const BATTLEANIMOAMSET_1C
|
||||
const BATTLEANIMOAMSET_1D
|
||||
const BATTLEANIMOAMSET_1E
|
||||
const BATTLEANIMOAMSET_1F
|
||||
const BATTLEANIMOAMSET_20
|
||||
const BATTLEANIMOAMSET_21
|
||||
const BATTLEANIMOAMSET_22
|
||||
const BATTLEANIMOAMSET_23
|
||||
const BATTLEANIMOAMSET_24
|
||||
const BATTLEANIMOAMSET_25
|
||||
const BATTLEANIMOAMSET_26
|
||||
const BATTLEANIMOAMSET_27
|
||||
const BATTLEANIMOAMSET_28
|
||||
const BATTLEANIMOAMSET_29
|
||||
const BATTLEANIMOAMSET_2A
|
||||
const BATTLEANIMOAMSET_2B
|
||||
const BATTLEANIMOAMSET_2C
|
||||
const BATTLEANIMOAMSET_2D
|
||||
const BATTLEANIMOAMSET_2E
|
||||
const BATTLEANIMOAMSET_2F
|
||||
const BATTLEANIMOAMSET_30
|
||||
const BATTLEANIMOAMSET_31
|
||||
const BATTLEANIMOAMSET_32
|
||||
const BATTLEANIMOAMSET_33
|
||||
const BATTLEANIMOAMSET_34
|
||||
const BATTLEANIMOAMSET_35
|
||||
const BATTLEANIMOAMSET_36
|
||||
const BATTLEANIMOAMSET_37
|
||||
const BATTLEANIMOAMSET_38
|
||||
const BATTLEANIMOAMSET_39
|
||||
const BATTLEANIMOAMSET_3A
|
||||
const BATTLEANIMOAMSET_3B
|
||||
const BATTLEANIMOAMSET_3C
|
||||
const BATTLEANIMOAMSET_3D
|
||||
const BATTLEANIMOAMSET_3E
|
||||
const BATTLEANIMOAMSET_3F
|
||||
const BATTLEANIMOAMSET_40
|
||||
const BATTLEANIMOAMSET_41
|
||||
const BATTLEANIMOAMSET_42
|
||||
const BATTLEANIMOAMSET_43
|
||||
const BATTLEANIMOAMSET_44
|
||||
const BATTLEANIMOAMSET_45
|
||||
const BATTLEANIMOAMSET_46
|
||||
const BATTLEANIMOAMSET_47
|
||||
const BATTLEANIMOAMSET_48
|
||||
const BATTLEANIMOAMSET_49
|
||||
const BATTLEANIMOAMSET_4A
|
||||
const BATTLEANIMOAMSET_4B
|
||||
const BATTLEANIMOAMSET_4C
|
||||
const BATTLEANIMOAMSET_4D
|
||||
const BATTLEANIMOAMSET_4E
|
||||
const BATTLEANIMOAMSET_4F
|
||||
const BATTLEANIMOAMSET_50
|
||||
const BATTLEANIMOAMSET_51
|
||||
const BATTLEANIMOAMSET_52
|
||||
const BATTLEANIMOAMSET_53
|
||||
const BATTLEANIMOAMSET_54
|
||||
const BATTLEANIMOAMSET_55
|
||||
const BATTLEANIMOAMSET_56
|
||||
const BATTLEANIMOAMSET_57
|
||||
const BATTLEANIMOAMSET_58
|
||||
const BATTLEANIMOAMSET_59
|
||||
const BATTLEANIMOAMSET_5A
|
||||
const BATTLEANIMOAMSET_5B
|
||||
const BATTLEANIMOAMSET_5C
|
||||
const BATTLEANIMOAMSET_5D
|
||||
const BATTLEANIMOAMSET_5E
|
||||
const BATTLEANIMOAMSET_5F
|
||||
const BATTLEANIMOAMSET_60
|
||||
const BATTLEANIMOAMSET_61
|
||||
const BATTLEANIMOAMSET_62
|
||||
const BATTLEANIMOAMSET_63
|
||||
const BATTLEANIMOAMSET_64
|
||||
const BATTLEANIMOAMSET_65
|
||||
const BATTLEANIMOAMSET_66
|
||||
const BATTLEANIMOAMSET_67
|
||||
const BATTLEANIMOAMSET_68
|
||||
const BATTLEANIMOAMSET_69
|
||||
const BATTLEANIMOAMSET_6A
|
||||
const BATTLEANIMOAMSET_6B
|
||||
const BATTLEANIMOAMSET_6C
|
||||
const BATTLEANIMOAMSET_6D
|
||||
const BATTLEANIMOAMSET_6E
|
||||
const BATTLEANIMOAMSET_6F
|
||||
const BATTLEANIMOAMSET_70
|
||||
const BATTLEANIMOAMSET_71
|
||||
const BATTLEANIMOAMSET_72
|
||||
const BATTLEANIMOAMSET_73
|
||||
const BATTLEANIMOAMSET_74
|
||||
const BATTLEANIMOAMSET_75
|
||||
const BATTLEANIMOAMSET_76
|
||||
const BATTLEANIMOAMSET_77
|
||||
const BATTLEANIMOAMSET_78
|
||||
const BATTLEANIMOAMSET_79
|
||||
const BATTLEANIMOAMSET_7A
|
||||
const BATTLEANIMOAMSET_7B
|
||||
const BATTLEANIMOAMSET_7C
|
||||
const BATTLEANIMOAMSET_7D
|
||||
const BATTLEANIMOAMSET_7E
|
||||
const BATTLEANIMOAMSET_7F
|
||||
const BATTLEANIMOAMSET_80
|
||||
const BATTLEANIMOAMSET_81
|
||||
const BATTLEANIMOAMSET_82
|
||||
const BATTLEANIMOAMSET_83
|
||||
const BATTLEANIMOAMSET_84
|
||||
const BATTLEANIMOAMSET_85
|
||||
const BATTLEANIMOAMSET_86
|
||||
const BATTLEANIMOAMSET_87
|
||||
const BATTLEANIMOAMSET_88
|
||||
const BATTLEANIMOAMSET_89
|
||||
const BATTLEANIMOAMSET_8A
|
||||
const BATTLEANIMOAMSET_8B
|
||||
const BATTLEANIMOAMSET_8C
|
||||
const BATTLEANIMOAMSET_8D
|
||||
const BATTLEANIMOAMSET_8E
|
||||
const BATTLEANIMOAMSET_8F
|
||||
const BATTLEANIMOAMSET_90
|
||||
const BATTLEANIMOAMSET_91
|
||||
const BATTLEANIMOAMSET_92
|
||||
const BATTLEANIMOAMSET_93
|
||||
const BATTLEANIMOAMSET_94
|
||||
const BATTLEANIMOAMSET_95
|
||||
const BATTLEANIMOAMSET_96
|
||||
const BATTLEANIMOAMSET_97
|
||||
const BATTLEANIMOAMSET_98
|
||||
const BATTLEANIMOAMSET_99
|
||||
const BATTLEANIMOAMSET_9A
|
||||
const BATTLEANIMOAMSET_9B
|
||||
const BATTLEANIMOAMSET_9C
|
||||
const BATTLEANIMOAMSET_9D
|
||||
const BATTLEANIMOAMSET_9E
|
||||
const BATTLEANIMOAMSET_9F
|
||||
const BATTLEANIMOAMSET_A0
|
||||
const BATTLEANIMOAMSET_A1
|
||||
const BATTLEANIMOAMSET_A2
|
||||
const BATTLEANIMOAMSET_A3
|
||||
const BATTLEANIMOAMSET_A4
|
||||
const BATTLEANIMOAMSET_A5
|
||||
const BATTLEANIMOAMSET_A6
|
||||
const BATTLEANIMOAMSET_A7
|
||||
const BATTLEANIMOAMSET_A8
|
||||
const BATTLEANIMOAMSET_A9
|
||||
const BATTLEANIMOAMSET_AA
|
||||
const BATTLEANIMOAMSET_AB
|
||||
const BATTLEANIMOAMSET_AC
|
||||
const BATTLEANIMOAMSET_AD
|
||||
const BATTLEANIMOAMSET_AE
|
||||
const BATTLEANIMOAMSET_AF
|
||||
const BATTLEANIMOAMSET_B0
|
||||
const BATTLEANIMOAMSET_B1
|
||||
const BATTLEANIMOAMSET_B2
|
||||
const BATTLEANIMOAMSET_B3
|
||||
const BATTLEANIMOAMSET_B4
|
||||
const BATTLEANIMOAMSET_B5
|
||||
const BATTLEANIMOAMSET_B6
|
||||
const BATTLEANIMOAMSET_B7
|
||||
const BATTLEANIMOAMSET_B8
|
||||
const BATTLEANIMOAMSET_B9
|
||||
const BATTLEANIMOAMSET_BA
|
||||
const BATTLEANIMOAMSET_BB
|
||||
const BATTLEANIMOAMSET_BC
|
||||
const BATTLEANIMOAMSET_BD
|
||||
const BATTLEANIMOAMSET_BE
|
||||
const BATTLEANIMOAMSET_BF
|
||||
const BATTLEANIMOAMSET_C0
|
||||
const BATTLEANIMOAMSET_C1
|
||||
const BATTLEANIMOAMSET_C2
|
||||
const BATTLEANIMOAMSET_C3
|
||||
const BATTLEANIMOAMSET_C4
|
||||
const BATTLEANIMOAMSET_C5
|
||||
const BATTLEANIMOAMSET_C6
|
||||
const BATTLEANIMOAMSET_C7
|
||||
const BATTLEANIMOAMSET_C8
|
||||
const BATTLEANIMOAMSET_C9
|
||||
const BATTLEANIMOAMSET_CA
|
||||
const BATTLEANIMOAMSET_CB
|
||||
const BATTLEANIMOAMSET_CC
|
||||
const BATTLEANIMOAMSET_CD
|
||||
const BATTLEANIMOAMSET_CE
|
||||
const BATTLEANIMOAMSET_CF
|
||||
const BATTLEANIMOAMSET_D0
|
||||
const BATTLEANIMOAMSET_D1
|
||||
const BATTLEANIMOAMSET_D2
|
||||
const BATTLEANIMOAMSET_D3
|
||||
const BATTLEANIMOAMSET_D4
|
||||
const BATTLEANIMOAMSET_D5
|
||||
const BATTLEANIMOAMSET_D6
|
||||
const BATTLEANIMOAMSET_D7
|
||||
DEF NUM_BATTLEANIMOAMSETS EQU const_value
|
||||
|
||||
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
|
||||
const_def 1
|
||||
const ANIM_BG_FLASH_INVERTED
|
||||
const ANIM_BG_FLASH_WHITE
|
||||
const ANIM_BG_WHITE_HUES
|
||||
const ANIM_BG_BLACK_HUES
|
||||
const ANIM_BG_ALTERNATE_HUES
|
||||
const ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW
|
||||
const ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW
|
||||
const ANIM_BG_CYCLE_BGPALS_INVERTED
|
||||
const ANIM_BG_HIDE_MON
|
||||
const ANIM_BG_SHOW_MON
|
||||
const ANIM_BG_ENTER_MON
|
||||
const ANIM_BG_RETURN_MON
|
||||
const ANIM_BG_SURF
|
||||
const ANIM_BG_WHIRLPOOL
|
||||
const ANIM_BG_TELEPORT
|
||||
const ANIM_BG_NIGHT_SHADE
|
||||
const ANIM_BG_BATTLEROBJ_1ROW
|
||||
const ANIM_BG_BATTLEROBJ_2ROW
|
||||
const ANIM_BG_DOUBLE_TEAM
|
||||
const ANIM_BG_ACID_ARMOR
|
||||
const ANIM_BG_RAPID_FLASH
|
||||
const ANIM_BG_FADE_MON_TO_LIGHT
|
||||
const ANIM_BG_FADE_MON_TO_BLACK
|
||||
const ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
||||
const ANIM_BG_FADE_MON_TO_BLACK_REPEATING
|
||||
const ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
||||
const ANIM_BG_FLASH_MON_REPEATING
|
||||
const ANIM_BG_FADE_MONS_TO_BLACK_REPEATING
|
||||
const ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK
|
||||
const ANIM_BG_FADE_MON_FROM_WHITE
|
||||
const ANIM_BG_SHAKE_SCREEN_X
|
||||
const ANIM_BG_SHAKE_SCREEN_Y
|
||||
const ANIM_BG_WITHDRAW
|
||||
const ANIM_BG_BOUNCE_DOWN
|
||||
const ANIM_BG_DIG
|
||||
const ANIM_BG_TACKLE
|
||||
const ANIM_BG_BODY_SLAM
|
||||
const ANIM_BG_WOBBLE_MON
|
||||
const ANIM_BG_REMOVE_MON
|
||||
const ANIM_BG_WAVE_DEFORM_MON
|
||||
const ANIM_BG_PSYCHIC
|
||||
const ANIM_BG_BETA_SEND_OUT_MON1
|
||||
const ANIM_BG_BETA_SEND_OUT_MON2
|
||||
const ANIM_BG_FLAIL
|
||||
const ANIM_BG_BETA_PURSUIT
|
||||
const ANIM_BG_ROLLOUT
|
||||
const ANIM_BG_VITAL_THROW
|
||||
const ANIM_BG_START_WATER
|
||||
const ANIM_BG_WATER
|
||||
const ANIM_BG_END_WATER
|
||||
const ANIM_BG_VIBRATE_MON
|
||||
const ANIM_BG_WOBBLE_PLAYER
|
||||
const ANIM_BG_WOBBLE_SCREEN
|
||||
DEF NUM_ANIM_BGS EQU const_value - 1
|
||||
|
||||
; wBattleAnimTileDict keys (see wram.asm)
|
||||
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
|
||||
const_def 1
|
||||
const ANIM_GFX_HIT
|
||||
const ANIM_GFX_CUT
|
||||
const ANIM_GFX_FIRE
|
||||
const ANIM_GFX_WATER
|
||||
const ANIM_GFX_LIGHTNING
|
||||
const ANIM_GFX_PLANT
|
||||
const ANIM_GFX_SMOKE
|
||||
const ANIM_GFX_EXPLOSION
|
||||
const ANIM_GFX_ROCKS
|
||||
const ANIM_GFX_ICE
|
||||
const ANIM_GFX_POKE_BALL
|
||||
const ANIM_GFX_POISON
|
||||
const ANIM_GFX_BUBBLE
|
||||
const ANIM_GFX_NOISE
|
||||
const ANIM_GFX_POWDER
|
||||
const ANIM_GFX_BEAM
|
||||
const ANIM_GFX_SPEED
|
||||
const ANIM_GFX_CHARGE
|
||||
const ANIM_GFX_WIND
|
||||
const ANIM_GFX_WHIP
|
||||
const ANIM_GFX_EGG
|
||||
const ANIM_GFX_ROPE
|
||||
const ANIM_GFX_PSYCHIC
|
||||
const ANIM_GFX_REFLECT
|
||||
const ANIM_GFX_STATUS
|
||||
const ANIM_GFX_SAND
|
||||
const ANIM_GFX_WEB
|
||||
const ANIM_GFX_HAZE
|
||||
const ANIM_GFX_HORN
|
||||
const ANIM_GFX_FLOWER
|
||||
const ANIM_GFX_MISC
|
||||
const ANIM_GFX_SKY_ATTACK
|
||||
const ANIM_GFX_GLOBE
|
||||
const ANIM_GFX_SHAPES
|
||||
const ANIM_GFX_OBJECTS
|
||||
const ANIM_GFX_SHINE
|
||||
const ANIM_GFX_ANGELS
|
||||
const ANIM_GFX_WAVE
|
||||
const ANIM_GFX_AEROBLAST
|
||||
const ANIM_GFX_PLAYERHEAD
|
||||
const ANIM_GFX_ENEMYFEET
|
||||
DEF NUM_ANIM_GFX EQU const_value - 1
|
||||
|
||||
; battle_bg_effect struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF BG_EFFECT_STRUCT_FUNCTION rb
|
||||
DEF BG_EFFECT_STRUCT_JT_INDEX rb
|
||||
DEF BG_EFFECT_STRUCT_BATTLE_TURN rb
|
||||
DEF BG_EFFECT_STRUCT_PARAM rb
|
||||
DEF BG_EFFECT_STRUCT_LENGTH EQU _RS
|
||||
DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
|
||||
|
||||
; anim_bgeffect battle turn values for some effects
|
||||
const_def
|
||||
const BG_EFFECT_TARGET ; 0
|
||||
const BG_EFFECT_USER ; 1
|
||||
|
||||
; battle palettes
|
||||
const_def
|
||||
const PAL_BATTLE_BG_PLAYER ; 0
|
||||
const PAL_BATTLE_BG_ENEMY ; 1
|
||||
const PAL_BATTLE_BG_ENEMY_HP ; 2
|
||||
const PAL_BATTLE_BG_PLAYER_HP ; 3
|
||||
const PAL_BATTLE_BG_EXP ; 4
|
||||
const PAL_BATTLE_BG_5 ; 5
|
||||
const PAL_BATTLE_BG_6 ; 6
|
||||
const PAL_BATTLE_BG_TEXT ; 7
|
||||
|
||||
; animation object palettes
|
||||
const_def
|
||||
const PAL_BATTLE_OB_ENEMY ; 0
|
||||
const PAL_BATTLE_OB_PLAYER ; 1
|
||||
const PAL_BATTLE_OB_GRAY ; 2
|
||||
const PAL_BATTLE_OB_YELLOW ; 3
|
||||
const PAL_BATTLE_OB_RED ; 4
|
||||
const PAL_BATTLE_OB_GREEN ; 5
|
||||
const PAL_BATTLE_OB_BLUE ; 6
|
||||
const PAL_BATTLE_OB_BROWN ; 7
|
||||
269
constants/battle_constants.asm
Normal file
269
constants/battle_constants.asm
Normal file
|
|
@ -0,0 +1,269 @@
|
|||
; significant level values
|
||||
DEF MAX_LEVEL EQU 100
|
||||
DEF MIN_LEVEL EQU 2
|
||||
DEF EGG_LEVEL EQU 5
|
||||
|
||||
; maximum moves known per mon
|
||||
DEF NUM_MOVES EQU 4
|
||||
|
||||
; significant stat values
|
||||
DEF BASE_STAT_LEVEL EQU 7
|
||||
DEF MAX_STAT_LEVEL EQU 13
|
||||
|
||||
; turns that sleep lasts
|
||||
DEF REST_SLEEP_TURNS EQU 2
|
||||
DEF TREEMON_SLEEP_TURNS EQU 7
|
||||
|
||||
; default move priority
|
||||
DEF BASE_PRIORITY EQU 1
|
||||
|
||||
; type effectiveness factors, scaled by 10
|
||||
DEF SUPER_EFFECTIVE EQU 20
|
||||
DEF MORE_EFFECTIVE EQU 15
|
||||
DEF EFFECTIVE EQU 10
|
||||
DEF NOT_VERY_EFFECTIVE EQU 05
|
||||
DEF NO_EFFECT EQU 00
|
||||
|
||||
; enemy AI behavior
|
||||
DEF BASE_AI_SWITCH_SCORE EQU 10
|
||||
|
||||
; wPlayerStatLevels and wEnemyStatLevels indexes (see wram.asm)
|
||||
; GetStatName arguments (see data/battle/stat_names.asm)
|
||||
const_def
|
||||
const ATTACK
|
||||
const DEFENSE
|
||||
const SPEED
|
||||
const SP_ATTACK
|
||||
const SP_DEFENSE
|
||||
const ACCURACY
|
||||
const EVASION
|
||||
const ABILITY ; used for BattleCommand_Curse
|
||||
DEF NUM_LEVEL_STATS EQU const_value
|
||||
|
||||
; move struct members (see data/moves/moves.asm)
|
||||
rsreset
|
||||
DEF MOVE_ANIM rb ; 0
|
||||
DEF MOVE_EFFECT rb ; 1
|
||||
DEF MOVE_POWER rb ; 2
|
||||
DEF MOVE_TYPE rb ; 3
|
||||
DEF MOVE_ACC rb ; 4
|
||||
DEF MOVE_PP rb ; 5
|
||||
DEF MOVE_CHANCE rb ; 6
|
||||
DEF MOVE_LENGTH EQU _RS
|
||||
|
||||
; stat constants
|
||||
; indexes for:
|
||||
; - wPlayerStats and wEnemyStats (see wram.asm)
|
||||
; - party_struct and battle_struct members (see macros/ram.asm)
|
||||
const_def 1
|
||||
const STAT_HP
|
||||
const STAT_ATK
|
||||
const STAT_DEF
|
||||
const STAT_SPD
|
||||
const STAT_SATK
|
||||
DEF NUM_EXP_STATS EQU const_value - 1
|
||||
const STAT_SDEF
|
||||
DEF NUM_STATS EQU const_value - 1
|
||||
DEF NUM_BATTLE_STATS EQU NUM_STATS - 1 ; don't count HP
|
||||
|
||||
; stat formula constants
|
||||
DEF STAT_MIN_NORMAL EQU 5
|
||||
DEF STAT_MIN_HP EQU 10
|
||||
|
||||
DEF MAX_STAT_VALUE EQU 999
|
||||
|
||||
; shiny dvs
|
||||
DEF ATKDEFDV_SHINY EQU $EA
|
||||
DEF SPDSPCDV_SHINY EQU $AA
|
||||
|
||||
; battle classes (wBattleMode values)
|
||||
const_def 1
|
||||
const WILD_BATTLE
|
||||
const TRAINER_BATTLE
|
||||
|
||||
; battle types (wBattleType values)
|
||||
const_def
|
||||
const BATTLETYPE_NORMAL
|
||||
const BATTLETYPE_CANLOSE
|
||||
const BATTLETYPE_DEBUG
|
||||
const BATTLETYPE_TUTORIAL
|
||||
const BATTLETYPE_FISH
|
||||
const BATTLETYPE_ROAMING
|
||||
const BATTLETYPE_CONTEST
|
||||
const BATTLETYPE_SHINY
|
||||
const BATTLETYPE_TREE
|
||||
const BATTLETYPE_TRAP
|
||||
const BATTLETYPE_FORCEITEM
|
||||
const BATTLETYPE_CELEBI
|
||||
const BATTLETYPE_SUICUNE
|
||||
|
||||
; BattleVarPairs indexes (see home/battle_vars.asm)
|
||||
const_def
|
||||
const BATTLE_VARS_SUBSTATUS1
|
||||
const BATTLE_VARS_SUBSTATUS2
|
||||
const BATTLE_VARS_SUBSTATUS3
|
||||
const BATTLE_VARS_SUBSTATUS4
|
||||
const BATTLE_VARS_SUBSTATUS5
|
||||
const BATTLE_VARS_SUBSTATUS1_OPP
|
||||
const BATTLE_VARS_SUBSTATUS2_OPP
|
||||
const BATTLE_VARS_SUBSTATUS3_OPP
|
||||
const BATTLE_VARS_SUBSTATUS4_OPP
|
||||
const BATTLE_VARS_SUBSTATUS5_OPP
|
||||
const BATTLE_VARS_STATUS
|
||||
const BATTLE_VARS_STATUS_OPP
|
||||
const BATTLE_VARS_MOVE_ANIM
|
||||
const BATTLE_VARS_MOVE_EFFECT
|
||||
const BATTLE_VARS_MOVE_POWER
|
||||
const BATTLE_VARS_MOVE_TYPE
|
||||
const BATTLE_VARS_MOVE
|
||||
const BATTLE_VARS_LAST_COUNTER_MOVE
|
||||
const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
|
||||
const BATTLE_VARS_LAST_MOVE
|
||||
const BATTLE_VARS_LAST_MOVE_OPP
|
||||
DEF NUM_BATTLE_VARS EQU const_value
|
||||
|
||||
; BattleVarLocations indexes (see home/battle_vars.asm)
|
||||
const_def
|
||||
const PLAYER_SUBSTATUS_1
|
||||
const ENEMY_SUBSTATUS_1
|
||||
const PLAYER_SUBSTATUS_2
|
||||
const ENEMY_SUBSTATUS_2
|
||||
const PLAYER_SUBSTATUS_3
|
||||
const ENEMY_SUBSTATUS_3
|
||||
const PLAYER_SUBSTATUS_4
|
||||
const ENEMY_SUBSTATUS_4
|
||||
const PLAYER_SUBSTATUS_5
|
||||
const ENEMY_SUBSTATUS_5
|
||||
const PLAYER_STATUS
|
||||
const ENEMY_STATUS
|
||||
const PLAYER_MOVE_ANIMATION
|
||||
const ENEMY_MOVE_ANIMATION
|
||||
const PLAYER_MOVE_EFFECT
|
||||
const ENEMY_MOVE_EFFECT
|
||||
const PLAYER_MOVE_POWER
|
||||
const ENEMY_MOVE_POWER
|
||||
const PLAYER_MOVE_TYPE
|
||||
const ENEMY_MOVE_TYPE
|
||||
const PLAYER_CUR_MOVE
|
||||
const ENEMY_CUR_MOVE
|
||||
const PLAYER_COUNTER_MOVE
|
||||
const ENEMY_COUNTER_MOVE
|
||||
const PLAYER_LAST_MOVE
|
||||
const ENEMY_LAST_MOVE
|
||||
assert const_value % 2 == 0
|
||||
DEF NUM_BATTLE_VAR_LOCATION_PAIRS EQU const_value / 2
|
||||
|
||||
; status condition bit flags
|
||||
DEF SLP_MASK EQU %111 ; 0-7 turns
|
||||
const_def 3
|
||||
const PSN
|
||||
const BRN
|
||||
const FRZ
|
||||
const PAR
|
||||
|
||||
DEF ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP_MASK
|
||||
|
||||
; wPlayerSubStatus1 or wEnemySubStatus1 bit flags
|
||||
const_def
|
||||
const SUBSTATUS_NIGHTMARE
|
||||
const SUBSTATUS_CURSE
|
||||
const SUBSTATUS_PROTECT
|
||||
const SUBSTATUS_IDENTIFIED
|
||||
const SUBSTATUS_PERISH
|
||||
const SUBSTATUS_ENDURE
|
||||
const SUBSTATUS_ROLLOUT
|
||||
const SUBSTATUS_IN_LOVE
|
||||
|
||||
; wPlayerSubStatus2 or wEnemySubStatus2 bit flags
|
||||
const_def
|
||||
const SUBSTATUS_CURLED
|
||||
|
||||
; wPlayerSubStatus3 or wEnemySubStatus3 bit flags
|
||||
const_def
|
||||
const SUBSTATUS_BIDE
|
||||
const SUBSTATUS_RAMPAGE
|
||||
const SUBSTATUS_IN_LOOP
|
||||
const SUBSTATUS_FLINCHED
|
||||
const SUBSTATUS_CHARGED
|
||||
const SUBSTATUS_UNDERGROUND
|
||||
const SUBSTATUS_FLYING
|
||||
const SUBSTATUS_CONFUSED
|
||||
|
||||
; wPlayerSubStatus4 or wEnemySubStatus4 bit flags
|
||||
const_def
|
||||
const SUBSTATUS_X_ACCURACY
|
||||
const SUBSTATUS_MIST
|
||||
const SUBSTATUS_FOCUS_ENERGY
|
||||
const_skip
|
||||
const SUBSTATUS_SUBSTITUTE
|
||||
const SUBSTATUS_RECHARGE
|
||||
const SUBSTATUS_RAGE
|
||||
const SUBSTATUS_LEECH_SEED
|
||||
|
||||
; wPlayerSubStatus5 or wEnemySubStatus5 bit flags
|
||||
const_def
|
||||
const SUBSTATUS_TOXIC
|
||||
const_skip
|
||||
const_skip
|
||||
const SUBSTATUS_TRANSFORMED
|
||||
const SUBSTATUS_ENCORED
|
||||
const SUBSTATUS_LOCK_ON
|
||||
const SUBSTATUS_DESTINY_BOND
|
||||
const SUBSTATUS_CANT_RUN
|
||||
|
||||
; wPlayerScreens or wEnemyScreens bit flags
|
||||
const_def
|
||||
const SCREENS_SPIKES
|
||||
const_skip
|
||||
const SCREENS_SAFEGUARD
|
||||
const SCREENS_LIGHT_SCREEN
|
||||
const SCREENS_REFLECT
|
||||
|
||||
; values in wBattleWeather
|
||||
const_def
|
||||
const WEATHER_NONE
|
||||
const WEATHER_RAIN
|
||||
const WEATHER_SUN
|
||||
const WEATHER_SANDSTORM
|
||||
const WEATHER_RAIN_END
|
||||
const WEATHER_SUN_END
|
||||
const WEATHER_SANDSTORM_END
|
||||
|
||||
; wBattleAction
|
||||
const_def
|
||||
const BATTLEACTION_MOVE1
|
||||
const BATTLEACTION_MOVE2
|
||||
const BATTLEACTION_MOVE3
|
||||
const BATTLEACTION_MOVE4
|
||||
const BATTLEACTION_SWITCH1
|
||||
const BATTLEACTION_SWITCH2
|
||||
const BATTLEACTION_SWITCH3
|
||||
const BATTLEACTION_SWITCH4
|
||||
const BATTLEACTION_SWITCH5
|
||||
const BATTLEACTION_SWITCH6
|
||||
const_skip
|
||||
const_skip
|
||||
const_skip
|
||||
const BATTLEACTION_SKIPTURN
|
||||
const BATTLEACTION_STRUGGLE
|
||||
const BATTLEACTION_FORFEIT
|
||||
|
||||
; wBattlePlayerAction
|
||||
const_def
|
||||
const BATTLEPLAYERACTION_USEMOVE
|
||||
const BATTLEPLAYERACTION_USEITEM
|
||||
const BATTLEPLAYERACTION_SWITCH
|
||||
|
||||
; wBattleResult
|
||||
const_def
|
||||
const WIN
|
||||
const LOSE
|
||||
const DRAW
|
||||
|
||||
DEF BATTLERESULT_CAUGHT_CELEBI EQU 6
|
||||
DEF BATTLERESULT_BOX_FULL EQU 7
|
||||
DEF BATTLERESULT_BITMASK EQU (1 << BATTLERESULT_CAUGHT_CELEBI) | (1 << BATTLERESULT_BOX_FULL)
|
||||
|
||||
; link_battle_record struct
|
||||
DEF LINK_BATTLE_RECORD_LENGTH EQU 2 + (NAME_LENGTH - 1) + 2 * 3
|
||||
DEF NUM_LINK_BATTLE_RECORDS EQU 5
|
||||
61
constants/battle_tower_constants.asm
Normal file
61
constants/battle_tower_constants.asm
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
DEF BATTLETOWER_PARTY_LENGTH EQU 3
|
||||
DEF BATTLETOWER_STREAK_LENGTH EQU 7
|
||||
|
||||
DEF BATTLETOWER_NUM_UNIQUE_MON EQU 21
|
||||
DEF BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
|
||||
|
||||
DEF BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
|
||||
DEF BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
|
||||
|
||||
; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
|
||||
const_def
|
||||
const BATTLETOWERACTION_CHECK_EXPLANATION_READ
|
||||
const BATTLETOWERACTION_SET_EXPLANATION_READ
|
||||
const BATTLETOWERACTION_GET_CHALLENGE_STATE
|
||||
const BATTLETOWERACTION_SAVE_AND_QUIT
|
||||
const BATTLETOWERACTION_CHALLENGECANCELED
|
||||
const BATTLETOWERACTION_05
|
||||
const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5
|
||||
const BATTLETOWERACTION_SAVELEVELGROUP
|
||||
const BATTLETOWERACTION_LOADLEVELGROUP
|
||||
const BATTLETOWERACTION_CHECKSAVEFILEISYOURS
|
||||
const BATTLETOWERACTION_0A
|
||||
const BATTLETOWERACTION_CHECKMOBILEEVENT
|
||||
const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5
|
||||
const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5
|
||||
const BATTLETOWERACTION_EGGTICKET
|
||||
const BATTLETOWERACTION_0F ; check w3_d090
|
||||
const BATTLETOWERACTION_10 ; dw based on s5_a800
|
||||
const BATTLETOWERACTION_11 ; store 0 in s5_aa8d
|
||||
const BATTLETOWERACTION_12 ; store 1 in s5_aa8d
|
||||
const BATTLETOWERACTION_13 ; check s5_aa8d
|
||||
const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags]
|
||||
const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags]
|
||||
const BATTLETOWERACTION_16 ; update time in SRAM bank 5
|
||||
const BATTLETOWERACTION_17 ; check time in SRAM bank 5
|
||||
const BATTLETOWERACTION_LEVEL_CHECK
|
||||
const BATTLETOWERACTION_UBERS_CHECK
|
||||
const BATTLETOWERACTION_RESETDATA ; clear data
|
||||
const BATTLETOWERACTION_GIVEREWARD ; give reward
|
||||
const BATTLETOWERACTION_1C ; set won challenge
|
||||
const BATTLETOWERACTION_1D ; set received reward
|
||||
const BATTLETOWERACTION_CHOOSEREWARD ; save options
|
||||
const BATTLETOWERACTION_SAVEOPTIONS
|
||||
|
||||
; BattleTowerAction return values
|
||||
; - from BATTLETOWERACTION_CHECKMOBILEEVENT
|
||||
DEF MOBILE_EVENT_OBJECT_GS_BALL EQU $b
|
||||
|
||||
; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
|
||||
const_def 1
|
||||
const BATTLETOWERTEXT_INTRO
|
||||
const BATTLETOWERTEXT_WIN_TEXT
|
||||
const BATTLETOWERTEXT_LOSS_TEXT
|
||||
|
||||
; sBattleTowerChallengeState values
|
||||
const_def
|
||||
const BATTLETOWER_NO_CHALLENGE
|
||||
const BATTLETOWER_SAVED_AND_LEFT
|
||||
const BATTLETOWER_CHALLENGE_IN_PROGRESS
|
||||
const BATTLETOWER_WON_CHALLENGE
|
||||
const BATTLETOWER_RECEIVED_REWARD
|
||||
129
constants/collision_constants.asm
Normal file
129
constants/collision_constants.asm
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
; collision permissions (see data/collision/collision_permissions.asm)
|
||||
DEF LAND_TILE EQU $00
|
||||
DEF WATER_TILE EQU $01
|
||||
DEF WALL_TILE EQU $0f
|
||||
DEF TALK EQU $10
|
||||
|
||||
; collision data types (see data/tilesets/*_collision.asm)
|
||||
; TileCollisionTable indexes (see data/collision/collision_permissions.asm)
|
||||
DEF COLL_FLOOR EQU $00
|
||||
DEF COLL_01 EQU $01 ; garbage
|
||||
DEF COLL_03 EQU $03 ; garbage
|
||||
DEF COLL_04 EQU $04 ; garbage
|
||||
DEF COLL_WALL EQU $07
|
||||
DEF COLL_CUT_08 EQU $08 ; unused
|
||||
DEF COLL_TALL_GRASS_10 EQU $10 ; unused
|
||||
DEF COLL_CUT_TREE EQU $12
|
||||
DEF COLL_LONG_GRASS EQU $14
|
||||
DEF COLL_HEADBUTT_TREE EQU $15
|
||||
DEF COLL_TALL_GRASS EQU $18
|
||||
DEF COLL_CUT_TREE_1A EQU $1a ; unused
|
||||
DEF COLL_LONG_GRASS_1C EQU $1c ; unused
|
||||
DEF COLL_HEADBUTT_TREE_1D EQU $1d ; unused
|
||||
DEF COLL_WATER_21 EQU $21 ; unused
|
||||
DEF COLL_ICE EQU $23
|
||||
DEF COLL_WHIRLPOOL EQU $24
|
||||
DEF COLL_BUOY EQU $27
|
||||
DEF COLL_CUT_28 EQU $28 ; garbage
|
||||
DEF COLL_WATER EQU $29
|
||||
DEF COLL_ICE_2B EQU $2b ; unused
|
||||
DEF COLL_WHIRLPOOL_2C EQU $2c ; unused
|
||||
DEF COLL_WATERFALL_RIGHT EQU $30 ; unused
|
||||
DEF COLL_WATERFALL_LEFT EQU $31 ; unused
|
||||
DEF COLL_WATERFALL_UP EQU $32 ; unused
|
||||
DEF COLL_WATERFALL EQU $33
|
||||
DEF COLL_CURRENT_RIGHT EQU $38 ; unused
|
||||
DEF COLL_CURRENT_LEFT EQU $39 ; unused
|
||||
DEF COLL_CURRENT_UP EQU $3a ; unused
|
||||
DEF COLL_CURRENT_DOWN EQU $3b ; unused
|
||||
DEF COLL_BRAKE EQU $40 ; unused
|
||||
DEF COLL_WALK_RIGHT EQU $41 ; unused
|
||||
DEF COLL_WALK_LEFT EQU $42 ; unused
|
||||
DEF COLL_WALK_UP EQU $43 ; unused
|
||||
DEF COLL_WALK_DOWN EQU $44 ; unused
|
||||
DEF COLL_BRAKE_45 EQU $45 ; garbage
|
||||
DEF COLL_BRAKE_46 EQU $46 ; unused
|
||||
DEF COLL_BRAKE_47 EQU $47 ; unused
|
||||
DEF COLL_GRASS_48 EQU $48 ; unused
|
||||
DEF COLL_GRASS_49 EQU $49 ; unused
|
||||
DEF COLL_GRASS_4A EQU $4a ; garbage
|
||||
DEF COLL_GRASS_4B EQU $4b ; garbage
|
||||
DEF COLL_GRASS_4C EQU $4c ; unused
|
||||
DEF COLL_WALK_RIGHT_ALT EQU $50 ; unused
|
||||
DEF COLL_WALK_LEFT_ALT EQU $51 ; unused
|
||||
DEF COLL_WALK_UP_ALT EQU $52 ; unused
|
||||
DEF COLL_WALK_DOWN_ALT EQU $53 ; unused
|
||||
DEF COLL_BRAKE_ALT EQU $54 ; unused
|
||||
DEF COLL_BRAKE_55 EQU $55 ; unused
|
||||
DEF COLL_BRAKE_56 EQU $56 ; unused
|
||||
DEF COLL_BRAKE_57 EQU $57 ; unused
|
||||
DEF COLL_5B EQU $5b ; garbage
|
||||
DEF COLL_PIT EQU $60
|
||||
DEF COLL_VIRTUAL_BOY EQU $61 ; garbage
|
||||
DEF COLL_64 EQU $64 ; garbage
|
||||
DEF COLL_65 EQU $65 ; garbage
|
||||
DEF COLL_PIT_68 EQU $68 ; unused
|
||||
DEF COLL_WARP_CARPET_DOWN EQU $70
|
||||
DEF COLL_DOOR EQU $71
|
||||
DEF COLL_LADDER EQU $72
|
||||
DEF COLL_STAIRCASE_73 EQU $73 ; unused
|
||||
DEF COLL_CAVE_74 EQU $74 ; unused
|
||||
DEF COLL_DOOR_75 EQU $75 ; unused
|
||||
DEF COLL_WARP_CARPET_LEFT EQU $76
|
||||
DEF COLL_WARP_77 EQU $77 ; unused
|
||||
DEF COLL_WARP_CARPET_UP EQU $78
|
||||
DEF COLL_DOOR_79 EQU $79 ; unused
|
||||
DEF COLL_STAIRCASE EQU $7a
|
||||
DEF COLL_CAVE EQU $7b
|
||||
DEF COLL_WARP_PANEL EQU $7c
|
||||
DEF COLL_DOOR_7D EQU $7d ; unused
|
||||
DEF COLL_WARP_CARPET_RIGHT EQU $7e
|
||||
DEF COLL_WARP_7F EQU $7f ; unused
|
||||
DEF COLL_COUNTER EQU $90
|
||||
DEF COLL_BOOKSHELF EQU $91
|
||||
DEF COLL_PC EQU $93
|
||||
DEF COLL_RADIO EQU $94
|
||||
DEF COLL_TOWN_MAP EQU $95
|
||||
DEF COLL_MART_SHELF EQU $96
|
||||
DEF COLL_TV EQU $97
|
||||
DEF COLL_COUNTER_98 EQU $98 ; unused
|
||||
DEF COLL_9C EQU $9c ; garbage
|
||||
DEF COLL_WINDOW EQU $9d
|
||||
DEF COLL_INCENSE_BURNER EQU $9f
|
||||
DEF COLL_HOP_RIGHT EQU $a0
|
||||
DEF COLL_HOP_LEFT EQU $a1
|
||||
DEF COLL_HOP_UP EQU $a2 ; unused
|
||||
DEF COLL_HOP_DOWN EQU $a3
|
||||
DEF COLL_HOP_DOWN_RIGHT EQU $a4
|
||||
DEF COLL_HOP_DOWN_LEFT EQU $a5
|
||||
DEF COLL_HOP_UP_RIGHT EQU $a6 ; unused
|
||||
DEF COLL_HOP_UP_LEFT EQU $a7 ; unused
|
||||
DEF COLL_RIGHT_WALL EQU $b0
|
||||
DEF COLL_LEFT_WALL EQU $b1
|
||||
DEF COLL_UP_WALL EQU $b2
|
||||
DEF COLL_DOWN_WALL EQU $b3 ; unused
|
||||
DEF COLL_DOWN_RIGHT_WALL EQU $b4 ; unused
|
||||
DEF COLL_DOWN_LEFT_WALL EQU $b5 ; unused
|
||||
DEF COLL_UP_RIGHT_WALL EQU $b6 ; unused
|
||||
DEF COLL_UP_LEFT_WALL EQU $b7 ; unused
|
||||
DEF COLL_RIGHT_BUOY EQU $c0 ; unused
|
||||
DEF COLL_LEFT_BUOY EQU $c1 ; unused
|
||||
DEF COLL_UP_BUOY EQU $c2 ; unused
|
||||
DEF COLL_DOWN_BUOY EQU $c3 ; unused
|
||||
DEF COLL_DOWN_RIGHT_BUOY EQU $c4 ; unused
|
||||
DEF COLL_DOWN_LEFT_BUOY EQU $c5 ; unused
|
||||
DEF COLL_UP_RIGHT_BUOY EQU $c6 ; unused
|
||||
DEF COLL_UP_LEFT_BUOY EQU $c7 ; unused
|
||||
DEF COLL_FF EQU $ff ; garbage
|
||||
|
||||
; collision data type nybbles
|
||||
DEF LO_NYBBLE_GRASS EQU $07
|
||||
DEF HI_NYBBLE_TALL_GRASS EQU $10
|
||||
DEF HI_NYBBLE_WATER EQU $20
|
||||
DEF HI_NYBBLE_CURRENT EQU $30
|
||||
DEF HI_NYBBLE_WALK EQU $40
|
||||
DEF HI_NYBBLE_WALK_ALT EQU $50
|
||||
DEF HI_NYBBLE_WARPS EQU $70
|
||||
DEF HI_NYBBLE_LEDGES EQU $a0
|
||||
DEF HI_NYBBLE_SIDE_WALLS EQU $b0
|
||||
DEF HI_NYBBLE_SIDE_BUOYS EQU $c0
|
||||
116
constants/credits_constants.asm
Normal file
116
constants/credits_constants.asm
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
; CreditsStringsPointers indexes (see data/credits_strings.asm)
|
||||
const_def
|
||||
const SATOSHI_TAJIRI
|
||||
const JUNICHI_MASUDA
|
||||
const TETSUYA_WATANABE
|
||||
const SHIGEKI_MORIMOTO
|
||||
const SOUSUKE_TAMADA
|
||||
const TAKENORI_OOTA
|
||||
const KEN_SUGIMORI
|
||||
const MOTOFUMI_FUJIWARA
|
||||
const ATSUKO_NISHIDA
|
||||
const MUNEO_SAITO
|
||||
const SATOSHI_OOTA
|
||||
const RENA_YOSHIKAWA
|
||||
const JUN_OKUTANI
|
||||
const HIRONOBU_YOSHIDA
|
||||
const ASUKA_IWASHITA
|
||||
const GO_ICHINOSE
|
||||
const MORIKAZU_AOKI
|
||||
const KOHJI_NISHINO
|
||||
const KENJI_MATSUSHIMA
|
||||
const TOSHINOBU_MATSUMIYA
|
||||
const SATORU_IWATA
|
||||
const NOBUHIRO_SEYA
|
||||
const KAZUHITO_SEKINE
|
||||
const TETSUJI_OOTA
|
||||
const NCL_SUPER_MARIO_CLUB
|
||||
const SARUGAKUCHO
|
||||
const AKITO_MORI
|
||||
const TAKAHIRO_HARADA
|
||||
const TOHRU_HASHIMOTO
|
||||
const NOBORU_MATSUMOTO
|
||||
const TAKEHIRO_IZUSHI
|
||||
const TAKASHI_KAWAGUCHI
|
||||
const TSUNEKAZU_ISHIHARA
|
||||
const HIROSHI_YAMAUCHI
|
||||
const KENJI_SAIKI
|
||||
const ATSUSHI_TADA
|
||||
const NAOKO_KAWAKAMI
|
||||
const HIROYUKI_ZINNAI
|
||||
const KUNIMI_KAWAMURA
|
||||
const HISASHI_SOGABE
|
||||
const KEITA_KAGAYA
|
||||
const YOSHINORI_MATSUDA
|
||||
const HITOMI_SATO
|
||||
const TORU_OSAWA
|
||||
const TAKAO_OHARA
|
||||
const YUICHIRO_ITO
|
||||
const TAKAO_SHIMIZU
|
||||
const PLANNING
|
||||
const KEITA_NAKAMURA
|
||||
const HIROTAKA_UEMURA
|
||||
const HIROAKI_TAMURA
|
||||
const NORIAKI_SAKAGUCHI
|
||||
const MIYUKI_SATO
|
||||
const GAKUZI_NOMOTO
|
||||
const AI_MASHIMA
|
||||
const MIKIHIRO_ISHIKAWA
|
||||
const HIDEYUKI_HASHIMOTO
|
||||
const SATOSHI_YAMATO
|
||||
const SHIGERU_MIYAMOTO
|
||||
const GAIL_TILDEN
|
||||
const NOB_OGASAWARA
|
||||
const SETH_MCMAHILL
|
||||
const HIROTO_ALEXANDER
|
||||
const TERESA_LILLYGREN
|
||||
const THOMAS_HERTZOG
|
||||
const ERIK_JOHNSON
|
||||
const HIRO_NAKAMURA
|
||||
const TERUKI_MURAKAWA
|
||||
const KAZUYOSHI_OSAWA
|
||||
const KIMIKO_NAKAMICHI
|
||||
const CREDIT_END
|
||||
const CREDIT_UNKNOWN
|
||||
const STAFF
|
||||
const DIRECTOR
|
||||
const CODIRECTOR
|
||||
const PROGRAMMERS
|
||||
const GRAPHICS_DIRECTOR
|
||||
const MONSTER_DESIGN
|
||||
const GRAPHICS_DESIGN
|
||||
const CREDIT_MUSIC
|
||||
const CREDIT_SOUND_EFFECTS
|
||||
const GAME_DESIGN
|
||||
const GAME_SCENARIO
|
||||
const TOOL_PROGRAMMING
|
||||
const PARAMETRIC_DESIGN
|
||||
const SCRIPT_DESIGN
|
||||
const MAP_DATA_DESIGN
|
||||
const MAP_DESIGN
|
||||
const PRODUCT_TESTING
|
||||
const SPECIAL_THANKS
|
||||
const PRODUCERS
|
||||
const EXECUTIVE_PRODUCER
|
||||
const POKEMON_ANIMATION
|
||||
const POKEDEX_TEXT
|
||||
const MOBILE_PRJ_LEADER
|
||||
const MOBILE_SYSTEM_AD
|
||||
const MOBILE_STADIUM_DIR
|
||||
const COORDINATION
|
||||
const COPYRIGHT
|
||||
const US_VERSION_STAFF
|
||||
const US_COORDINATION
|
||||
const TEXT_TRANSLATION
|
||||
const PAAD_TESTING
|
||||
DEF NUM_CREDITS_STRINGS EQU const_value
|
||||
|
||||
; CreditsScript indexes (see data/credits_script.asm)
|
||||
const_def -1, -1
|
||||
const CREDITS_END
|
||||
const CREDITS_WAIT
|
||||
const CREDITS_SCENE
|
||||
const CREDITS_CLEAR
|
||||
const CREDITS_MUSIC
|
||||
const CREDITS_WAIT2
|
||||
const CREDITS_THEEND
|
||||
76
constants/cry_constants.asm
Normal file
76
constants/cry_constants.asm
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
; Cries indexes (see audio/cry_pointers.asm)
|
||||
const_def
|
||||
|
||||
; gen 1
|
||||
const CRY_NIDORAN_M
|
||||
const CRY_NIDORAN_F
|
||||
const CRY_SLOWPOKE
|
||||
const CRY_KANGASKHAN
|
||||
const CRY_CHARMANDER
|
||||
const CRY_GRIMER
|
||||
const CRY_VOLTORB
|
||||
const CRY_MUK
|
||||
const CRY_ODDISH
|
||||
const CRY_RAICHU
|
||||
const CRY_NIDOQUEEN
|
||||
const CRY_DIGLETT
|
||||
const CRY_SEEL
|
||||
const CRY_DROWZEE
|
||||
const CRY_PIDGEY
|
||||
const CRY_BULBASAUR
|
||||
const CRY_SPEAROW
|
||||
const CRY_RHYDON
|
||||
const CRY_GOLEM
|
||||
const CRY_BLASTOISE
|
||||
const CRY_PIDGEOTTO
|
||||
const CRY_WEEDLE
|
||||
const CRY_CATERPIE
|
||||
const CRY_EKANS
|
||||
const CRY_FEAROW
|
||||
const CRY_CLEFAIRY
|
||||
const CRY_VENONAT
|
||||
const CRY_LAPRAS
|
||||
const CRY_METAPOD
|
||||
const CRY_SQUIRTLE
|
||||
const CRY_PARAS
|
||||
const CRY_GROWLITHE
|
||||
const CRY_KRABBY
|
||||
const CRY_PSYDUCK
|
||||
const CRY_RATTATA
|
||||
const CRY_VILEPLUME
|
||||
const CRY_VULPIX
|
||||
const CRY_WEEPINBELL
|
||||
|
||||
; gen 2
|
||||
const CRY_MARILL
|
||||
const CRY_SPINARAK
|
||||
const CRY_TOGEPI
|
||||
const CRY_GIRAFARIG
|
||||
const CRY_RAIKOU
|
||||
const CRY_MAREEP
|
||||
const CRY_TOGETIC
|
||||
const CRY_HOOTHOOT
|
||||
const CRY_SENTRET
|
||||
const CRY_SLOWKING
|
||||
const CRY_CYNDAQUIL
|
||||
const CRY_CHIKORITA
|
||||
const CRY_TOTODILE
|
||||
const CRY_GLIGAR
|
||||
const CRY_CLEFFA
|
||||
const CRY_SLUGMA
|
||||
const CRY_LEDYBA
|
||||
const CRY_ENTEI
|
||||
const CRY_WOOPER
|
||||
const CRY_MANTINE
|
||||
const CRY_TYPHLOSION
|
||||
const CRY_NATU
|
||||
const CRY_TEDDIURSA
|
||||
const CRY_SUNFLORA
|
||||
const CRY_AMPHAROS
|
||||
const CRY_MAGCARGO
|
||||
const CRY_PICHU
|
||||
const CRY_AIPOM
|
||||
const CRY_DUNSPARCE
|
||||
const CRY_DONPHAN
|
||||
|
||||
DEF NUM_CRIES EQU const_value
|
||||
141
constants/deco_constants.asm
Normal file
141
constants/deco_constants.asm
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
; decoration attributes
|
||||
rsreset
|
||||
DEF DECOATTR_TYPE rb
|
||||
DEF DECOATTR_NAME rb
|
||||
DEF DECOATTR_ACTION rb
|
||||
DEF DECOATTR_EVENT_FLAG rw
|
||||
DEF DECOATTR_SPRITE rb
|
||||
DEF DECOATTR_STRUCT_LENGTH EQU _RS
|
||||
|
||||
; decoration types
|
||||
const_def 1
|
||||
const DECO_PLANT
|
||||
const DECO_BED
|
||||
const DECO_CARPET
|
||||
const DECO_POSTER
|
||||
const DECO_DOLL
|
||||
const DECO_BIGDOLL
|
||||
DEF NUM_DECO_TYPES EQU const_value - 1
|
||||
|
||||
; DecorationNames indexes (see data/decorations/names.asm)
|
||||
const_def
|
||||
const CANCEL_DECO
|
||||
const PUT_IT_AWAY
|
||||
const MAGNAPLANT
|
||||
const TROPICPLANT
|
||||
const JUMBOPLANT
|
||||
const TOWN_MAP_POSTER
|
||||
const FAMICOM
|
||||
const SUPER_NES
|
||||
const NINTENDO_64
|
||||
const VIRTUAL_BOY
|
||||
const GOLD_TROPHY
|
||||
const SILVER_TROPHY
|
||||
const SURF_PIKA_DOLL
|
||||
const _BED
|
||||
const _CARPET
|
||||
const _POSTER
|
||||
const _DOLL
|
||||
const BIG_
|
||||
const FEATHERY_BED
|
||||
const PIKACHU_BED
|
||||
const PINK_BED
|
||||
const POLKADOT_BED
|
||||
const RED_CARPET
|
||||
const BLUE_CARPET
|
||||
const YELLOW_CARPET
|
||||
const GREEN_CARPET
|
||||
DEF NUM_DECO_NAMES EQU const_value
|
||||
|
||||
; DoDecorationAction2.DecoActions indexes (see engine/overworld/decorations.asm)
|
||||
const_def 1
|
||||
const SET_UP_BED
|
||||
const PUT_AWAY_BED
|
||||
const SET_UP_CARPET
|
||||
const PUT_AWAY_CARPET
|
||||
const SET_UP_PLANT
|
||||
const PUT_AWAY_PLANT
|
||||
const SET_UP_POSTER
|
||||
const PUT_AWAY_POSTER
|
||||
const SET_UP_CONSOLE
|
||||
const PUT_AWAY_CONSOLE
|
||||
const SET_UP_BIG_DOLL
|
||||
const PUT_AWAY_BIG_DOLL
|
||||
const SET_UP_DOLL
|
||||
const PUT_AWAY_DOLL
|
||||
DEF NUM_DECO_ACTIONS EQU const_value - 1
|
||||
|
||||
DEF __deco_value__ = 0
|
||||
|
||||
MACRO deco
|
||||
const DECO_\1
|
||||
DEF DECOFLAG_\1 EQU __deco_value__
|
||||
DEF __deco_value__ += 1
|
||||
ENDM
|
||||
|
||||
; decorations:
|
||||
; - DecorationAttributes (see data/decorations/attributes.asm)
|
||||
; - DecorationIDs (see data/decorations/decorations.asm)
|
||||
const_def 1
|
||||
; FindOwnedBeds.beds values (see engine/overworld/decorations.asm)
|
||||
const BEDS
|
||||
deco FEATHERY_BED
|
||||
deco PINK_BED
|
||||
deco POLKADOT_BED
|
||||
deco PIKACHU_BED
|
||||
; FindOwnedCarpets.carpets values (see engine/overworld/decorations.asm)
|
||||
const CARPETS
|
||||
deco RED_CARPET
|
||||
deco BLUE_CARPET
|
||||
deco YELLOW_CARPET
|
||||
deco GREEN_CARPET
|
||||
; FindOwnedPlants.plants values (see engine/overworld/decorations.asm)
|
||||
const PLANTS
|
||||
deco MAGNAPLANT
|
||||
deco TROPICPLANT
|
||||
deco JUMBOPLANT
|
||||
; FindOwnedPosters.posters values (see engine/overworld/decorations.asm)
|
||||
const POSTERS
|
||||
deco TOWN_MAP
|
||||
deco PIKACHU_POSTER
|
||||
deco CLEFAIRY_POSTER
|
||||
deco JIGGLYPUFF_POSTER
|
||||
; FindOwnedConsoles.consoles values (see engine/overworld/decorations.asm)
|
||||
const CONSOLES
|
||||
deco FAMICOM
|
||||
deco SNES
|
||||
deco N64
|
||||
deco VIRTUAL_BOY
|
||||
; FindOwnedBigDolls.big_dolls values (see engine/overworld/decorations.asm)
|
||||
const BIG_DOLLS
|
||||
deco BIG_SNORLAX_DOLL
|
||||
deco BIG_ONIX_DOLL
|
||||
deco BIG_LAPRAS_DOLL
|
||||
; FindOwnedOrnaments.ornaments values (see engine/overworld/decorations.asm)
|
||||
const DOLLS
|
||||
deco PIKACHU_DOLL
|
||||
deco SURF_PIKACHU_DOLL
|
||||
deco CLEFAIRY_DOLL
|
||||
deco JIGGLYPUFF_DOLL
|
||||
deco BULBASAUR_DOLL
|
||||
deco CHARMANDER_DOLL
|
||||
deco SQUIRTLE_DOLL
|
||||
deco POLIWAG_DOLL
|
||||
deco DIGLETT_DOLL
|
||||
deco STARMIE_DOLL
|
||||
deco MAGIKARP_DOLL
|
||||
deco ODDISH_DOLL
|
||||
deco GENGAR_DOLL
|
||||
deco SHELLDER_DOLL
|
||||
deco GRIMER_DOLL
|
||||
deco VOLTORB_DOLL
|
||||
deco WEEDLE_DOLL
|
||||
deco UNOWN_DOLL
|
||||
deco GEODUDE_DOLL
|
||||
deco MACHOP_DOLL
|
||||
deco TENTACOOL_DOLL
|
||||
DEF NUM_NON_TROPHY_DECOS EQU __deco_value__
|
||||
deco GOLD_TROPHY_DOLL
|
||||
deco SILVER_TROPHY_DOLL
|
||||
DEF NUM_DECOS EQU __deco_value__
|
||||
DEF NUM_DECO_CATEGORIES EQU const_value - 1 - NUM_DECOS
|
||||
190
constants/engine_flags.asm
Normal file
190
constants/engine_flags.asm
Normal file
|
|
@ -0,0 +1,190 @@
|
|||
; EngineFlags indexes (see data/events/engine_flags.asm)
|
||||
const_def
|
||||
; wPokegearFlags
|
||||
const ENGINE_RADIO_CARD
|
||||
const ENGINE_MAP_CARD
|
||||
const ENGINE_PHONE_CARD
|
||||
const ENGINE_EXPN_CARD
|
||||
const ENGINE_POKEGEAR
|
||||
; wDayCareMan
|
||||
const ENGINE_DAY_CARE_MAN_HAS_EGG
|
||||
const ENGINE_DAY_CARE_MAN_HAS_MON
|
||||
; wDayCareLady
|
||||
const ENGINE_DAY_CARE_LADY_HAS_MON
|
||||
; wMomSavingMoney
|
||||
const ENGINE_MOM_SAVING_MONEY
|
||||
const ENGINE_MOM_ACTIVE
|
||||
; wUnusedTwoDayTimerOn
|
||||
const ENGINE_UNUSED_TWO_DAY_TIMER_ON
|
||||
; wStatusFlags
|
||||
const ENGINE_POKEDEX
|
||||
const ENGINE_UNOWN_DEX
|
||||
const ENGINE_CAUGHT_POKERUS
|
||||
const ENGINE_ROCKET_SIGNAL_ON_CH20
|
||||
const ENGINE_CREDITS_SKIP
|
||||
const ENGINE_MAIN_MENU_MOBILE_CHOICES
|
||||
; wStatusFlags2
|
||||
const ENGINE_BUG_CONTEST_TIMER
|
||||
const ENGINE_SAFARI_ZONE
|
||||
const ENGINE_ROCKETS_IN_RADIO_TOWER
|
||||
const ENGINE_BIKE_SHOP_CALL_ENABLED
|
||||
const ENGINE_15
|
||||
const ENGINE_REACHED_GOLDENROD
|
||||
const ENGINE_ROCKETS_IN_MAHOGANY
|
||||
; wBikeFlags
|
||||
const ENGINE_STRENGTH_ACTIVE
|
||||
const ENGINE_ALWAYS_ON_BIKE
|
||||
const ENGINE_DOWNHILL
|
||||
; wJohtoBadges
|
||||
const ENGINE_ZEPHYRBADGE
|
||||
const ENGINE_HIVEBADGE
|
||||
const ENGINE_PLAINBADGE
|
||||
const ENGINE_FOGBADGE
|
||||
const ENGINE_MINERALBADGE
|
||||
const ENGINE_STORMBADGE
|
||||
const ENGINE_GLACIERBADGE
|
||||
const ENGINE_RISINGBADGE
|
||||
; wKantoBadges
|
||||
const ENGINE_BOULDERBADGE
|
||||
const ENGINE_CASCADEBADGE
|
||||
const ENGINE_THUNDERBADGE
|
||||
const ENGINE_RAINBOWBADGE
|
||||
const ENGINE_SOULBADGE
|
||||
const ENGINE_MARSHBADGE
|
||||
const ENGINE_VOLCANOBADGE
|
||||
const ENGINE_EARTHBADGE
|
||||
; wUnlockedUnowns
|
||||
const ENGINE_UNLOCKED_UNOWNS_A_TO_K
|
||||
const ENGINE_UNLOCKED_UNOWNS_L_TO_R
|
||||
const ENGINE_UNLOCKED_UNOWNS_S_TO_W
|
||||
const ENGINE_UNLOCKED_UNOWNS_X_TO_Z
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_4
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_5
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_6
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_7
|
||||
; wVisitedSpawns
|
||||
const ENGINE_FLYPOINT_PLAYERS_HOUSE
|
||||
const ENGINE_FLYPOINT_DEBUG
|
||||
const ENGINE_FLYPOINT_PALLET
|
||||
const ENGINE_FLYPOINT_VIRIDIAN
|
||||
const ENGINE_FLYPOINT_PEWTER
|
||||
const ENGINE_FLYPOINT_CERULEAN
|
||||
const ENGINE_FLYPOINT_ROCK_TUNNEL
|
||||
const ENGINE_FLYPOINT_VERMILION
|
||||
const ENGINE_FLYPOINT_LAVENDER
|
||||
const ENGINE_FLYPOINT_SAFFRON
|
||||
const ENGINE_FLYPOINT_CELADON
|
||||
const ENGINE_FLYPOINT_FUCHSIA
|
||||
const ENGINE_FLYPOINT_CINNABAR
|
||||
const ENGINE_FLYPOINT_INDIGO_PLATEAU
|
||||
const ENGINE_FLYPOINT_NEW_BARK
|
||||
const ENGINE_FLYPOINT_CHERRYGROVE
|
||||
const ENGINE_FLYPOINT_VIOLET
|
||||
const ENGINE_FLYPOINT_AZALEA
|
||||
const ENGINE_FLYPOINT_CIANWOOD
|
||||
const ENGINE_FLYPOINT_GOLDENROD
|
||||
const ENGINE_FLYPOINT_OLIVINE
|
||||
const ENGINE_FLYPOINT_ECRUTEAK
|
||||
const ENGINE_FLYPOINT_MAHOGANY
|
||||
const ENGINE_FLYPOINT_LAKE_OF_RAGE
|
||||
const ENGINE_FLYPOINT_BLACKTHORN
|
||||
const ENGINE_FLYPOINT_SILVER_CAVE
|
||||
const ENGINE_FLYPOINT_UNUSED
|
||||
; wLuckyNumberShowFlag
|
||||
const ENGINE_LUCKY_NUMBER_SHOW
|
||||
; wStatusFlags2
|
||||
const ENGINE_4F
|
||||
; wDailyFlags1
|
||||
const ENGINE_KURT_MAKING_BALLS
|
||||
const ENGINE_DAILY_BUG_CONTEST
|
||||
const ENGINE_QWILFISH_SWARM
|
||||
const ENGINE_TIME_CAPSULE
|
||||
const ENGINE_ALL_FRUIT_TREES
|
||||
const ENGINE_GOT_SHUCKIE_TODAY
|
||||
const ENGINE_GOLDENROD_UNDERGROUND_MERCHANT_CLOSED
|
||||
const ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
|
||||
; wDailyFlags2
|
||||
const ENGINE_MT_MOON_SQUARE_CLEFAIRY
|
||||
const ENGINE_UNION_CAVE_LAPRAS
|
||||
const ENGINE_GOLDENROD_UNDERGROUND_GOT_HAIRCUT
|
||||
const ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
|
||||
const ENGINE_DAISYS_GROOMING
|
||||
const ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
|
||||
const ENGINE_DAILY_MOVE_TUTOR
|
||||
const ENGINE_BUENAS_PASSWORD
|
||||
; wSwarmFlags
|
||||
const ENGINE_BUENAS_PASSWORD_2
|
||||
const ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
|
||||
; wGameTimerPaused
|
||||
const ENGINE_62
|
||||
; wPlayerGender
|
||||
const ENGINE_PLAYER_IS_FEMALE
|
||||
; wCelebiEvent
|
||||
const ENGINE_FOREST_IS_RESTLESS
|
||||
; wDailyRematchFlags
|
||||
const ENGINE_JACK_READY_FOR_REMATCH
|
||||
const ENGINE_HUEY_READY_FOR_REMATCH
|
||||
const ENGINE_GAVEN_READY_FOR_REMATCH
|
||||
const ENGINE_BETH_READY_FOR_REMATCH
|
||||
const ENGINE_JOSE_READY_FOR_REMATCH
|
||||
const ENGINE_REENA_READY_FOR_REMATCH
|
||||
const ENGINE_JOEY_READY_FOR_REMATCH
|
||||
const ENGINE_WADE_READY_FOR_REMATCH
|
||||
const ENGINE_RALPH_READY_FOR_REMATCH
|
||||
const ENGINE_LIZ_READY_FOR_REMATCH
|
||||
const ENGINE_ANTHONY_READY_FOR_REMATCH
|
||||
const ENGINE_TODD_READY_FOR_REMATCH
|
||||
const ENGINE_GINA_READY_FOR_REMATCH
|
||||
const ENGINE_ARNIE_READY_FOR_REMATCH
|
||||
const ENGINE_ALAN_READY_FOR_REMATCH
|
||||
const ENGINE_DANA_READY_FOR_REMATCH
|
||||
const ENGINE_CHAD_READY_FOR_REMATCH
|
||||
const ENGINE_TULLY_READY_FOR_REMATCH
|
||||
const ENGINE_BRENT_READY_FOR_REMATCH
|
||||
const ENGINE_TIFFANY_READY_FOR_REMATCH
|
||||
const ENGINE_VANCE_READY_FOR_REMATCH
|
||||
const ENGINE_WILTON_READY_FOR_REMATCH
|
||||
const ENGINE_PARRY_READY_FOR_REMATCH
|
||||
const ENGINE_ERIN_READY_FOR_REMATCH
|
||||
; wDailyPhoneItemFlags
|
||||
const ENGINE_BEVERLY_HAS_NUGGET
|
||||
const ENGINE_JOSE_HAS_STAR_PIECE
|
||||
const ENGINE_WADE_HAS_ITEM
|
||||
const ENGINE_GINA_HAS_LEAF_STONE
|
||||
const ENGINE_ALAN_HAS_FIRE_STONE
|
||||
const ENGINE_DANA_HAS_THUNDERSTONE
|
||||
const ENGINE_DEREK_HAS_NUGGET
|
||||
const ENGINE_TULLY_HAS_WATER_STONE
|
||||
const ENGINE_TIFFANY_HAS_PINK_BOW
|
||||
const ENGINE_WILTON_HAS_ITEM
|
||||
; wDailyPhoneTimeOfDayFlags
|
||||
const ENGINE_JACK_MONDAY_MORNING
|
||||
const ENGINE_HUEY_WEDNESDAY_NIGHT
|
||||
const ENGINE_GAVEN_THURSDAY_MORNING
|
||||
const ENGINE_BETH_FRIDAY_AFTERNOON
|
||||
const ENGINE_JOSE_SATURDAY_NIGHT
|
||||
const ENGINE_REENA_SUNDAY_MORNING
|
||||
const ENGINE_JOEY_MONDAY_AFTERNOON
|
||||
const ENGINE_WADE_TUESDAY_NIGHT
|
||||
const ENGINE_RALPH_WEDNESDAY_MORNING
|
||||
const ENGINE_LIZ_THURSDAY_AFTERNOON
|
||||
const ENGINE_ANTHONY_FRIDAY_NIGHT
|
||||
const ENGINE_TODD_SATURDAY_MORNING
|
||||
const ENGINE_GINA_SUNDAY_AFTERNOON
|
||||
const ENGINE_ARNIE_TUESDAY_MORNING
|
||||
const ENGINE_ALAN_WEDNESDAY_AFTERNOON
|
||||
const ENGINE_DANA_THURSDAY_NIGHT
|
||||
const ENGINE_CHAD_FRIDAY_MORNING
|
||||
const ENGINE_TULLY_SUNDAY_NIGHT
|
||||
const ENGINE_BRENT_MONDAY_MORNING
|
||||
const ENGINE_TIFFANY_TUESDAY_AFTERNOON
|
||||
const ENGINE_VANCE_WEDNESDAY_NIGHT
|
||||
const ENGINE_WILTON_THURSDAY_MORNING
|
||||
const ENGINE_PARRY_FRIDAY_AFTERNOON
|
||||
const ENGINE_ERIN_SATURDAY_NIGHT
|
||||
; wPlayerSpriteSetupFlags
|
||||
const ENGINE_KRIS_IN_CABLE_CLUB
|
||||
; wSwarmFlags
|
||||
const ENGINE_DUNSPARCE_SWARM
|
||||
const ENGINE_YANMA_SWARM
|
||||
DEF NUM_ENGINE_FLAGS EQU const_value
|
||||
1465
constants/event_flags.asm
Normal file
1465
constants/event_flags.asm
Normal file
File diff suppressed because it is too large
Load diff
57
constants/gfx_constants.asm
Normal file
57
constants/gfx_constants.asm
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
DEF TILE_WIDTH EQU 8 ; pixels
|
||||
DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
|
||||
DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
|
||||
|
||||
DEF NUM_PAL_COLORS EQU 4
|
||||
DEF PAL_COLOR_SIZE EQU 2
|
||||
DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
|
||||
|
||||
DEF PALRGB_WHITE EQU palred 31 + palgreen 31 + palblue 31 ; $7fff
|
||||
|
||||
DEF SCREEN_WIDTH EQU 20 ; tiles
|
||||
DEF SCREEN_HEIGHT EQU 18 ; tiles
|
||||
DEF SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
|
||||
DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
|
||||
|
||||
DEF BG_MAP_WIDTH EQU 32 ; tiles
|
||||
DEF BG_MAP_HEIGHT EQU 32 ; tiles
|
||||
|
||||
DEF METATILE_WIDTH EQU 4 ; tiles
|
||||
DEF SCREEN_META_WIDTH EQU 6 ; metatiles
|
||||
DEF SCREEN_META_HEIGHT EQU 5 ; metatiles
|
||||
DEF SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles
|
||||
DEF SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles
|
||||
DEF MAP_CONNECTION_PADDING_WIDTH EQU 3 ; metatiles
|
||||
|
||||
DEF HP_BAR_LENGTH EQU 6 ; tiles
|
||||
DEF EXP_BAR_LENGTH EQU 8 ; tiles
|
||||
DEF HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
|
||||
DEF EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
|
||||
|
||||
; GetHPPal return values (see home/tilemap.asm)
|
||||
DEF HP_GREEN EQU 0
|
||||
DEF HP_YELLOW EQU 1
|
||||
DEF HP_RED EQU 2
|
||||
|
||||
; sprite_oam_struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF SPRITEOAMSTRUCT_YCOORD rb ; 0
|
||||
DEF SPRITEOAMSTRUCT_XCOORD rb ; 1
|
||||
DEF SPRITEOAMSTRUCT_TILE_ID rb ; 2
|
||||
DEF SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3
|
||||
DEF SPRITEOAMSTRUCT_LENGTH EQU _RS
|
||||
DEF NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wShadowOAM
|
||||
|
||||
DEF SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
|
||||
|
||||
; PokeAnims indexes (see engine/gfx/pic_animation.asm)
|
||||
const_def
|
||||
const ANIM_MON_SLOW
|
||||
const ANIM_MON_NORMAL
|
||||
const ANIM_MON_MENU
|
||||
const ANIM_MON_TRADE
|
||||
const ANIM_MON_EVOLVE
|
||||
const ANIM_MON_HATCH
|
||||
const ANIM_MON_HOF
|
||||
const ANIM_MON_EGG1
|
||||
const ANIM_MON_EGG2
|
||||
162
constants/hardware_constants.asm
Normal file
162
constants/hardware_constants.asm
Normal file
|
|
@ -0,0 +1,162 @@
|
|||
; Graciously derived from:
|
||||
; https://gbdev.io/pandocs/
|
||||
; https://github.com/gbdev/hardware.inc
|
||||
; http://gameboy.mongenel.com/dmg/asmmemmap.html
|
||||
|
||||
; memory map
|
||||
DEF VRAM_Begin EQU $8000
|
||||
DEF VRAM_End EQU $a000
|
||||
DEF SRAM_Begin EQU $a000
|
||||
DEF SRAM_End EQU $c000
|
||||
DEF WRAM0_Begin EQU $c000
|
||||
DEF WRAM0_End EQU $d000
|
||||
DEF WRAM1_Begin EQU $d000
|
||||
DEF WRAM1_End EQU $e000
|
||||
; hardware registers $ff00-$ff80 (see below)
|
||||
DEF HRAM_Begin EQU $ff80
|
||||
DEF HRAM_End EQU $ffff
|
||||
|
||||
; MBC3
|
||||
DEF MBC3SRamEnable EQU $0000
|
||||
DEF MBC3RomBank EQU $2000
|
||||
DEF MBC3SRamBank EQU $4000
|
||||
DEF MBC3LatchClock EQU $6000
|
||||
DEF MBC3RTC EQU $a000
|
||||
|
||||
DEF SRAM_DISABLE EQU $00
|
||||
DEF SRAM_ENABLE EQU $0a
|
||||
|
||||
DEF NUM_SRAM_BANKS EQU 4
|
||||
|
||||
DEF RTC_S EQU $08 ; Seconds 0-59 (0-3Bh)
|
||||
DEF RTC_M EQU $09 ; Minutes 0-59 (0-3Bh)
|
||||
DEF RTC_H EQU $0a ; Hours 0-23 (0-17h)
|
||||
DEF RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh)
|
||||
DEF RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag
|
||||
; Bit 0 Most significant bit of Day Counter (Bit 8)
|
||||
; Bit 6 Halt (0=Active, 1=Stop Timer)
|
||||
; Bit 7 Day Counter Carry Bit (1=Counter Overflow)
|
||||
|
||||
; interrupt flags
|
||||
DEF VBLANK EQU 0
|
||||
DEF LCD_STAT EQU 1
|
||||
DEF TIMER EQU 2
|
||||
DEF SERIAL EQU 3
|
||||
DEF JOYPAD EQU 4
|
||||
DEF IE_DEFAULT EQU (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
|
||||
|
||||
; OAM attribute flags
|
||||
DEF OAM_TILE_BANK EQU 3
|
||||
DEF OAM_OBP_NUM EQU 4 ; non CGB Mode Only
|
||||
DEF OAM_X_FLIP EQU 5
|
||||
DEF OAM_Y_FLIP EQU 6
|
||||
DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
|
||||
|
||||
; BG Map attribute flags
|
||||
DEF PALETTE_MASK EQU %111
|
||||
DEF VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
|
||||
DEF OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
|
||||
DEF X_FLIP EQU 1 << OAM_X_FLIP ; $20
|
||||
DEF Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
|
||||
DEF PRIORITY EQU 1 << OAM_PRIORITY ; $80
|
||||
|
||||
; Hardware registers
|
||||
DEF rJOYP EQU $ff00 ; Joypad (R/W)
|
||||
DEF rSB EQU $ff01 ; Serial transfer data (R/W)
|
||||
DEF rSC EQU $ff02 ; Serial Transfer Control (R/W)
|
||||
DEF rSC_ON EQU 7
|
||||
DEF rSC_CGB EQU 1
|
||||
DEF rSC_CLOCK EQU 0
|
||||
DEF rDIV EQU $ff04 ; Divider Register (R/W)
|
||||
DEF rTIMA EQU $ff05 ; Timer counter (R/W)
|
||||
DEF rTMA EQU $ff06 ; Timer Modulo (R/W)
|
||||
DEF rTAC EQU $ff07 ; Timer Control (R/W)
|
||||
DEF rTAC_ON EQU 2
|
||||
DEF rTAC_4096_HZ EQU %00
|
||||
DEF rTAC_262144_HZ EQU %01
|
||||
DEF rTAC_65536_HZ EQU %10
|
||||
DEF rTAC_16384_HZ EQU %11
|
||||
DEF rIF EQU $ff0f ; Interrupt Flag (R/W)
|
||||
DEF rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
|
||||
DEF rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
|
||||
DEF rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
|
||||
DEF rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
|
||||
DEF rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
|
||||
DEF rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
|
||||
DEF rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
|
||||
DEF rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
|
||||
DEF rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
|
||||
DEF rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
|
||||
DEF rNR31 EQU $ff1b ; Channel 3 Sound Length
|
||||
DEF rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
|
||||
DEF rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
|
||||
DEF rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
|
||||
DEF rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
|
||||
DEF rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
|
||||
DEF rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
|
||||
DEF rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Inital (R/W)
|
||||
DEF rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
|
||||
DEF rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
|
||||
DEF rNR52 EQU $ff26 ; Sound on/off
|
||||
DEF rWave_0 EQU $ff30
|
||||
DEF rWave_1 EQU $ff31
|
||||
DEF rWave_2 EQU $ff32
|
||||
DEF rWave_3 EQU $ff33
|
||||
DEF rWave_4 EQU $ff34
|
||||
DEF rWave_5 EQU $ff35
|
||||
DEF rWave_6 EQU $ff36
|
||||
DEF rWave_7 EQU $ff37
|
||||
DEF rWave_8 EQU $ff38
|
||||
DEF rWave_9 EQU $ff39
|
||||
DEF rWave_a EQU $ff3a
|
||||
DEF rWave_b EQU $ff3b
|
||||
DEF rWave_c EQU $ff3c
|
||||
DEF rWave_d EQU $ff3d
|
||||
DEF rWave_e EQU $ff3e
|
||||
DEF rWave_f EQU $ff3f
|
||||
DEF rLCDC EQU $ff40 ; LCD Control (R/W)
|
||||
DEF rLCDC_BG_PRIORITY EQU 0 ; 0=Off, 1=On
|
||||
DEF rLCDC_SPRITES_ENABLE EQU 1 ; 0=Off, 1=On
|
||||
DEF rLCDC_SPRITE_SIZE EQU 2 ; 0=8x8, 1=8x16
|
||||
DEF rLCDC_BG_TILEMAP EQU 3 ; 0=9800-9BFF, 1=9C00-9FFF
|
||||
DEF rLCDC_TILE_DATA EQU 4 ; 0=8800-97FF, 1=8000-8FFF
|
||||
DEF rLCDC_WINDOW_ENABLE EQU 5 ; 0=Off, 1=On
|
||||
DEF rLCDC_WINDOW_TILEMAP EQU 6 ; 0=9800-9BFF, 1=9C00-9FFF
|
||||
DEF rLCDC_ENABLE EQU 7 ; 0=Off, 1=On
|
||||
DEF LCDC_DEFAULT EQU (1 << rLCDC_ENABLE) | (1 << rLCDC_WINDOW_TILEMAP) | (1 << rLCDC_WINDOW_ENABLE) | (1 << rLCDC_SPRITES_ENABLE) | (1 << rLCDC_BG_PRIORITY)
|
||||
DEF rSTAT EQU $ff41 ; LCDC Status (R/W)
|
||||
DEF rSCY EQU $ff42 ; Scroll Y (R/W)
|
||||
DEF rSCX EQU $ff43 ; Scroll X (R/W)
|
||||
DEF rLY EQU $ff44 ; LCDC Y-Coordinate (R)
|
||||
DEF LY_VBLANK EQU 144
|
||||
DEF rLYC EQU $ff45 ; LY Compare (R/W)
|
||||
DEF rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
|
||||
DEF rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
|
||||
DEF rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
|
||||
DEF rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
|
||||
DEF rWY EQU $ff4a ; Window Y Position (R/W)
|
||||
DEF rWX EQU $ff4b ; Window X Position minus 7 (R/W)
|
||||
DEF rLCDMODE EQU $ff4c
|
||||
DEF rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
|
||||
DEF rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
|
||||
DEF rBLCK EQU $ff50
|
||||
DEF rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
|
||||
DEF rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
|
||||
DEF rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
|
||||
DEF rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
|
||||
DEF rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
|
||||
DEF rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
|
||||
DEF rRP_LED_ON EQU 0
|
||||
DEF rRP_RECEIVING EQU 1
|
||||
DEF rRP_ENABLE_READ_MASK EQU %11000000
|
||||
DEF rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
|
||||
DEF rBGPI_AUTO_INCREMENT EQU 7 ; increment rBGPI after write to rBGPD
|
||||
DEF rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
|
||||
DEF rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
|
||||
DEF rOBPI_AUTO_INCREMENT EQU 7 ; increment rOBPI after write to rOBPD
|
||||
DEF rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
|
||||
DEF rOPRI EQU $ff6c ; CGB Mode Only - Object Priority Mode
|
||||
DEF rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
|
||||
DEF rPCM12 EQU $ff76 ; Channel 1 & 2 Amplitude (R)
|
||||
DEF rPCM34 EQU $ff77 ; Channel 3 & 4 Amplitude (R)
|
||||
DEF rIE EQU $ffff ; Interrupt Enable (R/W)
|
||||
52
constants/icon_constants.asm
Normal file
52
constants/icon_constants.asm
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
; IconPointers indexes (see data/icon_pointers.asm)
|
||||
const_def
|
||||
const ICON_NULL
|
||||
const ICON_POLIWAG
|
||||
const ICON_JIGGLYPUFF
|
||||
const ICON_DIGLETT
|
||||
const ICON_PIKACHU
|
||||
const ICON_STARYU
|
||||
const ICON_FISH
|
||||
const ICON_BIRD
|
||||
const ICON_MONSTER
|
||||
const ICON_CLEFAIRY
|
||||
const ICON_ODDISH
|
||||
const ICON_BUG
|
||||
const ICON_GHOST
|
||||
const ICON_LAPRAS
|
||||
const ICON_HUMANSHAPE
|
||||
const ICON_FOX
|
||||
const ICON_EQUINE
|
||||
const ICON_SHELL
|
||||
const ICON_BLOB
|
||||
const ICON_SERPENT
|
||||
const ICON_VOLTORB
|
||||
const ICON_SQUIRTLE
|
||||
const ICON_BULBASAUR
|
||||
const ICON_CHARMANDER
|
||||
const ICON_CATERPILLAR
|
||||
const ICON_UNOWN
|
||||
const ICON_GEODUDE
|
||||
const ICON_FIGHTER
|
||||
const ICON_EGG
|
||||
const ICON_JELLYFISH
|
||||
const ICON_MOTH
|
||||
const ICON_BAT
|
||||
const ICON_SNORLAX
|
||||
const ICON_HO_OH
|
||||
const ICON_LUGIA
|
||||
const ICON_GYARADOS
|
||||
const ICON_SLOWPOKE
|
||||
const ICON_SUDOWOODO
|
||||
const ICON_BIGMON
|
||||
DEF NUM_ICONS EQU const_value - 1
|
||||
|
||||
; LoadMenuMonIcon.Jumptable indexes (see engine/gfx/mon_icons.asm)
|
||||
const_def
|
||||
const MONICON_PARTYMENU
|
||||
const MONICON_NAMINGSCREEN
|
||||
const MONICON_MOVES
|
||||
const MONICON_TRADE
|
||||
const MONICON_MOBILE1
|
||||
const MONICON_MOBILE2
|
||||
const MONICON_UNUSED
|
||||
26
constants/input_constants.asm
Normal file
26
constants/input_constants.asm
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
; joypad buttons
|
||||
const_def
|
||||
const A_BUTTON_F ; 0
|
||||
const B_BUTTON_F ; 1
|
||||
const SELECT_F ; 2
|
||||
const START_F ; 3
|
||||
const D_RIGHT_F ; 4
|
||||
const D_LEFT_F ; 5
|
||||
const D_UP_F ; 6
|
||||
const D_DOWN_F ; 7
|
||||
|
||||
DEF NO_INPUT EQU %00000000
|
||||
DEF A_BUTTON EQU 1 << A_BUTTON_F
|
||||
DEF B_BUTTON EQU 1 << B_BUTTON_F
|
||||
DEF SELECT EQU 1 << SELECT_F
|
||||
DEF START EQU 1 << START_F
|
||||
DEF D_RIGHT EQU 1 << D_RIGHT_F
|
||||
DEF D_LEFT EQU 1 << D_LEFT_F
|
||||
DEF D_UP EQU 1 << D_UP_F
|
||||
DEF D_DOWN EQU 1 << D_DOWN_F
|
||||
|
||||
DEF BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
|
||||
DEF D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
|
||||
|
||||
DEF R_DPAD EQU %00100000
|
||||
DEF R_BUTTONS EQU %00010000
|
||||
319
constants/item_constants.asm
Normal file
319
constants/item_constants.asm
Normal file
|
|
@ -0,0 +1,319 @@
|
|||
; item ids
|
||||
; indexes for:
|
||||
; - ItemNames (see data/items/names.asm)
|
||||
; - ItemDescriptions (see data/items/descriptions.asm)
|
||||
; - ItemAttributes (see data/items/attributes.asm)
|
||||
; - ItemEffects (see engine/items/item_effects.asm)
|
||||
const_def
|
||||
const NO_ITEM ; 00
|
||||
const MASTER_BALL ; 01
|
||||
const ULTRA_BALL ; 02
|
||||
const BRIGHTPOWDER ; 03
|
||||
const GREAT_BALL ; 04
|
||||
const POKE_BALL ; 05
|
||||
const TOWN_MAP ; 06
|
||||
const BICYCLE ; 07
|
||||
const MOON_STONE ; 08
|
||||
const ANTIDOTE ; 09
|
||||
const BURN_HEAL ; 0a
|
||||
const ICE_HEAL ; 0b
|
||||
const AWAKENING ; 0c
|
||||
const PARLYZ_HEAL ; 0d
|
||||
const FULL_RESTORE ; 0e
|
||||
const MAX_POTION ; 0f
|
||||
const HYPER_POTION ; 10
|
||||
const SUPER_POTION ; 11
|
||||
const POTION ; 12
|
||||
const ESCAPE_ROPE ; 13
|
||||
const REPEL ; 14
|
||||
const MAX_ELIXER ; 15
|
||||
const FIRE_STONE ; 16
|
||||
const THUNDERSTONE ; 17
|
||||
const WATER_STONE ; 18
|
||||
const ITEM_19 ; 19
|
||||
const HP_UP ; 1a
|
||||
const PROTEIN ; 1b
|
||||
const IRON ; 1c
|
||||
const CARBOS ; 1d
|
||||
const LUCKY_PUNCH ; 1e
|
||||
const CALCIUM ; 1f
|
||||
const RARE_CANDY ; 20
|
||||
const X_ACCURACY ; 21
|
||||
const LEAF_STONE ; 22
|
||||
const METAL_POWDER ; 23
|
||||
const NUGGET ; 24
|
||||
const POKE_DOLL ; 25
|
||||
const FULL_HEAL ; 26
|
||||
const REVIVE ; 27
|
||||
const MAX_REVIVE ; 28
|
||||
const GUARD_SPEC ; 29
|
||||
const SUPER_REPEL ; 2a
|
||||
const MAX_REPEL ; 2b
|
||||
const DIRE_HIT ; 2c
|
||||
const ITEM_2D ; 2d
|
||||
const FRESH_WATER ; 2e
|
||||
const SODA_POP ; 2f
|
||||
const LEMONADE ; 30
|
||||
const X_ATTACK ; 31
|
||||
const ITEM_32 ; 32
|
||||
const X_DEFEND ; 33
|
||||
const X_SPEED ; 34
|
||||
const X_SPECIAL ; 35
|
||||
const COIN_CASE ; 36
|
||||
const ITEMFINDER ; 37
|
||||
const POKE_FLUTE ; 38
|
||||
const EXP_SHARE ; 39
|
||||
const OLD_ROD ; 3a
|
||||
const GOOD_ROD ; 3b
|
||||
const SILVER_LEAF ; 3c
|
||||
const SUPER_ROD ; 3d
|
||||
const PP_UP ; 3e
|
||||
const ETHER ; 3f
|
||||
const MAX_ETHER ; 40
|
||||
const ELIXER ; 41
|
||||
const RED_SCALE ; 42
|
||||
const SECRETPOTION ; 43
|
||||
const S_S_TICKET ; 44
|
||||
const MYSTERY_EGG ; 45
|
||||
const CLEAR_BELL ; 46
|
||||
const SILVER_WING ; 47
|
||||
const MOOMOO_MILK ; 48
|
||||
const QUICK_CLAW ; 49
|
||||
const PSNCUREBERRY ; 4a
|
||||
const GOLD_LEAF ; 4b
|
||||
const SOFT_SAND ; 4c
|
||||
const SHARP_BEAK ; 4d
|
||||
const PRZCUREBERRY ; 4e
|
||||
const BURNT_BERRY ; 4f
|
||||
const ICE_BERRY ; 50
|
||||
const POISON_BARB ; 51
|
||||
const KINGS_ROCK ; 52
|
||||
const BITTER_BERRY ; 53
|
||||
const MINT_BERRY ; 54
|
||||
const RED_APRICORN ; 55
|
||||
const TINYMUSHROOM ; 56
|
||||
const BIG_MUSHROOM ; 57
|
||||
const SILVERPOWDER ; 58
|
||||
const BLU_APRICORN ; 59
|
||||
const ITEM_5A ; 5a
|
||||
const AMULET_COIN ; 5b
|
||||
const YLW_APRICORN ; 5c
|
||||
const GRN_APRICORN ; 5d
|
||||
const CLEANSE_TAG ; 5e
|
||||
const MYSTIC_WATER ; 5f
|
||||
const TWISTEDSPOON ; 60
|
||||
const WHT_APRICORN ; 61
|
||||
const BLACKBELT_I ; 62
|
||||
const BLK_APRICORN ; 63
|
||||
const ITEM_64 ; 64
|
||||
const PNK_APRICORN ; 65
|
||||
const BLACKGLASSES ; 66
|
||||
const SLOWPOKETAIL ; 67
|
||||
const PINK_BOW ; 68
|
||||
const STICK ; 69
|
||||
const SMOKE_BALL ; 6a
|
||||
const NEVERMELTICE ; 6b
|
||||
const MAGNET ; 6c
|
||||
const MIRACLEBERRY ; 6d
|
||||
const PEARL ; 6e
|
||||
const BIG_PEARL ; 6f
|
||||
const EVERSTONE ; 70
|
||||
const SPELL_TAG ; 71
|
||||
const RAGECANDYBAR ; 72
|
||||
const GS_BALL ; 73
|
||||
const BLUE_CARD ; 74
|
||||
const MIRACLE_SEED ; 75
|
||||
const THICK_CLUB ; 76
|
||||
const FOCUS_BAND ; 77
|
||||
const ITEM_78 ; 78
|
||||
const ENERGYPOWDER ; 79
|
||||
const ENERGY_ROOT ; 7a
|
||||
const HEAL_POWDER ; 7b
|
||||
const REVIVAL_HERB ; 7c
|
||||
const HARD_STONE ; 7d
|
||||
const LUCKY_EGG ; 7e
|
||||
const CARD_KEY ; 7f
|
||||
const MACHINE_PART ; 80
|
||||
const EGG_TICKET ; 81
|
||||
const LOST_ITEM ; 82
|
||||
const STARDUST ; 83
|
||||
const STAR_PIECE ; 84
|
||||
const BASEMENT_KEY ; 85
|
||||
const PASS ; 86
|
||||
const ITEM_87 ; 87
|
||||
const ITEM_88 ; 88
|
||||
const ITEM_89 ; 89
|
||||
const CHARCOAL ; 8a
|
||||
const BERRY_JUICE ; 8b
|
||||
const SCOPE_LENS ; 8c
|
||||
const ITEM_8D ; 8d
|
||||
const ITEM_8E ; 8e
|
||||
const METAL_COAT ; 8f
|
||||
const DRAGON_FANG ; 90
|
||||
const ITEM_91 ; 91
|
||||
const LEFTOVERS ; 92
|
||||
const ITEM_93 ; 93
|
||||
const ITEM_94 ; 94
|
||||
const ITEM_95 ; 95
|
||||
const MYSTERYBERRY ; 96
|
||||
const DRAGON_SCALE ; 97
|
||||
const BERSERK_GENE ; 98
|
||||
const ITEM_99 ; 99
|
||||
const ITEM_9A ; 9a
|
||||
const ITEM_9B ; 9b
|
||||
const SACRED_ASH ; 9c
|
||||
const HEAVY_BALL ; 9d
|
||||
const FLOWER_MAIL ; 9e
|
||||
const LEVEL_BALL ; 9f
|
||||
const LURE_BALL ; a0
|
||||
const FAST_BALL ; a1
|
||||
const ITEM_A2 ; a2
|
||||
const LIGHT_BALL ; a3
|
||||
const FRIEND_BALL ; a4
|
||||
const MOON_BALL ; a5
|
||||
const LOVE_BALL ; a6
|
||||
const NORMAL_BOX ; a7
|
||||
const GORGEOUS_BOX ; a8
|
||||
const SUN_STONE ; a9
|
||||
const POLKADOT_BOW ; aa
|
||||
const ITEM_AB ; ab
|
||||
const UP_GRADE ; ac
|
||||
const BERRY ; ad
|
||||
const GOLD_BERRY ; ae
|
||||
const SQUIRTBOTTLE ; af
|
||||
const ITEM_B0 ; b0
|
||||
const PARK_BALL ; b1
|
||||
const RAINBOW_WING ; b2
|
||||
const ITEM_B3 ; b3
|
||||
const BRICK_PIECE ; b4
|
||||
const SURF_MAIL ; b5
|
||||
const LITEBLUEMAIL ; b6
|
||||
const PORTRAITMAIL ; b7
|
||||
const LOVELY_MAIL ; b8
|
||||
const EON_MAIL ; b9
|
||||
const MORPH_MAIL ; ba
|
||||
const BLUESKY_MAIL ; bb
|
||||
const MUSIC_MAIL ; bc
|
||||
const MIRAGE_MAIL ; bd
|
||||
const ITEM_BE ; be
|
||||
const ITEM_DC ; bf
|
||||
const ITEM_C3 ; c0
|
||||
const ITEM_FA ; c1
|
||||
DEF NUM_ITEMS EQU const_value - 1
|
||||
|
||||
DEF __tmhm_value__ = 1
|
||||
|
||||
MACRO add_tmnum
|
||||
DEF \1_TMNUM EQU __tmhm_value__
|
||||
DEF __tmhm_value__ += 1
|
||||
ENDM
|
||||
|
||||
MACRO add_tm
|
||||
; Defines three constants:
|
||||
; - TM_\1: the item id, starting at $bf
|
||||
; - \1_TMNUM: the learnable TM/HM flag, starting at 1
|
||||
; - TM##_MOVE: alias for the move id, equal to the value of \1
|
||||
const TM_\1
|
||||
DEF TM{02d:__tmhm_value__}_MOVE = \1
|
||||
add_tmnum \1
|
||||
ENDM
|
||||
|
||||
; see data/moves/tmhm_moves.asm for moves
|
||||
DEF TM01 EQU const_value
|
||||
add_tm DYNAMICPUNCH ; c2
|
||||
add_tm HEADBUTT ; c3
|
||||
add_tm CURSE ; c4
|
||||
add_tm ROLLOUT ; c5
|
||||
add_tm ROAR ; c6
|
||||
add_tm TOXIC ; c7
|
||||
add_tm ZAP_CANNON ; c8
|
||||
add_tm ROCK_SMASH ; c9
|
||||
add_tm PSYCH_UP ; ca
|
||||
add_tm HIDDEN_POWER ; cb
|
||||
add_tm SUNNY_DAY ; cc
|
||||
add_tm SWEET_SCENT ; cd
|
||||
add_tm SNORE ; ce
|
||||
add_tm BLIZZARD ; cf
|
||||
add_tm HYPER_BEAM ; d0
|
||||
add_tm ICY_WIND ; d1
|
||||
add_tm PROTECT ; d2
|
||||
add_tm RAIN_DANCE ; d3
|
||||
add_tm GIGA_DRAIN ; d4
|
||||
add_tm ENDURE ; d5
|
||||
add_tm FRUSTRATION ; d6
|
||||
add_tm SOLARBEAM ; d7
|
||||
add_tm IRON_TAIL ; d8
|
||||
add_tm DRAGONBREATH ; d9
|
||||
add_tm THUNDER ; da
|
||||
add_tm EARTHQUAKE ; db
|
||||
add_tm RETURN ; dc
|
||||
add_tm DIG ; dd
|
||||
add_tm PSYCHIC_M ; de
|
||||
add_tm SHADOW_BALL ; df
|
||||
add_tm MUD_SLAP ; e0
|
||||
add_tm DOUBLE_TEAM ; e1
|
||||
add_tm ICE_PUNCH ; e2
|
||||
add_tm SWAGGER ; e3
|
||||
add_tm SLEEP_TALK ; e4
|
||||
add_tm SLUDGE_BOMB ; e5
|
||||
add_tm SANDSTORM ; e6
|
||||
add_tm FIRE_BLAST ; e7
|
||||
add_tm SWIFT ; e8
|
||||
add_tm DEFENSE_CURL ; e9
|
||||
add_tm THUNDERPUNCH ; ea
|
||||
add_tm DREAM_EATER ; eb
|
||||
add_tm DETECT ; ec
|
||||
add_tm REST ; ed
|
||||
add_tm ATTRACT ; ee
|
||||
add_tm THIEF ; ef
|
||||
add_tm STEEL_WING ; f0
|
||||
add_tm FIRE_PUNCH ; f1
|
||||
add_tm FURY_CUTTER ; f2
|
||||
add_tm NIGHTMARE ; f3
|
||||
DEF NUM_TMS EQU __tmhm_value__ - 1
|
||||
|
||||
MACRO add_hm
|
||||
; Defines three constants:
|
||||
; - HM_\1: the item id, starting at $f3
|
||||
; - \1_TMNUM: the learnable TM/HM flag, starting at 51
|
||||
; - HM##_MOVE: alias for the move id, equal to the value of \1
|
||||
const HM_\1
|
||||
DEF HM_VALUE = __tmhm_value__ - NUM_TMS
|
||||
DEF HM{02d:HM_VALUE}_MOVE = \1
|
||||
add_tmnum \1
|
||||
ENDM
|
||||
|
||||
DEF HM01 EQU const_value
|
||||
add_hm CUT ; f4
|
||||
add_hm FLY ; f5
|
||||
add_hm SURF ; f6
|
||||
add_hm STRENGTH ; f7
|
||||
add_hm FLASH ; f8
|
||||
add_hm WHIRLPOOL ; f9
|
||||
add_hm WATERFALL ; fa
|
||||
DEF NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1
|
||||
|
||||
MACRO add_mt
|
||||
; Defines two constants:
|
||||
; - \1_TMNUM: the learnable TM/HM flag, starting at 58
|
||||
; - MT##_MOVE: alias for the move id, equal to the value of \1
|
||||
DEF MT_VALUE = __tmhm_value__ - NUM_TMS - NUM_HMS
|
||||
DEF MT{02d:MT_VALUE}_MOVE = \1
|
||||
add_tmnum \1
|
||||
ENDM
|
||||
|
||||
DEF MT01 EQU const_value
|
||||
add_mt FLAMETHROWER
|
||||
add_mt THUNDERBOLT
|
||||
add_mt ICE_BEAM
|
||||
DEF NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1
|
||||
|
||||
DEF NUM_TM_HM_TUTOR EQU NUM_TMS + NUM_HMS + NUM_TUTORS
|
||||
|
||||
DEF USE_SCRIPT_VAR EQU $00
|
||||
DEF ITEM_FROM_MEM EQU $ff
|
||||
|
||||
; leftovers from red
|
||||
DEF SAFARI_BALL EQU $08 ; MOON_STONE
|
||||
DEF MOON_STONE_RED EQU $0a ; BURN_HEAL
|
||||
DEF FULL_HEAL_RED EQU $34 ; X_SPEED
|
||||
144
constants/item_data_constants.asm
Normal file
144
constants/item_data_constants.asm
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
; item_attributes struct members (see data/items/attributes.asm)
|
||||
rsreset
|
||||
DEF ITEMATTR_PRICE rw
|
||||
rsset ITEMATTR_PRICE
|
||||
DEF ITEMATTR_PRICE_LO rb
|
||||
DEF ITEMATTR_PRICE_HI rb
|
||||
DEF ITEMATTR_EFFECT rb
|
||||
DEF ITEMATTR_PARAM rb
|
||||
DEF ITEMATTR_PERMISSIONS rb
|
||||
DEF ITEMATTR_POCKET rb
|
||||
DEF ITEMATTR_HELP rb
|
||||
DEF ITEMATTR_STRUCT_LENGTH EQU _RS
|
||||
|
||||
; item types
|
||||
const_def 1
|
||||
const ITEM ; 1
|
||||
const KEY_ITEM ; 2
|
||||
const BALL ; 3
|
||||
const TM_HM ; 4
|
||||
DEF NUM_ITEM_TYPES EQU const_value - 1
|
||||
|
||||
; item menu types
|
||||
; UseItem.dw indexes (see engine/items/pack.asm)
|
||||
; UseRegisteredItem.SwitchTo indexes (see engine/overworld/select_menu.asm)
|
||||
const_def
|
||||
const ITEMMENU_NOUSE ; 0
|
||||
const_skip 3
|
||||
const ITEMMENU_CURRENT ; 4
|
||||
const ITEMMENU_PARTY ; 5
|
||||
const ITEMMENU_CLOSE ; 6
|
||||
|
||||
; item actions
|
||||
DEF CANT_SELECT_F EQU 6
|
||||
DEF CANT_TOSS_F EQU 7
|
||||
|
||||
DEF NO_LIMITS EQU 0
|
||||
DEF CANT_SELECT EQU 1 << CANT_SELECT_F
|
||||
DEF CANT_TOSS EQU 1 << CANT_TOSS_F
|
||||
|
||||
; pack pockets
|
||||
const_def
|
||||
const ITEM_POCKET ; 0
|
||||
const BALL_POCKET ; 1
|
||||
const KEY_ITEM_POCKET ; 2
|
||||
const TM_HM_POCKET ; 3
|
||||
DEF NUM_POCKETS EQU const_value
|
||||
|
||||
DEF MAX_ITEMS EQU 20
|
||||
DEF MAX_BALLS EQU 12
|
||||
DEF MAX_KEY_ITEMS EQU 25
|
||||
DEF MAX_PC_ITEMS EQU 50
|
||||
|
||||
DEF MAX_ITEM_STACK EQU 99
|
||||
|
||||
; mail
|
||||
DEF MAIL_LINE_LENGTH EQU $10
|
||||
DEF MAIL_MSG_LENGTH EQU $20
|
||||
DEF MAILBOX_CAPACITY EQU 10
|
||||
DEF MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
|
||||
DEF MAIL_STRUCT_LENGTH_JP EQU $2a ; mailmsg_jp struct
|
||||
|
||||
; mail languages
|
||||
const_def
|
||||
const MAIL_LANG_ENGLISH
|
||||
const MAIL_LANG_FRENCH
|
||||
const MAIL_LANG_GERMAN
|
||||
const MAIL_LANG_ITALIAN
|
||||
const MAIL_LANG_SPANISH
|
||||
|
||||
; held item effects
|
||||
const_def
|
||||
const HELD_NONE
|
||||
const HELD_BERRY
|
||||
const HELD_2
|
||||
const HELD_LEFTOVERS
|
||||
const_skip
|
||||
const HELD_5
|
||||
const HELD_RESTORE_PP
|
||||
const_skip
|
||||
const HELD_CLEANSE_TAG
|
||||
|
||||
const_next 10
|
||||
const HELD_HEAL_POISON
|
||||
const HELD_HEAL_FREEZE
|
||||
const HELD_HEAL_BURN
|
||||
const HELD_HEAL_SLEEP
|
||||
const HELD_HEAL_PARALYZE
|
||||
const HELD_HEAL_STATUS
|
||||
const HELD_HEAL_CONFUSION
|
||||
|
||||
const_next 20
|
||||
const HELD_PREVENT_POISON
|
||||
const HELD_PREVENT_BURN
|
||||
const HELD_PREVENT_FREEZE
|
||||
const HELD_PREVENT_SLEEP
|
||||
const HELD_PREVENT_PARALYZE
|
||||
const HELD_PREVENT_CONFUSE
|
||||
|
||||
const_next 30
|
||||
const HELD_30
|
||||
const HELD_ATTACK_UP
|
||||
const HELD_DEFENSE_UP
|
||||
const HELD_SPEED_UP
|
||||
const HELD_SP_ATTACK_UP
|
||||
const HELD_SP_DEFENSE_UP
|
||||
const HELD_ACCURACY_UP
|
||||
const HELD_EVASION_UP
|
||||
const HELD_38
|
||||
|
||||
const_next 40
|
||||
const_skip
|
||||
const_skip
|
||||
const HELD_METAL_POWDER
|
||||
|
||||
const_next 50
|
||||
const HELD_NORMAL_BOOST
|
||||
const HELD_FIGHTING_BOOST
|
||||
const HELD_FLYING_BOOST
|
||||
const HELD_POISON_BOOST
|
||||
const HELD_GROUND_BOOST
|
||||
const HELD_ROCK_BOOST
|
||||
const HELD_BUG_BOOST
|
||||
const HELD_GHOST_BOOST
|
||||
const HELD_FIRE_BOOST
|
||||
const HELD_WATER_BOOST
|
||||
const HELD_GRASS_BOOST
|
||||
const HELD_ELECTRIC_BOOST
|
||||
const HELD_PSYCHIC_BOOST
|
||||
const HELD_ICE_BOOST
|
||||
const HELD_DRAGON_BOOST
|
||||
const HELD_DARK_BOOST
|
||||
const HELD_STEEL_BOOST
|
||||
|
||||
const_next 70
|
||||
const HELD_CATCH_CHANCE
|
||||
const HELD_71
|
||||
const HELD_ESCAPE
|
||||
const HELD_CRITICAL_UP
|
||||
const HELD_QUICK_CLAW
|
||||
const HELD_FLINCH
|
||||
const HELD_AMULET_COIN
|
||||
const HELD_BRIGHTPOWDER
|
||||
const_skip
|
||||
const HELD_FOCUS_BAND
|
||||
112
constants/landmark_constants.asm
Normal file
112
constants/landmark_constants.asm
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
; Landmarks indexes (see data/maps/landmarks.asm)
|
||||
const_def
|
||||
const LANDMARK_SPECIAL ; 00
|
||||
; Johto landmarks
|
||||
const LANDMARK_NEW_BARK_TOWN ; 01
|
||||
const LANDMARK_ROUTE_29 ; 02
|
||||
const LANDMARK_CHERRYGROVE_CITY ; 03
|
||||
const LANDMARK_ROUTE_30 ; 04
|
||||
const LANDMARK_ROUTE_31 ; 05
|
||||
const LANDMARK_VIOLET_CITY ; 06
|
||||
const LANDMARK_SPROUT_TOWER ; 07
|
||||
const LANDMARK_ROUTE_32 ; 08
|
||||
const LANDMARK_RUINS_OF_ALPH ; 09
|
||||
const LANDMARK_UNION_CAVE ; 0a
|
||||
const LANDMARK_ROUTE_33 ; 0b
|
||||
const LANDMARK_AZALEA_TOWN ; 0c
|
||||
const LANDMARK_SLOWPOKE_WELL ; 0d
|
||||
const LANDMARK_ILEX_FOREST ; 0e
|
||||
const LANDMARK_ROUTE_34 ; 0f
|
||||
const LANDMARK_GOLDENROD_CITY ; 10
|
||||
const LANDMARK_RADIO_TOWER ; 11
|
||||
const LANDMARK_ROUTE_35 ; 12
|
||||
const LANDMARK_NATIONAL_PARK ; 13
|
||||
const LANDMARK_ROUTE_36 ; 14
|
||||
const LANDMARK_ROUTE_37 ; 15
|
||||
const LANDMARK_ECRUTEAK_CITY ; 16
|
||||
const LANDMARK_TIN_TOWER ; 17
|
||||
const LANDMARK_BURNED_TOWER ; 18
|
||||
const LANDMARK_ROUTE_38 ; 19
|
||||
const LANDMARK_ROUTE_39 ; 1a
|
||||
const LANDMARK_OLIVINE_CITY ; 1b
|
||||
const LANDMARK_LIGHTHOUSE ; 1c
|
||||
const LANDMARK_BATTLE_TOWER ; 1d
|
||||
const LANDMARK_ROUTE_40 ; 1e
|
||||
const LANDMARK_WHIRL_ISLANDS ; 1f
|
||||
const LANDMARK_ROUTE_41 ; 20
|
||||
const LANDMARK_CIANWOOD_CITY ; 21
|
||||
const LANDMARK_ROUTE_42 ; 22
|
||||
const LANDMARK_MT_MORTAR ; 23
|
||||
const LANDMARK_MAHOGANY_TOWN ; 24
|
||||
const LANDMARK_ROUTE_43 ; 25
|
||||
const LANDMARK_LAKE_OF_RAGE ; 26
|
||||
const LANDMARK_ROUTE_44 ; 27
|
||||
const LANDMARK_ICE_PATH ; 28
|
||||
const LANDMARK_BLACKTHORN_CITY ; 29
|
||||
const LANDMARK_DRAGONS_DEN ; 2a
|
||||
const LANDMARK_ROUTE_45 ; 2b
|
||||
const LANDMARK_DARK_CAVE ; 2c
|
||||
const LANDMARK_ROUTE_46 ; 2d
|
||||
const LANDMARK_SILVER_CAVE ; 2e
|
||||
DEF KANTO_LANDMARK EQU const_value
|
||||
const LANDMARK_PALLET_TOWN ; 2f
|
||||
const LANDMARK_ROUTE_1 ; 30
|
||||
const LANDMARK_VIRIDIAN_CITY ; 31
|
||||
const LANDMARK_ROUTE_2 ; 32
|
||||
const LANDMARK_PEWTER_CITY ; 33
|
||||
const LANDMARK_ROUTE_3 ; 34
|
||||
const LANDMARK_MT_MOON ; 35
|
||||
const LANDMARK_ROUTE_4 ; 36
|
||||
const LANDMARK_CERULEAN_CITY ; 37
|
||||
const LANDMARK_ROUTE_24 ; 38
|
||||
const LANDMARK_ROUTE_25 ; 39
|
||||
const LANDMARK_ROUTE_5 ; 3a
|
||||
const LANDMARK_UNDERGROUND_PATH ; 3b
|
||||
const LANDMARK_ROUTE_6 ; 3c
|
||||
const LANDMARK_VERMILION_CITY ; 3d
|
||||
const LANDMARK_DIGLETTS_CAVE ; 3e
|
||||
const LANDMARK_ROUTE_7 ; 3f
|
||||
const LANDMARK_ROUTE_8 ; 40
|
||||
const LANDMARK_ROUTE_9 ; 41
|
||||
const LANDMARK_ROCK_TUNNEL ; 42
|
||||
const LANDMARK_ROUTE_10 ; 43
|
||||
const LANDMARK_POWER_PLANT ; 44
|
||||
const LANDMARK_LAVENDER_TOWN ; 45
|
||||
const LANDMARK_LAV_RADIO_TOWER ; 46
|
||||
const LANDMARK_CELADON_CITY ; 47
|
||||
const LANDMARK_SAFFRON_CITY ; 48
|
||||
const LANDMARK_ROUTE_11 ; 49
|
||||
const LANDMARK_ROUTE_12 ; 4a
|
||||
const LANDMARK_ROUTE_13 ; 4b
|
||||
const LANDMARK_ROUTE_14 ; 4c
|
||||
const LANDMARK_ROUTE_15 ; 4d
|
||||
const LANDMARK_ROUTE_16 ; 4e
|
||||
const LANDMARK_ROUTE_17 ; 4f
|
||||
const LANDMARK_ROUTE_18 ; 50
|
||||
const LANDMARK_FUCHSIA_CITY ; 51
|
||||
const LANDMARK_ROUTE_19 ; 52
|
||||
const LANDMARK_ROUTE_20 ; 53
|
||||
const LANDMARK_SEAFOAM_ISLANDS ; 54
|
||||
const LANDMARK_CINNABAR_ISLAND ; 55
|
||||
const LANDMARK_ROUTE_21 ; 56
|
||||
const LANDMARK_ROUTE_22 ; 57
|
||||
const LANDMARK_VICTORY_ROAD ; 58
|
||||
const LANDMARK_ROUTE_23 ; 59
|
||||
const LANDMARK_INDIGO_PLATEAU ; 5a
|
||||
const LANDMARK_ROUTE_26 ; 5b
|
||||
const LANDMARK_ROUTE_27 ; 5c
|
||||
const LANDMARK_TOHJO_FALLS ; 5d
|
||||
const LANDMARK_ROUTE_28 ; 5e
|
||||
const LANDMARK_FAST_SHIP ; 5f
|
||||
DEF NUM_LANDMARKS EQU const_value
|
||||
|
||||
; used in CaughtData
|
||||
const_def $7f, -1
|
||||
const LANDMARK_EVENT ; $7f
|
||||
const LANDMARK_GIFT ; $7e
|
||||
|
||||
; Regions
|
||||
const_def
|
||||
const JOHTO_REGION ; 0
|
||||
const KANTO_REGION ; 1
|
||||
DEF NUM_REGIONS EQU const_value
|
||||
504
constants/map_constants.asm
Normal file
504
constants/map_constants.asm
Normal file
|
|
@ -0,0 +1,504 @@
|
|||
MACRO newgroup
|
||||
;\1: group id
|
||||
const_skip
|
||||
DEF MAPGROUP_\1 EQU const_value
|
||||
DEF CURRENT_NUM_MAPGROUP_MAPS EQUS "NUM_\1_MAPS"
|
||||
DEF __map_value__ = 1
|
||||
ENDM
|
||||
|
||||
MACRO map_const
|
||||
;\1: map id
|
||||
;\2: width: in blocks
|
||||
;\3: height: in blocks
|
||||
DEF GROUP_\1 EQU const_value
|
||||
DEF MAP_\1 EQU __map_value__
|
||||
DEF __map_value__ += 1
|
||||
DEF \1_WIDTH EQU \2
|
||||
DEF \1_HEIGHT EQU \3
|
||||
ENDM
|
||||
|
||||
MACRO endgroup
|
||||
DEF {CURRENT_NUM_MAPGROUP_MAPS} EQU __map_value__ - 1
|
||||
PURGE CURRENT_NUM_MAPGROUP_MAPS
|
||||
ENDM
|
||||
|
||||
; map group ids
|
||||
; `newgroup` indexes are for:
|
||||
; - MapGroupPointers (see data/maps/maps.asm)
|
||||
; - MapGroupRoofs (see data/maps/roofs.asm)
|
||||
; - OutdoorSprites (see data/maps/outdoor_sprites.asm)
|
||||
; - RoofPals (see gfx/tilesets/roofs.pal)
|
||||
; `map_const` indexes are for the sub-tables of MapGroupPointers (see data/maps/maps.asm)
|
||||
; Each map also has associated data:
|
||||
; - attributes (see data/maps/attributes.asm)
|
||||
; - blocks (see data/maps/blocks.asm)
|
||||
; - scripts and events (see data/maps/scripts.asm)
|
||||
const_def
|
||||
|
||||
newgroup OLIVINE ; 1
|
||||
map_const OLIVINE_POKECENTER_1F, 5, 4 ; 1
|
||||
map_const OLIVINE_GYM, 5, 8 ; 2
|
||||
map_const OLIVINE_TIMS_HOUSE, 4, 4 ; 3
|
||||
map_const OLIVINE_HOUSE_BETA, 4, 4 ; 4
|
||||
map_const OLIVINE_PUNISHMENT_SPEECH_HOUSE, 4, 4 ; 5
|
||||
map_const OLIVINE_GOOD_ROD_HOUSE, 4, 4 ; 6
|
||||
map_const OLIVINE_CAFE, 4, 4 ; 7
|
||||
map_const OLIVINE_MART, 6, 4 ; 8
|
||||
map_const ROUTE_38_ECRUTEAK_GATE, 5, 4 ; 9
|
||||
map_const ROUTE_39_BARN, 4, 4 ; 10
|
||||
map_const ROUTE_39_FARMHOUSE, 4, 4 ; 11
|
||||
map_const ROUTE_38, 20, 9 ; 12
|
||||
map_const ROUTE_39, 10, 18 ; 13
|
||||
map_const OLIVINE_CITY, 20, 18 ; 14
|
||||
endgroup
|
||||
|
||||
newgroup MAHOGANY ; 2
|
||||
map_const MAHOGANY_RED_GYARADOS_SPEECH_HOUSE, 4, 4 ; 1
|
||||
map_const MAHOGANY_GYM, 5, 9 ; 2
|
||||
map_const MAHOGANY_POKECENTER_1F, 5, 4 ; 3
|
||||
map_const ROUTE_42_ECRUTEAK_GATE, 5, 4 ; 4
|
||||
map_const ROUTE_42, 30, 9 ; 5
|
||||
map_const ROUTE_44, 30, 9 ; 6
|
||||
map_const MAHOGANY_TOWN, 10, 9 ; 7
|
||||
endgroup
|
||||
|
||||
newgroup DUNGEONS ; 3
|
||||
map_const SPROUT_TOWER_1F, 10, 8 ; 1
|
||||
map_const SPROUT_TOWER_2F, 10, 8 ; 2
|
||||
map_const SPROUT_TOWER_3F, 10, 8 ; 3
|
||||
map_const TIN_TOWER_1F, 10, 9 ; 4
|
||||
map_const TIN_TOWER_2F, 10, 9 ; 5
|
||||
map_const TIN_TOWER_3F, 10, 9 ; 6
|
||||
map_const TIN_TOWER_4F, 10, 9 ; 7
|
||||
map_const TIN_TOWER_5F, 10, 9 ; 8
|
||||
map_const TIN_TOWER_6F, 10, 9 ; 9
|
||||
map_const TIN_TOWER_7F, 10, 9 ; 10
|
||||
map_const TIN_TOWER_8F, 10, 9 ; 11
|
||||
map_const TIN_TOWER_9F, 10, 9 ; 12
|
||||
map_const BURNED_TOWER_1F, 10, 9 ; 13
|
||||
map_const BURNED_TOWER_B1F, 10, 9 ; 14
|
||||
map_const NATIONAL_PARK, 20, 27 ; 15
|
||||
map_const NATIONAL_PARK_BUG_CONTEST, 20, 27 ; 16
|
||||
map_const RADIO_TOWER_1F, 9, 4 ; 17
|
||||
map_const RADIO_TOWER_2F, 9, 4 ; 18
|
||||
map_const RADIO_TOWER_3F, 9, 4 ; 19
|
||||
map_const RADIO_TOWER_4F, 9, 4 ; 20
|
||||
map_const RADIO_TOWER_5F, 9, 4 ; 21
|
||||
map_const RUINS_OF_ALPH_OUTSIDE, 10, 18 ; 22
|
||||
map_const RUINS_OF_ALPH_HO_OH_CHAMBER, 4, 5 ; 23
|
||||
map_const RUINS_OF_ALPH_KABUTO_CHAMBER, 4, 5 ; 24
|
||||
map_const RUINS_OF_ALPH_OMANYTE_CHAMBER, 4, 5 ; 25
|
||||
map_const RUINS_OF_ALPH_AERODACTYL_CHAMBER, 4, 5 ; 26
|
||||
map_const RUINS_OF_ALPH_INNER_CHAMBER, 10, 14 ; 27
|
||||
map_const RUINS_OF_ALPH_RESEARCH_CENTER, 4, 4 ; 28
|
||||
map_const RUINS_OF_ALPH_HO_OH_ITEM_ROOM, 4, 5 ; 29
|
||||
map_const RUINS_OF_ALPH_KABUTO_ITEM_ROOM, 4, 5 ; 30
|
||||
map_const RUINS_OF_ALPH_OMANYTE_ITEM_ROOM, 4, 5 ; 31
|
||||
map_const RUINS_OF_ALPH_AERODACTYL_ITEM_ROOM, 4, 5 ; 32
|
||||
map_const RUINS_OF_ALPH_HO_OH_WORD_ROOM, 10, 12 ; 33
|
||||
map_const RUINS_OF_ALPH_KABUTO_WORD_ROOM, 10, 7 ; 34
|
||||
map_const RUINS_OF_ALPH_OMANYTE_WORD_ROOM, 10, 8 ; 35
|
||||
map_const RUINS_OF_ALPH_AERODACTYL_WORD_ROOM, 10, 7 ; 36
|
||||
map_const UNION_CAVE_1F, 10, 18 ; 37
|
||||
map_const UNION_CAVE_B1F, 10, 18 ; 38
|
||||
map_const UNION_CAVE_B2F, 10, 18 ; 39
|
||||
map_const SLOWPOKE_WELL_B1F, 10, 9 ; 40
|
||||
map_const SLOWPOKE_WELL_B2F, 10, 9 ; 41
|
||||
map_const OLIVINE_LIGHTHOUSE_1F, 10, 9 ; 42
|
||||
map_const OLIVINE_LIGHTHOUSE_2F, 10, 9 ; 43
|
||||
map_const OLIVINE_LIGHTHOUSE_3F, 10, 9 ; 44
|
||||
map_const OLIVINE_LIGHTHOUSE_4F, 10, 9 ; 45
|
||||
map_const OLIVINE_LIGHTHOUSE_5F, 10, 9 ; 46
|
||||
map_const OLIVINE_LIGHTHOUSE_6F, 10, 9 ; 47
|
||||
map_const MAHOGANY_MART_1F, 4, 4 ; 48
|
||||
map_const TEAM_ROCKET_BASE_B1F, 15, 9 ; 49
|
||||
map_const TEAM_ROCKET_BASE_B2F, 15, 9 ; 50
|
||||
map_const TEAM_ROCKET_BASE_B3F, 15, 9 ; 51
|
||||
map_const ILEX_FOREST, 15, 27 ; 52
|
||||
map_const GOLDENROD_UNDERGROUND, 15, 18 ; 53
|
||||
map_const GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES, 15, 18 ; 54
|
||||
map_const GOLDENROD_DEPT_STORE_B1F, 10, 9 ; 55
|
||||
map_const GOLDENROD_UNDERGROUND_WAREHOUSE, 10, 9 ; 56
|
||||
map_const MOUNT_MORTAR_1F_OUTSIDE, 20, 18 ; 57
|
||||
map_const MOUNT_MORTAR_1F_INSIDE, 20, 27 ; 58
|
||||
map_const MOUNT_MORTAR_2F_INSIDE, 20, 18 ; 59
|
||||
map_const MOUNT_MORTAR_B1F, 20, 18 ; 60
|
||||
map_const ICE_PATH_1F, 20, 18 ; 61
|
||||
map_const ICE_PATH_B1F, 10, 18 ; 62
|
||||
map_const ICE_PATH_B2F_MAHOGANY_SIDE, 10, 9 ; 63
|
||||
map_const ICE_PATH_B2F_BLACKTHORN_SIDE, 5, 9 ; 64
|
||||
map_const ICE_PATH_B3F, 10, 9 ; 65
|
||||
map_const WHIRL_ISLAND_NW, 5, 9 ; 66
|
||||
map_const WHIRL_ISLAND_NE, 10, 9 ; 67
|
||||
map_const WHIRL_ISLAND_SW, 10, 9 ; 68
|
||||
map_const WHIRL_ISLAND_CAVE, 5, 9 ; 69
|
||||
map_const WHIRL_ISLAND_SE, 5, 9 ; 70
|
||||
map_const WHIRL_ISLAND_B1F, 20, 18 ; 71
|
||||
map_const WHIRL_ISLAND_B2F, 10, 18 ; 72
|
||||
map_const WHIRL_ISLAND_LUGIA_CHAMBER, 10, 9 ; 73
|
||||
map_const SILVER_CAVE_ROOM_1, 10, 18 ; 74
|
||||
map_const SILVER_CAVE_ROOM_2, 15, 18 ; 75
|
||||
map_const SILVER_CAVE_ROOM_3, 10, 18 ; 76
|
||||
map_const SILVER_CAVE_ITEM_ROOMS, 10, 9 ; 77
|
||||
map_const DARK_CAVE_VIOLET_ENTRANCE, 20, 18 ; 78
|
||||
map_const DARK_CAVE_BLACKTHORN_ENTRANCE, 15, 18 ; 79
|
||||
map_const DRAGONS_DEN_1F, 5, 9 ; 80
|
||||
map_const DRAGONS_DEN_B1F, 20, 18 ; 81
|
||||
map_const DRAGON_SHRINE, 5, 5 ; 82
|
||||
map_const TOHJO_FALLS, 15, 9 ; 83
|
||||
map_const DIGLETTS_CAVE, 10, 18 ; 84
|
||||
map_const MOUNT_MOON, 15, 9 ; 85
|
||||
map_const UNDERGROUND_PATH, 3, 14 ; 86
|
||||
map_const ROCK_TUNNEL_1F, 15, 18 ; 87
|
||||
map_const ROCK_TUNNEL_B1F, 15, 18 ; 88
|
||||
map_const SAFARI_ZONE_FUCHSIA_GATE_BETA, 5, 4 ; 89
|
||||
map_const SAFARI_ZONE_BETA, 10, 18 ; 90
|
||||
map_const VICTORY_ROAD, 10, 36 ; 91
|
||||
endgroup
|
||||
|
||||
newgroup ECRUTEAK ; 4
|
||||
map_const ECRUTEAK_TIN_TOWER_ENTRANCE, 10, 9 ; 1
|
||||
map_const WISE_TRIOS_ROOM, 4, 4 ; 2
|
||||
map_const ECRUTEAK_POKECENTER_1F, 5, 4 ; 3
|
||||
map_const ECRUTEAK_LUGIA_SPEECH_HOUSE, 4, 4 ; 4
|
||||
map_const DANCE_THEATER, 6, 7 ; 5
|
||||
map_const ECRUTEAK_MART, 6, 4 ; 6
|
||||
map_const ECRUTEAK_GYM, 5, 9 ; 7
|
||||
map_const ECRUTEAK_ITEMFINDER_HOUSE, 4, 4 ; 8
|
||||
map_const ECRUTEAK_CITY, 20, 18 ; 9
|
||||
endgroup
|
||||
|
||||
newgroup BLACKTHORN ; 5
|
||||
map_const BLACKTHORN_GYM_1F, 5, 9 ; 1
|
||||
map_const BLACKTHORN_GYM_2F, 5, 9 ; 2
|
||||
map_const BLACKTHORN_DRAGON_SPEECH_HOUSE, 4, 4 ; 3
|
||||
map_const BLACKTHORN_EMYS_HOUSE, 4, 4 ; 4
|
||||
map_const BLACKTHORN_MART, 6, 4 ; 5
|
||||
map_const BLACKTHORN_POKECENTER_1F, 5, 4 ; 6
|
||||
map_const MOVE_DELETERS_HOUSE, 4, 4 ; 7
|
||||
map_const ROUTE_45, 10, 45 ; 8
|
||||
map_const ROUTE_46, 10, 18 ; 9
|
||||
map_const BLACKTHORN_CITY, 20, 18 ; 10
|
||||
endgroup
|
||||
|
||||
newgroup CINNABAR ; 6
|
||||
map_const CINNABAR_POKECENTER_1F, 5, 4 ; 1
|
||||
map_const CINNABAR_POKECENTER_2F_BETA, 8, 4 ; 2
|
||||
map_const ROUTE_19_FUCHSIA_GATE, 5, 4 ; 3
|
||||
map_const SEAFOAM_GYM, 5, 4 ; 4
|
||||
map_const ROUTE_19, 10, 18 ; 5
|
||||
map_const ROUTE_20, 30, 9 ; 6
|
||||
map_const ROUTE_21, 10, 18 ; 7
|
||||
map_const CINNABAR_ISLAND, 10, 9 ; 8
|
||||
endgroup
|
||||
|
||||
newgroup CERULEAN ; 7
|
||||
map_const CERULEAN_GYM_BADGE_SPEECH_HOUSE, 4, 4 ; 1
|
||||
map_const CERULEAN_POLICE_STATION, 4, 4 ; 2
|
||||
map_const CERULEAN_TRADE_SPEECH_HOUSE, 4, 4 ; 3
|
||||
map_const CERULEAN_POKECENTER_1F, 5, 4 ; 4
|
||||
map_const CERULEAN_POKECENTER_2F_BETA, 8, 4 ; 5
|
||||
map_const CERULEAN_GYM, 5, 8 ; 6
|
||||
map_const CERULEAN_MART, 6, 4 ; 7
|
||||
map_const ROUTE_10_POKECENTER_1F, 5, 4 ; 8
|
||||
map_const ROUTE_10_POKECENTER_2F_BETA, 8, 4 ; 9
|
||||
map_const POWER_PLANT, 10, 9 ; 10
|
||||
map_const BILLS_HOUSE, 4, 4 ; 11
|
||||
map_const ROUTE_4, 20, 9 ; 12
|
||||
map_const ROUTE_9, 30, 9 ; 13
|
||||
map_const ROUTE_10_NORTH, 10, 9 ; 14
|
||||
map_const ROUTE_24, 10, 9 ; 15
|
||||
map_const ROUTE_25, 30, 9 ; 16
|
||||
map_const CERULEAN_CITY, 20, 18 ; 17
|
||||
endgroup
|
||||
|
||||
newgroup AZALEA ; 8
|
||||
map_const AZALEA_POKECENTER_1F, 5, 4 ; 1
|
||||
map_const CHARCOAL_KILN, 4, 4 ; 2
|
||||
map_const AZALEA_MART, 6, 4 ; 3
|
||||
map_const KURTS_HOUSE, 8, 4 ; 4
|
||||
map_const AZALEA_GYM, 5, 8 ; 5
|
||||
map_const ROUTE_33, 10, 9 ; 6
|
||||
map_const AZALEA_TOWN, 20, 9 ; 7
|
||||
endgroup
|
||||
|
||||
newgroup LAKE_OF_RAGE ; 9
|
||||
map_const LAKE_OF_RAGE_HIDDEN_POWER_HOUSE, 4, 4 ; 1
|
||||
map_const LAKE_OF_RAGE_MAGIKARP_HOUSE, 4, 4 ; 2
|
||||
map_const ROUTE_43_MAHOGANY_GATE, 5, 4 ; 3
|
||||
map_const ROUTE_43_GATE, 5, 4 ; 4
|
||||
map_const ROUTE_43, 10, 27 ; 5
|
||||
map_const LAKE_OF_RAGE, 20, 18 ; 6
|
||||
endgroup
|
||||
|
||||
newgroup VIOLET ; 10
|
||||
map_const ROUTE_32, 10, 45 ; 1
|
||||
map_const ROUTE_35, 10, 18 ; 2
|
||||
map_const ROUTE_36, 30, 9 ; 3
|
||||
map_const ROUTE_37, 10, 9 ; 4
|
||||
map_const VIOLET_CITY, 20, 18 ; 5
|
||||
map_const VIOLET_MART, 6, 4 ; 6
|
||||
map_const VIOLET_GYM, 5, 8 ; 7
|
||||
map_const EARLS_POKEMON_ACADEMY, 4, 8 ; 8
|
||||
map_const VIOLET_NICKNAME_SPEECH_HOUSE, 4, 4 ; 9
|
||||
map_const VIOLET_POKECENTER_1F, 5, 4 ; 10
|
||||
map_const VIOLET_KYLES_HOUSE, 4, 4 ; 11
|
||||
map_const ROUTE_32_RUINS_OF_ALPH_GATE, 5, 4 ; 12
|
||||
map_const ROUTE_32_POKECENTER_1F, 5, 4 ; 13
|
||||
map_const ROUTE_35_GOLDENROD_GATE, 5, 4 ; 14
|
||||
map_const ROUTE_35_NATIONAL_PARK_GATE, 4, 4 ; 15
|
||||
map_const ROUTE_36_RUINS_OF_ALPH_GATE, 5, 4 ; 16
|
||||
map_const ROUTE_36_NATIONAL_PARK_GATE, 5, 4 ; 17
|
||||
endgroup
|
||||
|
||||
newgroup GOLDENROD ; 11
|
||||
map_const ROUTE_34, 10, 27 ; 1
|
||||
map_const GOLDENROD_CITY, 20, 18 ; 2
|
||||
map_const GOLDENROD_GYM, 10, 9 ; 3
|
||||
map_const GOLDENROD_BIKE_SHOP, 4, 4 ; 4
|
||||
map_const GOLDENROD_HAPPINESS_RATER, 4, 4 ; 5
|
||||
map_const BILLS_FAMILYS_HOUSE, 4, 4 ; 6
|
||||
map_const GOLDENROD_MAGNET_TRAIN_STATION, 10, 9 ; 7
|
||||
map_const GOLDENROD_FLOWER_SHOP, 4, 4 ; 8
|
||||
map_const GOLDENROD_PP_SPEECH_HOUSE, 4, 4 ; 9
|
||||
map_const GOLDENROD_NAME_RATER, 4, 4 ; 10
|
||||
map_const GOLDENROD_DEPT_STORE_1F, 8, 4 ; 11
|
||||
map_const GOLDENROD_DEPT_STORE_2F, 8, 4 ; 12
|
||||
map_const GOLDENROD_DEPT_STORE_3F, 8, 4 ; 13
|
||||
map_const GOLDENROD_DEPT_STORE_4F, 8, 4 ; 14
|
||||
map_const GOLDENROD_DEPT_STORE_5F, 8, 4 ; 15
|
||||
map_const GOLDENROD_DEPT_STORE_6F, 8, 4 ; 16
|
||||
map_const GOLDENROD_DEPT_STORE_ELEVATOR, 2, 2 ; 17
|
||||
map_const GOLDENROD_DEPT_STORE_ROOF, 8, 4 ; 18
|
||||
map_const GOLDENROD_GAME_CORNER, 10, 7 ; 19
|
||||
map_const GOLDENROD_POKECENTER_1F, 5, 4 ; 20
|
||||
map_const POKECOM_CENTER_ADMIN_OFFICE_MOBILE, 16, 16 ; 21
|
||||
map_const ILEX_FOREST_AZALEA_GATE, 5, 4 ; 22
|
||||
map_const ROUTE_34_ILEX_FOREST_GATE, 5, 4 ; 23
|
||||
map_const DAY_CARE, 5, 4 ; 24
|
||||
endgroup
|
||||
|
||||
newgroup VERMILION ; 12
|
||||
map_const ROUTE_6, 10, 9 ; 1
|
||||
map_const ROUTE_11, 20, 9 ; 2
|
||||
map_const VERMILION_CITY, 20, 18 ; 3
|
||||
map_const VERMILION_FISHING_SPEECH_HOUSE, 4, 4 ; 4
|
||||
map_const VERMILION_POKECENTER_1F, 5, 4 ; 5
|
||||
map_const VERMILION_POKECENTER_2F_BETA, 8, 4 ; 6
|
||||
map_const POKEMON_FAN_CLUB, 5, 4 ; 7
|
||||
map_const VERMILION_MAGNET_TRAIN_SPEECH_HOUSE, 4, 4 ; 8
|
||||
map_const VERMILION_MART, 6, 4 ; 9
|
||||
map_const VERMILION_DIGLETTS_CAVE_SPEECH_HOUSE, 4, 4 ; 10
|
||||
map_const VERMILION_GYM, 5, 9 ; 11
|
||||
map_const ROUTE_6_SAFFRON_GATE, 5, 4 ; 12
|
||||
map_const ROUTE_6_UNDERGROUND_PATH_ENTRANCE, 4, 4 ; 13
|
||||
endgroup
|
||||
|
||||
newgroup PALLET ; 13
|
||||
map_const ROUTE_1, 10, 18 ; 1
|
||||
map_const PALLET_TOWN, 10, 9 ; 2
|
||||
map_const REDS_HOUSE_1F, 4, 4 ; 3
|
||||
map_const REDS_HOUSE_2F, 4, 4 ; 4
|
||||
map_const BLUES_HOUSE, 4, 4 ; 5
|
||||
map_const OAKS_LAB, 5, 6 ; 6
|
||||
endgroup
|
||||
|
||||
newgroup PEWTER ; 14
|
||||
map_const ROUTE_3, 30, 9 ; 1
|
||||
map_const PEWTER_CITY, 20, 18 ; 2
|
||||
map_const PEWTER_NIDORAN_SPEECH_HOUSE, 4, 4 ; 3
|
||||
map_const PEWTER_GYM, 5, 7 ; 4
|
||||
map_const PEWTER_MART, 6, 4 ; 5
|
||||
map_const PEWTER_POKECENTER_1F, 5, 4 ; 6
|
||||
map_const PEWTER_POKECENTER_2F_BETA, 8, 4 ; 7
|
||||
map_const PEWTER_SNOOZE_SPEECH_HOUSE, 4, 4 ; 8
|
||||
endgroup
|
||||
|
||||
newgroup FAST_SHIP ; 15
|
||||
map_const OLIVINE_PORT, 10, 18 ; 1
|
||||
map_const VERMILION_PORT, 10, 18 ; 2
|
||||
map_const FAST_SHIP_1F, 16, 9 ; 3
|
||||
map_const FAST_SHIP_CABINS_NNW_NNE_NE, 4, 16 ; 4
|
||||
map_const FAST_SHIP_CABINS_SW_SSW_NW, 4, 16 ; 5
|
||||
map_const FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 5, 17 ; 6
|
||||
map_const FAST_SHIP_B1F, 16, 8 ; 7
|
||||
map_const OLIVINE_PORT_PASSAGE, 10, 9 ; 8
|
||||
map_const VERMILION_PORT_PASSAGE, 10, 9 ; 9
|
||||
map_const MOUNT_MOON_SQUARE, 15, 9 ; 10
|
||||
map_const MOUNT_MOON_GIFT_SHOP, 4, 4 ; 11
|
||||
map_const TIN_TOWER_ROOF, 10, 9 ; 12
|
||||
endgroup
|
||||
|
||||
newgroup INDIGO ; 16
|
||||
map_const ROUTE_23, 10, 9 ; 1
|
||||
map_const INDIGO_PLATEAU_POKECENTER_1F, 9, 7 ; 2
|
||||
map_const WILLS_ROOM, 5, 9 ; 3
|
||||
map_const KOGAS_ROOM, 5, 9 ; 4
|
||||
map_const BRUNOS_ROOM, 5, 9 ; 5
|
||||
map_const KARENS_ROOM, 5, 9 ; 6
|
||||
map_const LANCES_ROOM, 5, 12 ; 7
|
||||
map_const HALL_OF_FAME, 5, 7 ; 8
|
||||
endgroup
|
||||
|
||||
newgroup FUCHSIA ; 17
|
||||
map_const ROUTE_13, 30, 9 ; 1
|
||||
map_const ROUTE_14, 10, 18 ; 2
|
||||
map_const ROUTE_15, 20, 9 ; 3
|
||||
map_const ROUTE_18, 10, 9 ; 4
|
||||
map_const FUCHSIA_CITY, 20, 18 ; 5
|
||||
map_const FUCHSIA_MART, 6, 4 ; 6
|
||||
map_const SAFARI_ZONE_MAIN_OFFICE, 4, 4 ; 7
|
||||
map_const FUCHSIA_GYM, 5, 9 ; 8
|
||||
map_const BILLS_BROTHERS_HOUSE, 4, 4 ; 9
|
||||
map_const FUCHSIA_POKECENTER_1F, 5, 4 ; 10
|
||||
map_const FUCHSIA_POKECENTER_2F_BETA, 8, 4 ; 11
|
||||
map_const SAFARI_ZONE_WARDENS_HOME, 5, 4 ; 12
|
||||
map_const ROUTE_15_FUCHSIA_GATE, 5, 4 ; 13
|
||||
endgroup
|
||||
|
||||
newgroup LAVENDER ; 18
|
||||
map_const ROUTE_8, 20, 9 ; 1
|
||||
map_const ROUTE_12, 10, 27 ; 2
|
||||
map_const ROUTE_10_SOUTH, 10, 9 ; 3
|
||||
map_const LAVENDER_TOWN, 10, 9 ; 4
|
||||
map_const LAVENDER_POKECENTER_1F, 5, 4 ; 5
|
||||
map_const LAVENDER_POKECENTER_2F_BETA, 8, 4 ; 6
|
||||
map_const MR_FUJIS_HOUSE, 5, 4 ; 7
|
||||
map_const LAVENDER_SPEECH_HOUSE, 4, 4 ; 8
|
||||
map_const LAVENDER_NAME_RATER, 4, 4 ; 9
|
||||
map_const LAVENDER_MART, 6, 4 ; 10
|
||||
map_const SOUL_HOUSE, 5, 4 ; 11
|
||||
map_const LAV_RADIO_TOWER_1F, 10, 4 ; 12
|
||||
map_const ROUTE_8_SAFFRON_GATE, 5, 4 ; 13
|
||||
map_const ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; 14
|
||||
endgroup
|
||||
|
||||
newgroup SILVER ; 19
|
||||
map_const ROUTE_28, 20, 9 ; 1
|
||||
map_const SILVER_CAVE_OUTSIDE, 20, 18 ; 2
|
||||
map_const SILVER_CAVE_POKECENTER_1F, 5, 4 ; 3
|
||||
map_const ROUTE_28_STEEL_WING_HOUSE, 4, 4 ; 4
|
||||
endgroup
|
||||
|
||||
newgroup CABLE_CLUB ; 20
|
||||
map_const POKECENTER_2F, 8, 4 ; 1
|
||||
map_const TRADE_CENTER, 5, 4 ; 2
|
||||
map_const COLOSSEUM, 5, 4 ; 3
|
||||
map_const TIME_CAPSULE, 5, 4 ; 4
|
||||
map_const MOBILE_TRADE_ROOM, 5, 4 ; 5
|
||||
map_const MOBILE_BATTLE_ROOM, 5, 4 ; 6
|
||||
endgroup
|
||||
|
||||
newgroup CELADON ; 21
|
||||
map_const ROUTE_7, 10, 9 ; 1
|
||||
map_const ROUTE_16, 10, 9 ; 2
|
||||
map_const ROUTE_17, 10, 45 ; 3
|
||||
map_const CELADON_CITY, 20, 18 ; 4
|
||||
map_const CELADON_DEPT_STORE_1F, 8, 4 ; 5
|
||||
map_const CELADON_DEPT_STORE_2F, 8, 4 ; 6
|
||||
map_const CELADON_DEPT_STORE_3F, 8, 4 ; 7
|
||||
map_const CELADON_DEPT_STORE_4F, 8, 4 ; 8
|
||||
map_const CELADON_DEPT_STORE_5F, 8, 4 ; 9
|
||||
map_const CELADON_DEPT_STORE_6F, 8, 4 ; 10
|
||||
map_const CELADON_DEPT_STORE_ELEVATOR, 2, 2 ; 11
|
||||
map_const CELADON_MANSION_1F, 4, 5 ; 12
|
||||
map_const CELADON_MANSION_2F, 4, 5 ; 13
|
||||
map_const CELADON_MANSION_3F, 4, 5 ; 14
|
||||
map_const CELADON_MANSION_ROOF, 4, 5 ; 15
|
||||
map_const CELADON_MANSION_ROOF_HOUSE, 4, 4 ; 16
|
||||
map_const CELADON_POKECENTER_1F, 5, 4 ; 17
|
||||
map_const CELADON_POKECENTER_2F_BETA, 8, 4 ; 18
|
||||
map_const CELADON_GAME_CORNER, 10, 7 ; 19
|
||||
map_const CELADON_GAME_CORNER_PRIZE_ROOM, 3, 3 ; 20
|
||||
map_const CELADON_GYM, 5, 9 ; 21
|
||||
map_const CELADON_CAFE, 6, 4 ; 22
|
||||
map_const ROUTE_16_FUCHSIA_SPEECH_HOUSE, 4, 4 ; 23
|
||||
map_const ROUTE_16_GATE, 5, 4 ; 24
|
||||
map_const ROUTE_7_SAFFRON_GATE, 5, 4 ; 25
|
||||
map_const ROUTE_17_ROUTE_18_GATE, 5, 4 ; 26
|
||||
endgroup
|
||||
|
||||
newgroup CIANWOOD ; 22
|
||||
map_const ROUTE_40, 10, 18 ; 1
|
||||
map_const ROUTE_41, 25, 27 ; 2
|
||||
map_const CIANWOOD_CITY, 15, 27 ; 3
|
||||
map_const MANIAS_HOUSE, 4, 4 ; 4
|
||||
map_const CIANWOOD_GYM, 5, 9 ; 5
|
||||
map_const CIANWOOD_POKECENTER_1F, 5, 4 ; 6
|
||||
map_const CIANWOOD_PHARMACY, 4, 4 ; 7
|
||||
map_const CIANWOOD_PHOTO_STUDIO, 4, 4 ; 8
|
||||
map_const CIANWOOD_LUGIA_SPEECH_HOUSE, 4, 4 ; 9
|
||||
map_const POKE_SEERS_HOUSE, 4, 4 ; 10
|
||||
map_const BATTLE_TOWER_1F, 8, 5 ; 11
|
||||
map_const BATTLE_TOWER_BATTLE_ROOM, 4, 4 ; 12
|
||||
map_const BATTLE_TOWER_ELEVATOR, 2, 2 ; 13
|
||||
map_const BATTLE_TOWER_HALLWAY, 11, 2 ; 14
|
||||
map_const ROUTE_40_BATTLE_TOWER_GATE, 5, 4 ; 15
|
||||
map_const BATTLE_TOWER_OUTSIDE, 10, 14 ; 16
|
||||
endgroup
|
||||
|
||||
newgroup VIRIDIAN ; 23
|
||||
map_const ROUTE_2, 10, 27 ; 1
|
||||
map_const ROUTE_22, 20, 9 ; 2
|
||||
map_const VIRIDIAN_CITY, 20, 18 ; 3
|
||||
map_const VIRIDIAN_GYM, 5, 9 ; 4
|
||||
map_const VIRIDIAN_NICKNAME_SPEECH_HOUSE, 4, 4 ; 5
|
||||
map_const TRAINER_HOUSE_1F, 5, 7 ; 6
|
||||
map_const TRAINER_HOUSE_B1F, 5, 8 ; 7
|
||||
map_const VIRIDIAN_MART, 6, 4 ; 8
|
||||
map_const VIRIDIAN_POKECENTER_1F, 5, 4 ; 9
|
||||
map_const VIRIDIAN_POKECENTER_2F_BETA, 8, 4 ; 10
|
||||
map_const ROUTE_2_NUGGET_HOUSE, 4, 4 ; 11
|
||||
map_const ROUTE_2_GATE, 5, 4 ; 12
|
||||
map_const VICTORY_ROAD_GATE, 10, 9 ; 13
|
||||
endgroup
|
||||
|
||||
newgroup NEW_BARK ; 24
|
||||
map_const ROUTE_26, 10, 54 ; 1
|
||||
map_const ROUTE_27, 40, 9 ; 2
|
||||
map_const ROUTE_29, 30, 9 ; 3
|
||||
map_const NEW_BARK_TOWN, 10, 9 ; 4
|
||||
map_const ELMS_LAB, 5, 6 ; 5
|
||||
map_const PLAYERS_HOUSE_1F, 5, 4 ; 6
|
||||
map_const PLAYERS_HOUSE_2F, 4, 3 ; 7
|
||||
map_const PLAYERS_NEIGHBORS_HOUSE, 4, 4 ; 8
|
||||
map_const ELMS_HOUSE, 4, 4 ; 9
|
||||
map_const ROUTE_26_HEAL_HOUSE, 4, 4 ; 10
|
||||
map_const DAY_OF_WEEK_SIBLINGS_HOUSE, 4, 4 ; 11
|
||||
map_const ROUTE_27_SANDSTORM_HOUSE, 4, 4 ; 12
|
||||
map_const ROUTE_29_ROUTE_46_GATE, 5, 4 ; 13
|
||||
endgroup
|
||||
|
||||
newgroup SAFFRON ; 25
|
||||
map_const ROUTE_5, 10, 9 ; 1
|
||||
map_const SAFFRON_CITY, 20, 18 ; 2
|
||||
map_const FIGHTING_DOJO, 5, 6 ; 3
|
||||
map_const SAFFRON_GYM, 10, 9 ; 4
|
||||
map_const SAFFRON_MART, 6, 4 ; 5
|
||||
map_const SAFFRON_POKECENTER_1F, 5, 4 ; 6
|
||||
map_const SAFFRON_POKECENTER_2F_BETA, 8, 4 ; 7
|
||||
map_const MR_PSYCHICS_HOUSE, 4, 4 ; 8
|
||||
map_const SAFFRON_MAGNET_TRAIN_STATION, 10, 9 ; 9
|
||||
map_const SILPH_CO_1F, 8, 4 ; 10
|
||||
map_const COPYCATS_HOUSE_1F, 4, 4 ; 11
|
||||
map_const COPYCATS_HOUSE_2F, 5, 3 ; 12
|
||||
map_const ROUTE_5_UNDERGROUND_PATH_ENTRANCE, 4, 4 ; 13
|
||||
map_const ROUTE_5_SAFFRON_GATE, 5, 4 ; 14
|
||||
map_const ROUTE_5_CLEANSE_TAG_HOUSE, 4, 4 ; 15
|
||||
endgroup
|
||||
|
||||
newgroup CHERRYGROVE ; 26
|
||||
map_const ROUTE_30, 10, 27 ; 1
|
||||
map_const ROUTE_31, 20, 9 ; 2
|
||||
map_const CHERRYGROVE_CITY, 20, 9 ; 3
|
||||
map_const CHERRYGROVE_MART, 6, 4 ; 4
|
||||
map_const CHERRYGROVE_POKECENTER_1F, 5, 4 ; 5
|
||||
map_const CHERRYGROVE_GYM_SPEECH_HOUSE, 4, 4 ; 6
|
||||
map_const GUIDE_GENTS_HOUSE, 4, 4 ; 7
|
||||
map_const CHERRYGROVE_EVOLUTION_SPEECH_HOUSE, 4, 4 ; 8
|
||||
map_const ROUTE_30_BERRY_HOUSE, 4, 4 ; 9
|
||||
map_const MR_POKEMONS_HOUSE, 4, 4 ; 10
|
||||
map_const ROUTE_31_VIOLET_GATE, 5, 4 ; 11
|
||||
endgroup
|
||||
|
||||
DEF NUM_MAP_GROUPS EQU const_value ; 26
|
||||
141
constants/map_data_constants.asm
Normal file
141
constants/map_data_constants.asm
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
DEF MAPGROUP_N_A EQU -1
|
||||
DEF GROUP_N_A EQU -1
|
||||
DEF MAP_N_A EQU -1
|
||||
DEF MAPGROUP_NONE EQU 0
|
||||
DEF GROUP_NONE EQU 0
|
||||
DEF MAP_NONE EQU 0
|
||||
|
||||
; map struct members (see data/maps/maps.asm)
|
||||
rsreset
|
||||
DEF MAP_MAPATTRIBUTES_BANK rb ; 0
|
||||
DEF MAP_TILESET rb ; 1
|
||||
DEF MAP_ENVIRONMENT rb ; 2
|
||||
DEF MAP_MAPATTRIBUTES rw ; 3
|
||||
DEF MAP_LOCATION rb ; 5
|
||||
DEF MAP_MUSIC rb ; 6
|
||||
DEF MAP_PALETTE rb ; 7
|
||||
DEF MAP_FISHGROUP rb ; 8
|
||||
DEF MAP_LENGTH EQU _RS
|
||||
|
||||
; map environments (wEnvironment)
|
||||
; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm)
|
||||
const_def 1
|
||||
const TOWN
|
||||
const ROUTE
|
||||
const INDOOR
|
||||
const CAVE
|
||||
const ENVIRONMENT_5
|
||||
const GATE
|
||||
const DUNGEON
|
||||
DEF NUM_ENVIRONMENTS EQU const_value - 1
|
||||
|
||||
; map palettes (wEnvironment)
|
||||
const_def
|
||||
const PALETTE_AUTO
|
||||
const PALETTE_DAY
|
||||
const PALETTE_NITE
|
||||
const PALETTE_MORN
|
||||
const PALETTE_DARK
|
||||
DEF NUM_MAP_PALETTES EQU const_value
|
||||
|
||||
; FishGroups indexes (see data/wild/fish.asm)
|
||||
const_def
|
||||
const FISHGROUP_NONE
|
||||
const FISHGROUP_SHORE
|
||||
const FISHGROUP_OCEAN
|
||||
const FISHGROUP_LAKE
|
||||
const FISHGROUP_POND
|
||||
const FISHGROUP_DRATINI
|
||||
const FISHGROUP_QWILFISH_SWARM
|
||||
const FISHGROUP_REMORAID_SWARM
|
||||
const FISHGROUP_GYARADOS
|
||||
const FISHGROUP_DRATINI_2
|
||||
const FISHGROUP_WHIRL_ISLANDS
|
||||
const FISHGROUP_QWILFISH
|
||||
const FISHGROUP_REMORAID
|
||||
const FISHGROUP_QWILFISH_NO_SWARM
|
||||
DEF NUM_FISHGROUPS EQU const_value - 1
|
||||
|
||||
; connection directions (see data/maps/data.asm)
|
||||
const_def
|
||||
const EAST_F
|
||||
const WEST_F
|
||||
const SOUTH_F
|
||||
const NORTH_F
|
||||
|
||||
; wMapConnections
|
||||
const_def
|
||||
shift_const EAST
|
||||
shift_const WEST
|
||||
shift_const SOUTH
|
||||
shift_const NORTH
|
||||
|
||||
; SpawnPoints indexes (see data/maps/spawn_points.asm)
|
||||
const_def
|
||||
const SPAWN_HOME
|
||||
const SPAWN_DEBUG
|
||||
; kanto
|
||||
const SPAWN_PALLET
|
||||
const SPAWN_VIRIDIAN
|
||||
const SPAWN_PEWTER
|
||||
const SPAWN_CERULEAN
|
||||
const SPAWN_ROCK_TUNNEL
|
||||
const SPAWN_VERMILION
|
||||
const SPAWN_LAVENDER
|
||||
const SPAWN_SAFFRON
|
||||
const SPAWN_CELADON
|
||||
const SPAWN_FUCHSIA
|
||||
const SPAWN_CINNABAR
|
||||
const SPAWN_INDIGO
|
||||
; johto
|
||||
const SPAWN_NEW_BARK
|
||||
const SPAWN_CHERRYGROVE
|
||||
const SPAWN_VIOLET
|
||||
const SPAWN_UNION_CAVE
|
||||
const SPAWN_AZALEA
|
||||
const SPAWN_CIANWOOD
|
||||
const SPAWN_GOLDENROD
|
||||
const SPAWN_OLIVINE
|
||||
const SPAWN_ECRUTEAK
|
||||
const SPAWN_MAHOGANY
|
||||
const SPAWN_LAKE_OF_RAGE
|
||||
const SPAWN_BLACKTHORN
|
||||
const SPAWN_MT_SILVER
|
||||
const SPAWN_FAST_SHIP
|
||||
DEF NUM_SPAWNS EQU const_value
|
||||
|
||||
DEF SPAWN_N_A EQU -1
|
||||
|
||||
; Flypoints indexes (see data/maps/flypoints.asm)
|
||||
const_def
|
||||
; johto
|
||||
DEF JOHTO_FLYPOINT EQU const_value
|
||||
const FLY_NEW_BARK
|
||||
const FLY_CHERRYGROVE
|
||||
const FLY_VIOLET
|
||||
const FLY_AZALEA
|
||||
const FLY_GOLDENROD
|
||||
const FLY_ECRUTEAK
|
||||
const FLY_OLIVINE
|
||||
const FLY_CIANWOOD
|
||||
const FLY_MAHOGANY
|
||||
const FLY_LAKE_OF_RAGE
|
||||
const FLY_BLACKTHORN
|
||||
const FLY_MT_SILVER
|
||||
; kanto
|
||||
DEF KANTO_FLYPOINT EQU const_value
|
||||
const FLY_PALLET
|
||||
const FLY_VIRIDIAN
|
||||
const FLY_PEWTER
|
||||
const FLY_CERULEAN
|
||||
const FLY_VERMILION
|
||||
const FLY_ROCK_TUNNEL
|
||||
const FLY_LAVENDER
|
||||
const FLY_CELADON
|
||||
const FLY_SAFFRON
|
||||
const FLY_FUCHSIA
|
||||
const FLY_CINNABAR
|
||||
const FLY_INDIGO
|
||||
DEF NUM_FLYPOINTS EQU const_value
|
||||
|
||||
DEF MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm
|
||||
308
constants/map_object_constants.asm
Normal file
308
constants/map_object_constants.asm
Normal file
|
|
@ -0,0 +1,308 @@
|
|||
; object_struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF OBJECT_SPRITE rb ; 00
|
||||
DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
|
||||
DEF OBJECT_SPRITE_TILE rb ; 02
|
||||
DEF OBJECT_MOVEMENT_TYPE rb ; 03
|
||||
DEF OBJECT_FLAGS1 rb ; 04
|
||||
DEF OBJECT_FLAGS2 rb ; 05
|
||||
DEF OBJECT_PALETTE rb ; 06
|
||||
DEF OBJECT_WALKING rb ; 07
|
||||
DEF OBJECT_DIRECTION rb ; 08
|
||||
DEF OBJECT_STEP_TYPE rb ; 09
|
||||
DEF OBJECT_STEP_DURATION rb ; 0a
|
||||
DEF OBJECT_ACTION rb ; 0b
|
||||
DEF OBJECT_STEP_FRAME rb ; 0c
|
||||
DEF OBJECT_FACING rb ; 0d
|
||||
DEF OBJECT_TILE rb ; 0e
|
||||
DEF OBJECT_LAST_TILE rb ; 0f
|
||||
DEF OBJECT_MAP_X rb ; 10
|
||||
DEF OBJECT_MAP_Y rb ; 11
|
||||
DEF OBJECT_LAST_MAP_X rb ; 12
|
||||
DEF OBJECT_LAST_MAP_Y rb ; 13
|
||||
DEF OBJECT_INIT_X rb ; 14
|
||||
DEF OBJECT_INIT_Y rb ; 15
|
||||
DEF OBJECT_RADIUS rb ; 16
|
||||
DEF OBJECT_SPRITE_X rb ; 17
|
||||
DEF OBJECT_SPRITE_Y rb ; 18
|
||||
DEF OBJECT_SPRITE_X_OFFSET rb ; 19
|
||||
DEF OBJECT_SPRITE_Y_OFFSET rb ; 1a
|
||||
DEF OBJECT_MOVEMENT_INDEX rb ; 1b
|
||||
DEF OBJECT_STEP_INDEX rb ; 1c
|
||||
DEF OBJECT_1D rb ; 1d
|
||||
DEF OBJECT_1E rb ; 1e
|
||||
DEF OBJECT_JUMP_HEIGHT rb ; 1f
|
||||
DEF OBJECT_RANGE rb ; 20
|
||||
rb_skip 7
|
||||
DEF OBJECT_LENGTH EQU _RS
|
||||
DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
|
||||
|
||||
; object_struct OBJECT_DIRECTION values
|
||||
DEF OW_DOWN EQU DOWN << 2
|
||||
DEF OW_UP EQU UP << 2
|
||||
DEF OW_LEFT EQU LEFT << 2
|
||||
DEF OW_RIGHT EQU RIGHT << 2
|
||||
|
||||
; object_struct OBJECT_FLAGS1 bit flags
|
||||
const_def
|
||||
const INVISIBLE_F ; 0
|
||||
const WONT_DELETE_F ; 1
|
||||
const FIXED_FACING_F ; 2
|
||||
const SLIDING_F ; 3
|
||||
const NOCLIP_TILES_F ; 4
|
||||
const MOVE_ANYWHERE_F ; 5
|
||||
const NOCLIP_OBJS_F ; 6
|
||||
const EMOTE_OBJECT_F ; 7
|
||||
|
||||
DEF INVISIBLE EQU 1 << INVISIBLE_F
|
||||
DEF WONT_DELETE EQU 1 << WONT_DELETE_F
|
||||
DEF FIXED_FACING EQU 1 << FIXED_FACING_F
|
||||
DEF SLIDING EQU 1 << SLIDING_F
|
||||
DEF NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
|
||||
DEF MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
|
||||
DEF NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
|
||||
DEF EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
|
||||
|
||||
; object_struct OBJECT_FLAGS2 bit flags
|
||||
const_def
|
||||
const LOW_PRIORITY_F ; 0
|
||||
const HIGH_PRIORITY_F ; 1
|
||||
const OBJ_FLAGS2_2 ; 2
|
||||
const OVERHEAD_F ; 3
|
||||
const USE_OBP1_F ; 4
|
||||
const FROZEN_F ; 5
|
||||
const OBJ_FLAGS2_6 ; 6
|
||||
const OBJ_FLAGS2_7 ; 7
|
||||
|
||||
DEF LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
|
||||
DEF HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
|
||||
DEF OVERHEAD EQU 1 << OVERHEAD_F
|
||||
DEF USE_OBP1 EQU 1 << USE_OBP1_F
|
||||
|
||||
; object_struct OBJECT_PALETTE bit flags
|
||||
const_def 5
|
||||
const SWIMMING_F ; 5
|
||||
const STRENGTH_BOULDER_F ; 6
|
||||
const BIG_OBJECT_F ; 7
|
||||
|
||||
DEF SWIMMING EQU 1 << SWIMMING_F
|
||||
DEF STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
|
||||
DEF BIG_OBJECT EQU 1 << BIG_OBJECT_F
|
||||
|
||||
; facing attribute bit flags
|
||||
DEF RELATIVE_ATTRIBUTES_F EQU 1
|
||||
DEF ABSOLUTE_TILE_ID_F EQU 2
|
||||
|
||||
DEF RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
|
||||
DEF ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
|
||||
|
||||
; map_object struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
|
||||
DEF MAPOBJECT_SPRITE rb ; 1
|
||||
DEF MAPOBJECT_Y_COORD rb ; 2
|
||||
DEF MAPOBJECT_X_COORD rb ; 3
|
||||
DEF MAPOBJECT_MOVEMENT rb ; 4
|
||||
DEF MAPOBJECT_RADIUS rb ; 5
|
||||
DEF MAPOBJECT_HOUR_1 rb ; 6
|
||||
DEF MAPOBJECT_HOUR_2 rb ; 7
|
||||
rsset MAPOBJECT_HOUR_2
|
||||
DEF MAPOBJECT_TIMEOFDAY rb ; 7
|
||||
DEF MAPOBJECT_PALETTE rb ; 8
|
||||
rsset MAPOBJECT_PALETTE
|
||||
DEF MAPOBJECT_TYPE rb ; 8
|
||||
DEF MAPOBJECT_SIGHT_RANGE rb ; 9
|
||||
DEF MAPOBJECT_SCRIPT_POINTER rw ; a
|
||||
DEF MAPOBJECT_EVENT_FLAG rw ; c
|
||||
rb_skip 2
|
||||
DEF MAPOBJECT_LENGTH EQU _RS
|
||||
DEF NUM_OBJECTS EQU 16
|
||||
DEF PLAYER_OBJECT EQU 0
|
||||
|
||||
DEF MAPOBJECT_PALETTE_MASK EQU %11110000
|
||||
DEF MAPOBJECT_TYPE_MASK EQU %00001111
|
||||
|
||||
; SpriteMovementData struct members (see data/sprites/map_objects.asm)
|
||||
rsreset
|
||||
DEF SPRITEMOVEATTR_MOVEMENT rb ; 0
|
||||
DEF SPRITEMOVEATTR_FACING rb ; 1
|
||||
DEF SPRITEMOVEATTR_ACTION rb ; 2
|
||||
DEF SPRITEMOVEATTR_FLAGS1 rb ; 3
|
||||
DEF SPRITEMOVEATTR_FLAGS2 rb ; 4
|
||||
DEF SPRITEMOVEATTR_PALFLAGS rb ; 5
|
||||
DEF NUM_SPRITEMOVEDATA_FIELDS EQU _RS
|
||||
|
||||
DEF MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
|
||||
DEF MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
|
||||
|
||||
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEDATA_00 ; 00
|
||||
const SPRITEMOVEDATA_STILL ; 01
|
||||
const SPRITEMOVEDATA_WANDER ; 02
|
||||
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
|
||||
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
|
||||
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
|
||||
const SPRITEMOVEDATA_STANDING_DOWN ; 06
|
||||
const SPRITEMOVEDATA_STANDING_UP ; 07
|
||||
const SPRITEMOVEDATA_STANDING_LEFT ; 08
|
||||
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
|
||||
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
|
||||
const SPRITEMOVEDATA_PLAYER ; 0b
|
||||
const SPRITEMOVEDATA_INDEXED_1 ; 0c
|
||||
const SPRITEMOVEDATA_INDEXED_2 ; 0d
|
||||
const SPRITEMOVEDATA_0E ; 0e
|
||||
const SPRITEMOVEDATA_0F ; 0f
|
||||
const SPRITEMOVEDATA_10 ; 10
|
||||
const SPRITEMOVEDATA_11 ; 11
|
||||
const SPRITEMOVEDATA_12 ; 12
|
||||
const SPRITEMOVEDATA_FOLLOWING ; 13
|
||||
const SPRITEMOVEDATA_SCRIPTED ; 14
|
||||
const SPRITEMOVEDATA_BIGDOLLSYM ; 15
|
||||
const SPRITEMOVEDATA_POKEMON ; 16
|
||||
const SPRITEMOVEDATA_SUDOWOODO ; 17
|
||||
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
|
||||
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
|
||||
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
|
||||
const SPRITEMOVEDATA_SHADOW ; 1b
|
||||
const SPRITEMOVEDATA_EMOTE ; 1c
|
||||
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
|
||||
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
|
||||
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
|
||||
const SPRITEMOVEDATA_BIGDOLLASYM ; 20
|
||||
const SPRITEMOVEDATA_BIGDOLL ; 21
|
||||
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
||||
const SPRITEMOVEDATA_GRASS ; 23
|
||||
const SPRITEMOVEDATA_SWIM_WANDER ; 24
|
||||
DEF NUM_SPRITEMOVEDATA EQU const_value
|
||||
|
||||
; StepFunction_FromMovement.Pointers indexes (see engine/overworld/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEFN_00 ; 00
|
||||
const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
|
||||
const SPRITEMOVEFN_RANDOM_WALK_X ; 02
|
||||
const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
|
||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
|
||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
|
||||
const SPRITEMOVEFN_STANDING ; 06
|
||||
const SPRITEMOVEFN_OBEY_DPAD ; 07
|
||||
const SPRITEMOVEFN_INDEXED_1 ; 08
|
||||
const SPRITEMOVEFN_INDEXED_2 ; 09
|
||||
const SPRITEMOVEFN_0A ; 0a
|
||||
const SPRITEMOVEFN_0B ; 0b
|
||||
const SPRITEMOVEFN_0C ; 0c
|
||||
const SPRITEMOVEFN_0D ; 0d
|
||||
const SPRITEMOVEFN_0E ; 0e
|
||||
const SPRITEMOVEFN_FOLLOW ; 0f
|
||||
const SPRITEMOVEFN_SCRIPTED ; 10
|
||||
const SPRITEMOVEFN_STRENGTH ; 11
|
||||
const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
|
||||
const SPRITEMOVEFN_SHADOW ; 13
|
||||
const SPRITEMOVEFN_EMOTE ; 14
|
||||
const SPRITEMOVEFN_BIG_SNORLAX ; 15
|
||||
const SPRITEMOVEFN_BOUNCE ; 16
|
||||
const SPRITEMOVEFN_SCREENSHAKE ; 17
|
||||
const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
|
||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
|
||||
const SPRITEMOVEFN_BOULDERDUST ; 1a
|
||||
const SPRITEMOVEFN_GRASS ; 1b
|
||||
DEF NUM_SPRITEMOVEFN EQU const_value
|
||||
|
||||
; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
|
||||
const_def
|
||||
const STEP_TYPE_RESET ; 00
|
||||
const STEP_TYPE_FROM_MOVEMENT ; 01
|
||||
const STEP_TYPE_NPC_WALK ; 02
|
||||
const STEP_TYPE_SLEEP ; 03
|
||||
const STEP_TYPE_STANDING ; 04
|
||||
const STEP_TYPE_RESTORE ; 05
|
||||
const STEP_TYPE_PLAYER_WALK ; 06
|
||||
const STEP_TYPE_CONTINUE_WALK ; 07
|
||||
const STEP_TYPE_NPC_JUMP ; 08
|
||||
const STEP_TYPE_PLAYER_JUMP ; 09
|
||||
const STEP_TYPE_TURN ; 0a
|
||||
const STEP_TYPE_BUMP ; 0b
|
||||
const STEP_TYPE_TELEPORT_FROM ; 0c
|
||||
const STEP_TYPE_TELEPORT_TO ; 0d
|
||||
const STEP_TYPE_SKYFALL ; 0e
|
||||
const STEP_TYPE_STRENGTH_BOULDER ; 0f
|
||||
const STEP_TYPE_GOT_BITE ; 10
|
||||
const STEP_TYPE_ROCK_SMASH ; 11
|
||||
const STEP_TYPE_RETURN_DIG ; 12
|
||||
const STEP_TYPE_TRACKING_OBJECT ; 13
|
||||
const STEP_TYPE_14 ; 14
|
||||
const STEP_TYPE_SCREENSHAKE ; 15
|
||||
const STEP_TYPE_16 ; 16
|
||||
const STEP_TYPE_17 ; 17
|
||||
const STEP_TYPE_DELETE ; 18
|
||||
const STEP_TYPE_SKYFALL_TOP ; 19
|
||||
DEF NUM_STEP_TYPES EQU const_value
|
||||
|
||||
; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
|
||||
const_def
|
||||
const OBJECT_ACTION_00 ; 00
|
||||
const OBJECT_ACTION_STAND ; 01
|
||||
const OBJECT_ACTION_STEP ; 02
|
||||
const OBJECT_ACTION_BUMP ; 03
|
||||
const OBJECT_ACTION_SPIN ; 04
|
||||
const OBJECT_ACTION_SPIN_FLICKER ; 05
|
||||
const OBJECT_ACTION_FISHING ; 06
|
||||
const OBJECT_ACTION_SHADOW ; 07
|
||||
const OBJECT_ACTION_EMOTE ; 08
|
||||
const OBJECT_ACTION_BIG_DOLL_SYM ; 09
|
||||
const OBJECT_ACTION_BOUNCE ; 0a
|
||||
const OBJECT_ACTION_WEIRD_TREE ; 0b
|
||||
const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
|
||||
const OBJECT_ACTION_BIG_DOLL ; 0d
|
||||
const OBJECT_ACTION_BOULDER_DUST ; 0e
|
||||
const OBJECT_ACTION_GRASS_SHAKE ; 0f
|
||||
const OBJECT_ACTION_SKYFALL ; 10
|
||||
DEF NUM_OBJECT_ACTIONS EQU const_value
|
||||
|
||||
; Facings indexes (see data/sprites/facings.asm)
|
||||
const_def
|
||||
const FACING_STEP_DOWN_0 ; 00
|
||||
const FACING_STEP_DOWN_1 ; 01
|
||||
const FACING_STEP_DOWN_2 ; 02
|
||||
const FACING_STEP_DOWN_3 ; 03
|
||||
const FACING_STEP_UP_0 ; 04
|
||||
const FACING_STEP_UP_1 ; 05
|
||||
const FACING_STEP_UP_2 ; 06
|
||||
const FACING_STEP_UP_3 ; 07
|
||||
const FACING_STEP_LEFT_0 ; 08
|
||||
const FACING_STEP_LEFT_1 ; 09
|
||||
const FACING_STEP_LEFT_2 ; 0a
|
||||
const FACING_STEP_LEFT_3 ; 0b
|
||||
const FACING_STEP_RIGHT_0 ; 0c
|
||||
const FACING_STEP_RIGHT_1 ; 0d
|
||||
const FACING_STEP_RIGHT_2 ; 0e
|
||||
const FACING_STEP_RIGHT_3 ; 0f
|
||||
const FACING_FISH_DOWN ; 10
|
||||
const FACING_FISH_UP ; 11
|
||||
const FACING_FISH_LEFT ; 12
|
||||
const FACING_FISH_RIGHT ; 13
|
||||
const FACING_EMOTE ; 14
|
||||
const FACING_SHADOW ; 15
|
||||
const FACING_BIG_DOLL_ASYM ; 16
|
||||
const FACING_BIG_DOLL_SYM ; 17
|
||||
const FACING_WEIRD_TREE_0 ; 18
|
||||
const FACING_WEIRD_TREE_1 ; 19
|
||||
const FACING_WEIRD_TREE_2 ; 1a
|
||||
const FACING_WEIRD_TREE_3 ; 1b
|
||||
const FACING_BOULDER_DUST_1 ; 1c
|
||||
const FACING_BOULDER_DUST_2 ; 1d
|
||||
const FACING_GRASS_1 ; 1e
|
||||
const FACING_GRASS_2 ; 1f
|
||||
DEF NUM_FACINGS EQU const_value
|
||||
|
||||
; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm)
|
||||
const_def
|
||||
const STEP_SLOW ; 0
|
||||
const STEP_WALK ; 1
|
||||
const STEP_BIKE ; 2
|
||||
const STEP_LEDGE ; 3
|
||||
const STEP_ICE ; 4
|
||||
const STEP_TURN ; 5
|
||||
const STEP_BACK_LEDGE ; 6
|
||||
const STEP_WALK_IN_PLACE ; 7
|
||||
DEF NUM_STEPS EQU const_value
|
||||
24
constants/map_setup_constants.asm
Normal file
24
constants/map_setup_constants.asm
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
; hMapEntryMethod values
|
||||
; MapSetupScripts indexes (see data/maps/setup_scripts.asm)
|
||||
const_def $f1
|
||||
const MAPSETUP_WARP ; f1
|
||||
const MAPSETUP_CONTINUE ; f2
|
||||
const MAPSETUP_RELOADMAP ; f3
|
||||
const MAPSETUP_TELEPORT ; f4
|
||||
const MAPSETUP_DOOR ; f5
|
||||
const MAPSETUP_FALL ; f6
|
||||
const MAPSETUP_CONNECTION ; f7
|
||||
const MAPSETUP_LINKRETURN ; f8
|
||||
const MAPSETUP_TRAIN ; f9
|
||||
const MAPSETUP_SUBMENU ; fa
|
||||
const MAPSETUP_BADWARP ; fb
|
||||
const MAPSETUP_FLY ; fc
|
||||
DEF NUM_MAPSETUP_SCRIPTS EQU const_value - $f1
|
||||
|
||||
; callback types
|
||||
const_def 1
|
||||
const MAPCALLBACK_TILES
|
||||
const MAPCALLBACK_OBJECTS
|
||||
const MAPCALLBACK_CMDQUEUE
|
||||
const MAPCALLBACK_SPRITES
|
||||
const MAPCALLBACK_NEWMAP
|
||||
45
constants/mart_constants.asm
Normal file
45
constants/mart_constants.asm
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
; mart types (see engine/items/mart.asm)
|
||||
const_def
|
||||
const MARTTYPE_STANDARD
|
||||
const MARTTYPE_BITTER
|
||||
const MARTTYPE_BARGAIN
|
||||
const MARTTYPE_PHARMACY
|
||||
const MARTTYPE_ROOFTOP
|
||||
|
||||
; Marts indexes (see data/items/marts.asm)
|
||||
const_def
|
||||
const MART_CHERRYGROVE
|
||||
const MART_CHERRYGROVE_DEX
|
||||
const MART_VIOLET
|
||||
const MART_AZALEA
|
||||
const MART_CIANWOOD
|
||||
const MART_GOLDENROD_2F_1
|
||||
const MART_GOLDENROD_2F_2
|
||||
const MART_GOLDENROD_3F
|
||||
const MART_GOLDENROD_4F
|
||||
const MART_GOLDENROD_5F_1
|
||||
const MART_GOLDENROD_5F_2
|
||||
const MART_GOLDENROD_5F_3
|
||||
const MART_GOLDENROD_5F_4
|
||||
const MART_OLIVINE
|
||||
const MART_ECRUTEAK
|
||||
const MART_MAHOGANY_1
|
||||
const MART_MAHOGANY_2
|
||||
const MART_BLACKTHORN
|
||||
const MART_VIRIDIAN
|
||||
const MART_PEWTER
|
||||
const MART_CERULEAN
|
||||
const MART_LAVENDER
|
||||
const MART_VERMILION
|
||||
const MART_CELADON_2F_1
|
||||
const MART_CELADON_2F_2
|
||||
const MART_CELADON_3F
|
||||
const MART_CELADON_4F
|
||||
const MART_CELADON_5F_1
|
||||
const MART_CELADON_5F_2
|
||||
const MART_FUCHSIA
|
||||
const MART_SAFFRON
|
||||
const MART_MT_MOON
|
||||
const MART_INDIGO_PLATEAU
|
||||
const MART_UNDERGROUND
|
||||
DEF NUM_MARTS EQU const_value
|
||||
114
constants/menu_constants.asm
Normal file
114
constants/menu_constants.asm
Normal file
|
|
@ -0,0 +1,114 @@
|
|||
; MenuHeader flags
|
||||
const_def
|
||||
shift_const MENU_RESTORE_TILES ; Will be set if MENU_BACKUP_TILES(_2) is set.
|
||||
shift_const MENU_UNUSED_1
|
||||
shift_const MENU_UNUSED_2
|
||||
shift_const MENU_NO_CLICK_SFX
|
||||
shift_const MENU_SPRITE_ANIMS
|
||||
shift_const MENU_UNUSED_3
|
||||
shift_const MENU_BACKUP_TILES
|
||||
shift_const MENU_BACKUP_TILES_2
|
||||
|
||||
; VerticalMenu/DoNthMenu/SetUpMenu/_2DMenu MenuData flags
|
||||
; Per flag the comment specifies which menus actually implement it
|
||||
const_def
|
||||
shift_const STATICMENU_DISABLE_B ; VerticalMenu/_2DMenu
|
||||
shift_const STATICMENU_ENABLE_SELECT ; VerticalMenu/_2DMenu
|
||||
shift_const STATICMENU_ENABLE_LEFT_RIGHT ; DoNthMenu/SetUpMenu
|
||||
shift_const STATICMENU_ENABLE_START ; DoNthMenu/SetUpMenu
|
||||
shift_const STATICMENU_PLACE_TITLE ; VerticalMenu
|
||||
shift_const STATICMENU_WRAP ; All
|
||||
shift_const STATICMENU_NO_TOP_SPACING ; VerticalMenu/_2DMenu
|
||||
shift_const STATICMENU_CURSOR ; VerticalMenu/_2DMenu
|
||||
|
||||
; ScrollingMenu MenuData flags
|
||||
const_def
|
||||
shift_const SCROLLINGMENU_CALL_FUNCTION1_CANCEL
|
||||
shift_const SCROLLINGMENU_CALL_FUNCTION3_NO_SWITCH
|
||||
shift_const SCROLLINGMENU_ENABLE_LEFT
|
||||
shift_const SCROLLINGMENU_ENABLE_RIGHT
|
||||
shift_const SCROLLINGMENU_DISPLAY_ARROWS
|
||||
shift_const SCROLLINGMENU_ENABLE_FUNCTION3
|
||||
shift_const SCROLLINGMENU_ENABLE_START
|
||||
shift_const SCROLLINGMENU_ENABLE_SELECT
|
||||
|
||||
; ScrollingMenu items structure format
|
||||
const_def 1
|
||||
const SCROLLINGMENU_ITEMS_NORMAL
|
||||
const SCROLLINGMENU_ITEMS_QUANTITY
|
||||
|
||||
; MonMenuOptions indexes (see data/mon_menu.asm)
|
||||
; used by PokemonActionSubmenu (see engine/pokemon/mon_menu.asm)
|
||||
const_def 1
|
||||
; moves
|
||||
const MONMENUITEM_CUT ; 1
|
||||
const MONMENUITEM_FLY ; 2
|
||||
const MONMENUITEM_SURF ; 3
|
||||
const MONMENUITEM_STRENGTH ; 4
|
||||
const MONMENUITEM_WATERFALL ; 5
|
||||
const MONMENUITEM_FLASH ; 6
|
||||
const MONMENUITEM_WHIRLPOOL ; 7
|
||||
const MONMENUITEM_DIG ; 8
|
||||
const MONMENUITEM_TELEPORT ; 9
|
||||
const MONMENUITEM_SOFTBOILED ; 10
|
||||
const MONMENUITEM_HEADBUTT ; 11
|
||||
const MONMENUITEM_ROCKSMASH ; 12
|
||||
const MONMENUITEM_MILKDRINK ; 13
|
||||
const MONMENUITEM_SWEETSCENT ; 14
|
||||
; options
|
||||
const MONMENUITEM_STATS ; 15
|
||||
const MONMENUITEM_SWITCH ; 16
|
||||
const MONMENUITEM_ITEM ; 17
|
||||
const MONMENUITEM_CANCEL ; 18
|
||||
const MONMENUITEM_MOVE ; 19
|
||||
const MONMENUITEM_MAIL ; 20
|
||||
const MONMENUITEM_ERROR ; 21
|
||||
DEF NUM_MONMENUITEMS EQU const_value - 1
|
||||
|
||||
; MonMenuOptions categories
|
||||
DEF MONMENU_FIELD_MOVE EQU 0
|
||||
DEF MONMENU_MENUOPTION EQU 1
|
||||
|
||||
DEF NUM_MONMENU_ITEMS EQU 8
|
||||
|
||||
; start/select menu return values
|
||||
DEF HMENURETURN_SCRIPT EQU %10000000
|
||||
DEF HMENURETURN_ASM EQU %11111111
|
||||
|
||||
; PartyMenuQualityPointers indexes (see data/party_menu_qualities.asm)
|
||||
const_def
|
||||
const PARTYMENUACTION_CHOOSE_POKEMON
|
||||
const PARTYMENUACTION_HEALING_ITEM
|
||||
const PARTYMENUACTION_SWITCH
|
||||
const PARTYMENUACTION_TEACH_TMHM
|
||||
const PARTYMENUACTION_MOVE
|
||||
const PARTYMENUACTION_EVO_STONE
|
||||
const PARTYMENUACTION_GIVE_MON
|
||||
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
|
||||
const PARTYMENUACTION_GIVE_ITEM
|
||||
const PARTYMENUACTION_MOBILE ; mobile
|
||||
DEF NUM_PARTYMENUACTIONS EQU const_value
|
||||
; PrintPartyMenuActionText arguments (see engine/pokemon/party_menu.asm)
|
||||
const_next $f0
|
||||
const PARTYMENUTEXT_HEAL_PSN
|
||||
const PARTYMENUTEXT_HEAL_BRN
|
||||
const PARTYMENUTEXT_HEAL_FRZ
|
||||
const PARTYMENUTEXT_HEAL_SLP
|
||||
const PARTYMENUTEXT_HEAL_PAR
|
||||
const PARTYMENUTEXT_HEAL_HP
|
||||
const PARTYMENUTEXT_HEAL_ALL
|
||||
const PARTYMENUTEXT_REVIVE
|
||||
const PARTYMENUTEXT_LEVEL_UP
|
||||
const PARTYMENUTEXT_HEAL_CONFUSION
|
||||
|
||||
; Naming types (see engine/menus/naming_screen.asm)
|
||||
const_def
|
||||
const NAME_MON
|
||||
const NAME_PLAYER
|
||||
const NAME_RIVAL
|
||||
const NAME_MOM
|
||||
const NAME_BOX
|
||||
const NAME_FRIEND
|
||||
const NAME_6 ; duplicate of NAME_MON
|
||||
const NAME_7 ; duplicate of NAME_MON
|
||||
DEF NUM_NAME_TYPES EQU const_value
|
||||
49
constants/misc_constants.asm
Normal file
49
constants/misc_constants.asm
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
; Boolean checks
|
||||
DEF FALSE EQU 0
|
||||
DEF TRUE EQU 1
|
||||
|
||||
; genders
|
||||
DEF MALE EQU 0
|
||||
DEF FEMALE EQU 1
|
||||
|
||||
; FlagAction arguments (see home/flag.asm)
|
||||
const_def
|
||||
const RESET_FLAG
|
||||
const SET_FLAG
|
||||
const CHECK_FLAG
|
||||
|
||||
; G/S version ID: 0 = Gold, 1 = Silver (used by checkver)
|
||||
; Mystery Gift uses incremented values 1 and 2
|
||||
DEF GS_VERSION EQU 0
|
||||
; Pokémon Pikachu 2, a step counter / virtual pet device (used by Mystery Gift)
|
||||
DEF POKEMON_PIKACHU_2_VERSION EQU 3
|
||||
DEF RESERVED_GAME_VERSION EQU 4
|
||||
|
||||
; save file corruption check values
|
||||
DEF SAVE_CHECK_VALUE_1 EQU 99
|
||||
DEF SAVE_CHECK_VALUE_2 EQU 127
|
||||
|
||||
; RTC halted check value
|
||||
DEF RTC_HALT_VALUE EQU $1234
|
||||
|
||||
; time of day boundaries
|
||||
DEF MORN_HOUR EQU 4 ; 4 AM
|
||||
DEF DAY_HOUR EQU 10 ; 10 AM
|
||||
DEF NITE_HOUR EQU 18 ; 6 PM
|
||||
DEF NOON_HOUR EQU 12 ; 12 PM
|
||||
DEF MAX_HOUR EQU 24 ; 12 AM
|
||||
|
||||
; significant money values
|
||||
DEF START_MONEY EQU 3000
|
||||
DEF MOM_MONEY EQU 2300
|
||||
DEF MAX_MONEY EQU 999999
|
||||
DEF MAX_COINS EQU 9999
|
||||
|
||||
; link record
|
||||
DEF MAX_LINK_RECORD EQU 9999
|
||||
|
||||
; day-care
|
||||
DEF MAX_DAY_CARE_EXP EQU $500000
|
||||
|
||||
; hall of fame
|
||||
DEF HOF_MASTER_COUNT EQU 200
|
||||
73
constants/mobile_constants.asm
Normal file
73
constants/mobile_constants.asm
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
; MobileAPI calls (see lib/mobile/main.asm:_MobileAPI)
|
||||
const_def 0, 2
|
||||
const MOBILEAPI_00
|
||||
const MOBILEAPI_01
|
||||
const MOBILEAPI_02
|
||||
const MOBILEAPI_03
|
||||
const MOBILEAPI_04
|
||||
const MOBILEAPI_05
|
||||
const MOBILEAPI_06
|
||||
const MOBILEAPI_07
|
||||
const MOBILEAPI_08
|
||||
const MOBILEAPI_09
|
||||
const MOBILEAPI_0A
|
||||
const MOBILEAPI_0B
|
||||
const MOBILEAPI_0C
|
||||
const MOBILEAPI_0D
|
||||
const MOBILEAPI_0E
|
||||
const MOBILEAPI_0F
|
||||
const MOBILEAPI_10
|
||||
const MOBILEAPI_11
|
||||
const MOBILEAPI_12
|
||||
const MOBILEAPI_13
|
||||
const MOBILEAPI_14
|
||||
const MOBILEAPI_15
|
||||
const MOBILEAPI_16
|
||||
const MOBILEAPI_17
|
||||
const MOBILEAPI_SETTIMER
|
||||
const MOBILEAPI_TELEPHONESTATUS
|
||||
const MOBILEAPI_1A
|
||||
const MOBILEAPI_1B
|
||||
const MOBILEAPI_1C
|
||||
const MOBILEAPI_1D
|
||||
const MOBILEAPI_1E
|
||||
const MOBILEAPI_1F
|
||||
const MOBILEAPI_20
|
||||
const MOBILEAPI_21
|
||||
|
||||
; MobileEZChatCategoryPointers indexes (see mobile/fixed_words.asm)
|
||||
const_def
|
||||
const EZCHAT_POKEMON
|
||||
const EZCHAT_TYPES
|
||||
const EZCHAT_GREETINGS
|
||||
const EZCHAT_PEOPLE
|
||||
const EZCHAT_BATTLE
|
||||
const EZCHAT_EXCLAMATIONS
|
||||
const EZCHAT_CONVERSATION
|
||||
const EZCHAT_FEELINGS
|
||||
const EZCHAT_CONDITIONS
|
||||
const EZCHAT_LIFE
|
||||
const EZCHAT_HOBBIES
|
||||
const EZCHAT_ACTIONS
|
||||
const EZCHAT_TIME
|
||||
const EZCHAT_FAREWELLS
|
||||
const EZCHAT_THISANDTHAT
|
||||
|
||||
DEF NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm)
|
||||
|
||||
DEF MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
|
||||
DEF MOBILE_PHONE_NUMBER_LENGTH EQU 20
|
||||
|
||||
; Maximum amount of time allowed for mobile battles each day
|
||||
DEF MOBILE_BATTLE_ALLOWED_SECONDS EQU 0
|
||||
DEF MOBILE_BATTLE_ALLOWED_MINUTES EQU 10
|
||||
|
||||
; Trade corner request size
|
||||
; DION addr $1e + request $8 + Name $5
|
||||
; + party struct $30 + OT $5 + NICK $5
|
||||
; + JP Mail struct $2a
|
||||
DEF MOBILE_EMAIL_LENGTH EQU $1e
|
||||
DEF TRADE_CORNER_REQUEST_LENGTH EQU $8f
|
||||
|
||||
DEF EASY_CHAT_MESSAGE_WORD_COUNT EQU 6
|
||||
DEF EASY_CHAT_MESSAGE_LENGTH EQU EASY_CHAT_MESSAGE_WORD_COUNT * 2 ; every word uses 2 bytes
|
||||
304
constants/move_constants.asm
Normal file
304
constants/move_constants.asm
Normal file
|
|
@ -0,0 +1,304 @@
|
|||
; move ids
|
||||
; indexes for:
|
||||
; - Moves (see data/moves/moves.asm)
|
||||
; - MoveNames (see data/moves/names.asm)
|
||||
; - MoveDescriptions (see data/moves/descriptions.asm)
|
||||
; - BattleAnimations (see data/moves/animations.asm)
|
||||
const_def
|
||||
const NO_MOVE ; 00
|
||||
const POUND ; 01
|
||||
const KARATE_CHOP ; 02
|
||||
const DOUBLESLAP ; 03
|
||||
const COMET_PUNCH ; 04
|
||||
const MEGA_PUNCH ; 05
|
||||
const PAY_DAY ; 06
|
||||
const FIRE_PUNCH ; 07
|
||||
const ICE_PUNCH ; 08
|
||||
const THUNDERPUNCH ; 09
|
||||
const SCRATCH ; 0a
|
||||
const VICEGRIP ; 0b
|
||||
const GUILLOTINE ; 0c
|
||||
const RAZOR_WIND ; 0d
|
||||
const SWORDS_DANCE ; 0e
|
||||
const CUT ; 0f
|
||||
const GUST ; 10
|
||||
const WING_ATTACK ; 11
|
||||
const WHIRLWIND ; 12
|
||||
const FLY ; 13
|
||||
const BIND ; 14
|
||||
const SLAM ; 15
|
||||
const VINE_WHIP ; 16
|
||||
const STOMP ; 17
|
||||
const DOUBLE_KICK ; 18
|
||||
const MEGA_KICK ; 19
|
||||
const JUMP_KICK ; 1a
|
||||
const ROLLING_KICK ; 1b
|
||||
const SAND_ATTACK ; 1c
|
||||
const HEADBUTT ; 1d
|
||||
const HORN_ATTACK ; 1e
|
||||
const FURY_ATTACK ; 1f
|
||||
const HORN_DRILL ; 20
|
||||
const TACKLE ; 21
|
||||
const BODY_SLAM ; 22
|
||||
const WRAP ; 23
|
||||
const TAKE_DOWN ; 24
|
||||
const THRASH ; 25
|
||||
const DOUBLE_EDGE ; 26
|
||||
const TAIL_WHIP ; 27
|
||||
const POISON_STING ; 28
|
||||
const TWINEEDLE ; 29
|
||||
const PIN_MISSILE ; 2a
|
||||
const LEER ; 2b
|
||||
const BITE ; 2c
|
||||
const GROWL ; 2d
|
||||
const ROAR ; 2e
|
||||
const SING ; 2f
|
||||
const SUPERSONIC ; 30
|
||||
const SONICBOOM ; 31
|
||||
const DISABLE ; 32
|
||||
const ACID ; 33
|
||||
const EMBER ; 34
|
||||
const FLAMETHROWER ; 35
|
||||
const MIST ; 36
|
||||
const WATER_GUN ; 37
|
||||
const HYDRO_PUMP ; 38
|
||||
const SURF ; 39
|
||||
const ICE_BEAM ; 3a
|
||||
const BLIZZARD ; 3b
|
||||
const PSYBEAM ; 3c
|
||||
const BUBBLEBEAM ; 3d
|
||||
const AURORA_BEAM ; 3e
|
||||
const HYPER_BEAM ; 3f
|
||||
const PECK ; 40
|
||||
const DRILL_PECK ; 41
|
||||
const SUBMISSION ; 42
|
||||
const LOW_KICK ; 43
|
||||
const COUNTER ; 44
|
||||
const SEISMIC_TOSS ; 45
|
||||
const STRENGTH ; 46
|
||||
const ABSORB ; 47
|
||||
const MEGA_DRAIN ; 48
|
||||
const LEECH_SEED ; 49
|
||||
const GROWTH ; 4a
|
||||
const RAZOR_LEAF ; 4b
|
||||
const SOLARBEAM ; 4c
|
||||
const POISONPOWDER ; 4d
|
||||
const STUN_SPORE ; 4e
|
||||
const SLEEP_POWDER ; 4f
|
||||
const PETAL_DANCE ; 50
|
||||
const STRING_SHOT ; 51
|
||||
const DRAGON_RAGE ; 52
|
||||
const FIRE_SPIN ; 53
|
||||
const THUNDERSHOCK ; 54
|
||||
const THUNDERBOLT ; 55
|
||||
const THUNDER_WAVE ; 56
|
||||
const THUNDER ; 57
|
||||
const ROCK_THROW ; 58
|
||||
const EARTHQUAKE ; 59
|
||||
const FISSURE ; 5a
|
||||
const DIG ; 5b
|
||||
const TOXIC ; 5c
|
||||
const CONFUSION ; 5d
|
||||
const PSYCHIC_M ; 5e
|
||||
const HYPNOSIS ; 5f
|
||||
const MEDITATE ; 60
|
||||
const AGILITY ; 61
|
||||
const QUICK_ATTACK ; 62
|
||||
const RAGE ; 63
|
||||
const TELEPORT ; 64
|
||||
const NIGHT_SHADE ; 65
|
||||
const MIMIC ; 66
|
||||
const SCREECH ; 67
|
||||
const DOUBLE_TEAM ; 68
|
||||
const RECOVER ; 69
|
||||
const HARDEN ; 6a
|
||||
const MINIMIZE ; 6b
|
||||
const SMOKESCREEN ; 6c
|
||||
const CONFUSE_RAY ; 6d
|
||||
const WITHDRAW ; 6e
|
||||
const DEFENSE_CURL ; 6f
|
||||
const BARRIER ; 70
|
||||
const LIGHT_SCREEN ; 71
|
||||
const HAZE ; 72
|
||||
const REFLECT ; 73
|
||||
const FOCUS_ENERGY ; 74
|
||||
const BIDE ; 75
|
||||
const METRONOME ; 76
|
||||
const MIRROR_MOVE ; 77
|
||||
const SELFDESTRUCT ; 78
|
||||
const EGG_BOMB ; 79
|
||||
const LICK ; 7a
|
||||
const SMOG ; 7b
|
||||
const SLUDGE ; 7c
|
||||
const BONE_CLUB ; 7d
|
||||
const FIRE_BLAST ; 7e
|
||||
const WATERFALL ; 7f
|
||||
const CLAMP ; 80
|
||||
const SWIFT ; 81
|
||||
const SKULL_BASH ; 82
|
||||
const SPIKE_CANNON ; 83
|
||||
const CONSTRICT ; 84
|
||||
const AMNESIA ; 85
|
||||
const KINESIS ; 86
|
||||
const SOFTBOILED ; 87
|
||||
const HI_JUMP_KICK ; 88
|
||||
const GLARE ; 89
|
||||
const DREAM_EATER ; 8a
|
||||
const POISON_GAS ; 8b
|
||||
const BARRAGE ; 8c
|
||||
const LEECH_LIFE ; 8d
|
||||
const LOVELY_KISS ; 8e
|
||||
const SKY_ATTACK ; 8f
|
||||
const TRANSFORM ; 90
|
||||
const BUBBLE ; 91
|
||||
const DIZZY_PUNCH ; 92
|
||||
const SPORE ; 93
|
||||
const FLASH ; 94
|
||||
const PSYWAVE ; 95
|
||||
const SPLASH ; 96
|
||||
const ACID_ARMOR ; 97
|
||||
const CRABHAMMER ; 98
|
||||
const EXPLOSION ; 99
|
||||
const FURY_SWIPES ; 9a
|
||||
const BONEMERANG ; 9b
|
||||
const REST ; 9c
|
||||
const ROCK_SLIDE ; 9d
|
||||
const HYPER_FANG ; 9e
|
||||
const SHARPEN ; 9f
|
||||
const CONVERSION ; a0
|
||||
const TRI_ATTACK ; a1
|
||||
const SUPER_FANG ; a2
|
||||
const SLASH ; a3
|
||||
const SUBSTITUTE ; a4
|
||||
const STRUGGLE ; a5
|
||||
const SKETCH ; a6
|
||||
const TRIPLE_KICK ; a7
|
||||
const THIEF ; a8
|
||||
const SPIDER_WEB ; a9
|
||||
const MIND_READER ; aa
|
||||
const NIGHTMARE ; ab
|
||||
const FLAME_WHEEL ; ac
|
||||
const SNORE ; ad
|
||||
const CURSE ; ae
|
||||
const FLAIL ; af
|
||||
const CONVERSION2 ; b0
|
||||
const AEROBLAST ; b1
|
||||
const COTTON_SPORE ; b2
|
||||
const REVERSAL ; b3
|
||||
const SPITE ; b4
|
||||
const POWDER_SNOW ; b5
|
||||
const PROTECT ; b6
|
||||
const MACH_PUNCH ; b7
|
||||
const SCARY_FACE ; b8
|
||||
const FAINT_ATTACK ; b9
|
||||
const SWEET_KISS ; ba
|
||||
const BELLY_DRUM ; bb
|
||||
const SLUDGE_BOMB ; bc
|
||||
const MUD_SLAP ; bd
|
||||
const OCTAZOOKA ; be
|
||||
const SPIKES ; bf
|
||||
const ZAP_CANNON ; c0
|
||||
const FORESIGHT ; c1
|
||||
const DESTINY_BOND ; c2
|
||||
const PERISH_SONG ; c3
|
||||
const ICY_WIND ; c4
|
||||
const DETECT ; c5
|
||||
const BONE_RUSH ; c6
|
||||
const LOCK_ON ; c7
|
||||
const OUTRAGE ; c8
|
||||
const SANDSTORM ; c9
|
||||
const GIGA_DRAIN ; ca
|
||||
const ENDURE ; cb
|
||||
const CHARM ; cc
|
||||
const ROLLOUT ; cd
|
||||
const FALSE_SWIPE ; ce
|
||||
const SWAGGER ; cf
|
||||
const MILK_DRINK ; d0
|
||||
const SPARK ; d1
|
||||
const FURY_CUTTER ; d2
|
||||
const STEEL_WING ; d3
|
||||
const MEAN_LOOK ; d4
|
||||
const ATTRACT ; d5
|
||||
const SLEEP_TALK ; d6
|
||||
const HEAL_BELL ; d7
|
||||
const RETURN ; d8
|
||||
const PRESENT ; d9
|
||||
const FRUSTRATION ; da
|
||||
const SAFEGUARD ; db
|
||||
const PAIN_SPLIT ; dc
|
||||
const SACRED_FIRE ; dd
|
||||
const MAGNITUDE ; de
|
||||
const DYNAMICPUNCH ; df
|
||||
const MEGAHORN ; e0
|
||||
const DRAGONBREATH ; e1
|
||||
const BATON_PASS ; e2
|
||||
const ENCORE ; e3
|
||||
const PURSUIT ; e4
|
||||
const RAPID_SPIN ; e5
|
||||
const SWEET_SCENT ; e6
|
||||
const IRON_TAIL ; e7
|
||||
const METAL_CLAW ; e8
|
||||
const VITAL_THROW ; e9
|
||||
const MORNING_SUN ; ea
|
||||
const SYNTHESIS ; eb
|
||||
const MOONLIGHT ; ec
|
||||
const HIDDEN_POWER ; ed
|
||||
const CROSS_CHOP ; ee
|
||||
const TWISTER ; ef
|
||||
const RAIN_DANCE ; f0
|
||||
const SUNNY_DAY ; f1
|
||||
const CRUNCH ; f2
|
||||
const MIRROR_COAT ; f3
|
||||
const PSYCH_UP ; f4
|
||||
const EXTREMESPEED ; f5
|
||||
const ANCIENTPOWER ; f6
|
||||
const SHADOW_BALL ; f7
|
||||
const FUTURE_SIGHT ; f8
|
||||
const ROCK_SMASH ; f9
|
||||
const WHIRLPOOL ; fa
|
||||
const BEAT_UP ; fb
|
||||
DEF NUM_ATTACKS EQU const_value - 1
|
||||
|
||||
if NUM_ATTACKS > $3fff
|
||||
fail "Too many moves defined!"
|
||||
endc
|
||||
|
||||
; Battle animations use the same constants as the moves
|
||||
const ANIM_SWEET_SCENT_2 ; fc
|
||||
; Animations with negative IDs will play even when animations are disabled
|
||||
const_def -1, -1
|
||||
const ANIM_HIT_CONFUSION ; -1 (ffff)
|
||||
const ANIM_SHAKE ; -2 (fffe)
|
||||
const ANIM_WOBBLE ; -3 (fffd)
|
||||
const ANIM_PLAYER_DAMAGE ; -4 (fffc)
|
||||
const ANIM_PLAYER_STAT_DOWN ; -5 (fffb)
|
||||
const ANIM_ENEMY_STAT_DOWN ; -6 (fffa)
|
||||
const ANIM_ENEMY_DAMAGE ; -7 (fff9)
|
||||
const ANIM_MISS ; -8 (fff8)
|
||||
; battle anims
|
||||
const ANIM_IN_WHIRLPOOL ; -9 (fff7)
|
||||
const ANIM_IN_NIGHTMARE ; -a (fff6)
|
||||
const ANIM_IN_SANDSTORM ; -b (fff5)
|
||||
const ANIM_IN_LOVE ; -c (fff4)
|
||||
const ANIM_PAR ; -d (fff3)
|
||||
const ANIM_FRZ ; -e (fff2)
|
||||
const ANIM_SAP ; -f (fff1)
|
||||
const ANIM_PSN ; -10 (fff0)
|
||||
const ANIM_BRN ; -11 (ffef)
|
||||
const ANIM_SLP ; -12 (ffee)
|
||||
const ANIM_CONFUSED ; -13 (ffed)
|
||||
const ANIM_RETURN_MON ; -14 (ffec)
|
||||
const ANIM_SEND_OUT_MON ; -15 (ffeb)
|
||||
const ANIM_THROW_POKE_BALL ; -16 (ffea)
|
||||
DEF NUM_BATTLE_ANIMS EQU -const_value - 1
|
||||
|
||||
; wNumHits uses offsets from ANIM_MISS
|
||||
const_def
|
||||
const BATTLEANIM_NONE
|
||||
const BATTLEANIM_ENEMY_DAMAGE
|
||||
const BATTLEANIM_ENEMY_STAT_DOWN
|
||||
const BATTLEANIM_PLAYER_STAT_DOWN
|
||||
const BATTLEANIM_PLAYER_DAMAGE
|
||||
const BATTLEANIM_WOBBLE
|
||||
const BATTLEANIM_SHAKE
|
||||
const BATTLEANIM_HIT_CONFUSION
|
||||
160
constants/move_effect_constants.asm
Normal file
160
constants/move_effect_constants.asm
Normal file
|
|
@ -0,0 +1,160 @@
|
|||
; MoveEffectsPointers indexes (see data/moves/effects_pointers.asm)
|
||||
const_def
|
||||
const EFFECT_NORMAL_HIT
|
||||
const EFFECT_SLEEP
|
||||
const EFFECT_POISON_HIT
|
||||
const EFFECT_LEECH_HIT
|
||||
const EFFECT_BURN_HIT
|
||||
const EFFECT_FREEZE_HIT
|
||||
const EFFECT_PARALYZE_HIT
|
||||
const EFFECT_SELFDESTRUCT
|
||||
const EFFECT_DREAM_EATER
|
||||
const EFFECT_MIRROR_MOVE
|
||||
const EFFECT_ATTACK_UP
|
||||
const EFFECT_DEFENSE_UP
|
||||
const EFFECT_SPEED_UP
|
||||
const EFFECT_SP_ATK_UP
|
||||
const EFFECT_SP_DEF_UP
|
||||
const EFFECT_ACCURACY_UP
|
||||
const EFFECT_EVASION_UP
|
||||
const EFFECT_ALWAYS_HIT
|
||||
const EFFECT_ATTACK_DOWN
|
||||
const EFFECT_DEFENSE_DOWN
|
||||
const EFFECT_SPEED_DOWN
|
||||
const EFFECT_SP_ATK_DOWN
|
||||
const EFFECT_SP_DEF_DOWN
|
||||
const EFFECT_ACCURACY_DOWN
|
||||
const EFFECT_EVASION_DOWN
|
||||
const EFFECT_RESET_STATS
|
||||
const EFFECT_BIDE
|
||||
const EFFECT_RAMPAGE
|
||||
const EFFECT_FORCE_SWITCH
|
||||
const EFFECT_MULTI_HIT
|
||||
const EFFECT_CONVERSION
|
||||
const EFFECT_FLINCH_HIT
|
||||
const EFFECT_HEAL
|
||||
const EFFECT_TOXIC
|
||||
const EFFECT_PAY_DAY
|
||||
const EFFECT_LIGHT_SCREEN
|
||||
const EFFECT_TRI_ATTACK
|
||||
const EFFECT_UNUSED_25
|
||||
const EFFECT_OHKO
|
||||
const EFFECT_RAZOR_WIND
|
||||
const EFFECT_SUPER_FANG
|
||||
const EFFECT_STATIC_DAMAGE
|
||||
const EFFECT_TRAP_TARGET
|
||||
const EFFECT_UNUSED_2B
|
||||
const EFFECT_DOUBLE_HIT
|
||||
const EFFECT_JUMP_KICK
|
||||
const EFFECT_MIST
|
||||
const EFFECT_FOCUS_ENERGY
|
||||
const EFFECT_RECOIL_HIT
|
||||
const EFFECT_CONFUSE
|
||||
const EFFECT_ATTACK_UP_2
|
||||
const EFFECT_DEFENSE_UP_2
|
||||
const EFFECT_SPEED_UP_2
|
||||
const EFFECT_SP_ATK_UP_2
|
||||
const EFFECT_SP_DEF_UP_2
|
||||
const EFFECT_ACCURACY_UP_2
|
||||
const EFFECT_EVASION_UP_2
|
||||
const EFFECT_TRANSFORM
|
||||
const EFFECT_ATTACK_DOWN_2
|
||||
const EFFECT_DEFENSE_DOWN_2
|
||||
const EFFECT_SPEED_DOWN_2
|
||||
const EFFECT_SP_ATK_DOWN_2
|
||||
const EFFECT_SP_DEF_DOWN_2
|
||||
const EFFECT_ACCURACY_DOWN_2
|
||||
const EFFECT_EVASION_DOWN_2
|
||||
const EFFECT_REFLECT
|
||||
const EFFECT_POISON
|
||||
const EFFECT_PARALYZE
|
||||
const EFFECT_ATTACK_DOWN_HIT
|
||||
const EFFECT_DEFENSE_DOWN_HIT
|
||||
const EFFECT_SPEED_DOWN_HIT
|
||||
const EFFECT_SP_ATK_DOWN_HIT
|
||||
const EFFECT_SP_DEF_DOWN_HIT
|
||||
const EFFECT_ACCURACY_DOWN_HIT
|
||||
const EFFECT_EVASION_DOWN_HIT
|
||||
const EFFECT_SKY_ATTACK
|
||||
const EFFECT_CONFUSE_HIT
|
||||
const EFFECT_POISON_MULTI_HIT
|
||||
const EFFECT_UNUSED_4E
|
||||
const EFFECT_SUBSTITUTE
|
||||
const EFFECT_HYPER_BEAM
|
||||
const EFFECT_RAGE
|
||||
const EFFECT_MIMIC
|
||||
const EFFECT_METRONOME
|
||||
const EFFECT_LEECH_SEED
|
||||
const EFFECT_SPLASH
|
||||
const EFFECT_DISABLE
|
||||
const EFFECT_LEVEL_DAMAGE
|
||||
const EFFECT_PSYWAVE
|
||||
const EFFECT_COUNTER
|
||||
const EFFECT_ENCORE
|
||||
const EFFECT_PAIN_SPLIT
|
||||
const EFFECT_SNORE
|
||||
const EFFECT_CONVERSION2
|
||||
const EFFECT_LOCK_ON
|
||||
const EFFECT_SKETCH
|
||||
const EFFECT_DEFROST_OPPONENT
|
||||
const EFFECT_SLEEP_TALK
|
||||
const EFFECT_DESTINY_BOND
|
||||
const EFFECT_REVERSAL
|
||||
const EFFECT_SPITE
|
||||
const EFFECT_FALSE_SWIPE
|
||||
const EFFECT_HEAL_BELL
|
||||
const EFFECT_PRIORITY_HIT
|
||||
const EFFECT_TRIPLE_KICK
|
||||
const EFFECT_THIEF
|
||||
const EFFECT_MEAN_LOOK
|
||||
const EFFECT_NIGHTMARE
|
||||
const EFFECT_FLAME_WHEEL
|
||||
const EFFECT_CURSE
|
||||
const EFFECT_UNUSED_6E
|
||||
const EFFECT_PROTECT
|
||||
const EFFECT_SPIKES
|
||||
const EFFECT_FORESIGHT
|
||||
const EFFECT_PERISH_SONG
|
||||
const EFFECT_SANDSTORM
|
||||
const EFFECT_ENDURE
|
||||
const EFFECT_ROLLOUT
|
||||
const EFFECT_SWAGGER
|
||||
const EFFECT_FURY_CUTTER
|
||||
const EFFECT_ATTRACT
|
||||
const EFFECT_RETURN
|
||||
const EFFECT_PRESENT
|
||||
const EFFECT_FRUSTRATION
|
||||
const EFFECT_SAFEGUARD
|
||||
const EFFECT_SACRED_FIRE
|
||||
const EFFECT_MAGNITUDE
|
||||
const EFFECT_BATON_PASS
|
||||
const EFFECT_PURSUIT
|
||||
const EFFECT_RAPID_SPIN
|
||||
const EFFECT_UNUSED_82
|
||||
const EFFECT_UNUSED_83
|
||||
const EFFECT_MORNING_SUN
|
||||
const EFFECT_SYNTHESIS
|
||||
const EFFECT_MOONLIGHT
|
||||
const EFFECT_HIDDEN_POWER
|
||||
const EFFECT_RAIN_DANCE
|
||||
const EFFECT_SUNNY_DAY
|
||||
const EFFECT_DEFENSE_UP_HIT
|
||||
const EFFECT_ATTACK_UP_HIT
|
||||
const EFFECT_ALL_UP_HIT
|
||||
const EFFECT_FAKE_OUT
|
||||
const EFFECT_BELLY_DRUM
|
||||
const EFFECT_PSYCH_UP
|
||||
const EFFECT_MIRROR_COAT
|
||||
const EFFECT_SKULL_BASH
|
||||
const EFFECT_TWISTER
|
||||
const EFFECT_EARTHQUAKE
|
||||
const EFFECT_FUTURE_SIGHT
|
||||
const EFFECT_GUST
|
||||
const EFFECT_STOMP
|
||||
const EFFECT_SOLARBEAM
|
||||
const EFFECT_THUNDER
|
||||
const EFFECT_TELEPORT
|
||||
const EFFECT_BEAT_UP
|
||||
const EFFECT_FLY
|
||||
const EFFECT_DEFENSE_CURL
|
||||
DEF NUM_MOVE_EFFECTS EQU const_value
|
||||
119
constants/music_constants.asm
Normal file
119
constants/music_constants.asm
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
; song ids
|
||||
; Music indexes (see audio/music_pointers.asm)
|
||||
const_def
|
||||
const MUSIC_NONE ; 00
|
||||
const MUSIC_TITLE ; 01
|
||||
const MUSIC_ROUTE_1 ; 02
|
||||
const MUSIC_ROUTE_3 ; 03
|
||||
const MUSIC_ROUTE_12 ; 04
|
||||
const MUSIC_MAGNET_TRAIN ; 05
|
||||
const MUSIC_KANTO_GYM_LEADER_BATTLE ; 06
|
||||
const MUSIC_KANTO_TRAINER_BATTLE ; 07
|
||||
const MUSIC_KANTO_WILD_BATTLE ; 08
|
||||
const MUSIC_POKEMON_CENTER ; 09
|
||||
const MUSIC_HIKER_ENCOUNTER ; 0a
|
||||
const MUSIC_LASS_ENCOUNTER ; 0b
|
||||
const MUSIC_OFFICER_ENCOUNTER ; 0c
|
||||
const MUSIC_HEAL ; 0d
|
||||
const MUSIC_LAVENDER_TOWN ; 0e
|
||||
const MUSIC_ROUTE_2 ; 0f
|
||||
const MUSIC_MT_MOON ; 10
|
||||
const MUSIC_SHOW_ME_AROUND ; 11
|
||||
const MUSIC_GAME_CORNER ; 12
|
||||
const MUSIC_BICYCLE ; 13
|
||||
const MUSIC_HALL_OF_FAME ; 14
|
||||
const MUSIC_VIRIDIAN_CITY ; 15
|
||||
const MUSIC_CELADON_CITY ; 16
|
||||
const MUSIC_TRAINER_VICTORY ; 17
|
||||
const MUSIC_WILD_VICTORY ; 18
|
||||
const MUSIC_GYM_VICTORY ; 19
|
||||
const MUSIC_MT_MOON_SQUARE ; 1a
|
||||
const MUSIC_GYM ; 1b
|
||||
const MUSIC_PALLET_TOWN ; 1c
|
||||
const MUSIC_POKEMON_TALK ; 1d
|
||||
const MUSIC_PROF_OAK ; 1e
|
||||
const MUSIC_RIVAL_ENCOUNTER ; 1f
|
||||
const MUSIC_RIVAL_AFTER ; 20
|
||||
const MUSIC_SURF ; 21
|
||||
const MUSIC_EVOLUTION ; 22
|
||||
const MUSIC_NATIONAL_PARK ; 23
|
||||
const MUSIC_CREDITS ; 24
|
||||
const MUSIC_AZALEA_TOWN ; 25
|
||||
const MUSIC_CHERRYGROVE_CITY ; 26
|
||||
const MUSIC_KIMONO_ENCOUNTER ; 27
|
||||
const MUSIC_UNION_CAVE ; 28
|
||||
const MUSIC_JOHTO_WILD_BATTLE ; 29
|
||||
const MUSIC_JOHTO_TRAINER_BATTLE ; 2a
|
||||
const MUSIC_ROUTE_30 ; 2b
|
||||
const MUSIC_ECRUTEAK_CITY ; 2c
|
||||
const MUSIC_VIOLET_CITY ; 2d
|
||||
const MUSIC_JOHTO_GYM_LEADER_BATTLE ; 2e
|
||||
const MUSIC_CHAMPION_BATTLE ; 2f
|
||||
const MUSIC_RIVAL_BATTLE ; 30
|
||||
const MUSIC_ROCKET_BATTLE ; 31
|
||||
const MUSIC_PROF_ELM ; 32
|
||||
const MUSIC_DARK_CAVE ; 33
|
||||
const MUSIC_ROUTE_29 ; 34
|
||||
const MUSIC_ROUTE_36 ; 35
|
||||
const MUSIC_SS_AQUA ; 36
|
||||
const MUSIC_YOUNGSTER_ENCOUNTER ; 37
|
||||
const MUSIC_BEAUTY_ENCOUNTER ; 38
|
||||
const MUSIC_ROCKET_ENCOUNTER ; 39
|
||||
const MUSIC_POKEMANIAC_ENCOUNTER ; 3a
|
||||
const MUSIC_SAGE_ENCOUNTER ; 3b
|
||||
const MUSIC_NEW_BARK_TOWN ; 3c
|
||||
const MUSIC_GOLDENROD_CITY ; 3d
|
||||
const MUSIC_VERMILION_CITY ; 3e
|
||||
const MUSIC_POKEMON_CHANNEL ; 3f
|
||||
const MUSIC_POKE_FLUTE_CHANNEL ; 40
|
||||
const MUSIC_TIN_TOWER ; 41
|
||||
const MUSIC_SPROUT_TOWER ; 42
|
||||
const MUSIC_BURNED_TOWER ; 43
|
||||
const MUSIC_LIGHTHOUSE ; 44
|
||||
const MUSIC_LAKE_OF_RAGE ; 45
|
||||
const MUSIC_INDIGO_PLATEAU ; 46
|
||||
const MUSIC_ROUTE_37 ; 47
|
||||
const MUSIC_ROCKET_HIDEOUT ; 48
|
||||
const MUSIC_DRAGONS_DEN ; 49
|
||||
const MUSIC_JOHTO_WILD_BATTLE_NIGHT ; 4a
|
||||
const MUSIC_RUINS_OF_ALPH_RADIO ; 4b
|
||||
const MUSIC_CAPTURE ; 4c
|
||||
const MUSIC_ROUTE_26 ; 4d
|
||||
const MUSIC_MOM ; 4e
|
||||
const MUSIC_VICTORY_ROAD ; 4f
|
||||
const MUSIC_POKEMON_LULLABY ; 50
|
||||
const MUSIC_POKEMON_MARCH ; 51
|
||||
const MUSIC_GS_OPENING ; 52
|
||||
const MUSIC_GS_OPENING_2 ; 53
|
||||
const MUSIC_MAIN_MENU ; 54
|
||||
const MUSIC_RUINS_OF_ALPH_INTERIOR ; 55
|
||||
const MUSIC_ROCKET_OVERTURE ; 56
|
||||
const MUSIC_DANCING_HALL ; 57
|
||||
const MUSIC_BUG_CATCHING_CONTEST_RANKING ; 58
|
||||
const MUSIC_BUG_CATCHING_CONTEST ; 59
|
||||
const MUSIC_LAKE_OF_RAGE_ROCKET_RADIO ; 5a
|
||||
const MUSIC_PRINTER ; 5b
|
||||
const MUSIC_POST_CREDITS ; 5c
|
||||
; new to Crystal
|
||||
const MUSIC_CLAIR ; 5d
|
||||
const MUSIC_MOBILE_ADAPTER_MENU ; 5e
|
||||
const MUSIC_MOBILE_ADAPTER ; 5f
|
||||
const MUSIC_BUENAS_PASSWORD ; 60
|
||||
const MUSIC_MYSTICALMAN_ENCOUNTER ; 61
|
||||
const MUSIC_CRYSTAL_OPENING ; 62
|
||||
const MUSIC_BATTLE_TOWER_THEME ; 63
|
||||
const MUSIC_SUICUNE_BATTLE ; 64
|
||||
const MUSIC_BATTLE_TOWER_LOBBY ; 65
|
||||
const MUSIC_MOBILE_CENTER ; 66
|
||||
DEF NUM_MUSIC_SONGS EQU const_value
|
||||
|
||||
; GetMapMusic picks music for this value (see home/map.asm)
|
||||
DEF MUSIC_MAHOGANY_MART EQU $64
|
||||
|
||||
; ExitPokegearRadio_HandleMusic uses these values
|
||||
DEF RESTART_MAP_MUSIC EQU $fe
|
||||
DEF ENTER_MAP_MUSIC EQU $ff
|
||||
|
||||
; GetMapMusic picks music for this bit flag
|
||||
DEF RADIO_TOWER_MUSIC_F EQU 7
|
||||
DEF RADIO_TOWER_MUSIC EQU 1 << RADIO_TOWER_MUSIC_F
|
||||
47
constants/npc_trade_constants.asm
Normal file
47
constants/npc_trade_constants.asm
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
; npctrade struct members (see data/events/npc_trades.asm)
|
||||
rsreset
|
||||
DEF NPCTRADE_DIALOG rb
|
||||
DEF NPCTRADE_GIVEMON rw
|
||||
DEF NPCTRADE_GETMON rw
|
||||
DEF NPCTRADE_NICKNAME rb MON_NAME_LENGTH
|
||||
DEF NPCTRADE_DVS rw
|
||||
DEF NPCTRADE_ITEM rb
|
||||
DEF NPCTRADE_OT_ID rw
|
||||
DEF NPCTRADE_OT_NAME rb PLAYER_NAME_LENGTH
|
||||
DEF NPCTRADE_GENDER rb
|
||||
rb_skip 2
|
||||
DEF NPCTRADE_STRUCT_LENGTH EQU _RS
|
||||
|
||||
; NPCTrades indexes (see data/events/npc_trades.asm)
|
||||
const_def
|
||||
const NPC_TRADE_MIKE ; 0
|
||||
const NPC_TRADE_KYLE ; 1
|
||||
const NPC_TRADE_TIM ; 2
|
||||
const NPC_TRADE_EMY ; 3
|
||||
const NPC_TRADE_CHRIS ; 4
|
||||
const NPC_TRADE_KIM ; 5
|
||||
const NPC_TRADE_FOREST ; 6
|
||||
DEF NUM_NPC_TRADES EQU const_value
|
||||
|
||||
; trade gender limits
|
||||
const_def
|
||||
const TRADE_GENDER_EITHER
|
||||
const TRADE_GENDER_MALE
|
||||
const TRADE_GENDER_FEMALE
|
||||
|
||||
; TradeTexts indexes (see engine/events/npc_trade.asm)
|
||||
|
||||
; trade dialogs
|
||||
const_def
|
||||
const TRADE_DIALOG_INTRO
|
||||
const TRADE_DIALOG_CANCEL
|
||||
const TRADE_DIALOG_WRONG
|
||||
const TRADE_DIALOG_COMPLETE
|
||||
const TRADE_DIALOG_AFTER
|
||||
|
||||
; trade dialog sets
|
||||
const_def
|
||||
const TRADE_DIALOGSET_COLLECTOR
|
||||
const TRADE_DIALOGSET_HAPPY
|
||||
const TRADE_DIALOGSET_NEWBIE
|
||||
const TRADE_DIALOGSET_GIRL
|
||||
72
constants/phone_constants.asm
Normal file
72
constants/phone_constants.asm
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
; PhoneContacts indexes (see data/phone/phone_contacts.asm)
|
||||
const_def
|
||||
const PHONE_00
|
||||
const PHONE_MOM
|
||||
const PHONE_OAK
|
||||
const PHONE_BILL
|
||||
const PHONE_ELM
|
||||
const PHONE_SCHOOLBOY_JACK
|
||||
const PHONE_POKEFAN_BEVERLY
|
||||
const PHONE_SAILOR_HUEY
|
||||
const_skip
|
||||
const_skip
|
||||
const_skip
|
||||
const PHONE_COOLTRAINERM_GAVEN
|
||||
const PHONE_COOLTRAINERF_BETH
|
||||
const PHONE_BIRDKEEPER_JOSE
|
||||
const PHONE_COOLTRAINERF_REENA
|
||||
const PHONE_YOUNGSTER_JOEY
|
||||
const PHONE_BUG_CATCHER_WADE
|
||||
const PHONE_FISHER_RALPH
|
||||
const PHONE_PICNICKER_LIZ
|
||||
const PHONE_HIKER_ANTHONY
|
||||
const PHONE_CAMPER_TODD
|
||||
const PHONE_PICNICKER_GINA
|
||||
const PHONE_JUGGLER_IRWIN
|
||||
const PHONE_BUG_CATCHER_ARNIE
|
||||
const PHONE_SCHOOLBOY_ALAN
|
||||
const_skip
|
||||
const PHONE_LASS_DANA
|
||||
const PHONE_SCHOOLBOY_CHAD
|
||||
const PHONE_POKEFANM_DEREK
|
||||
const PHONE_FISHER_TULLY
|
||||
const PHONE_POKEMANIAC_BRENT
|
||||
const PHONE_PICNICKER_TIFFANY
|
||||
const PHONE_BIRDKEEPER_VANCE
|
||||
const PHONE_FISHER_WILTON
|
||||
const PHONE_BLACKBELT_KENJI
|
||||
const PHONE_HIKER_PARRY
|
||||
const PHONE_PICNICKER_ERIN
|
||||
const PHONE_BUENA
|
||||
DEF NUM_PHONE_CONTACTS EQU const_value - 1
|
||||
|
||||
; SpecialPhoneCallList indexes (see data/phone/special_calls.asm)
|
||||
const_def
|
||||
const SPECIALCALL_NONE
|
||||
const SPECIALCALL_POKERUS
|
||||
const SPECIALCALL_ROBBED
|
||||
const SPECIALCALL_ASSISTANT
|
||||
const SPECIALCALL_WEIRDBROADCAST
|
||||
const SPECIALCALL_SSTICKET
|
||||
const SPECIALCALL_BIKESHOP
|
||||
const SPECIALCALL_WORRIED
|
||||
const SPECIALCALL_MASTERBALL
|
||||
DEF NUM_SPECIALCALLS EQU const_value - 1
|
||||
DEF SPECIALCALL_SIZE EQU 6
|
||||
|
||||
; phone struct members
|
||||
rsreset
|
||||
DEF PHONE_CONTACT_TRAINER_CLASS rb
|
||||
DEF PHONE_CONTACT_TRAINER_NUMBER rb
|
||||
DEF PHONE_CONTACT_MAP_GROUP rb
|
||||
DEF PHONE_CONTACT_MAP_NUMBER rb
|
||||
DEF PHONE_CONTACT_SCRIPT1_TIME rb
|
||||
DEF PHONE_CONTACT_SCRIPT1_BANK rb
|
||||
DEF PHONE_CONTACT_SCRIPT1_ADDR rw
|
||||
DEF PHONE_CONTACT_SCRIPT2_TIME rb
|
||||
DEF PHONE_CONTACT_SCRIPT2_BANK rb
|
||||
DEF PHONE_CONTACT_SCRIPT2_ADDR rw
|
||||
DEF PHONE_CONTACT_SIZE EQU _RS
|
||||
|
||||
; maximum number of pokegear contacts
|
||||
DEF CONTACT_LIST_SIZE EQU 10
|
||||
321
constants/pokemon_constants.asm
Normal file
321
constants/pokemon_constants.asm
Normal file
|
|
@ -0,0 +1,321 @@
|
|||
; pokemon ids
|
||||
; indexes for:
|
||||
; - PokemonNames (see data/pokemon/names.asm)
|
||||
; - BaseData (see data/pokemon/base_stats.asm)
|
||||
; - EvosAttacksPointers (see data/pokemon/evos_attacks_pointers.asm)
|
||||
; - EggMovePointers (see data/pokemon/egg_move_pointers.asm)
|
||||
; - PokemonCries (see data/pokemon/cries.asm)
|
||||
; - MonMenuIcons (see data/pokemon/menu_icons.asm)
|
||||
; - PokemonPicPointers (see data/pokemon/pic_pointers.asm)
|
||||
; - PokemonPalettes (see data/pokemon/palettes.asm)
|
||||
; - PokedexDataPointerTable (see data/pokemon/dex_entry_pointers.asm)
|
||||
; - AlphabeticalPokedexOrder (see data/pokemon/dex_order_alpha.asm)
|
||||
; - NewPokedexOrder (see data/pokemon/dex_order_new.asm)
|
||||
; - Pokered_MonIndices (see data/pokemon/gen1_order.asm)
|
||||
; - Footprints (see gfx/footprints.asm)
|
||||
; - AnimationPointers (see gfx/pokemon/anim_pointers.asm)
|
||||
; - AnimationIdlePointers (see gfx/pokemon/idle_pointers.asm)
|
||||
; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm)
|
||||
; - FramesPointers (see gfx/pokemon/frame_pointers.asm)
|
||||
; - EZChat_SortedPokemon (see data/pokemon/ezchat_order.asm)
|
||||
const_def 1
|
||||
const BULBASAUR ; 01
|
||||
const IVYSAUR ; 02
|
||||
const VENUSAUR ; 03
|
||||
const CHARMANDER ; 04
|
||||
const CHARMELEON ; 05
|
||||
const CHARIZARD ; 06
|
||||
const SQUIRTLE ; 07
|
||||
const WARTORTLE ; 08
|
||||
const BLASTOISE ; 09
|
||||
const CATERPIE ; 0a
|
||||
const METAPOD ; 0b
|
||||
const BUTTERFREE ; 0c
|
||||
const WEEDLE ; 0d
|
||||
const KAKUNA ; 0e
|
||||
const BEEDRILL ; 0f
|
||||
const PIDGEY ; 10
|
||||
const PIDGEOTTO ; 11
|
||||
const PIDGEOT ; 12
|
||||
const RATTATA ; 13
|
||||
const RATICATE ; 14
|
||||
const SPEAROW ; 15
|
||||
const FEAROW ; 16
|
||||
const EKANS ; 17
|
||||
const ARBOK ; 18
|
||||
const PIKACHU ; 19
|
||||
const RAICHU ; 1a
|
||||
const SANDSHREW ; 1b
|
||||
const SANDSLASH ; 1c
|
||||
const NIDORAN_F ; 1d
|
||||
const NIDORINA ; 1e
|
||||
const NIDOQUEEN ; 1f
|
||||
const NIDORAN_M ; 20
|
||||
const NIDORINO ; 21
|
||||
const NIDOKING ; 22
|
||||
const CLEFAIRY ; 23
|
||||
const CLEFABLE ; 24
|
||||
const VULPIX ; 25
|
||||
const NINETALES ; 26
|
||||
const JIGGLYPUFF ; 27
|
||||
const WIGGLYTUFF ; 28
|
||||
const ZUBAT ; 29
|
||||
const GOLBAT ; 2a
|
||||
const ODDISH ; 2b
|
||||
const GLOOM ; 2c
|
||||
const VILEPLUME ; 2d
|
||||
const PARAS ; 2e
|
||||
const PARASECT ; 2f
|
||||
const VENONAT ; 30
|
||||
const VENOMOTH ; 31
|
||||
const DIGLETT ; 32
|
||||
const DUGTRIO ; 33
|
||||
const MEOWTH ; 34
|
||||
const PERSIAN ; 35
|
||||
const PSYDUCK ; 36
|
||||
const GOLDUCK ; 37
|
||||
const MANKEY ; 38
|
||||
const PRIMEAPE ; 39
|
||||
const GROWLITHE ; 3a
|
||||
const ARCANINE ; 3b
|
||||
const POLIWAG ; 3c
|
||||
const POLIWHIRL ; 3d
|
||||
const POLIWRATH ; 3e
|
||||
const ABRA ; 3f
|
||||
const KADABRA ; 40
|
||||
const ALAKAZAM ; 41
|
||||
const MACHOP ; 42
|
||||
const MACHOKE ; 43
|
||||
const MACHAMP ; 44
|
||||
const BELLSPROUT ; 45
|
||||
const WEEPINBELL ; 46
|
||||
const VICTREEBEL ; 47
|
||||
const TENTACOOL ; 48
|
||||
const TENTACRUEL ; 49
|
||||
const GEODUDE ; 4a
|
||||
const GRAVELER ; 4b
|
||||
const GOLEM ; 4c
|
||||
const PONYTA ; 4d
|
||||
const RAPIDASH ; 4e
|
||||
const SLOWPOKE ; 4f
|
||||
const SLOWBRO ; 50
|
||||
const MAGNEMITE ; 51
|
||||
const MAGNETON ; 52
|
||||
const FARFETCH_D ; 53
|
||||
const DODUO ; 54
|
||||
const DODRIO ; 55
|
||||
const SEEL ; 56
|
||||
const DEWGONG ; 57
|
||||
const GRIMER ; 58
|
||||
const MUK ; 59
|
||||
const SHELLDER ; 5a
|
||||
const CLOYSTER ; 5b
|
||||
const GASTLY ; 5c
|
||||
const HAUNTER ; 5d
|
||||
const GENGAR ; 5e
|
||||
const ONIX ; 5f
|
||||
const DROWZEE ; 60
|
||||
const HYPNO ; 61
|
||||
const KRABBY ; 62
|
||||
const KINGLER ; 63
|
||||
const VOLTORB ; 64
|
||||
const ELECTRODE ; 65
|
||||
const EXEGGCUTE ; 66
|
||||
const EXEGGUTOR ; 67
|
||||
const CUBONE ; 68
|
||||
const MAROWAK ; 69
|
||||
const HITMONLEE ; 6a
|
||||
const HITMONCHAN ; 6b
|
||||
const LICKITUNG ; 6c
|
||||
const KOFFING ; 6d
|
||||
const WEEZING ; 6e
|
||||
const RHYHORN ; 6f
|
||||
const RHYDON ; 70
|
||||
const CHANSEY ; 71
|
||||
const TANGELA ; 72
|
||||
const KANGASKHAN ; 73
|
||||
const HORSEA ; 74
|
||||
const SEADRA ; 75
|
||||
const GOLDEEN ; 76
|
||||
const SEAKING ; 77
|
||||
const STARYU ; 78
|
||||
const STARMIE ; 79
|
||||
const MR__MIME ; 7a
|
||||
const SCYTHER ; 7b
|
||||
const JYNX ; 7c
|
||||
const ELECTABUZZ ; 7d
|
||||
const MAGMAR ; 7e
|
||||
const PINSIR ; 7f
|
||||
const TAUROS ; 80
|
||||
const MAGIKARP ; 81
|
||||
const GYARADOS ; 82
|
||||
const LAPRAS ; 83
|
||||
const DITTO ; 84
|
||||
const EEVEE ; 85
|
||||
const VAPOREON ; 86
|
||||
const JOLTEON ; 87
|
||||
const FLAREON ; 88
|
||||
const PORYGON ; 89
|
||||
const OMANYTE ; 8a
|
||||
const OMASTAR ; 8b
|
||||
const KABUTO ; 8c
|
||||
const KABUTOPS ; 8d
|
||||
const AERODACTYL ; 8e
|
||||
const SNORLAX ; 8f
|
||||
const ARTICUNO ; 90
|
||||
const ZAPDOS ; 91
|
||||
const MOLTRES ; 92
|
||||
const DRATINI ; 93
|
||||
const DRAGONAIR ; 94
|
||||
const DRAGONITE ; 95
|
||||
const MEWTWO ; 96
|
||||
const MEW ; 97
|
||||
DEF JOHTO_POKEMON EQU const_value
|
||||
const CHIKORITA ; 98
|
||||
const BAYLEEF ; 99
|
||||
const MEGANIUM ; 9a
|
||||
const CYNDAQUIL ; 9b
|
||||
const QUILAVA ; 9c
|
||||
const TYPHLOSION ; 9d
|
||||
const TOTODILE ; 9e
|
||||
const CROCONAW ; 9f
|
||||
const FERALIGATR ; a0
|
||||
const SENTRET ; a1
|
||||
const FURRET ; a2
|
||||
const HOOTHOOT ; a3
|
||||
const NOCTOWL ; a4
|
||||
const LEDYBA ; a5
|
||||
const LEDIAN ; a6
|
||||
const SPINARAK ; a7
|
||||
const ARIADOS ; a8
|
||||
const CROBAT ; a9
|
||||
const CHINCHOU ; aa
|
||||
const LANTURN ; ab
|
||||
const PICHU ; ac
|
||||
const CLEFFA ; ad
|
||||
const IGGLYBUFF ; ae
|
||||
const TOGEPI ; af
|
||||
const TOGETIC ; b0
|
||||
const NATU ; b1
|
||||
const XATU ; b2
|
||||
const MAREEP ; b3
|
||||
const FLAAFFY ; b4
|
||||
const AMPHAROS ; b5
|
||||
const BELLOSSOM ; b6
|
||||
const MARILL ; b7
|
||||
const AZUMARILL ; b8
|
||||
const SUDOWOODO ; b9
|
||||
const POLITOED ; ba
|
||||
const HOPPIP ; bb
|
||||
const SKIPLOOM ; bc
|
||||
const JUMPLUFF ; bd
|
||||
const AIPOM ; be
|
||||
const SUNKERN ; bf
|
||||
const SUNFLORA ; c0
|
||||
const YANMA ; c1
|
||||
const WOOPER ; c2
|
||||
const QUAGSIRE ; c3
|
||||
const ESPEON ; c4
|
||||
const UMBREON ; c5
|
||||
const MURKROW ; c6
|
||||
const SLOWKING ; c7
|
||||
const MISDREAVUS ; c8
|
||||
const UNOWN ; c9
|
||||
const WOBBUFFET ; ca
|
||||
const GIRAFARIG ; cb
|
||||
const PINECO ; cc
|
||||
const FORRETRESS ; cd
|
||||
const DUNSPARCE ; ce
|
||||
const GLIGAR ; cf
|
||||
const STEELIX ; d0
|
||||
const SNUBBULL ; d1
|
||||
const GRANBULL ; d2
|
||||
const QWILFISH ; d3
|
||||
const SCIZOR ; d4
|
||||
const SHUCKLE ; d5
|
||||
const HERACROSS ; d6
|
||||
const SNEASEL ; d7
|
||||
const TEDDIURSA ; d8
|
||||
const URSARING ; d9
|
||||
const SLUGMA ; da
|
||||
const MAGCARGO ; db
|
||||
const SWINUB ; dc
|
||||
const PILOSWINE ; dd
|
||||
const CORSOLA ; de
|
||||
const REMORAID ; df
|
||||
const OCTILLERY ; e0
|
||||
const DELIBIRD ; e1
|
||||
const MANTINE ; e2
|
||||
const SKARMORY ; e3
|
||||
const HOUNDOUR ; e4
|
||||
const HOUNDOOM ; e5
|
||||
const KINGDRA ; e6
|
||||
const PHANPY ; e7
|
||||
const DONPHAN ; e8
|
||||
const PORYGON2 ; e9
|
||||
const STANTLER ; ea
|
||||
const SMEARGLE ; eb
|
||||
const TYROGUE ; ec
|
||||
const HITMONTOP ; ed
|
||||
const SMOOCHUM ; ee
|
||||
const ELEKID ; ef
|
||||
const MAGBY ; f0
|
||||
const MILTANK ; f1
|
||||
const BLISSEY ; f2
|
||||
const RAIKOU ; f3
|
||||
const ENTEI ; f4
|
||||
const SUICUNE ; f5
|
||||
const LARVITAR ; f6
|
||||
const PUPITAR ; f7
|
||||
const TYRANITAR ; f8
|
||||
const LUGIA ; f9
|
||||
const HO_OH ; fa
|
||||
const CELEBI ; fb
|
||||
DEF NUM_POKEMON EQU const_value - 1
|
||||
|
||||
DEF EGG EQU -3
|
||||
|
||||
; limits:
|
||||
; 999: everything that prints dex counts
|
||||
; 1407: size of wPokedexOrder
|
||||
; 4095: hard limit; would require serious redesign to increase
|
||||
if NUM_POKEMON > 999
|
||||
fail "Too many Pokémon defined!"
|
||||
endc
|
||||
|
||||
; Unown forms
|
||||
; indexes for:
|
||||
; - UnownWords (see data/pokemon/unown_words.asm)
|
||||
; - UnownPicPointers (see data/pokemon/unown_pic_pointers.asm)
|
||||
; - UnownAnimationPointers (see gfx/pokemon/unown_anim_pointers.asm)
|
||||
; - UnownAnimationIdlePointers (see gfx/pokemon/unown_idle_pointers.asm)
|
||||
; - UnownBitmasksPointers (see gfx/pokemon/unown_bitmask_pointers.asm)
|
||||
; - UnownFramesPointers (see gfx/pokemon/unown_frame_pointers.asm)
|
||||
const_def 1
|
||||
const UNOWN_A ; 1
|
||||
const UNOWN_B ; 2
|
||||
const UNOWN_C ; 3
|
||||
const UNOWN_D ; 4
|
||||
const UNOWN_E ; 5
|
||||
const UNOWN_F ; 6
|
||||
const UNOWN_G ; 7
|
||||
const UNOWN_H ; 8
|
||||
const UNOWN_I ; 9
|
||||
const UNOWN_J ; 10
|
||||
const UNOWN_K ; 11
|
||||
const UNOWN_L ; 12
|
||||
const UNOWN_M ; 13
|
||||
const UNOWN_N ; 14
|
||||
const UNOWN_O ; 15
|
||||
const UNOWN_P ; 16
|
||||
const UNOWN_Q ; 17
|
||||
const UNOWN_R ; 18
|
||||
const UNOWN_S ; 19
|
||||
const UNOWN_T ; 20
|
||||
const UNOWN_U ; 21
|
||||
const UNOWN_V ; 22
|
||||
const UNOWN_W ; 23
|
||||
const UNOWN_X ; 24
|
||||
const UNOWN_Y ; 25
|
||||
const UNOWN_Z ; 26
|
||||
DEF NUM_UNOWN EQU const_value - 1 ; 26
|
||||
230
constants/pokemon_data_constants.asm
Normal file
230
constants/pokemon_data_constants.asm
Normal file
|
|
@ -0,0 +1,230 @@
|
|||
; base data struct members (see data/pokemon/base_stats/*.asm)
|
||||
rsreset
|
||||
DEF BASE_SPECIES rb
|
||||
DEF BASE_STATS rb NUM_STATS
|
||||
rsset BASE_STATS
|
||||
DEF BASE_HP rb
|
||||
DEF BASE_ATK rb
|
||||
DEF BASE_DEF rb
|
||||
DEF BASE_SPD rb
|
||||
DEF BASE_SAT rb
|
||||
DEF BASE_SDF rb
|
||||
DEF BASE_TYPES rw
|
||||
rsset BASE_TYPES
|
||||
DEF BASE_TYPE_1 rb
|
||||
DEF BASE_TYPE_2 rb
|
||||
DEF BASE_CATCH_RATE rb
|
||||
DEF BASE_EXP rb
|
||||
DEF BASE_ITEMS rw
|
||||
rsset BASE_ITEMS
|
||||
DEF BASE_ITEM_1 rb
|
||||
DEF BASE_ITEM_2 rb
|
||||
DEF BASE_GENDER rb
|
||||
rb_skip
|
||||
DEF BASE_EGG_STEPS rb
|
||||
rb_skip
|
||||
DEF BASE_PIC_SIZE rb
|
||||
DEF BASE_FRONTPIC rw
|
||||
DEF BASE_BACKPIC rw
|
||||
DEF BASE_GROWTH_RATE rb
|
||||
DEF BASE_EGG_GROUPS rb
|
||||
DEF BASE_TMHM rb (NUM_TM_HM_TUTOR + 7) / 8
|
||||
DEF BASE_DATA_SIZE EQU _RS
|
||||
|
||||
; gender ratio constants
|
||||
DEF GENDER_F0 EQU 0 percent
|
||||
DEF GENDER_F12_5 EQU 12 percent + 1
|
||||
DEF GENDER_F25 EQU 25 percent
|
||||
DEF GENDER_F50 EQU 50 percent
|
||||
DEF GENDER_F75 EQU 75 percent
|
||||
DEF GENDER_F100 EQU 100 percent - 1
|
||||
DEF GENDER_UNKNOWN EQU -1
|
||||
|
||||
; wBaseGrowthRate values
|
||||
; GrowthRates indexes (see data/growth_rates.asm)
|
||||
const_def
|
||||
const GROWTH_MEDIUM_FAST
|
||||
const GROWTH_SLIGHTLY_FAST
|
||||
const GROWTH_SLIGHTLY_SLOW
|
||||
const GROWTH_MEDIUM_SLOW
|
||||
const GROWTH_FAST
|
||||
const GROWTH_SLOW
|
||||
DEF NUM_GROWTH_RATES EQU const_value
|
||||
|
||||
; wBaseEggGroups values
|
||||
const_def 1
|
||||
const EGG_MONSTER ; 1
|
||||
const EGG_WATER_1 ; 2 (Amphibian)
|
||||
const EGG_BUG ; 3
|
||||
const EGG_FLYING ; 4
|
||||
const EGG_GROUND ; 5 (Field)
|
||||
const EGG_FAIRY ; 6
|
||||
const EGG_PLANT ; 7 (Grass)
|
||||
const EGG_HUMANSHAPE ; 8 (Human-Like)
|
||||
const EGG_WATER_3 ; 9 (Invertebrate)
|
||||
const EGG_MINERAL ; a
|
||||
const EGG_INDETERMINATE ; b (Amorphous)
|
||||
const EGG_WATER_2 ; c (Fish)
|
||||
const EGG_DITTO ; d
|
||||
const EGG_DRAGON ; e
|
||||
const EGG_NONE ; f (Undiscovered)
|
||||
|
||||
; party_struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF MON_SPECIES rb
|
||||
DEF MON_ITEM rb
|
||||
DEF MON_MOVES rb NUM_MOVES
|
||||
DEF MON_ID rw
|
||||
DEF MON_EXP rb 3
|
||||
DEF MON_STAT_EXP rw NUM_EXP_STATS
|
||||
rsset MON_STAT_EXP
|
||||
DEF MON_HP_EXP rw
|
||||
DEF MON_ATK_EXP rw
|
||||
DEF MON_DEF_EXP rw
|
||||
DEF MON_SPD_EXP rw
|
||||
DEF MON_SPC_EXP rw
|
||||
DEF MON_DVS rw
|
||||
DEF MON_PP rb NUM_MOVES
|
||||
DEF MON_HAPPINESS rb
|
||||
DEF MON_POKERUS rb
|
||||
DEF MON_CAUGHTDATA rw
|
||||
rsset MON_CAUGHTDATA
|
||||
DEF MON_CAUGHTTIME rb
|
||||
DEF MON_CAUGHTGENDER rb
|
||||
rsset MON_CAUGHTDATA
|
||||
DEF MON_CAUGHTLEVEL rb
|
||||
DEF MON_CAUGHTLOCATION rb
|
||||
DEF MON_LEVEL rb
|
||||
DEF BOXMON_STRUCT_LENGTH EQU _RS
|
||||
DEF MON_STATUS rb
|
||||
rb_skip
|
||||
DEF MON_HP rw
|
||||
DEF MON_MAXHP rw
|
||||
DEF MON_STATS rw NUM_BATTLE_STATS
|
||||
rsset MON_STATS
|
||||
DEF MON_ATK rw
|
||||
DEF MON_DEF rw
|
||||
DEF MON_SPD rw
|
||||
DEF MON_SAT rw
|
||||
DEF MON_SDF rw
|
||||
DEF PARTYMON_STRUCT_LENGTH EQU _RS
|
||||
|
||||
DEF NICKNAMED_MON_STRUCT_LENGTH EQU PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
|
||||
DEF REDMON_STRUCT_LENGTH EQU 44
|
||||
|
||||
; caught data
|
||||
|
||||
DEF CAUGHT_TIME_MASK EQU %11000000
|
||||
DEF CAUGHT_LEVEL_MASK EQU %00111111
|
||||
|
||||
DEF CAUGHT_GENDER_MASK EQU %10000000
|
||||
DEF CAUGHT_LOCATION_MASK EQU %01111111
|
||||
|
||||
DEF CAUGHT_BY_UNKNOWN EQU 0
|
||||
DEF CAUGHT_BY_GIRL EQU 1
|
||||
DEF CAUGHT_BY_BOY EQU 2
|
||||
|
||||
DEF CAUGHT_EGG_LEVEL EQU 1
|
||||
|
||||
DEF MON_CRY_LENGTH EQU 6
|
||||
|
||||
; maximum number of party pokemon
|
||||
DEF PARTY_LENGTH EQU 6
|
||||
|
||||
; boxes
|
||||
DEF MONS_PER_BOX EQU 20
|
||||
; box: count, species, mons, OTs, nicknames, padding
|
||||
DEF BOX_LENGTH EQU 1 + MONS_PER_BOX + 1 + (BOXMON_STRUCT_LENGTH + NAME_LENGTH + MON_NAME_LENGTH) * MONS_PER_BOX + 2 ; $450
|
||||
DEF NUM_BOXES EQU 14
|
||||
|
||||
; hall of fame
|
||||
; hof_mon: species, id, dvs, level, nicknames
|
||||
DEF HOF_MON_LENGTH EQU 2 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1)
|
||||
; hall_of_fame: win count, party, terminator
|
||||
DEF HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 2
|
||||
DEF NUM_HOF_TEAMS EQU 30
|
||||
|
||||
; evolution types (used in data/pokemon/evos_attacks.asm)
|
||||
const_def 1
|
||||
const EVOLVE_LEVEL
|
||||
const EVOLVE_ITEM
|
||||
const EVOLVE_TRADE
|
||||
const EVOLVE_HAPPINESS
|
||||
const EVOLVE_STAT
|
||||
|
||||
; EVOLVE_HAPPINESS triggers
|
||||
const_def 1
|
||||
const TR_ANYTIME
|
||||
const TR_MORNDAY
|
||||
const TR_NITE
|
||||
|
||||
; EVOLVE_STAT triggers
|
||||
const_def 1
|
||||
const ATK_GT_DEF
|
||||
const ATK_LT_DEF
|
||||
const ATK_EQ_DEF
|
||||
|
||||
; wild data
|
||||
|
||||
DEF NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
|
||||
DEF NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
|
||||
|
||||
DEF GRASS_WILDDATA_LENGTH EQU 2 + (1 + NUM_GRASSMON * 3) * 3
|
||||
DEF WATER_WILDDATA_LENGTH EQU 2 + (1 + NUM_WATERMON * 3) * 1
|
||||
DEF FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3
|
||||
|
||||
DEF NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
|
||||
|
||||
; treemon sets
|
||||
; TreeMons indexes (see data/wild/treemons.asm)
|
||||
const_def
|
||||
const TREEMON_SET_CITY
|
||||
const TREEMON_SET_CANYON
|
||||
const TREEMON_SET_TOWN
|
||||
const TREEMON_SET_ROUTE
|
||||
const TREEMON_SET_KANTO
|
||||
const TREEMON_SET_LAKE
|
||||
const TREEMON_SET_FOREST
|
||||
const TREEMON_SET_ROCK
|
||||
DEF NUM_TREEMON_SETS EQU const_value
|
||||
|
||||
; treemon scores
|
||||
const_def
|
||||
const TREEMON_SCORE_BAD ; 0
|
||||
const TREEMON_SCORE_GOOD ; 1
|
||||
const TREEMON_SCORE_RARE ; 2
|
||||
|
||||
; ChangeHappiness arguments (see data/events/happiness_changes.asm)
|
||||
const_def 1
|
||||
const HAPPINESS_GAINLEVEL ; 01
|
||||
const HAPPINESS_USEDITEM ; 02
|
||||
const HAPPINESS_USEDXITEM ; 03
|
||||
const HAPPINESS_GYMBATTLE ; 04
|
||||
const HAPPINESS_LEARNMOVE ; 05
|
||||
const HAPPINESS_FAINTED ; 06
|
||||
const HAPPINESS_POISONFAINT ; 07
|
||||
const HAPPINESS_BEATENBYSTRONGFOE ; 08
|
||||
const HAPPINESS_OLDERCUT1 ; 09
|
||||
const HAPPINESS_OLDERCUT2 ; 0a
|
||||
const HAPPINESS_OLDERCUT3 ; 0b
|
||||
const HAPPINESS_YOUNGCUT1 ; 0c
|
||||
const HAPPINESS_YOUNGCUT2 ; 0d
|
||||
const HAPPINESS_YOUNGCUT3 ; 0e
|
||||
const HAPPINESS_BITTERPOWDER ; 0f
|
||||
const HAPPINESS_ENERGYROOT ; 10
|
||||
const HAPPINESS_REVIVALHERB ; 11
|
||||
const HAPPINESS_GROOMING ; 12
|
||||
const HAPPINESS_GAINLEVELATHOME ; 13
|
||||
DEF NUM_HAPPINESS_CHANGES EQU const_value - 1
|
||||
|
||||
; significant happiness values
|
||||
DEF BASE_HAPPINESS EQU 70
|
||||
DEF FRIEND_BALL_HAPPINESS EQU 200
|
||||
DEF HAPPINESS_TO_EVOLVE EQU 220
|
||||
DEF HAPPINESS_THRESHOLD_1 EQU 100
|
||||
DEF HAPPINESS_THRESHOLD_2 EQU 200
|
||||
|
||||
; PP
|
||||
DEF PP_UP_MASK EQU %11000000
|
||||
DEF PP_UP_ONE EQU %01000000
|
||||
DEF PP_MASK EQU %00111111
|
||||
9
constants/printer_constants.asm
Normal file
9
constants/printer_constants.asm
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
; wPrinterStatus
|
||||
const_def 1
|
||||
const PRINTER_STATUS_CHECKING
|
||||
const PRINTER_STATUS_TRANSMITTING
|
||||
const PRINTER_STATUS_PRINTING
|
||||
const PRINTER_ERROR_1
|
||||
const PRINTER_ERROR_2
|
||||
const PRINTER_ERROR_3
|
||||
const PRINTER_ERROR_4
|
||||
132
constants/radio_constants.asm
Normal file
132
constants/radio_constants.asm
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
; radio channel ids
|
||||
; indexes for:
|
||||
; - RadioChannelSongs (see data/radio/channel_music.asm)
|
||||
; - PlayRadioShow/RadioJumptable (see engine/pokegear/radio.asm)
|
||||
; - RadioChannels (see engine/pokegear/pokegear.asm)
|
||||
const_def
|
||||
const OAKS_POKEMON_TALK ; 00
|
||||
const POKEDEX_SHOW ; 01
|
||||
const POKEMON_MUSIC ; 02
|
||||
const LUCKY_CHANNEL ; 03
|
||||
const BUENAS_PASSWORD ; 04
|
||||
const PLACES_AND_PEOPLE ; 05
|
||||
const LETS_ALL_SING ; 06
|
||||
const ROCKET_RADIO ; 07
|
||||
const POKE_FLUTE_RADIO ; 08
|
||||
const UNOWN_RADIO ; 09
|
||||
const EVOLUTION_RADIO ; 0a
|
||||
DEF NUM_RADIO_CHANNELS EQU const_value
|
||||
; internal indexes for channel segments
|
||||
const OAKS_POKEMON_TALK_2 ; 0b
|
||||
const OAKS_POKEMON_TALK_3 ; 0c
|
||||
const OAKS_POKEMON_TALK_4 ; 0d
|
||||
const OAKS_POKEMON_TALK_5 ; 0e
|
||||
const OAKS_POKEMON_TALK_6 ; 0f
|
||||
const OAKS_POKEMON_TALK_7 ; 10
|
||||
const OAKS_POKEMON_TALK_8 ; 11
|
||||
const OAKS_POKEMON_TALK_9 ; 12
|
||||
const POKEDEX_SHOW_2 ; 13
|
||||
const POKEDEX_SHOW_3 ; 14
|
||||
const POKEDEX_SHOW_4 ; 15
|
||||
const POKEDEX_SHOW_5 ; 16
|
||||
const POKEMON_MUSIC_2 ; 17
|
||||
const POKEMON_MUSIC_3 ; 18
|
||||
const POKEMON_MUSIC_4 ; 19
|
||||
const POKEMON_MUSIC_5 ; 1a
|
||||
const POKEMON_MUSIC_6 ; 1b
|
||||
const POKEMON_MUSIC_7 ; 1c
|
||||
const LETS_ALL_SING_2 ; 1d
|
||||
const LUCKY_NUMBER_SHOW_2 ; 1e
|
||||
const LUCKY_NUMBER_SHOW_3 ; 1f
|
||||
const LUCKY_NUMBER_SHOW_4 ; 20
|
||||
const LUCKY_NUMBER_SHOW_5 ; 21
|
||||
const LUCKY_NUMBER_SHOW_6 ; 22
|
||||
const LUCKY_NUMBER_SHOW_7 ; 23
|
||||
const LUCKY_NUMBER_SHOW_8 ; 24
|
||||
const LUCKY_NUMBER_SHOW_9 ; 25
|
||||
const LUCKY_NUMBER_SHOW_10 ; 26
|
||||
const LUCKY_NUMBER_SHOW_11 ; 27
|
||||
const LUCKY_NUMBER_SHOW_12 ; 28
|
||||
const LUCKY_NUMBER_SHOW_13 ; 29
|
||||
const LUCKY_NUMBER_SHOW_14 ; 2a
|
||||
const LUCKY_NUMBER_SHOW_15 ; 2b
|
||||
const PLACES_AND_PEOPLE_2 ; 2c
|
||||
const PLACES_AND_PEOPLE_3 ; 2d
|
||||
const PLACES_AND_PEOPLE_4 ; 2e
|
||||
const PLACES_AND_PEOPLE_5 ; 2f
|
||||
const PLACES_AND_PEOPLE_6 ; 30
|
||||
const PLACES_AND_PEOPLE_7 ; 31
|
||||
const ROCKET_RADIO_2 ; 32
|
||||
const ROCKET_RADIO_3 ; 33
|
||||
const ROCKET_RADIO_4 ; 34
|
||||
const ROCKET_RADIO_5 ; 35
|
||||
const ROCKET_RADIO_6 ; 36
|
||||
const ROCKET_RADIO_7 ; 37
|
||||
const ROCKET_RADIO_8 ; 38
|
||||
const ROCKET_RADIO_9 ; 39
|
||||
const ROCKET_RADIO_10 ; 3a
|
||||
const OAKS_POKEMON_TALK_10 ; 3b
|
||||
const OAKS_POKEMON_TALK_11 ; 3c
|
||||
const OAKS_POKEMON_TALK_12 ; 3d
|
||||
const OAKS_POKEMON_TALK_13 ; 3e
|
||||
const OAKS_POKEMON_TALK_14 ; 3f
|
||||
const BUENAS_PASSWORD_2 ; 40
|
||||
const BUENAS_PASSWORD_3 ; 41
|
||||
const BUENAS_PASSWORD_4 ; 42
|
||||
const BUENAS_PASSWORD_5 ; 43
|
||||
const BUENAS_PASSWORD_6 ; 44
|
||||
const BUENAS_PASSWORD_7 ; 45
|
||||
const BUENAS_PASSWORD_8 ; 46
|
||||
const BUENAS_PASSWORD_9 ; 47
|
||||
const BUENAS_PASSWORD_10 ; 48
|
||||
const BUENAS_PASSWORD_11 ; 49
|
||||
const BUENAS_PASSWORD_12 ; 4a
|
||||
const BUENAS_PASSWORD_13 ; 4b
|
||||
const BUENAS_PASSWORD_14 ; 4c
|
||||
const BUENAS_PASSWORD_15 ; 4d
|
||||
const BUENAS_PASSWORD_16 ; 4e
|
||||
const BUENAS_PASSWORD_17 ; 4f
|
||||
const BUENAS_PASSWORD_18 ; 50
|
||||
const BUENAS_PASSWORD_19 ; 51
|
||||
const BUENAS_PASSWORD_20 ; 52
|
||||
const BUENAS_PASSWORD_21 ; 53
|
||||
const RADIO_SCROLL ; 54
|
||||
const POKEDEX_SHOW_6 ; 55
|
||||
const POKEDEX_SHOW_7 ; 56
|
||||
const POKEDEX_SHOW_8 ; 57
|
||||
DEF NUM_RADIO_SEGMENTS EQU const_value
|
||||
|
||||
; PlayRadioStationPointers indexes (see engine/pokegear/pokegear.asm)
|
||||
const_def
|
||||
const MAPRADIO_POKEMON_CHANNEL
|
||||
const MAPRADIO_OAKS_POKEMON_TALK
|
||||
const MAPRADIO_POKEDEX_SHOW
|
||||
const MAPRADIO_POKEMON_MUSIC
|
||||
const MAPRADIO_LUCKY_CHANNEL
|
||||
const MAPRADIO_UNOWN
|
||||
const MAPRADIO_PLACES_PEOPLE
|
||||
const MAPRADIO_LETS_ALL_SING
|
||||
const MAPRADIO_ROCKET
|
||||
DEF NUM_MAP_RADIO_STATIONS EQU const_value
|
||||
|
||||
; These tables in engine/pokegear/radio.asm are all sized to a power of 2
|
||||
; so there's no need for a rejection sampling loop
|
||||
DEF NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
|
||||
DEF NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives
|
||||
DEF NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
|
||||
DEF NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
|
||||
|
||||
; BuenasPasswordTable sizes (see data/radio/buenas_passwords.asm)
|
||||
DEF NUM_PASSWORD_CATEGORIES EQU 11
|
||||
DEF NUM_PASSWORDS_PER_CATEGORY EQU 3
|
||||
|
||||
; BuenaPrizeItems size (see data/items/buena_prizes.asm)
|
||||
DEF NUM_BUENA_PRIZES EQU 9
|
||||
|
||||
; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/pokegear/radio.asm)
|
||||
const_def
|
||||
const BUENA_MON
|
||||
const BUENA_ITEM
|
||||
const BUENA_MOVE
|
||||
const BUENA_STRING
|
||||
DEF NUM_BUENA_FUNCTIONS EQU const_value
|
||||
159
constants/scgb_constants.asm
Normal file
159
constants/scgb_constants.asm
Normal file
|
|
@ -0,0 +1,159 @@
|
|||
; CGBLayoutJumptable indexes (see engine/gfx/cgb_layouts.asm)
|
||||
; SGBLayoutJumptable indexes (see engine/gfx/sgb_layouts.asm)
|
||||
const_def
|
||||
const SCGB_BATTLE_GRAYSCALE
|
||||
const SCGB_BATTLE_COLORS
|
||||
const SCGB_POKEGEAR_PALS
|
||||
const SCGB_STATS_SCREEN_HP_PALS
|
||||
const SCGB_POKEDEX
|
||||
const SCGB_SLOT_MACHINE
|
||||
const SCGB_BETA_TITLE_SCREEN
|
||||
const SCGB_GS_INTRO
|
||||
const SCGB_DIPLOMA
|
||||
const SCGB_MAPPALS
|
||||
const SCGB_PARTY_MENU
|
||||
const SCGB_EVOLUTION
|
||||
const SCGB_GS_TITLE_SCREEN
|
||||
const SCGB_0D
|
||||
const SCGB_MOVE_LIST
|
||||
const SCGB_BETA_PIKACHU_MINIGAME
|
||||
const SCGB_POKEDEX_SEARCH_OPTION
|
||||
const SCGB_BETA_POKER
|
||||
const SCGB_POKEPIC
|
||||
const SCGB_MAGNET_TRAIN
|
||||
const SCGB_PACKPALS
|
||||
const SCGB_TRAINER_CARD
|
||||
const SCGB_POKEDEX_UNOWN_MODE
|
||||
const SCGB_BILLS_PC
|
||||
const SCGB_UNOWN_PUZZLE
|
||||
const SCGB_GAMEFREAK_LOGO
|
||||
const SCGB_PLAYER_OR_MON_FRONTPIC_PALS
|
||||
const SCGB_TRADE_TUBE
|
||||
const SCGB_TRAINER_OR_MON_FRONTPIC_PALS
|
||||
const SCGB_MYSTERY_GIFT
|
||||
const SCGB_1E
|
||||
DEF NUM_SCGB_LAYOUTS EQU const_value
|
||||
|
||||
DEF SCGB_PARTY_MENU_HP_BARS EQU $fc
|
||||
DEF SCGB_DEFAULT EQU $ff
|
||||
|
||||
; GetCrystalCGBLayout arguments (see engine/gfx/crystal_layouts.asm)
|
||||
const_def
|
||||
const CRYSTAL_CGB_MOBILE_0
|
||||
const CRYSTAL_CGB_MOBILE_1
|
||||
const CRYSTAL_CGB_NAME_CARD
|
||||
|
||||
; PredefPals indexes (see gfx/sgb/predef.pal)
|
||||
; GetPredefPal arguments (see engine/gfx/color.asm)
|
||||
const_def
|
||||
const PREDEFPAL_ROUTES
|
||||
const PREDEFPAL_PALLET
|
||||
const PREDEFPAL_VIRIDIAN
|
||||
const PREDEFPAL_PEWTER
|
||||
const PREDEFPAL_CERULEAN
|
||||
const PREDEFPAL_LAVENDER
|
||||
const PREDEFPAL_VERMILION
|
||||
const PREDEFPAL_CELADON
|
||||
const PREDEFPAL_FUCHSIA
|
||||
const PREDEFPAL_CINNABAR
|
||||
const PREDEFPAL_SAFFRON
|
||||
const PREDEFPAL_INDIGO
|
||||
const PREDEFPAL_NEW_BARK
|
||||
const PREDEFPAL_CHERRYGROVE
|
||||
const PREDEFPAL_VIOLET
|
||||
const PREDEFPAL_AZALEA
|
||||
const PREDEFPAL_GOLDENROD
|
||||
const PREDEFPAL_ECRUTEAK
|
||||
const PREDEFPAL_OLIVINE
|
||||
const PREDEFPAL_CIANWOOD
|
||||
const PREDEFPAL_MAHOGANY
|
||||
const PREDEFPAL_BLACKTHORN
|
||||
const PREDEFPAL_LAKE_OF_RAGE
|
||||
const PREDEFPAL_SILVER_CAVE
|
||||
const PREDEFPAL_DUNGEONS
|
||||
const PREDEFPAL_NITE
|
||||
const PREDEFPAL_BLACKOUT
|
||||
const PREDEFPAL_DIPLOMA ; RB_MEWMON
|
||||
const PREDEFPAL_TRADE_TUBE ; RB_BLUEMON
|
||||
const PREDEFPAL_POKEDEX ; RB_REDMON
|
||||
const PREDEFPAL_RB_CYANMON
|
||||
const PREDEFPAL_RB_PURPLEMON
|
||||
const PREDEFPAL_RB_BROWNMON
|
||||
const PREDEFPAL_RB_GREENMON
|
||||
const PREDEFPAL_RB_PINKMON
|
||||
const PREDEFPAL_RB_YELLOWMON
|
||||
const PREDEFPAL_CGB_BADGE ; RB_GRAYMON
|
||||
const PREDEFPAL_BETA_SHINY_MEWMON
|
||||
const PREDEFPAL_BETA_SHINY_BLUEMON
|
||||
const PREDEFPAL_BETA_SHINY_REDMON
|
||||
const PREDEFPAL_BETA_SHINY_CYANMON
|
||||
const PREDEFPAL_BETA_SHINY_PURPLEMON
|
||||
const PREDEFPAL_BETA_SHINY_BROWNMON
|
||||
const PREDEFPAL_BETA_SHINY_GREENMON
|
||||
const PREDEFPAL_BETA_SHINY_PINKMON
|
||||
const PREDEFPAL_BETA_SHINY_YELLOWMON
|
||||
const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GRAYMON
|
||||
const PREDEFPAL_HP_GREEN
|
||||
const PREDEFPAL_HP_YELLOW
|
||||
const PREDEFPAL_HP_RED
|
||||
const PREDEFPAL_POKEGEAR
|
||||
const PREDEFPAL_BETA_LOGO_1
|
||||
const PREDEFPAL_BETA_LOGO_2
|
||||
const PREDEFPAL_GS_INTRO_GAMEFREAK_LOGO
|
||||
const PREDEFPAL_GS_INTRO_SHELLDER_LAPRAS
|
||||
const PREDEFPAL_BETA_INTRO_LAPRAS
|
||||
const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_BG
|
||||
const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_OB
|
||||
const PREDEFPAL_GS_INTRO_STARTERS_TRANSITION
|
||||
const PREDEFPAL_BETA_INTRO_VENUSAUR
|
||||
const PREDEFPAL_PACK ; GS_INTRO_CHARIZARD
|
||||
const PREDEFPAL_SLOT_MACHINE_0
|
||||
const PREDEFPAL_SLOT_MACHINE_1
|
||||
const PREDEFPAL_SLOT_MACHINE_2
|
||||
const PREDEFPAL_SLOT_MACHINE_3
|
||||
const PREDEFPAL_BETA_POKER_0
|
||||
const PREDEFPAL_BETA_POKER_1
|
||||
const PREDEFPAL_BETA_POKER_2
|
||||
const PREDEFPAL_BETA_POKER_3
|
||||
const PREDEFPAL_BETA_RADIO
|
||||
const PREDEFPAL_BETA_POKEGEAR
|
||||
const PREDEFPAL_47
|
||||
const PREDEFPAL_GS_TITLE_SCREEN_0
|
||||
const PREDEFPAL_GS_TITLE_SCREEN_1
|
||||
const PREDEFPAL_GS_TITLE_SCREEN_2
|
||||
const PREDEFPAL_GS_TITLE_SCREEN_3
|
||||
const PREDEFPAL_UNOWN_PUZZLE
|
||||
const PREDEFPAL_GAMEFREAK_LOGO_OB
|
||||
const PREDEFPAL_GAMEFREAK_LOGO_BG
|
||||
DEF NUM_PREDEF_PALS EQU const_value
|
||||
|
||||
; SGB system command codes
|
||||
; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_System_Command_Table
|
||||
const_def
|
||||
const SGB_PAL01
|
||||
const SGB_PAL23
|
||||
const SGB_PAL03
|
||||
const SGB_PAL12
|
||||
const SGB_ATTR_BLK
|
||||
const SGB_ATTR_LIN
|
||||
const SGB_ATTR_DIV
|
||||
const SGB_ATTR_CHR
|
||||
const SGB_SOUND
|
||||
const SGB_SOU_TRN
|
||||
const SGB_PAL_SET
|
||||
const SGB_PAL_TRN
|
||||
const SGB_ATRC_EN
|
||||
const SGB_TEST_EN
|
||||
const SGB_ICON_EN
|
||||
const SGB_DATA_SND
|
||||
const SGB_DATA_TRN
|
||||
const SGB_MLT_REQ
|
||||
const SGB_JUMP
|
||||
const SGB_CHR_TRN
|
||||
const SGB_PCT_TRN
|
||||
const SGB_ATTR_TRN
|
||||
const SGB_ATTR_SET
|
||||
const SGB_MASK_EN
|
||||
const SGB_OBJ_TRN
|
||||
|
||||
DEF PALPACKET_LENGTH EQU $10
|
||||
328
constants/script_constants.asm
Normal file
328
constants/script_constants.asm
Normal file
|
|
@ -0,0 +1,328 @@
|
|||
; object constants
|
||||
DEF PLAYER EQU 0
|
||||
DEF LAST_TALKED EQU -2
|
||||
|
||||
; string buffer constants
|
||||
const_def
|
||||
const STRING_BUFFER_3 ; use wStringBuffer3
|
||||
const STRING_BUFFER_4 ; use wStringBuffer4
|
||||
const STRING_BUFFER_5 ; use wStringBuffer5
|
||||
DEF NUM_STRING_BUFFERS EQU const_value
|
||||
|
||||
DEF STRING_BUFFER_LENGTH EQU 19
|
||||
|
||||
; checkmoney/takemoney accounts
|
||||
const_def
|
||||
const YOUR_MONEY ; 0
|
||||
const MOMS_MONEY ; 1
|
||||
|
||||
; checkmoney/checkcoins return values
|
||||
const_def
|
||||
const HAVE_MORE ; 0
|
||||
const HAVE_AMOUNT ; 1
|
||||
const HAVE_LESS ; 2
|
||||
|
||||
; checkpokemail return values
|
||||
const_def
|
||||
const POKEMAIL_WRONG_MAIL ; 0
|
||||
const POKEMAIL_CORRECT ; 1
|
||||
const POKEMAIL_REFUSED ; 2
|
||||
const POKEMAIL_NO_MAIL ; 3
|
||||
const POKEMAIL_LAST_MON ; 4
|
||||
|
||||
; askforphonenumber return values
|
||||
const_def
|
||||
const PHONE_CONTACT_GOT ; 0
|
||||
const PHONE_CONTACTS_FULL ; 1
|
||||
const PHONE_CONTACT_REFUSED ; 2
|
||||
|
||||
; trainertext arguments
|
||||
const_def
|
||||
const TRAINERTEXT_SEEN
|
||||
const TRAINERTEXT_WIN
|
||||
const TRAINERTEXT_LOSS
|
||||
|
||||
; readvar/writevar/loadvar arguments
|
||||
; _GetVarAction.VarActionTable indexes (see engine/overworld/variables.asm)
|
||||
const_def
|
||||
const VAR_STRINGBUFFER2 ; 00
|
||||
const VAR_PARTYCOUNT ; 01
|
||||
const VAR_BATTLERESULT ; 02
|
||||
const VAR_BATTLETYPE ; 03
|
||||
const VAR_TIMEOFDAY ; 04
|
||||
const VAR_DEXCAUGHT ; 05
|
||||
const VAR_DEXSEEN ; 06
|
||||
const VAR_BADGES ; 07
|
||||
const VAR_MOVEMENT ; 08
|
||||
const VAR_FACING ; 09
|
||||
const VAR_HOUR ; 0a
|
||||
const VAR_WEEKDAY ; 0b
|
||||
const VAR_MAPGROUP ; 0c
|
||||
const VAR_MAPNUMBER ; 0d
|
||||
const VAR_UNOWNCOUNT ; 0e
|
||||
const VAR_ENVIRONMENT ; 0f
|
||||
const VAR_BOXSPACE ; 10
|
||||
const VAR_CONTESTMINUTES ; 11
|
||||
const VAR_XCOORD ; 12
|
||||
const VAR_YCOORD ; 13
|
||||
const VAR_SPECIALPHONECALL ; 14
|
||||
const VAR_BT_WIN_STREAK ; 15
|
||||
const VAR_KURT_APRICORNS ; 16
|
||||
const VAR_CALLERID ; 17
|
||||
const VAR_BLUECARDBALANCE ; 18
|
||||
const VAR_BUENASPASSWORD ; 19
|
||||
const VAR_KENJI_BREAK ; 1a
|
||||
const VAR_DEXUNCAUGHT ; 1b
|
||||
DEF NUM_VARS EQU const_value
|
||||
|
||||
; variable action types
|
||||
DEF RETVAR_STRBUF2 EQU 0 << 6
|
||||
DEF RETVAR_ADDR_DE EQU 1 << 6
|
||||
DEF RETVAR_EXECUTE EQU 2 << 6
|
||||
|
||||
; PlayerEventScriptPointers indexes (see engine/overworld/events.asm)
|
||||
const_def -1
|
||||
const PLAYEREVENT_MAPSCRIPT
|
||||
const PLAYEREVENT_NONE
|
||||
const PLAYEREVENT_SEENBYTRAINER
|
||||
const PLAYEREVENT_TALKTOTRAINER
|
||||
const PLAYEREVENT_ITEMBALL
|
||||
const PLAYEREVENT_CONNECTION
|
||||
const PLAYEREVENT_WARP
|
||||
const PLAYEREVENT_FALL
|
||||
const PLAYEREVENT_WHITEOUT
|
||||
const PLAYEREVENT_HATCH
|
||||
const PLAYEREVENT_JOYCHANGEFACING
|
||||
DEF NUM_PLAYER_EVENTS EQU const_value
|
||||
|
||||
; PlayerMovementPointers indexes (see engine/overworld/events.asm)
|
||||
const_def
|
||||
const PLAYERMOVEMENT_NORMAL
|
||||
const PLAYERMOVEMENT_WARP
|
||||
const PLAYERMOVEMENT_TURN
|
||||
const PLAYERMOVEMENT_FORCE_TURN
|
||||
const PLAYERMOVEMENT_FINISH
|
||||
const PLAYERMOVEMENT_CONTINUE
|
||||
const PLAYERMOVEMENT_EXIT_WATER
|
||||
const PLAYERMOVEMENT_JUMP
|
||||
DEF NUM_PLAYER_MOVEMENTS EQU const_value
|
||||
|
||||
; script data sizes (see macros/scripts/maps.asm)
|
||||
DEF SCENE_SCRIPT_SIZE EQU 4 ; scene_script
|
||||
DEF CALLBACK_SIZE EQU 3 ; callback
|
||||
DEF WARP_EVENT_SIZE EQU 5 ; warp_event
|
||||
DEF COORD_EVENT_SIZE EQU 8 ; coord_event
|
||||
DEF BG_EVENT_SIZE EQU 5 ; bg_event
|
||||
DEF OBJECT_EVENT_SIZE EQU 13 ; object_event
|
||||
|
||||
; A coord_event for scene -1 will always activate,
|
||||
; regardless of the map's scene variable value.
|
||||
DEF SCENE_ALWAYS EQU -1
|
||||
|
||||
; bg_event types
|
||||
; BGEventJumptable indexes (see engine/overworld/events.asm)
|
||||
const_def
|
||||
const BGEVENT_READ
|
||||
const BGEVENT_UP
|
||||
const BGEVENT_DOWN
|
||||
const BGEVENT_RIGHT
|
||||
const BGEVENT_LEFT
|
||||
const BGEVENT_IFSET
|
||||
const BGEVENT_IFNOTSET
|
||||
const BGEVENT_ITEM
|
||||
const BGEVENT_COPY
|
||||
DEF NUM_BGEVENTS EQU const_value
|
||||
|
||||
; object_event types
|
||||
; ObjectEventTypeArray indexes (see engine/overworld/events.asm)
|
||||
const_def
|
||||
const OBJECTTYPE_SCRIPT
|
||||
const OBJECTTYPE_ITEMBALL
|
||||
const OBJECTTYPE_TRAINER
|
||||
const OBJECTTYPE_3
|
||||
const OBJECTTYPE_4
|
||||
const OBJECTTYPE_5
|
||||
const OBJECTTYPE_6
|
||||
DEF NUM_OBJECT_TYPES EQU const_value
|
||||
|
||||
; command queue members
|
||||
rsreset
|
||||
DEF CMDQUEUE_TYPE rb
|
||||
DEF CMDQUEUE_ADDR rb
|
||||
DEF CMDQUEUE_02 rb
|
||||
DEF CMDQUEUE_03 rb
|
||||
DEF CMDQUEUE_04 rb
|
||||
DEF CMDQUEUE_JUMPTABLE_INDEX rb
|
||||
DEF CMDQUEUE_ENTRY_SIZE EQU _RS
|
||||
DEF CMDQUEUE_CAPACITY EQU 4
|
||||
|
||||
; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm)
|
||||
const_def
|
||||
const CMDQUEUE_NULL
|
||||
const CMDQUEUE_TYPE1
|
||||
const CMDQUEUE_STONETABLE
|
||||
const CMDQUEUE_TYPE3
|
||||
const CMDQUEUE_TYPE4
|
||||
DEF NUM_CMDQUEUE_TYPES EQU const_value
|
||||
|
||||
; elevfloor macro values
|
||||
; ElevatorFloorNames indexes (see data/events/elevator_floors.asm)
|
||||
const_def
|
||||
const FLOOR_B4F
|
||||
const FLOOR_B3F
|
||||
const FLOOR_B2F
|
||||
const FLOOR_B1F
|
||||
const FLOOR_1F
|
||||
const FLOOR_2F
|
||||
const FLOOR_3F
|
||||
const FLOOR_4F
|
||||
const FLOOR_5F
|
||||
const FLOOR_6F
|
||||
const FLOOR_7F
|
||||
const FLOOR_8F
|
||||
const FLOOR_9F
|
||||
const FLOOR_10F
|
||||
const FLOOR_11F
|
||||
const FLOOR_ROOF
|
||||
DEF NUM_FLOORS EQU const_value
|
||||
|
||||
; showemote arguments
|
||||
; Emotes indexes (see data/sprites/emotes.asm)
|
||||
const_def
|
||||
const EMOTE_SHOCK
|
||||
const EMOTE_QUESTION
|
||||
const EMOTE_HAPPY
|
||||
const EMOTE_SAD
|
||||
const EMOTE_HEART
|
||||
const EMOTE_BOLT
|
||||
const EMOTE_SLEEP
|
||||
const EMOTE_FISH
|
||||
const EMOTE_SHADOW
|
||||
const EMOTE_ROD
|
||||
const EMOTE_BOULDER_DUST
|
||||
const EMOTE_GRASS_RUSTLE
|
||||
DEF NUM_EMOTES EQU const_value
|
||||
DEF EMOTE_FROM_MEM EQU -1
|
||||
DEF EMOTE_LENGTH EQU 6
|
||||
|
||||
; fruittree arguments
|
||||
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
|
||||
const_def 1
|
||||
const FRUITTREE_ROUTE_29 ; 01
|
||||
const FRUITTREE_ROUTE_30_1 ; 02
|
||||
const FRUITTREE_ROUTE_38 ; 03
|
||||
const FRUITTREE_ROUTE_46_1 ; 04
|
||||
const FRUITTREE_ROUTE_30_2 ; 05
|
||||
const FRUITTREE_ROUTE_33 ; 06
|
||||
const FRUITTREE_ROUTE_31 ; 07
|
||||
const FRUITTREE_ROUTE_43 ; 08
|
||||
const FRUITTREE_VIOLET_CITY ; 09
|
||||
const FRUITTREE_ROUTE_46_2 ; 0a
|
||||
const FRUITTREE_ROUTE_35 ; 0b
|
||||
const FRUITTREE_ROUTE_45 ; 0c
|
||||
const FRUITTREE_ROUTE_36 ; 0d
|
||||
const FRUITTREE_ROUTE_26 ; 0e
|
||||
const FRUITTREE_ROUTE_39 ; 0f
|
||||
const FRUITTREE_ROUTE_44 ; 10
|
||||
const FRUITTREE_ROUTE_37_1 ; 11
|
||||
const FRUITTREE_ROUTE_37_2 ; 12
|
||||
const FRUITTREE_ROUTE_37_3 ; 13
|
||||
const FRUITTREE_AZALEA_TOWN ; 14
|
||||
const FRUITTREE_ROUTE_42_1 ; 15
|
||||
const FRUITTREE_ROUTE_42_2 ; 16
|
||||
const FRUITTREE_ROUTE_42_3 ; 17
|
||||
const FRUITTREE_ROUTE_11 ; 18
|
||||
const FRUITTREE_ROUTE_2 ; 19
|
||||
const FRUITTREE_ROUTE_1 ; 1a
|
||||
const FRUITTREE_ROUTE_8 ; 1b
|
||||
const FRUITTREE_PEWTER_CITY_1 ; 1c
|
||||
const FRUITTREE_PEWTER_CITY_2 ; 1d
|
||||
const FRUITTREE_FUCHSIA_CITY ; 1e
|
||||
DEF NUM_FRUIT_TREES EQU const_value - 1
|
||||
|
||||
; describedecoration arguments
|
||||
; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm)
|
||||
const_def
|
||||
const DECODESC_POSTER ; 0
|
||||
const DECODESC_LEFT_DOLL ; 1
|
||||
const DECODESC_RIGHT_DOLL ; 2
|
||||
const DECODESC_BIG_DOLL ; 3
|
||||
const DECODESC_CONSOLE ; 4
|
||||
DEF NUM_DECODESCS EQU const_value
|
||||
|
||||
; swarm arguments
|
||||
; StoreSwarmMapIndices arguments
|
||||
const_def
|
||||
const SWARM_DUNSPARCE ; 0
|
||||
const SWARM_YANMA ; 1
|
||||
|
||||
; ActivateFishingSwarm setval arguments
|
||||
const_def
|
||||
const FISHSWARM_NONE ; 0
|
||||
const FISHSWARM_QWILFISH ; 1
|
||||
const FISHSWARM_REMORAID ; 2
|
||||
|
||||
; SpecialGameboyCheck return values
|
||||
const_def
|
||||
const GBCHECK_GB ; 0
|
||||
const GBCHECK_SGB ; 1
|
||||
const GBCHECK_CGB ; 2
|
||||
|
||||
; CheckMagikarpLength return values
|
||||
const_def
|
||||
const MAGIKARPLENGTH_NOT_MAGIKARP ; 0
|
||||
const MAGIKARPLENGTH_REFUSED ; 1
|
||||
const MAGIKARPLENGTH_TOO_SHORT ; 2
|
||||
const MAGIKARPLENGTH_BEAT_RECORD ; 3
|
||||
|
||||
; ReturnShuckie return values
|
||||
const_def
|
||||
const SHUCKIE_WRONG_MON ; 0
|
||||
const SHUCKIE_REFUSED ; 1
|
||||
const SHUCKIE_RETURNED ; 2
|
||||
const SHUCKIE_HAPPY ; 3
|
||||
const SHUCKIE_FAINTED ; 4
|
||||
|
||||
; CheckPartyFullAfterContest return values
|
||||
const_def
|
||||
const BUGCONTEST_CAUGHT_MON ; 0
|
||||
const BUGCONTEST_BOXED_MON ; 1
|
||||
const BUGCONTEST_NO_CATCH ; 2
|
||||
|
||||
; Bug-Catching Contest values
|
||||
DEF BUG_CONTEST_BALLS EQU 20
|
||||
DEF BUG_CONTEST_MINUTES EQU 20
|
||||
DEF BUG_CONTEST_SECONDS EQU 0
|
||||
DEF BUG_CONTEST_PLAYER EQU 1
|
||||
DEF NUM_BUG_CONTESTANTS EQU 10 ; not counting the player
|
||||
DEF BUG_CONTESTANT_SIZE EQU 4
|
||||
|
||||
; HealMachineAnim setval arguments
|
||||
; HealMachineAnim.Pointers indexes (see engine/events/heal_machine_anim.asm)
|
||||
const_def
|
||||
const HEALMACHINE_POKECENTER ; 0
|
||||
const HEALMACHINE_ELMS_LAB ; 1
|
||||
const HEALMACHINE_HALL_OF_FAME ; 2
|
||||
|
||||
; UnownPuzzle setval arguments
|
||||
; LoadUnownPuzzlePiecesGFX.LZPointers indexes (see engine/games/unown_puzzle.asm)
|
||||
const_def
|
||||
const UNOWNPUZZLE_KABUTO ; 0
|
||||
const UNOWNPUZZLE_OMANYTE ; 1
|
||||
const UNOWNPUZZLE_AERODACTYL ; 2
|
||||
const UNOWNPUZZLE_HO_OH ; 3
|
||||
DEF NUM_UNOWN_PUZZLES EQU const_value
|
||||
|
||||
; DisplayUnownWords setval arguments
|
||||
; UnownWalls and MenuHeaders_UnownWalls indexes (see data/events/unown_walls.asm)
|
||||
const_def
|
||||
const UNOWNWORDS_ESCAPE ; 0
|
||||
const UNOWNWORDS_LIGHT ; 1
|
||||
const UNOWNWORDS_WATER ; 2
|
||||
const UNOWNWORDS_HO_OH ; 3
|
||||
|
||||
; MoveTutor setval arguments
|
||||
const_def 1
|
||||
const MOVETUTOR_FLAMETHROWER ; 1
|
||||
const MOVETUTOR_THUNDERBOLT ; 2
|
||||
const MOVETUTOR_ICE_BEAM ; 3
|
||||
48
constants/serial_constants.asm
Normal file
48
constants/serial_constants.asm
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
; wLinkMode
|
||||
const_def
|
||||
const LINK_NULL ; 0
|
||||
const LINK_TIMECAPSULE ; 1
|
||||
const LINK_TRADECENTER ; 2
|
||||
const LINK_COLOSSEUM ; 3
|
||||
const LINK_MOBILE ; 4
|
||||
|
||||
; hSerialReceive high nybbles
|
||||
DEF SERIAL_TIMECAPSULE EQU $60
|
||||
DEF SERIAL_TRADECENTER EQU $70
|
||||
DEF SERIAL_BATTLE EQU $80
|
||||
|
||||
DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
|
||||
DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
|
||||
|
||||
; hSerialConnectionStatus
|
||||
DEF USING_EXTERNAL_CLOCK EQU $01
|
||||
DEF USING_INTERNAL_CLOCK EQU $02
|
||||
DEF CONNECTION_NOT_ESTABLISHED EQU $ff
|
||||
|
||||
; length of a patch list
|
||||
DEF SERIAL_PATCH_LIST_LENGTH EQU 200
|
||||
; size of the patch area (offsets into this area may not have special values)
|
||||
DEF SERIAL_PATCH_DATA_SIZE EQU $fc
|
||||
; signals the start of an array of bytes transferred over the link cable
|
||||
DEF SERIAL_PREAMBLE_BYTE EQU $fd
|
||||
; this byte is used when there is no data to send
|
||||
DEF SERIAL_NO_DATA_BYTE EQU $fe
|
||||
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
|
||||
DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff
|
||||
; used to replace SERIAL_NO_DATA_BYTE
|
||||
DEF SERIAL_PATCH_REPLACEMENT_BYTE EQU $ff
|
||||
|
||||
DEF SERIAL_PREAMBLE_LENGTH EQU 6
|
||||
DEF SERIAL_RN_PREAMBLE_LENGTH EQU 7
|
||||
DEF SERIAL_PATCH_PREAMBLE_LENGTH EQU 3
|
||||
DEF SERIAL_RNS_LENGTH EQU 10
|
||||
|
||||
DEF SERIAL_MAIL_PREAMBLE_BYTE EQU $20
|
||||
DEF SERIAL_MAIL_PREAMBLE_LENGTH EQU 5
|
||||
; used to replace SERIAL_NO_DATA_BYTE
|
||||
DEF SERIAL_MAIL_REPLACEMENT_BYTE EQU $21
|
||||
|
||||
; timeout duration after exchanging a byte
|
||||
DEF SERIAL_LINK_BYTE_TIMEOUT EQU $5000
|
||||
|
||||
DEF MAX_MYSTERY_GIFT_PARTNERS EQU 5
|
||||
211
constants/sfx_constants.asm
Normal file
211
constants/sfx_constants.asm
Normal file
|
|
@ -0,0 +1,211 @@
|
|||
; SFX indexes (see audio/sfx_pointers.asm)
|
||||
const_def
|
||||
const SFX_DEX_FANFARE_50_79 ; 00
|
||||
const SFX_ITEM ; 01
|
||||
const SFX_CAUGHT_MON ; 02
|
||||
const SFX_POKEBALLS_PLACED_ON_TABLE ; 03
|
||||
const SFX_POTION ; 04
|
||||
const SFX_FULL_HEAL ; 05
|
||||
const SFX_MENU ; 06
|
||||
const SFX_READ_TEXT ; 07
|
||||
const SFX_READ_TEXT_2 ; 08
|
||||
const SFX_DEX_FANFARE_20_49 ; 09
|
||||
const SFX_DEX_FANFARE_80_109 ; 0a
|
||||
const SFX_POISON ; 0b
|
||||
const SFX_GOT_SAFARI_BALLS ; 0c
|
||||
const SFX_BOOT_PC ; 0d
|
||||
const SFX_SHUT_DOWN_PC ; 0e
|
||||
const SFX_CHOOSE_PC_OPTION ; 0f
|
||||
const SFX_ESCAPE_ROPE ; 10
|
||||
const SFX_PUSH_BUTTON ; 11
|
||||
const SFX_SECOND_PART_OF_ITEMFINDER ; 12
|
||||
const SFX_WARP_TO ; 13
|
||||
const SFX_WARP_FROM ; 14
|
||||
const SFX_CHANGE_DEX_MODE ; 15
|
||||
const SFX_JUMP_OVER_LEDGE ; 16
|
||||
const SFX_GRASS_RUSTLE ; 17
|
||||
const SFX_FLY ; 18
|
||||
const SFX_WRONG ; 19
|
||||
const SFX_SQUEAK ; 1a
|
||||
const SFX_STRENGTH ; 1b
|
||||
const SFX_BOAT ; 1c
|
||||
const SFX_WALL_OPEN ; 1d
|
||||
const SFX_PLACE_PUZZLE_PIECE_DOWN ; 1e
|
||||
const SFX_ENTER_DOOR ; 1f
|
||||
const SFX_SWITCH_POKEMON ; 20
|
||||
const SFX_TALLY ; 21
|
||||
const SFX_TRANSACTION ; 22
|
||||
const SFX_EXIT_BUILDING ; 23
|
||||
const SFX_BUMP ; 24
|
||||
const SFX_SAVE ; 25
|
||||
const SFX_POKEFLUTE ; 26
|
||||
const SFX_ELEVATOR_END ; 27
|
||||
const SFX_THROW_BALL ; 28
|
||||
const SFX_BALL_POOF ; 29
|
||||
const SFX_FAINT ; 2a
|
||||
const SFX_RUN ; 2b
|
||||
const SFX_SLOT_MACHINE_START ; 2c
|
||||
const SFX_FANFARE ; 2d
|
||||
const SFX_PECK ; 2e
|
||||
const SFX_KINESIS ; 2f
|
||||
const SFX_LICK ; 30
|
||||
const SFX_POUND ; 31
|
||||
const SFX_MOVE_PUZZLE_PIECE ; 32
|
||||
const SFX_COMET_PUNCH ; 33
|
||||
const SFX_MEGA_PUNCH ; 34
|
||||
const SFX_SCRATCH ; 35
|
||||
const SFX_VICEGRIP ; 36
|
||||
const SFX_RAZOR_WIND ; 37
|
||||
const SFX_CUT ; 38
|
||||
const SFX_WING_ATTACK ; 39
|
||||
const SFX_WHIRLWIND ; 3a
|
||||
const SFX_BIND ; 3b
|
||||
const SFX_VINE_WHIP ; 3c
|
||||
const SFX_DOUBLE_KICK ; 3d
|
||||
const SFX_MEGA_KICK ; 3e
|
||||
const SFX_HEADBUTT ; 3f
|
||||
const SFX_HORN_ATTACK ; 40
|
||||
const SFX_TACKLE ; 41
|
||||
const SFX_POISON_STING ; 42
|
||||
const SFX_POWDER ; 43
|
||||
const SFX_DOUBLESLAP ; 44
|
||||
const SFX_BITE ; 45
|
||||
const SFX_JUMP_KICK ; 46
|
||||
const SFX_STOMP ; 47
|
||||
const SFX_TAIL_WHIP ; 48
|
||||
const SFX_KARATE_CHOP ; 49
|
||||
const SFX_SUBMISSION ; 4a
|
||||
const SFX_WATER_GUN ; 4b
|
||||
const SFX_SWORDS_DANCE ; 4c
|
||||
const SFX_THUNDER ; 4d
|
||||
const SFX_SUPERSONIC ; 4e
|
||||
const SFX_LEER ; 4f
|
||||
const SFX_EMBER ; 50
|
||||
const SFX_BUBBLEBEAM ; 51
|
||||
const SFX_HYDRO_PUMP ; 52
|
||||
const SFX_SURF ; 53
|
||||
const SFX_PSYBEAM ; 54
|
||||
const SFX_CHARGE ; 55
|
||||
const SFX_THUNDERSHOCK ; 56
|
||||
const SFX_PSYCHIC ; 57
|
||||
const SFX_SCREECH ; 58
|
||||
const SFX_BONE_CLUB ; 59
|
||||
const SFX_SHARPEN ; 5a
|
||||
const SFX_EGG_BOMB ; 5b
|
||||
const SFX_SING ; 5c
|
||||
const SFX_HYPER_BEAM ; 5d
|
||||
const SFX_SHINE ; 5e
|
||||
const SFX_UNKNOWN_5F ; 5f
|
||||
const SFX_UNKNOWN_60 ; 60
|
||||
const SFX_UNKNOWN_61 ; 61
|
||||
const SFX_SWITCH_POCKETS ; 62
|
||||
const SFX_UNKNOWN_63 ; 63
|
||||
const SFX_BURN ; 64
|
||||
const SFX_TITLE_SCREEN_ENTRANCE ; 65
|
||||
const SFX_UNKNOWN_66 ; 66
|
||||
const SFX_GET_COIN_FROM_SLOTS ; 67
|
||||
const SFX_PAY_DAY ; 68
|
||||
const SFX_METRONOME ; 69
|
||||
const SFX_CALL ; 6a
|
||||
const SFX_HANG_UP ; 6b
|
||||
const SFX_NO_SIGNAL ; 6c
|
||||
const SFX_SANDSTORM ; 6d
|
||||
const SFX_ELEVATOR ; 6e
|
||||
const SFX_PROTECT ; 6f
|
||||
const SFX_SKETCH ; 70
|
||||
const SFX_RAIN_DANCE ; 71
|
||||
const SFX_AEROBLAST ; 72
|
||||
const SFX_SPARK ; 73
|
||||
const SFX_CURSE ; 74
|
||||
const SFX_RAGE ; 75
|
||||
const SFX_THIEF ; 76
|
||||
const SFX_THIEF_2 ; 77
|
||||
const SFX_SPIDER_WEB ; 78
|
||||
const SFX_MIND_READER ; 79
|
||||
const SFX_NIGHTMARE ; 7a
|
||||
const SFX_SNORE ; 7b
|
||||
const SFX_SWEET_KISS ; 7c
|
||||
const SFX_SWEET_KISS_2 ; 7d
|
||||
const SFX_BELLY_DRUM ; 7e
|
||||
const SFX_TOXIC ; 7f
|
||||
const SFX_SLUDGE_BOMB ; 80
|
||||
const SFX_FORESIGHT ; 81
|
||||
const SFX_SPITE ; 82
|
||||
const SFX_OUTRAGE ; 83
|
||||
const SFX_PERISH_SONG ; 84
|
||||
const SFX_GIGA_DRAIN ; 85
|
||||
const SFX_ATTRACT ; 86
|
||||
const SFX_KINESIS_2 ; 87
|
||||
const SFX_ZAP_CANNON ; 88
|
||||
const SFX_MEAN_LOOK ; 89
|
||||
const SFX_HEAL_BELL ; 8a
|
||||
const SFX_RETURN ; 8b
|
||||
const SFX_EXP_BAR ; 8c
|
||||
const SFX_MILK_DRINK ; 8d
|
||||
const SFX_PRESENT ; 8e
|
||||
const SFX_MORNING_SUN ; 8f
|
||||
const SFX_LEVEL_UP ; 90
|
||||
const SFX_KEY_ITEM ; 91
|
||||
const SFX_FANFARE_2 ; 92
|
||||
const SFX_REGISTER_PHONE_NUMBER ; 93
|
||||
const SFX_3RD_PLACE ; 94
|
||||
const SFX_GET_EGG_UNUSED ; 95
|
||||
const SFX_GET_EGG ; 96
|
||||
const SFX_MOVE_DELETED ; 97
|
||||
const SFX_2ND_PLACE ; 98
|
||||
const SFX_1ST_PLACE ; 99
|
||||
const SFX_CHOOSE_A_CARD ; 9a
|
||||
const SFX_GET_TM ; 9b
|
||||
const SFX_GET_BADGE ; 9c
|
||||
const SFX_QUIT_SLOTS ; 9d
|
||||
const SFX_EGG_CRACK ; 9e
|
||||
const SFX_DEX_FANFARE_LESS_THAN_20 ; 9f
|
||||
const SFX_DEX_FANFARE_140_169 ; a0
|
||||
const SFX_DEX_FANFARE_170_199 ; a1
|
||||
const SFX_DEX_FANFARE_200_229 ; a2
|
||||
const SFX_DEX_FANFARE_230_PLUS ; a3
|
||||
const SFX_EVOLVED ; a4
|
||||
const SFX_MASTER_BALL ; a5
|
||||
const SFX_EGG_HATCH ; a6
|
||||
const SFX_GS_INTRO_CHARIZARD_FIREBALL ; a7
|
||||
const SFX_GS_INTRO_POKEMON_APPEARS ; a8
|
||||
const SFX_FLASH ; a9
|
||||
const SFX_GAME_FREAK_LOGO_GS ; aa
|
||||
const SFX_NOT_VERY_EFFECTIVE ; ab
|
||||
const SFX_DAMAGE ; ac
|
||||
const SFX_SUPER_EFFECTIVE ; ad
|
||||
const SFX_BALL_BOUNCE ; ae
|
||||
const SFX_MOONLIGHT ; af
|
||||
const SFX_ENCORE ; b0
|
||||
const SFX_BEAT_UP ; b1
|
||||
const SFX_BATON_PASS ; b2
|
||||
const SFX_BALL_WOBBLE ; b3
|
||||
const SFX_SWEET_SCENT ; b4
|
||||
const SFX_SWEET_SCENT_2 ; b5
|
||||
const SFX_HIT_END_OF_EXP_BAR ; b6
|
||||
const SFX_GIVE_TRADEMON ; b7
|
||||
const SFX_GET_TRADEMON ; b8
|
||||
const SFX_TRAIN_ARRIVED ; b9
|
||||
const SFX_STOP_SLOT ; ba
|
||||
const SFX_2_BOOPS ; bb
|
||||
; new to Crystal
|
||||
const SFX_GLASS_TING ; bc
|
||||
const SFX_GLASS_TING_2 ; bd
|
||||
const SFX_INTRO_UNOWN_1 ; be
|
||||
const SFX_INTRO_UNOWN_2 ; bf
|
||||
const SFX_INTRO_UNOWN_3 ; c0
|
||||
const SFX_DITTO_POP_UP ; c1
|
||||
const SFX_DITTO_TRANSFORM ; c2
|
||||
const SFX_INTRO_SUICUNE_1 ; c3
|
||||
const SFX_INTRO_PICHU ; c4
|
||||
const SFX_INTRO_SUICUNE_2 ; c5
|
||||
const SFX_INTRO_SUICUNE_3 ; c6
|
||||
const SFX_DITTO_BOUNCE ; c7
|
||||
const SFX_INTRO_SUICUNE_4 ; c8
|
||||
const SFX_GAME_FREAK_PRESENTS ; c9
|
||||
const SFX_TINGLE ; ca
|
||||
const SFX_INTRO_WHOOSH ; cb
|
||||
const SFX_TWO_PC_BEEPS ; cc
|
||||
const SFX_4_NOTE_DITTY ; cd
|
||||
const SFX_TWINKLE ; ce
|
||||
DEF NUM_SFX EQU const_value
|
||||
336
constants/sprite_anim_constants.asm
Normal file
336
constants/sprite_anim_constants.asm
Normal file
|
|
@ -0,0 +1,336 @@
|
|||
; sprite_anim_struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF SPRITEANIMSTRUCT_INDEX rb ; 0
|
||||
DEF SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
|
||||
DEF SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2
|
||||
DEF SPRITEANIMSTRUCT_TILE_ID rb ; 3
|
||||
DEF SPRITEANIMSTRUCT_XCOORD rb ; 4
|
||||
DEF SPRITEANIMSTRUCT_YCOORD rb ; 5
|
||||
DEF SPRITEANIMSTRUCT_XOFFSET rb ; 6
|
||||
DEF SPRITEANIMSTRUCT_YOFFSET rb ; 7
|
||||
DEF SPRITEANIMSTRUCT_DURATION rb ; 8
|
||||
DEF SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9
|
||||
DEF SPRITEANIMSTRUCT_FRAME rb ; a
|
||||
DEF SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b
|
||||
DEF SPRITEANIMSTRUCT_VAR1 rb ; c
|
||||
DEF SPRITEANIMSTRUCT_VAR2 rb ; d
|
||||
DEF SPRITEANIMSTRUCT_VAR3 rb ; e
|
||||
DEF SPRITEANIMSTRUCT_VAR4 rb ; f
|
||||
DEF SPRITEANIMSTRUCT_LENGTH EQU _RS
|
||||
DEF NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
|
||||
|
||||
; wSpriteAnimDict keys (see wram.asm)
|
||||
; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_DICT_DEFAULT ; 0
|
||||
const_skip 4 ; unused
|
||||
const SPRITE_ANIM_DICT_TEXT_CURSOR ; 5
|
||||
const SPRITE_ANIM_DICT_GS_SPLASH ; 6
|
||||
const SPRITE_ANIM_DICT_SLOTS ; 7
|
||||
const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8
|
||||
DEF NUM_SPRITE_ANIM_GFX EQU const_value
|
||||
|
||||
; wSpriteAnimDict size (see wram.asm)
|
||||
DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
|
||||
|
||||
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
|
||||
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
|
||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
|
||||
const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR ; 04
|
||||
const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE ; 05
|
||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
|
||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
|
||||
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
|
||||
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
|
||||
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
|
||||
const SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR ; 0c
|
||||
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
|
||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
|
||||
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
|
||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
|
||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
|
||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
|
||||
const SPRITE_ANIM_INDEX_LEAF ; 16
|
||||
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
|
||||
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
|
||||
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a
|
||||
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
|
||||
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
|
||||
const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
|
||||
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
|
||||
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
|
||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
|
||||
const SPRITE_ANIM_INDEX_CELEBI ; 2c
|
||||
DEF NUM_SPRITE_ANIM_INDEXES EQU const_value
|
||||
|
||||
; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_SEQ_NULL ; 00
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON ; 01
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
|
||||
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
|
||||
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
|
||||
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
|
||||
const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR ; 07
|
||||
const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE ; 08
|
||||
const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
|
||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
|
||||
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
|
||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
|
||||
const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
|
||||
const SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR ; 0e
|
||||
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
|
||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
|
||||
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
|
||||
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
|
||||
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
|
||||
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
|
||||
const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
|
||||
const SPRITE_ANIM_SEQ_FLY_FROM ; 16
|
||||
const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
|
||||
const SPRITE_ANIM_SEQ_FLY_TO ; 18
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19
|
||||
const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
|
||||
const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
|
||||
const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
|
||||
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
|
||||
const SPRITE_ANIM_SEQ_CELEBI ; 1f
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
|
||||
DEF NUM_SPRITE_ANIM_SEQS EQU const_value
|
||||
|
||||
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAMESET_00 ; 00
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
|
||||
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
|
||||
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
|
||||
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
|
||||
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
|
||||
const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR ; 0b
|
||||
const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE ; 0c
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
|
||||
const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
|
||||
const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
|
||||
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
|
||||
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
|
||||
const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c
|
||||
const SPRITE_ANIM_FRAMESET_LEAF ; 1d
|
||||
const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
|
||||
const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
|
||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 20
|
||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21
|
||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22
|
||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24
|
||||
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
|
||||
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26
|
||||
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
|
||||
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 28
|
||||
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 29
|
||||
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2a
|
||||
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2b
|
||||
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7 ; 2c
|
||||
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
|
||||
DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
|
||||
|
||||
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
|
||||
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
|
||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
|
||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
|
||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
|
||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO ; 22
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR ; 23
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 ; 24
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 ; 25
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 ; 26
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
|
||||
const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
|
||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
|
||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
|
||||
const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
|
||||
const SPRITE_ANIM_OAMSET_LEAF ; 4f
|
||||
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
|
||||
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
|
||||
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
|
||||
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62
|
||||
const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
|
||||
const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
|
||||
const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
|
||||
const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
|
||||
const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
|
||||
const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
|
||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
|
||||
const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
|
||||
const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
|
||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
|
||||
DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
|
||||
169
constants/sprite_constants.asm
Normal file
169
constants/sprite_constants.asm
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
; sprite ids
|
||||
; OverworldSprites indexes (see data/sprites/sprites.asm)
|
||||
const_def
|
||||
const SPRITE_NONE ; 00
|
||||
const SPRITE_CHRIS ; 01
|
||||
const SPRITE_CHRIS_BIKE ; 02
|
||||
const SPRITE_GAMEBOY_KID ; 03
|
||||
const SPRITE_RIVAL ; 04
|
||||
const SPRITE_OAK ; 05
|
||||
const SPRITE_RED ; 06
|
||||
const SPRITE_BLUE ; 07
|
||||
const SPRITE_BILL ; 08
|
||||
const SPRITE_ELDER ; 09
|
||||
const SPRITE_JANINE ; 0a
|
||||
const SPRITE_KURT ; 0b
|
||||
const SPRITE_MOM ; 0c
|
||||
const SPRITE_BLAINE ; 0d
|
||||
const SPRITE_REDS_MOM ; 0e
|
||||
const SPRITE_DAISY ; 0f
|
||||
const SPRITE_ELM ; 10
|
||||
const SPRITE_WILL ; 11
|
||||
const SPRITE_FALKNER ; 12
|
||||
const SPRITE_WHITNEY ; 13
|
||||
const SPRITE_BUGSY ; 14
|
||||
const SPRITE_MORTY ; 15
|
||||
const SPRITE_CHUCK ; 16
|
||||
const SPRITE_JASMINE ; 17
|
||||
const SPRITE_PRYCE ; 18
|
||||
const SPRITE_CLAIR ; 19
|
||||
const SPRITE_BROCK ; 1a
|
||||
const SPRITE_KAREN ; 1b
|
||||
const SPRITE_BRUNO ; 1c
|
||||
const SPRITE_MISTY ; 1d
|
||||
const SPRITE_LANCE ; 1e
|
||||
const SPRITE_SURGE ; 1f
|
||||
const SPRITE_ERIKA ; 20
|
||||
const SPRITE_KOGA ; 21
|
||||
const SPRITE_SABRINA ; 22
|
||||
const SPRITE_COOLTRAINER_M ; 23
|
||||
const SPRITE_COOLTRAINER_F ; 24
|
||||
const SPRITE_BUG_CATCHER ; 25
|
||||
const SPRITE_TWIN ; 26
|
||||
const SPRITE_YOUNGSTER ; 27
|
||||
const SPRITE_LASS ; 28
|
||||
const SPRITE_TEACHER ; 29
|
||||
const SPRITE_BEAUTY ; 2a
|
||||
const SPRITE_SUPER_NERD ; 2b
|
||||
const SPRITE_ROCKER ; 2c
|
||||
const SPRITE_POKEFAN_M ; 2d
|
||||
const SPRITE_POKEFAN_F ; 2e
|
||||
const SPRITE_GRAMPS ; 2f
|
||||
const SPRITE_GRANNY ; 30
|
||||
const SPRITE_SWIMMER_GUY ; 31
|
||||
const SPRITE_SWIMMER_GIRL ; 32
|
||||
const SPRITE_BIG_SNORLAX ; 33
|
||||
const SPRITE_SURFING_PIKACHU ; 34
|
||||
const SPRITE_ROCKET ; 35
|
||||
const SPRITE_ROCKET_GIRL ; 36
|
||||
const SPRITE_NURSE ; 37
|
||||
const SPRITE_LINK_RECEPTIONIST ; 38
|
||||
const SPRITE_CLERK ; 39
|
||||
const SPRITE_FISHER ; 3a
|
||||
const SPRITE_FISHING_GURU ; 3b
|
||||
const SPRITE_SCIENTIST ; 3c
|
||||
const SPRITE_KIMONO_GIRL ; 3d
|
||||
const SPRITE_SAGE ; 3e
|
||||
const SPRITE_UNUSED_GUY ; 3f
|
||||
const SPRITE_GENTLEMAN ; 40
|
||||
const SPRITE_BLACK_BELT ; 41
|
||||
const SPRITE_RECEPTIONIST ; 42
|
||||
const SPRITE_OFFICER ; 43
|
||||
const SPRITE_CAL ; 44
|
||||
const SPRITE_SLOWPOKE ; 45
|
||||
const SPRITE_CAPTAIN ; 46
|
||||
const SPRITE_BIG_LAPRAS ; 47
|
||||
const SPRITE_GYM_GUIDE ; 48
|
||||
const SPRITE_SAILOR ; 49
|
||||
const SPRITE_BIKER ; 4a
|
||||
const SPRITE_PHARMACIST ; 4b
|
||||
const SPRITE_MONSTER ; 4c
|
||||
const SPRITE_FAIRY ; 4d
|
||||
const SPRITE_BIRD ; 4e
|
||||
const SPRITE_DRAGON ; 4f
|
||||
const SPRITE_BIG_ONIX ; 50
|
||||
const SPRITE_N64 ; 51
|
||||
const SPRITE_SUDOWOODO ; 52
|
||||
const SPRITE_SURF ; 53
|
||||
const SPRITE_POKE_BALL ; 54
|
||||
const SPRITE_POKEDEX ; 55
|
||||
const SPRITE_PAPER ; 56
|
||||
const SPRITE_VIRTUAL_BOY ; 57
|
||||
const SPRITE_OLD_LINK_RECEPTIONIST ; 58
|
||||
const SPRITE_ROCK ; 59
|
||||
const SPRITE_BOULDER ; 5a
|
||||
const SPRITE_SNES ; 5b
|
||||
const SPRITE_FAMICOM ; 5c
|
||||
const SPRITE_FRUIT_TREE ; 5d
|
||||
const SPRITE_GOLD_TROPHY ; 5e
|
||||
const SPRITE_SILVER_TROPHY ; 5f
|
||||
const SPRITE_KRIS ; 60
|
||||
const SPRITE_KRIS_BIKE ; 61
|
||||
const SPRITE_KURT_OUTSIDE ; 62
|
||||
const SPRITE_SUICUNE ; 63
|
||||
const SPRITE_ENTEI ; 64
|
||||
const SPRITE_RAIKOU ; 65
|
||||
const SPRITE_STANDING_YOUNGSTER ; 66
|
||||
DEF NUM_OVERWORLD_SPRITES EQU const_value - 1
|
||||
|
||||
; SpriteMons indexes (see data/sprites/sprite_mons.asm)
|
||||
const_next $80
|
||||
DEF SPRITE_POKEMON EQU const_value
|
||||
const SPRITE_UNOWN ; 80
|
||||
const SPRITE_GEODUDE ; 81
|
||||
const SPRITE_GROWLITHE ; 82
|
||||
const SPRITE_WEEDLE ; 83
|
||||
const SPRITE_SHELLDER ; 84
|
||||
const SPRITE_ODDISH ; 85
|
||||
const SPRITE_GENGAR ; 86
|
||||
const SPRITE_ZUBAT ; 87
|
||||
const SPRITE_MAGIKARP ; 88
|
||||
const SPRITE_SQUIRTLE ; 89
|
||||
const SPRITE_TOGEPI ; 8a
|
||||
const SPRITE_BUTTERFREE ; 8b
|
||||
const SPRITE_DIGLETT ; 8c
|
||||
const SPRITE_POLIWAG ; 8d
|
||||
const SPRITE_PIKACHU ; 8e
|
||||
const SPRITE_CLEFAIRY ; 8f
|
||||
const SPRITE_CHARMANDER ; 90
|
||||
const SPRITE_JYNX ; 91
|
||||
const SPRITE_STARMIE ; 92
|
||||
const SPRITE_BULBASAUR ; 93
|
||||
const SPRITE_JIGGLYPUFF ; 94
|
||||
const SPRITE_GRIMER ; 95
|
||||
const SPRITE_EKANS ; 96
|
||||
const SPRITE_PARAS ; 97
|
||||
const SPRITE_TENTACOOL ; 98
|
||||
const SPRITE_TAUROS ; 99
|
||||
const SPRITE_MACHOP ; 9a
|
||||
const SPRITE_VOLTORB ; 9b
|
||||
const SPRITE_LAPRAS ; 9c
|
||||
const SPRITE_RHYDON ; 9d
|
||||
const SPRITE_MOLTRES ; 9e
|
||||
const SPRITE_SNORLAX ; 9f
|
||||
const SPRITE_GYARADOS ; a0
|
||||
const SPRITE_LUGIA ; a1
|
||||
const SPRITE_HO_OH ; a2
|
||||
DEF NUM_POKEMON_SPRITES EQU const_value - SPRITE_POKEMON
|
||||
|
||||
; special GetMonSprite values (see engine/overworld/overworld.asm)
|
||||
const_next $e0
|
||||
const SPRITE_DAY_CARE_MON_1 ; e0
|
||||
const SPRITE_DAY_CARE_MON_2 ; e1
|
||||
|
||||
; wVariableSprites indexes (see wram.asm)
|
||||
const_next $f0
|
||||
DEF SPRITE_VARS EQU const_value
|
||||
const SPRITE_CONSOLE ; f0
|
||||
const SPRITE_DOLL_1 ; f1
|
||||
const SPRITE_DOLL_2 ; f2
|
||||
const SPRITE_BIG_DOLL ; f3
|
||||
const SPRITE_WEIRD_TREE ; f4
|
||||
const SPRITE_OLIVINE_RIVAL ; f5
|
||||
const SPRITE_AZALEA_ROCKET ; f6
|
||||
const SPRITE_FUCHSIA_GYM_1 ; f7
|
||||
const SPRITE_FUCHSIA_GYM_2 ; f8
|
||||
const SPRITE_FUCHSIA_GYM_3 ; f9
|
||||
const SPRITE_FUCHSIA_GYM_4 ; fa
|
||||
const SPRITE_COPYCAT ; fb
|
||||
const SPRITE_JANINE_IMPERSONATOR ; fc
|
||||
37
constants/sprite_data_constants.asm
Normal file
37
constants/sprite_data_constants.asm
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
; overworld_sprite struct members (see data/sprites/sprites.asm)
|
||||
rsreset
|
||||
DEF SPRITEDATA_ADDR rw ; 0
|
||||
DEF SPRITEDATA_SIZE rb ; 2
|
||||
DEF SPRITEDATA_BANK rb ; 3
|
||||
DEF SPRITEDATA_TYPE rb ; 4
|
||||
DEF SPRITEDATA_PALETTE rb ; 5
|
||||
DEF NUM_SPRITEDATA_FIELDS EQU _RS
|
||||
|
||||
; sprite types
|
||||
const_def 1
|
||||
const WALKING_SPRITE ; 1
|
||||
const STANDING_SPRITE ; 2
|
||||
const STILL_SPRITE ; 3
|
||||
|
||||
; sprite palettes
|
||||
const_def
|
||||
const PAL_OW_RED ; 0
|
||||
const PAL_OW_BLUE ; 1
|
||||
const PAL_OW_GREEN ; 2
|
||||
const PAL_OW_BROWN ; 3
|
||||
const PAL_OW_PINK ; 4
|
||||
const PAL_OW_EMOTE ; 5
|
||||
const PAL_OW_TREE ; 6
|
||||
const PAL_OW_ROCK ; 7
|
||||
|
||||
; object_events set bit 3 so as not to use the sprite's default palette
|
||||
; MapObjectPals indexes (see gfx/overworld/npc_sprites.pal)
|
||||
const_def 1 << 3
|
||||
const PAL_NPC_RED ; 8
|
||||
const PAL_NPC_BLUE ; 9
|
||||
const PAL_NPC_GREEN ; a
|
||||
const PAL_NPC_BROWN ; b
|
||||
const PAL_NPC_PINK ; c
|
||||
const PAL_NPC_EMOTE ; d
|
||||
const PAL_NPC_TREE ; e
|
||||
const PAL_NPC_ROCK ; f
|
||||
50
constants/text_constants.asm
Normal file
50
constants/text_constants.asm
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
; name lengths
|
||||
DEF NAME_LENGTH EQU 11
|
||||
DEF PLAYER_NAME_LENGTH EQU 8
|
||||
DEF BOX_NAME_LENGTH EQU 9
|
||||
DEF MON_NAME_LENGTH EQU 11
|
||||
DEF MOVE_NAME_LENGTH EQU 13
|
||||
DEF ITEM_NAME_LENGTH EQU 13
|
||||
DEF TRAINER_CLASS_NAME_LENGTH EQU 13
|
||||
DEF NAME_LENGTH_JAPANESE EQU 6
|
||||
|
||||
; GetName types (see home/names.asm)
|
||||
const_def 1
|
||||
const MON_NAME ; 1
|
||||
const MOVE_NAME ; 2
|
||||
const ITEM_NAME ; 3
|
||||
const PARTY_OT_NAME ; 4
|
||||
const ENEMY_OT_NAME ; 5
|
||||
const TRAINER_NAME ; 6
|
||||
|
||||
; see home/text.asm
|
||||
DEF BORDER_WIDTH EQU 2
|
||||
DEF TEXTBOX_WIDTH EQU SCREEN_WIDTH
|
||||
DEF TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
|
||||
DEF TEXTBOX_HEIGHT EQU 6
|
||||
DEF TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
|
||||
DEF TEXTBOX_X EQU 0
|
||||
DEF TEXTBOX_INNERX EQU TEXTBOX_X + 1
|
||||
DEF TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
|
||||
DEF TEXTBOX_INNERY EQU TEXTBOX_Y + 2
|
||||
|
||||
; see gfx/frames/*.png
|
||||
DEF TEXTBOX_FRAME_TILES EQU 6
|
||||
|
||||
; PrintNum bit flags
|
||||
const_def 5
|
||||
const PRINTNUM_MONEY_F ; 5
|
||||
const PRINTNUM_LEFTALIGN_F ; 6
|
||||
const PRINTNUM_LEADINGZEROS_F ; 7
|
||||
|
||||
; PrintNum arguments (see engine/math/print_num.asm)
|
||||
DEF PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
|
||||
DEF PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F
|
||||
DEF PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
|
||||
|
||||
; character sets (see charmap.asm)
|
||||
DEF FIRST_REGULAR_TEXT_CHAR EQU $60
|
||||
DEF FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
|
||||
|
||||
; gfx/font/unown_font.png
|
||||
DEF FIRST_UNOWN_CHAR EQU $40
|
||||
57
constants/tileset_constants.asm
Normal file
57
constants/tileset_constants.asm
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
; Tilesets indexes (see data/tilesets.asm)
|
||||
const_def 1
|
||||
const TILESET_JOHTO ; 01
|
||||
const TILESET_JOHTO_MODERN ; 02
|
||||
const TILESET_KANTO ; 03
|
||||
const TILESET_BATTLE_TOWER_OUTSIDE ; 04
|
||||
const TILESET_HOUSE ; 05
|
||||
const TILESET_PLAYERS_HOUSE ; 06
|
||||
const TILESET_POKECENTER ; 07
|
||||
const TILESET_GATE ; 08
|
||||
const TILESET_PORT ; 09
|
||||
const TILESET_LAB ; 0a
|
||||
const TILESET_FACILITY ; 0b
|
||||
const TILESET_MART ; 0c
|
||||
const TILESET_MANSION ; 0d
|
||||
const TILESET_GAME_CORNER ; 0e
|
||||
const TILESET_ELITE_FOUR_ROOM ; 0f
|
||||
const TILESET_TRADITIONAL_HOUSE ; 10
|
||||
const TILESET_TRAIN_STATION ; 11
|
||||
const TILESET_CHAMPIONS_ROOM ; 12
|
||||
const TILESET_LIGHTHOUSE ; 13
|
||||
const TILESET_PLAYERS_ROOM ; 14
|
||||
const TILESET_POKECOM_CENTER ; 15
|
||||
const TILESET_BATTLE_TOWER_INSIDE ; 16
|
||||
const TILESET_TOWER ; 17
|
||||
const TILESET_CAVE ; 18
|
||||
const TILESET_PARK ; 19
|
||||
const TILESET_RUINS_OF_ALPH ; 1a
|
||||
const TILESET_RADIO_TOWER ; 1b
|
||||
const TILESET_UNDERGROUND ; 1c
|
||||
const TILESET_ICE_PATH ; 1d
|
||||
const TILESET_DARK_CAVE ; 1e
|
||||
const TILESET_FOREST ; 1f
|
||||
const TILESET_BETA_WORD_ROOM ; 20
|
||||
const TILESET_HO_OH_WORD_ROOM ; 21
|
||||
const TILESET_KABUTO_WORD_ROOM ; 22
|
||||
const TILESET_OMANYTE_WORD_ROOM ; 23
|
||||
const TILESET_AERODACTYL_WORD_ROOM ; 24
|
||||
DEF NUM_TILESETS EQU const_value - 1
|
||||
|
||||
; wTileset struct size
|
||||
DEF TILESET_LENGTH EQU 15
|
||||
|
||||
; roof length (see gfx/tilesets/roofs)
|
||||
DEF ROOF_LENGTH EQU 9
|
||||
|
||||
; bg palette values (see gfx/tilesets/*_palette_map.asm)
|
||||
; TilesetBGPalette indexes (see gfx/tilesets/bg_tiles.pal)
|
||||
const_def
|
||||
const PAL_BG_GRAY ; 0
|
||||
const PAL_BG_RED ; 1
|
||||
const PAL_BG_GREEN ; 2
|
||||
const PAL_BG_WATER ; 3
|
||||
const PAL_BG_YELLOW ; 4
|
||||
const PAL_BG_BROWN ; 5
|
||||
const PAL_BG_ROOF ; 6
|
||||
const PAL_BG_TEXT ; 7
|
||||
706
constants/trainer_constants.asm
Normal file
706
constants/trainer_constants.asm
Normal file
|
|
@ -0,0 +1,706 @@
|
|||
DEF __trainer_class__ = 0
|
||||
|
||||
MACRO trainerclass
|
||||
DEF \1 EQU __trainer_class__
|
||||
DEF __trainer_class__ += 1
|
||||
const_def 1
|
||||
ENDM
|
||||
|
||||
; trainer class ids
|
||||
; `trainerclass` indexes are for:
|
||||
; - TrainerClassNames (see data/trainers/class_names.asm)
|
||||
; - TrainerClassAttributes (see data/trainers/attributes.asm)
|
||||
; - TrainerClassDVs (see data/trainers/dvs.asm)
|
||||
; - TrainerGroups (see data/trainers/party_pointers.asm)
|
||||
; - TrainerEncounterMusic (see data/trainers/encounter_music.asm)
|
||||
; - TrainerPicPointers (see data/trainers/pic_pointers.asm)
|
||||
; - TrainerPalettes (see data/trainers/palettes.asm)
|
||||
; - BTTrainerClassSprites (see data/trainers/sprites.asm)
|
||||
; - BTTrainerClassGenders (see data/trainers/genders.asm)
|
||||
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see data/trainers/parties.asm)
|
||||
DEF CHRIS EQU __trainer_class__
|
||||
trainerclass TRAINER_NONE ; 0
|
||||
const PHONECONTACT_MOM
|
||||
const PHONECONTACT_BIKESHOP
|
||||
const PHONECONTACT_BILL
|
||||
const PHONECONTACT_ELM
|
||||
const PHONECONTACT_BUENA
|
||||
DEF NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1
|
||||
|
||||
DEF KRIS EQU __trainer_class__
|
||||
trainerclass FALKNER ; 1
|
||||
const FALKNER1
|
||||
|
||||
trainerclass WHITNEY ; 2
|
||||
const WHITNEY1
|
||||
|
||||
trainerclass BUGSY ; 3
|
||||
const BUGSY1
|
||||
|
||||
trainerclass MORTY ; 4
|
||||
const MORTY1
|
||||
|
||||
trainerclass PRYCE ; 5
|
||||
const PRYCE1
|
||||
|
||||
trainerclass JASMINE ; 6
|
||||
const JASMINE1
|
||||
|
||||
trainerclass CHUCK ; 7
|
||||
const CHUCK1
|
||||
|
||||
trainerclass CLAIR ; 8
|
||||
const CLAIR1
|
||||
|
||||
trainerclass RIVAL1 ; 9
|
||||
const RIVAL1_1_CHIKORITA
|
||||
const RIVAL1_1_CYNDAQUIL
|
||||
const RIVAL1_1_TOTODILE
|
||||
const RIVAL1_2_CHIKORITA
|
||||
const RIVAL1_2_CYNDAQUIL
|
||||
const RIVAL1_2_TOTODILE
|
||||
const RIVAL1_3_CHIKORITA
|
||||
const RIVAL1_3_CYNDAQUIL
|
||||
const RIVAL1_3_TOTODILE
|
||||
const RIVAL1_4_CHIKORITA
|
||||
const RIVAL1_4_CYNDAQUIL
|
||||
const RIVAL1_4_TOTODILE
|
||||
const RIVAL1_5_CHIKORITA
|
||||
const RIVAL1_5_CYNDAQUIL
|
||||
const RIVAL1_5_TOTODILE
|
||||
|
||||
trainerclass POKEMON_PROF ; a
|
||||
|
||||
trainerclass WILL ; b
|
||||
const WILL1
|
||||
|
||||
trainerclass CAL ; c
|
||||
const CAL1 ; unused
|
||||
const CAL2
|
||||
const CAL3
|
||||
|
||||
trainerclass BRUNO ; d
|
||||
const BRUNO1
|
||||
|
||||
trainerclass KAREN ; e
|
||||
const KAREN1
|
||||
|
||||
trainerclass KOGA ; f
|
||||
const KOGA1
|
||||
|
||||
trainerclass CHAMPION ; 10
|
||||
const LANCE
|
||||
|
||||
trainerclass BROCK ; 11
|
||||
const BROCK1
|
||||
|
||||
trainerclass MISTY ; 12
|
||||
const MISTY1
|
||||
|
||||
trainerclass LT_SURGE ; 13
|
||||
const LT_SURGE1
|
||||
|
||||
trainerclass SCIENTIST ; 14
|
||||
const ROSS
|
||||
const MITCH
|
||||
const JED
|
||||
const MARC
|
||||
const RICH
|
||||
|
||||
trainerclass ERIKA ; 15
|
||||
const ERIKA1
|
||||
|
||||
trainerclass YOUNGSTER ; 16
|
||||
const JOEY1
|
||||
const MIKEY
|
||||
const ALBERT
|
||||
const GORDON
|
||||
const SAMUEL
|
||||
const IAN
|
||||
const JOEY2
|
||||
const JOEY3
|
||||
const WARREN
|
||||
const JIMMY
|
||||
const OWEN
|
||||
const JASON
|
||||
const JOEY4
|
||||
const JOEY5
|
||||
|
||||
trainerclass SCHOOLBOY ; 17
|
||||
const JACK1
|
||||
const KIPP
|
||||
const ALAN1
|
||||
const JOHNNY
|
||||
const DANNY
|
||||
const TOMMY
|
||||
const DUDLEY
|
||||
const JOE
|
||||
const BILLY
|
||||
const CHAD1
|
||||
const NATE
|
||||
const RICKY
|
||||
const JACK2
|
||||
const JACK3
|
||||
const ALAN2
|
||||
const ALAN3
|
||||
const CHAD2
|
||||
const CHAD3
|
||||
const JACK4
|
||||
const JACK5
|
||||
const ALAN4
|
||||
const ALAN5
|
||||
const CHAD4
|
||||
const CHAD5
|
||||
|
||||
trainerclass BIRD_KEEPER ; 18
|
||||
const ROD
|
||||
const ABE
|
||||
const BRYAN
|
||||
const THEO
|
||||
const TOBY
|
||||
const DENIS
|
||||
const VANCE1
|
||||
const HANK
|
||||
const ROY
|
||||
const BORIS
|
||||
const BOB
|
||||
const JOSE1
|
||||
const PETER
|
||||
const JOSE2
|
||||
const PERRY
|
||||
const BRET
|
||||
const JOSE3
|
||||
const VANCE2
|
||||
const VANCE3
|
||||
|
||||
trainerclass LASS ; 19
|
||||
const CARRIE
|
||||
const BRIDGET
|
||||
const ALICE
|
||||
const KRISE
|
||||
const CONNIE1
|
||||
const LINDA
|
||||
const LAURA
|
||||
const SHANNON
|
||||
const MICHELLE
|
||||
const DANA1
|
||||
const ELLEN
|
||||
const CONNIE2 ; unused
|
||||
const CONNIE3 ; unused
|
||||
const DANA2
|
||||
const DANA3
|
||||
const DANA4
|
||||
const DANA5
|
||||
|
||||
trainerclass JANINE ; 1a
|
||||
const JANINE1
|
||||
|
||||
trainerclass COOLTRAINERM ; 1b
|
||||
const NICK
|
||||
const AARON
|
||||
const PAUL
|
||||
const CODY
|
||||
const MIKE
|
||||
const GAVEN1
|
||||
const GAVEN2
|
||||
const RYAN
|
||||
const JAKE
|
||||
const GAVEN3
|
||||
const BLAKE
|
||||
const BRIAN
|
||||
const ERICK ; unused
|
||||
const ANDY ; unused
|
||||
const TYLER ; unused
|
||||
const SEAN
|
||||
const KEVIN
|
||||
const STEVE ; unused
|
||||
const ALLEN
|
||||
const DARIN
|
||||
|
||||
trainerclass COOLTRAINERF ; 1c
|
||||
const GWEN
|
||||
const LOIS
|
||||
const FRAN
|
||||
const LOLA
|
||||
const KATE
|
||||
const IRENE
|
||||
const KELLY
|
||||
const JOYCE
|
||||
const BETH1
|
||||
const REENA1
|
||||
const MEGAN
|
||||
const BETH2
|
||||
const CAROL
|
||||
const QUINN
|
||||
const EMMA
|
||||
const CYBIL
|
||||
const JENN
|
||||
const BETH3
|
||||
const REENA2
|
||||
const REENA3
|
||||
const CARA
|
||||
|
||||
trainerclass BEAUTY ; 1d
|
||||
const VICTORIA
|
||||
const SAMANTHA
|
||||
const JULIE ; unused
|
||||
const JACLYN ; unused
|
||||
const BRENDA ; unused
|
||||
const CASSIE
|
||||
const CAROLINE ; unused
|
||||
const CARLENE ; unused
|
||||
const JESSICA ; unused
|
||||
const RACHAEL ; unused
|
||||
const ANGELICA ; unused
|
||||
const KENDRA ; unused
|
||||
const VERONICA ; unused
|
||||
const JULIA
|
||||
const THERESA ; unused
|
||||
const VALERIE
|
||||
const OLIVIA
|
||||
|
||||
trainerclass POKEMANIAC ; 1e
|
||||
const LARRY
|
||||
const ANDREW
|
||||
const CALVIN
|
||||
const SHANE
|
||||
const BEN
|
||||
const BRENT1
|
||||
const RON
|
||||
const ETHAN
|
||||
const BRENT2
|
||||
const BRENT3
|
||||
const ISSAC
|
||||
const DONALD
|
||||
const ZACH
|
||||
const BRENT4
|
||||
const MILLER
|
||||
|
||||
trainerclass GRUNTM ; 1f
|
||||
const GRUNTM_1
|
||||
const GRUNTM_2
|
||||
const GRUNTM_3
|
||||
const GRUNTM_4
|
||||
const GRUNTM_5
|
||||
const GRUNTM_6
|
||||
const GRUNTM_7
|
||||
const GRUNTM_8
|
||||
const GRUNTM_9
|
||||
const GRUNTM_10
|
||||
const GRUNTM_11
|
||||
const GRUNTM_12 ; unused
|
||||
const GRUNTM_13
|
||||
const GRUNTM_14
|
||||
const GRUNTM_15
|
||||
const GRUNTM_16
|
||||
const GRUNTM_17
|
||||
const GRUNTM_18
|
||||
const GRUNTM_19
|
||||
const GRUNTM_20
|
||||
const GRUNTM_21
|
||||
const GRUNTM_22 ; unused
|
||||
const GRUNTM_23 ; unused
|
||||
const GRUNTM_24
|
||||
const GRUNTM_25
|
||||
const GRUNTM_26 ; unused
|
||||
const GRUNTM_27 ; unused
|
||||
const GRUNTM_28
|
||||
const GRUNTM_29
|
||||
const GRUNTM_30 ; unused
|
||||
const GRUNTM_31
|
||||
|
||||
trainerclass GENTLEMAN ; 20
|
||||
const PRESTON
|
||||
const EDWARD
|
||||
const GREGORY
|
||||
const VIRGIL ; unused
|
||||
const ALFRED
|
||||
|
||||
trainerclass SKIER ; 21
|
||||
const ROXANNE
|
||||
const CLARISSA
|
||||
|
||||
trainerclass TEACHER ; 22
|
||||
const COLETTE
|
||||
const HILLARY
|
||||
const SHIRLEY
|
||||
|
||||
trainerclass SABRINA ; 23
|
||||
const SABRINA1
|
||||
|
||||
trainerclass BUG_CATCHER ; 24
|
||||
const DON
|
||||
const ROB
|
||||
const ED
|
||||
const WADE1
|
||||
const BUG_CATCHER_BENNY
|
||||
const AL
|
||||
const JOSH
|
||||
const ARNIE1
|
||||
const KEN
|
||||
const WADE2
|
||||
const WADE3
|
||||
const DOUG
|
||||
const ARNIE2
|
||||
const ARNIE3
|
||||
const WADE4
|
||||
const WADE5
|
||||
const ARNIE4
|
||||
const ARNIE5
|
||||
const WAYNE
|
||||
|
||||
trainerclass FISHER ; 25
|
||||
const JUSTIN
|
||||
const RALPH1
|
||||
const ARNOLD
|
||||
const KYLE
|
||||
const HENRY
|
||||
const MARVIN
|
||||
const TULLY1
|
||||
const ANDRE
|
||||
const RAYMOND
|
||||
const WILTON1
|
||||
const EDGAR
|
||||
const JONAH
|
||||
const MARTIN
|
||||
const STEPHEN
|
||||
const BARNEY
|
||||
const RALPH2
|
||||
const RALPH3
|
||||
const TULLY2
|
||||
const TULLY3
|
||||
const WILTON2
|
||||
const SCOTT
|
||||
const WILTON3
|
||||
const RALPH4
|
||||
const RALPH5
|
||||
const TULLY4
|
||||
|
||||
trainerclass SWIMMERM ; 26
|
||||
const HAROLD
|
||||
const SIMON
|
||||
const RANDALL
|
||||
const CHARLIE
|
||||
const GEORGE
|
||||
const BERKE
|
||||
const KIRK
|
||||
const MATHEW
|
||||
const HAL ; unused
|
||||
const PATON ; unused
|
||||
const DARYL ; unused
|
||||
const WALTER ; unused
|
||||
const TONY ; unused
|
||||
const JEROME
|
||||
const TUCKER
|
||||
const RICK ; unused
|
||||
const CAMERON
|
||||
const SETH
|
||||
const JAMES ; unused
|
||||
const LEWIS ; unused
|
||||
const PARKER
|
||||
|
||||
trainerclass SWIMMERF ; 27
|
||||
const ELAINE
|
||||
const PAULA
|
||||
const KAYLEE
|
||||
const SUSIE
|
||||
const DENISE
|
||||
const KARA
|
||||
const WENDY
|
||||
const LISA ; unused
|
||||
const JILL ; unused
|
||||
const MARY ; unused
|
||||
const KATIE ; unused
|
||||
const DAWN
|
||||
const TARA ; unused
|
||||
const NICOLE
|
||||
const LORI
|
||||
const JODY ; unused
|
||||
const NIKKI
|
||||
const DIANA
|
||||
const BRIANA
|
||||
|
||||
trainerclass SAILOR ; 28
|
||||
const EUGENE
|
||||
const HUEY1
|
||||
const TERRELL
|
||||
const KENT
|
||||
const ERNEST
|
||||
const JEFF
|
||||
const GARRETT
|
||||
const KENNETH
|
||||
const STANLY
|
||||
const HARRY
|
||||
const HUEY2
|
||||
const HUEY3
|
||||
const HUEY4
|
||||
|
||||
trainerclass SUPER_NERD ; 29
|
||||
const STAN
|
||||
const ERIC
|
||||
const GREGG ; unused
|
||||
const JAY ; unused
|
||||
const DAVE ; unused
|
||||
const SAM
|
||||
const TOM
|
||||
const PAT
|
||||
const SHAWN
|
||||
const TERU
|
||||
const RUSS ; unused
|
||||
const NORTON ; unused
|
||||
const HUGH
|
||||
const MARKUS
|
||||
|
||||
trainerclass RIVAL2 ; 2a
|
||||
const RIVAL2_1_CHIKORITA
|
||||
const RIVAL2_1_CYNDAQUIL
|
||||
const RIVAL2_1_TOTODILE
|
||||
const RIVAL2_2_CHIKORITA
|
||||
const RIVAL2_2_CYNDAQUIL
|
||||
const RIVAL2_2_TOTODILE
|
||||
|
||||
trainerclass GUITARIST ; 2b
|
||||
const CLYDE
|
||||
const VINCENT
|
||||
|
||||
trainerclass HIKER ; 2c
|
||||
const ANTHONY1
|
||||
const RUSSELL
|
||||
const PHILLIP
|
||||
const LEONARD
|
||||
const ANTHONY2
|
||||
const BENJAMIN
|
||||
const ERIK
|
||||
const MICHAEL
|
||||
const PARRY1
|
||||
const TIMOTHY
|
||||
const BAILEY
|
||||
const ANTHONY3
|
||||
const TIM
|
||||
const NOLAND
|
||||
const SIDNEY
|
||||
const KENNY
|
||||
const JIM
|
||||
const DANIEL
|
||||
const PARRY2
|
||||
const PARRY3
|
||||
const ANTHONY4
|
||||
const ANTHONY5
|
||||
|
||||
trainerclass BIKER ; 2d
|
||||
const BIKER_BENNY ; unused
|
||||
const KAZU ; unused
|
||||
const DWAYNE
|
||||
const HARRIS
|
||||
const ZEKE
|
||||
const CHARLES
|
||||
const RILEY
|
||||
const JOEL
|
||||
const GLENN
|
||||
|
||||
trainerclass BLAINE ; 2e
|
||||
const BLAINE1
|
||||
|
||||
trainerclass BURGLAR ; 2f
|
||||
const DUNCAN
|
||||
const EDDIE
|
||||
const COREY
|
||||
|
||||
trainerclass FIREBREATHER ; 30
|
||||
const OTIS
|
||||
const DICK ; unused
|
||||
const NED ; unused
|
||||
const BURT
|
||||
const BILL
|
||||
const WALT
|
||||
const RAY
|
||||
const LYLE
|
||||
|
||||
trainerclass JUGGLER ; 31
|
||||
const IRWIN1
|
||||
const FRITZ
|
||||
const HORTON
|
||||
const IRWIN2 ; unused
|
||||
const IRWIN3 ; unused
|
||||
const IRWIN4 ; unused
|
||||
|
||||
trainerclass BLACKBELT_T ; 32
|
||||
const KENJI1 ; unused
|
||||
const YOSHI
|
||||
const KENJI2 ; unused
|
||||
const LAO
|
||||
const NOB
|
||||
const KIYO
|
||||
const LUNG
|
||||
const KENJI3
|
||||
const WAI
|
||||
|
||||
trainerclass EXECUTIVEM ; 33
|
||||
const EXECUTIVEM_1
|
||||
const EXECUTIVEM_2
|
||||
const EXECUTIVEM_3
|
||||
const EXECUTIVEM_4
|
||||
|
||||
trainerclass PSYCHIC_T ; 34
|
||||
const NATHAN
|
||||
const FRANKLIN
|
||||
const HERMAN
|
||||
const FIDEL
|
||||
const GREG
|
||||
const NORMAN
|
||||
const MARK
|
||||
const PHIL
|
||||
const RICHARD
|
||||
const GILBERT
|
||||
const JARED
|
||||
const RODNEY
|
||||
|
||||
trainerclass PICNICKER ; 35
|
||||
const LIZ1
|
||||
const GINA1
|
||||
const BROOKE
|
||||
const KIM
|
||||
const CINDY
|
||||
const HOPE
|
||||
const SHARON
|
||||
const DEBRA
|
||||
const GINA2
|
||||
const ERIN1
|
||||
const LIZ2
|
||||
const LIZ3
|
||||
const HEIDI
|
||||
const EDNA
|
||||
const GINA3
|
||||
const TIFFANY1
|
||||
const TIFFANY2
|
||||
const ERIN2
|
||||
const TANYA
|
||||
const TIFFANY3
|
||||
const ERIN3
|
||||
const LIZ4
|
||||
const LIZ5
|
||||
const GINA4
|
||||
const GINA5
|
||||
const TIFFANY4
|
||||
|
||||
trainerclass CAMPER ; 36
|
||||
const ROLAND
|
||||
const TODD1
|
||||
const IVAN
|
||||
const ELLIOT
|
||||
const BARRY
|
||||
const LLOYD
|
||||
const DEAN
|
||||
const SID
|
||||
const HARVEY ; unused
|
||||
const DALE ; unused
|
||||
const TED
|
||||
const TODD2
|
||||
const TODD3
|
||||
const THOMAS ; unused
|
||||
const LEROY ; unused
|
||||
const DAVID ; unused
|
||||
const JOHN ; unused
|
||||
const JERRY
|
||||
const SPENCER
|
||||
const TODD4
|
||||
const TODD5
|
||||
const QUENTIN
|
||||
|
||||
trainerclass EXECUTIVEF ; 37
|
||||
const EXECUTIVEF_1
|
||||
const EXECUTIVEF_2
|
||||
|
||||
trainerclass SAGE ; 38
|
||||
const CHOW
|
||||
const NICO
|
||||
const JIN
|
||||
const TROY
|
||||
const JEFFREY
|
||||
const PING
|
||||
const EDMOND
|
||||
const NEAL
|
||||
const LI
|
||||
const GAKU
|
||||
const MASA
|
||||
const KOJI
|
||||
|
||||
trainerclass MEDIUM ; 39
|
||||
const MARTHA
|
||||
const GRACE
|
||||
const BETHANY ; unused
|
||||
const MARGRET ; unused
|
||||
const ETHEL ; unused
|
||||
const REBECCA
|
||||
const DORIS
|
||||
|
||||
trainerclass BOARDER ; 3a
|
||||
const RONALD
|
||||
const BRAD
|
||||
const DOUGLAS
|
||||
|
||||
trainerclass POKEFANM ; 3b
|
||||
const WILLIAM
|
||||
const DEREK1
|
||||
const ROBERT
|
||||
const JOSHUA
|
||||
const CARTER
|
||||
const TREVOR
|
||||
const BRANDON
|
||||
const JEREMY
|
||||
const COLIN
|
||||
const DEREK2 ; unused
|
||||
const DEREK3 ; unused
|
||||
const ALEX
|
||||
const REX
|
||||
const ALLAN
|
||||
|
||||
trainerclass KIMONO_GIRL ; 3c
|
||||
const NAOKO_UNUSED ; unused
|
||||
const NAOKO
|
||||
const SAYO
|
||||
const ZUKI
|
||||
const KUNI
|
||||
const MIKI
|
||||
|
||||
trainerclass TWINS ; 3d
|
||||
const AMYANDMAY1
|
||||
const ANNANDANNE1
|
||||
const ANNANDANNE2
|
||||
const AMYANDMAY2
|
||||
const JOANDZOE1
|
||||
const JOANDZOE2
|
||||
const MEGANDPEG1
|
||||
const MEGANDPEG2
|
||||
const LEAANDPIA1
|
||||
const LEAANDPIA2 ; unused
|
||||
|
||||
trainerclass POKEFANF ; 3e
|
||||
const BEVERLY1
|
||||
const RUTH
|
||||
const BEVERLY2 ; unused
|
||||
const BEVERLY3 ; unused
|
||||
const GEORGIA
|
||||
const JAIME
|
||||
|
||||
trainerclass RED ; 3f
|
||||
const RED1
|
||||
|
||||
trainerclass BLUE ; 40
|
||||
const BLUE1
|
||||
|
||||
trainerclass OFFICER ; 41
|
||||
const KEITH
|
||||
const DIRK
|
||||
|
||||
trainerclass GRUNTF ; 42
|
||||
const GRUNTF_1
|
||||
const GRUNTF_2
|
||||
const GRUNTF_3
|
||||
const GRUNTF_4
|
||||
const GRUNTF_5
|
||||
|
||||
trainerclass MYSTICALMAN ; 43
|
||||
const EUSINE
|
||||
|
||||
DEF NUM_TRAINER_CLASSES EQU __trainer_class__ - 1
|
||||
51
constants/trainer_data_constants.asm
Normal file
51
constants/trainer_data_constants.asm
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
|
||||
rsreset
|
||||
DEF TRNATTR_ITEM1 rb ; 0
|
||||
DEF TRNATTR_ITEM2 rb ; 1
|
||||
DEF TRNATTR_BASEMONEY rb ; 2
|
||||
DEF TRNATTR_AI_MOVE_WEIGHTS rw ; 3
|
||||
DEF TRNATTR_AI_ITEM_SWITCH rw ; 5
|
||||
DEF NUM_TRAINER_ATTRIBUTES EQU _RS
|
||||
|
||||
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
|
||||
; AIScoringPointers indexes (see engine/battle/ai/move.asm)
|
||||
const_def
|
||||
shift_const AI_BASIC
|
||||
shift_const AI_SETUP
|
||||
shift_const AI_TYPES
|
||||
shift_const AI_OFFENSIVE
|
||||
shift_const AI_SMART
|
||||
shift_const AI_OPPORTUNIST
|
||||
shift_const AI_AGGRESSIVE
|
||||
shift_const AI_CAUTIOUS
|
||||
shift_const AI_STATUS
|
||||
shift_const AI_RISKY
|
||||
DEF NO_AI EQU 0
|
||||
|
||||
; TRNATTR_AI_ITEM_SWITCH bit flags
|
||||
const_def
|
||||
const SWITCH_OFTEN_F ; 0
|
||||
const SWITCH_RARELY_F ; 1
|
||||
const SWITCH_SOMETIMES_F ; 2
|
||||
const_skip ; 3
|
||||
const ALWAYS_USE_F ; 4
|
||||
const UNKNOWN_USE_F ; 5
|
||||
const CONTEXT_USE_F ; 6
|
||||
|
||||
DEF SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
|
||||
DEF SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
|
||||
DEF SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
|
||||
DEF ALWAYS_USE EQU 1 << ALWAYS_USE_F
|
||||
DEF UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
|
||||
DEF CONTEXT_USE EQU 1 << CONTEXT_USE_F
|
||||
|
||||
; TrainerTypes bits (see engine/battle/read_trainer_party.asm)
|
||||
const_def
|
||||
const TRAINERTYPE_MOVES_F
|
||||
const TRAINERTYPE_ITEM_F
|
||||
|
||||
; Trainer party types (see data/trainers/parties.asm)
|
||||
DEF TRAINERTYPE_NORMAL EQU 0
|
||||
DEF TRAINERTYPE_MOVES EQU 1 << TRAINERTYPE_MOVES_F
|
||||
DEF TRAINERTYPE_ITEM EQU 1 << TRAINERTYPE_ITEM_F
|
||||
DEF TRAINERTYPE_ITEM_MOVES EQU TRAINERTYPE_MOVES | TRAINERTYPE_ITEM ;backwards compatibility
|
||||
39
constants/type_constants.asm
Normal file
39
constants/type_constants.asm
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
; TypeNames indexes (see data/types/names.asm)
|
||||
; also used in:
|
||||
; - PokedexTypeSearchConversionTable (see data/types/search_types.asm)
|
||||
; - PokedexTypeSearchStrings (see data/types/search_strings.asm)
|
||||
; - TypeMatchups (see data/types/type_matchups.asm)
|
||||
; - TypeBoostItems (see data/types/type_boost_items.asm)
|
||||
const_def
|
||||
|
||||
DEF PHYSICAL EQU const_value
|
||||
const NORMAL
|
||||
const FIGHTING
|
||||
const FLYING
|
||||
const POISON
|
||||
const GROUND
|
||||
const ROCK
|
||||
const BIRD
|
||||
const BUG
|
||||
const GHOST
|
||||
const STEEL
|
||||
|
||||
DEF UNUSED_TYPES EQU const_value
|
||||
const_next 19
|
||||
const CURSE_TYPE
|
||||
DEF UNUSED_TYPES_END EQU const_value
|
||||
|
||||
DEF SPECIAL EQU const_value
|
||||
const FIRE
|
||||
const WATER
|
||||
const GRASS
|
||||
const ELECTRIC
|
||||
const PSYCHIC_TYPE
|
||||
const ICE
|
||||
const DRAGON
|
||||
const DARK
|
||||
DEF TYPES_END EQU const_value
|
||||
|
||||
DEF NUM_TYPES EQU TYPES_END + UNUSED_TYPES - UNUSED_TYPES_END - 1 ; discount BIRD
|
||||
|
||||
DEF POKEDEX_TYPE_STRING_LENGTH EQU 9
|
||||
320
constants/wram_constants.asm
Normal file
320
constants/wram_constants.asm
Normal file
|
|
@ -0,0 +1,320 @@
|
|||
; wInputType::
|
||||
DEF AUTO_INPUT EQU $ff
|
||||
|
||||
; wDebugFlags::
|
||||
const_def
|
||||
const DEBUG_BATTLE_F
|
||||
const DEBUG_FIELD_F
|
||||
|
||||
; wCurDexMode::
|
||||
const_def
|
||||
const DEXMODE_NEW
|
||||
const DEXMODE_OLD
|
||||
const DEXMODE_ABC
|
||||
const DEXMODE_UNOWN
|
||||
|
||||
; wMonType::
|
||||
const_def
|
||||
const PARTYMON ; 0
|
||||
const OTPARTYMON ; 1
|
||||
const BOXMON ; 2
|
||||
const TEMPMON ; 3
|
||||
const WILDMON ; 4
|
||||
|
||||
; wGameTimerPaused::
|
||||
DEF GAME_TIMER_PAUSED_F EQU 0
|
||||
DEF GAME_TIMER_MOBILE_F EQU 7
|
||||
|
||||
; wJoypadDisable::
|
||||
DEF JOYPAD_DISABLE_MON_FAINT_F EQU 6
|
||||
DEF JOYPAD_DISABLE_SGB_TRANSFER_F EQU 7
|
||||
|
||||
; wOptions1::
|
||||
DEF TEXT_DELAY_MASK EQU %111
|
||||
const_def 4
|
||||
const NO_TEXT_SCROLL ; 4
|
||||
const STEREO ; 5
|
||||
const BATTLE_SHIFT ; 6
|
||||
const BATTLE_SCENE ; 7
|
||||
|
||||
DEF TEXT_DELAY_FAST EQU %001 ; 1
|
||||
DEF TEXT_DELAY_MED EQU %011 ; 3
|
||||
DEF TEXT_DELAY_SLOW EQU %101 ; 5
|
||||
|
||||
; wTextboxFrame::
|
||||
const_def
|
||||
const FRAME_1 ; 0
|
||||
const FRAME_2 ; 1
|
||||
const FRAME_3 ; 2
|
||||
const FRAME_4 ; 3
|
||||
const FRAME_5 ; 4
|
||||
const FRAME_6 ; 5
|
||||
const FRAME_7 ; 6
|
||||
const FRAME_8 ; 7
|
||||
DEF NUM_FRAMES EQU const_value
|
||||
|
||||
; wTextboxFlags::
|
||||
const_def
|
||||
const FAST_TEXT_DELAY_F ; 0
|
||||
const NO_TEXT_DELAY_F ; 1
|
||||
|
||||
; wGBPrinterBrightness::
|
||||
DEF GBPRINTER_LIGHTEST EQU $00
|
||||
DEF GBPRINTER_LIGHTER EQU $20
|
||||
DEF GBPRINTER_NORMAL EQU $40
|
||||
DEF GBPRINTER_DARKER EQU $60
|
||||
DEF GBPRINTER_DARKEST EQU $7f
|
||||
|
||||
; wOptions2::
|
||||
const_def
|
||||
const MENU_ACCOUNT ; 0
|
||||
|
||||
; wWalkingDirection::
|
||||
const_def -1
|
||||
const STANDING ; -1
|
||||
const DOWN ; 0
|
||||
const UP ; 1
|
||||
const LEFT ; 2
|
||||
const RIGHT ; 3
|
||||
DEF NUM_DIRECTIONS EQU const_value
|
||||
|
||||
DEF DOWN_MASK EQU 1 << DOWN
|
||||
DEF UP_MASK EQU 1 << UP
|
||||
DEF LEFT_MASK EQU 1 << LEFT
|
||||
DEF RIGHT_MASK EQU 1 << RIGHT
|
||||
|
||||
; wFacingDirection::
|
||||
const_def NUM_DIRECTIONS - 1, -1
|
||||
shift_const FACE_DOWN ; 8
|
||||
shift_const FACE_UP ; 4
|
||||
shift_const FACE_LEFT ; 2
|
||||
shift_const FACE_RIGHT ; 1
|
||||
DEF FACE_CURRENT EQU 0
|
||||
|
||||
; wPokemonWithdrawDepositParameter::
|
||||
DEF PC_WITHDRAW EQU 0
|
||||
DEF PC_DEPOSIT EQU 1
|
||||
DEF REMOVE_PARTY EQU 0
|
||||
DEF REMOVE_BOX EQU 1
|
||||
DEF DAY_CARE_WITHDRAW EQU 2
|
||||
DEF DAY_CARE_DEPOSIT EQU 3
|
||||
|
||||
; wPlayerStepFlags::
|
||||
const_def 4
|
||||
const PLAYERSTEP_MIDAIR_F ; 4
|
||||
const PLAYERSTEP_CONTINUE_F ; 5
|
||||
const PLAYERSTEP_STOP_F ; 6
|
||||
const PLAYERSTEP_START_F ; 7
|
||||
|
||||
; wInitListType::
|
||||
DEF INIT_ENEMYOT_LIST EQU 1
|
||||
DEF INIT_BAG_ITEM_LIST EQU 2
|
||||
DEF INIT_OTHER_ITEM_LIST EQU 3
|
||||
DEF INIT_PLAYEROT_LIST EQU 4
|
||||
DEF INIT_MON_LIST EQU 5
|
||||
|
||||
; wTimeOfDay::
|
||||
const_def
|
||||
const MORN_F ; 0
|
||||
const DAY_F ; 1
|
||||
const NITE_F ; 2
|
||||
const DARKNESS_F ; 3
|
||||
DEF NUM_DAYTIMES EQU const_value
|
||||
|
||||
DEF MORN EQU 1 << MORN_F
|
||||
DEF DAY EQU 1 << DAY_F
|
||||
DEF NITE EQU 1 << NITE_F
|
||||
DEF DARKNESS EQU 1 << DARKNESS_F
|
||||
|
||||
DEF ANYTIME EQU MORN | DAY | NITE
|
||||
|
||||
; wTimeOfDayPalset::
|
||||
DEF DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) | DARKNESS_F
|
||||
|
||||
; wBattleAnimFlags::
|
||||
const_def
|
||||
const BATTLEANIM_STOP_F ; 0
|
||||
const BATTLEANIM_IN_SUBROUTINE_F ; 1
|
||||
const BATTLEANIM_IN_LOOP_F ; 2
|
||||
const BATTLEANIM_KEEPSPRITES_F ; 3
|
||||
|
||||
; wPlayerSpriteSetupFlags::
|
||||
DEF PLAYERSPRITESETUP_FACING_MASK EQU %11
|
||||
DEF PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2
|
||||
DEF PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5
|
||||
DEF PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6
|
||||
DEF PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
|
||||
|
||||
; wPlayerGender::
|
||||
DEF PLAYERGENDER_FEMALE_F EQU 0
|
||||
|
||||
; wMapStatus::
|
||||
const_def
|
||||
const MAPSTATUS_START ; 0
|
||||
const MAPSTATUS_ENTER ; 1
|
||||
const MAPSTATUS_HANDLE ; 2
|
||||
const MAPSTATUS_DONE ; 3
|
||||
|
||||
; wMapEventStatus::
|
||||
const_def
|
||||
const MAPEVENTS_ON ; 0
|
||||
const MAPEVENTS_OFF ; 1
|
||||
|
||||
; wScriptFlags::
|
||||
DEF SCRIPT_RUNNING EQU 2
|
||||
|
||||
; wScriptMode::
|
||||
const_def
|
||||
const SCRIPT_OFF
|
||||
const SCRIPT_READ
|
||||
const SCRIPT_WAIT_MOVEMENT
|
||||
const SCRIPT_WAIT
|
||||
|
||||
; wSpawnAfterChampion::
|
||||
DEF SPAWN_LANCE EQU 1
|
||||
DEF SPAWN_RED EQU 2
|
||||
|
||||
; wCurDay::
|
||||
const_def
|
||||
const SUNDAY ; 0
|
||||
const MONDAY ; 1
|
||||
const TUESDAY ; 2
|
||||
const WEDNESDAY ; 3
|
||||
const THURSDAY ; 4
|
||||
const FRIDAY ; 5
|
||||
const SATURDAY ; 6
|
||||
|
||||
; wStatusFlags::
|
||||
const_def
|
||||
const STATUSFLAGS_POKEDEX_F ; 0
|
||||
const STATUSFLAGS_UNOWN_DEX_F ; 1
|
||||
const STATUSFLAGS_FLASH_F ; 2
|
||||
const STATUSFLAGS_CAUGHT_POKERUS_F ; 3
|
||||
const STATUSFLAGS_ROCKET_SIGNAL_F ; 4
|
||||
const STATUSFLAGS_NO_WILD_ENCOUNTERS_F ; 5
|
||||
const STATUSFLAGS_HALL_OF_FAME_F ; 6
|
||||
const STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F ; 7
|
||||
|
||||
; wStatusFlags2::
|
||||
const_def
|
||||
const STATUSFLAGS2_ROCKETS_IN_RADIO_TOWER_F ; 0
|
||||
const STATUSFLAGS2_SAFARI_GAME_F ; 1
|
||||
const STATUSFLAGS2_BUG_CONTEST_TIMER_F ; 2
|
||||
const STATUSFLAGS2_UNUSED_3_F ; 3
|
||||
const STATUSFLAGS2_BIKE_SHOP_CALL_F ; 4
|
||||
const STATUSFLAGS2_UNUSED_5_F ; 5
|
||||
const STATUSFLAGS2_REACHED_GOLDENROD_F ; 6
|
||||
const STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F ; 7
|
||||
|
||||
; wMomSavingMoney::
|
||||
DEF MOM_SAVING_SOME_MONEY_F EQU 0
|
||||
DEF MOM_SAVING_HALF_MONEY_F EQU 1
|
||||
DEF MOM_SAVING_ALL_MONEY_F EQU 2
|
||||
DEF MOM_ACTIVE_F EQU 7
|
||||
|
||||
DEF MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F) | (1 << MOM_SAVING_ALL_MONEY_F)
|
||||
|
||||
; wJohtoBadges::
|
||||
const_def
|
||||
const ZEPHYRBADGE
|
||||
const HIVEBADGE
|
||||
const PLAINBADGE
|
||||
const FOGBADGE
|
||||
const MINERALBADGE
|
||||
const STORMBADGE
|
||||
const GLACIERBADGE
|
||||
const RISINGBADGE
|
||||
DEF NUM_JOHTO_BADGES EQU const_value
|
||||
|
||||
; wKantoBadges::
|
||||
const_def
|
||||
const BOULDERBADGE
|
||||
const CASCADEBADGE
|
||||
const THUNDERBADGE
|
||||
const RAINBOWBADGE
|
||||
const SOULBADGE
|
||||
const MARSHBADGE
|
||||
const VOLCANOBADGE
|
||||
const EARTHBADGE
|
||||
DEF NUM_KANTO_BADGES EQU const_value
|
||||
DEF NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
|
||||
|
||||
; wPokegearFlags::
|
||||
const_def
|
||||
const POKEGEAR_MAP_CARD_F ; 0
|
||||
const POKEGEAR_RADIO_CARD_F ; 1
|
||||
const POKEGEAR_PHONE_CARD_F ; 2
|
||||
const POKEGEAR_EXPN_CARD_F ; 3
|
||||
const_skip 3
|
||||
const POKEGEAR_OBTAINED_F ; 7
|
||||
|
||||
; wWhichRegisteredItem::
|
||||
DEF REGISTERED_POCKET EQU %11000000
|
||||
DEF REGISTERED_NUMBER EQU %00111111
|
||||
|
||||
; wPlayerState::
|
||||
DEF PLAYER_NORMAL EQU 0
|
||||
DEF PLAYER_BIKE EQU 1
|
||||
DEF PLAYER_SKATE EQU 2
|
||||
DEF PLAYER_SURF EQU 4
|
||||
DEF PLAYER_SURF_PIKA EQU 8
|
||||
|
||||
; wCelebiEvent::
|
||||
DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
|
||||
|
||||
; wBikeFlags::
|
||||
const_def
|
||||
const BIKEFLAGS_STRENGTH_ACTIVE_F ; 0
|
||||
const BIKEFLAGS_ALWAYS_ON_BIKE_F ; 1
|
||||
const BIKEFLAGS_DOWNHILL_F ; 2
|
||||
|
||||
; wDailyFlags1::
|
||||
const_def
|
||||
const DAILYFLAGS1_KURT_MAKING_BALLS_F ; 0
|
||||
const DAILYFLAGS1_BUG_CONTEST_F ; 1
|
||||
const DAILYFLAGS1_FISH_SWARM_F ; 2
|
||||
const DAILYFLAGS1_TIME_CAPSULE_F ; 3
|
||||
const DAILYFLAGS1_ALL_FRUIT_TREES_F ; 4
|
||||
const DAILYFLAGS1_GOT_SHUCKIE_TODAY_F ; 5
|
||||
const DAILYFLAGS1_GOLDENROD_UNDERGROUND_BARGAIN_F ; 6
|
||||
const DAILYFLAGS1_TRAINER_HOUSE_F ; 7
|
||||
|
||||
; wDailyFlags2::
|
||||
const_def
|
||||
const DAILYFLAGS2_MT_MOON_SQUARE_CLEFAIRY_F ; 0
|
||||
const DAILYFLAGS2_UNION_CAVE_LAPRAS_F ; 1
|
||||
const DAILYFLAGS2_GOLDENROD_UNDERGROUND_GOT_HAIRCUT_F ; 2
|
||||
const DAILYFLAGS2_GOLDENROD_DEPT_STORE_TM27_RETURN_F ; 3
|
||||
const DAILYFLAGS2_DAISYS_GROOMING_F ; 4
|
||||
const DAILYFLAGS2_INDIGO_PLATEAU_RIVAL_FIGHT_F ; 5
|
||||
const DAILYFLAGS2_MOVE_TUTOR_F ; 6
|
||||
const DAILYFLAGS2_BUENAS_PASSWORD_F ; 7
|
||||
|
||||
; wSwarmFlags::
|
||||
const_def
|
||||
const SWARMFLAGS_BUENAS_PASSWORD_F ; 0
|
||||
const SWARMFLAGS_GOLDENROD_DEPT_STORE_SALE_F ; 1
|
||||
const SWARMFLAGS_DUNSPARCE_SWARM_F ; 2
|
||||
const SWARMFLAGS_YANMA_SWARM_F ; 3
|
||||
const SWARMFLAGS_MOBILE_4_F ; 4
|
||||
|
||||
; wLuckyNumberShowFlag::
|
||||
DEF LUCKYNUMBERSHOW_GAME_OVER_F EQU 0
|
||||
|
||||
; wDayCareMan::
|
||||
DEF DAYCAREMAN_HAS_MON_F EQU 0
|
||||
DEF DAYCAREMAN_MONS_COMPATIBLE_F EQU 5
|
||||
DEF DAYCAREMAN_HAS_EGG_F EQU 6
|
||||
DEF DAYCAREMAN_ACTIVE_F EQU 7
|
||||
|
||||
; wDayCareLady::
|
||||
DEF DAYCARELADY_HAS_MON_F EQU 0
|
||||
DEF DAYCARELADY_ACTIVE_F EQU 7
|
||||
|
||||
; wUnlockedUnowns::
|
||||
const_def
|
||||
const UNLOCKED_UNOWNS_A_TO_K_F
|
||||
const UNLOCKED_UNOWNS_L_TO_R_F
|
||||
const UNLOCKED_UNOWNS_S_TO_W_F
|
||||
const UNLOCKED_UNOWNS_X_TO_Z_F
|
||||
DEF NUM_UNLOCKED_UNOWN_SETS EQU const_value
|
||||
Loading…
Add table
Add a link
Reference in a new issue