mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 00:25:24 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
17
data/battle/accuracy_multipliers.asm
Normal file
17
data/battle/accuracy_multipliers.asm
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
; Multiplier ratios for accuracy from modifier -6 to +6
|
||||
; (for other stats, see data/battle/stat_multipliers.asm).
|
||||
|
||||
AccuracyLevelMultipliers:
|
||||
db 33, 100 ; -6 = 33%
|
||||
db 36, 100 ; -5 = 36%
|
||||
db 43, 100 ; -4 = 43%
|
||||
db 50, 100 ; -3 = 50%
|
||||
db 60, 100 ; -2 = 60%
|
||||
db 75, 100 ; -1 = 75%
|
||||
db 1, 1 ; 0 = 100%
|
||||
db 133, 100 ; +1 = 133%
|
||||
db 166, 100 ; +2 = 166%
|
||||
db 2, 1 ; +3 = 200%
|
||||
db 233, 100 ; +4 = 233%
|
||||
db 133, 50 ; +5 = 266%
|
||||
db 3, 1 ; +6 = 300%
|
||||
10
data/battle/ai/constant_damage_effects.asm
Normal file
10
data/battle/ai/constant_damage_effects.asm
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
; AIDamageCalc uses BattleCommand_ConstantDamage
|
||||
; to calculate damage for these instead of
|
||||
; BattleCommand_DamageCalc and BattleCommand_Stab.
|
||||
|
||||
ConstantDamageEffects:
|
||||
db EFFECT_SUPER_FANG
|
||||
db EFFECT_STATIC_DAMAGE
|
||||
db EFFECT_LEVEL_DAMAGE
|
||||
db EFFECT_PSYWAVE
|
||||
db -1 ; end
|
||||
34
data/battle/ai/encore_moves.asm
Normal file
34
data/battle/ai/encore_moves.asm
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
; AI_SMART encourages these moves with Encore.
|
||||
|
||||
EncoreMoves:
|
||||
dw SWORDS_DANCE
|
||||
dw WHIRLWIND
|
||||
dw LEER
|
||||
dw ROAR
|
||||
dw DISABLE
|
||||
dw MIST
|
||||
dw LEECH_SEED
|
||||
dw GROWTH
|
||||
dw POISONPOWDER
|
||||
dw STRING_SHOT
|
||||
dw MEDITATE
|
||||
dw AGILITY
|
||||
dw TELEPORT
|
||||
dw SCREECH
|
||||
dw HAZE
|
||||
dw FOCUS_ENERGY
|
||||
dw DREAM_EATER
|
||||
dw POISON_GAS
|
||||
dw SPLASH
|
||||
dw SHARPEN
|
||||
dw CONVERSION
|
||||
dw SUPER_FANG
|
||||
dw SUBSTITUTE
|
||||
dw TRIPLE_KICK
|
||||
dw SPIDER_WEB
|
||||
dw MIND_READER
|
||||
dw FLAME_WHEEL
|
||||
dw AEROBLAST
|
||||
dw COTTON_SPORE
|
||||
dw POWDER_SNOW
|
||||
dw -1 ; end
|
||||
15
data/battle/ai/rain_dance_moves.asm
Normal file
15
data/battle/ai/rain_dance_moves.asm
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
; AI_SMART prefers these moves during rain.
|
||||
|
||||
RainDanceMoves:
|
||||
dw WATER_GUN
|
||||
dw HYDRO_PUMP
|
||||
dw SURF
|
||||
dw BUBBLEBEAM
|
||||
dw THUNDER
|
||||
dw WATERFALL
|
||||
dw CLAMP
|
||||
dw BUBBLE
|
||||
dw CRABHAMMER
|
||||
dw OCTAZOOKA
|
||||
dw WHIRLPOOL
|
||||
dw -1 ; end
|
||||
9
data/battle/ai/reckless_moves.asm
Normal file
9
data/battle/ai/reckless_moves.asm
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
; AI_AGGRESSIVE does not discourage these moves
|
||||
; even if a stronger one is available.
|
||||
|
||||
RecklessMoves:
|
||||
db EFFECT_SELFDESTRUCT
|
||||
db EFFECT_RAMPAGE
|
||||
db EFFECT_MULTI_HIT
|
||||
db EFFECT_DOUBLE_HIT
|
||||
db -1 ; end
|
||||
16
data/battle/ai/residual_moves.asm
Normal file
16
data/battle/ai/residual_moves.asm
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
; AI_CAUTIOUS discourages these moves after the first turn.
|
||||
|
||||
ResidualMoves:
|
||||
dw MIST
|
||||
dw LEECH_SEED
|
||||
dw POISONPOWDER
|
||||
dw STUN_SPORE
|
||||
dw THUNDER_WAVE
|
||||
dw FOCUS_ENERGY
|
||||
dw BIDE
|
||||
dw POISON_GAS
|
||||
dw TRANSFORM
|
||||
dw CONVERSION
|
||||
dw SUBSTITUTE
|
||||
dw SPIKES
|
||||
dw -1 ; end
|
||||
7
data/battle/ai/risky_effects.asm
Normal file
7
data/battle/ai/risky_effects.asm
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
; AI_RISKY will not use these effects at max HP
|
||||
; even if they would KO the player.
|
||||
|
||||
RiskyEffects:
|
||||
db EFFECT_SELFDESTRUCT
|
||||
db EFFECT_OHKO
|
||||
db -1 ; end
|
||||
37
data/battle/ai/stall_moves.asm
Normal file
37
data/battle/ai/stall_moves.asm
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
; AI_OPPORTUNIST discourages these moves
|
||||
; when the player's HP is low.
|
||||
|
||||
StallMoves:
|
||||
dw SWORDS_DANCE
|
||||
dw TAIL_WHIP
|
||||
dw LEER
|
||||
dw GROWL
|
||||
dw DISABLE
|
||||
dw MIST
|
||||
dw COUNTER
|
||||
dw LEECH_SEED
|
||||
dw GROWTH
|
||||
dw STRING_SHOT
|
||||
dw MEDITATE
|
||||
dw AGILITY
|
||||
dw RAGE
|
||||
dw MIMIC
|
||||
dw SCREECH
|
||||
dw HARDEN
|
||||
dw WITHDRAW
|
||||
dw DEFENSE_CURL
|
||||
dw BARRIER
|
||||
dw LIGHT_SCREEN
|
||||
dw HAZE
|
||||
dw REFLECT
|
||||
dw FOCUS_ENERGY
|
||||
dw BIDE
|
||||
dw AMNESIA
|
||||
dw TRANSFORM
|
||||
dw SPLASH
|
||||
dw ACID_ARMOR
|
||||
dw SHARPEN
|
||||
dw CONVERSION
|
||||
dw SUBSTITUTE
|
||||
dw FLAME_WHEEL
|
||||
dw -1 ; end
|
||||
9
data/battle/ai/status_only_effects.asm
Normal file
9
data/battle/ai/status_only_effects.asm
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
; AI_BASIC discourages these effects if the player
|
||||
; already has a status condition.
|
||||
|
||||
StatusOnlyEffects:
|
||||
db EFFECT_SLEEP
|
||||
db EFFECT_TOXIC
|
||||
db EFFECT_POISON
|
||||
db EFFECT_PARALYZE
|
||||
db -1 ; end
|
||||
13
data/battle/ai/sunny_day_moves.asm
Normal file
13
data/battle/ai/sunny_day_moves.asm
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
; AI_SMART prefers these moves during harsh sunlight.
|
||||
|
||||
SunnyDayMoves:
|
||||
; BUG: "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day (see docs/bugs_and_glitches.md)
|
||||
dw FIRE_PUNCH
|
||||
dw EMBER
|
||||
dw FLAMETHROWER
|
||||
dw FIRE_SPIN
|
||||
dw FIRE_BLAST
|
||||
dw SACRED_FIRE
|
||||
dw MORNING_SUN
|
||||
dw SYNTHESIS
|
||||
dw -1 ; end
|
||||
23
data/battle/ai/useful_moves.asm
Normal file
23
data/battle/ai/useful_moves.asm
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
; AI_SMART knows these moves are usable all-around.
|
||||
|
||||
UsefulMoves:
|
||||
dw DOUBLE_EDGE
|
||||
dw SING
|
||||
dw FLAMETHROWER
|
||||
dw HYDRO_PUMP
|
||||
dw SURF
|
||||
dw ICE_BEAM
|
||||
dw BLIZZARD
|
||||
dw HYPER_BEAM
|
||||
dw SLEEP_POWDER
|
||||
dw THUNDERBOLT
|
||||
dw THUNDER
|
||||
dw EARTHQUAKE
|
||||
dw TOXIC
|
||||
dw PSYCHIC_M
|
||||
dw HYPNOSIS
|
||||
dw RECOVER
|
||||
dw FIRE_BLAST
|
||||
dw SOFTBOILED
|
||||
dw SUPER_FANG
|
||||
dw -1 ; end
|
||||
8
data/battle/critical_hit_chances.asm
Normal file
8
data/battle/critical_hit_chances.asm
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
CriticalHitChances:
|
||||
db 1 out_of 15 ; 0
|
||||
db 1 out_of 8 ; +1
|
||||
db 1 out_of 4 ; +2
|
||||
db 1 out_of 3 ; +3
|
||||
db 1 out_of 2 ; +4
|
||||
db 1 out_of 2 ; +5
|
||||
db 1 out_of 2 ; +6
|
||||
183
data/battle/effect_command_pointers.asm
Normal file
183
data/battle/effect_command_pointers.asm
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
; battle commands are defined in engine/battle/effect_commands.asm
|
||||
|
||||
dw 0 ; padding
|
||||
|
||||
BattleCommandPointers:
|
||||
; entries correspond to macros/scripts/battle_commands.asm
|
||||
table_width 2, BattleCommandPointers
|
||||
dw BattleCommand_CheckTurn
|
||||
dw BattleCommand_CheckObedience
|
||||
dw BattleCommand_UsedMoveText
|
||||
dw BattleCommand_DoTurn
|
||||
dw BattleCommand_Critical
|
||||
dw BattleCommand_DamageStats
|
||||
dw BattleCommand_Stab
|
||||
dw BattleCommand_DamageVariation
|
||||
dw BattleCommand_CheckHit
|
||||
dw BattleCommand_LowerSub
|
||||
dw BattleCommand_MoveAnimNoSub
|
||||
dw BattleCommand_RaiseSub
|
||||
dw BattleCommand_FailureText
|
||||
dw BattleCommand_ApplyDamage
|
||||
dw BattleCommand_CriticalText
|
||||
dw BattleCommand_SuperEffectiveText
|
||||
dw BattleCommand_CheckFaint
|
||||
dw BattleCommand_BuildOpponentRage
|
||||
dw BattleCommand_PoisonTarget
|
||||
dw BattleCommand_SleepTarget
|
||||
dw BattleCommand_DrainTarget
|
||||
dw BattleCommand_EatDream
|
||||
dw BattleCommand_BurnTarget
|
||||
dw BattleCommand_FreezeTarget
|
||||
dw BattleCommand_ParalyzeTarget
|
||||
dw BattleCommand_Selfdestruct
|
||||
dw BattleCommand_MirrorMove
|
||||
dw BattleCommand_StatUp
|
||||
dw BattleCommand_StatDown
|
||||
dw BattleCommand_PayDay
|
||||
dw BattleCommand_Conversion
|
||||
dw BattleCommand_ResetStats
|
||||
dw BattleCommand_StoreEnergy
|
||||
dw BattleCommand_UnleashEnergy
|
||||
dw BattleCommand_ForceSwitch
|
||||
dw BattleCommand_EndLoop
|
||||
dw BattleCommand_FlinchTarget
|
||||
dw BattleCommand_OHKO
|
||||
dw BattleCommand_Recoil
|
||||
dw BattleCommand_Mist
|
||||
dw BattleCommand_FocusEnergy
|
||||
dw BattleCommand_Confuse
|
||||
dw BattleCommand_ConfuseTarget
|
||||
dw BattleCommand_Heal
|
||||
dw BattleCommand_Transform
|
||||
dw BattleCommand_Screen
|
||||
dw BattleCommand_Poison
|
||||
dw BattleCommand_Paralyze
|
||||
dw BattleCommand_Substitute
|
||||
dw BattleCommand_RechargeNextTurn
|
||||
dw BattleCommand_Mimic
|
||||
dw BattleCommand_Metronome
|
||||
dw BattleCommand_LeechSeed
|
||||
dw BattleCommand_Splash
|
||||
dw BattleCommand_Disable
|
||||
dw BattleCommand_ClearText
|
||||
dw BattleCommand_Charge
|
||||
dw BattleCommand_CheckCharge
|
||||
dw BattleCommand_TrapTarget
|
||||
dw BattleCommand_Unused3C
|
||||
dw BattleCommand_Rampage
|
||||
dw BattleCommand_CheckRampage
|
||||
dw BattleCommand_ConstantDamage
|
||||
dw BattleCommand_Counter
|
||||
dw BattleCommand_Encore
|
||||
dw BattleCommand_PainSplit
|
||||
dw BattleCommand_Snore
|
||||
dw BattleCommand_Conversion2
|
||||
dw BattleCommand_LockOn
|
||||
dw BattleCommand_Sketch
|
||||
dw BattleCommand_DefrostOpponent
|
||||
dw BattleCommand_SleepTalk
|
||||
dw BattleCommand_DestinyBond
|
||||
dw BattleCommand_Spite
|
||||
dw BattleCommand_FalseSwipe
|
||||
dw BattleCommand_HealBell
|
||||
dw BattleCommand_HeldFlinch
|
||||
dw BattleCommand_TripleKick
|
||||
dw BattleCommand_KickCounter
|
||||
dw BattleCommand_Thief
|
||||
dw BattleCommand_ArenaTrap
|
||||
dw BattleCommand_Nightmare
|
||||
dw BattleCommand_Defrost
|
||||
dw BattleCommand_Curse
|
||||
dw BattleCommand_Protect
|
||||
dw BattleCommand_Spikes
|
||||
dw BattleCommand_Foresight
|
||||
dw BattleCommand_PerishSong
|
||||
dw BattleCommand_StartSandstorm
|
||||
dw BattleCommand_Endure
|
||||
dw BattleCommand_CheckCurl
|
||||
dw BattleCommand_RolloutPower
|
||||
dw BattleCommand_Unused5D
|
||||
dw BattleCommand_FuryCutter
|
||||
dw BattleCommand_Attract
|
||||
dw BattleCommand_HappinessPower
|
||||
dw BattleCommand_Present
|
||||
dw BattleCommand_DamageCalc
|
||||
dw BattleCommand_FrustrationPower
|
||||
dw BattleCommand_Safeguard
|
||||
dw BattleCommand_CheckSafeguard
|
||||
dw BattleCommand_GetMagnitude
|
||||
dw BattleCommand_BatonPass
|
||||
dw BattleCommand_Pursuit
|
||||
dw BattleCommand_ClearHazards
|
||||
dw BattleCommand_HealMorn
|
||||
dw BattleCommand_HealDay
|
||||
dw BattleCommand_HealNite
|
||||
dw BattleCommand_HiddenPower
|
||||
dw BattleCommand_StartRain
|
||||
dw BattleCommand_StartSun
|
||||
dw BattleCommand_AttackUp
|
||||
dw BattleCommand_DefenseUp
|
||||
dw BattleCommand_SpeedUp
|
||||
dw BattleCommand_SpecialAttackUp
|
||||
dw BattleCommand_SpecialDefenseUp
|
||||
dw BattleCommand_AccuracyUp
|
||||
dw BattleCommand_EvasionUp
|
||||
dw BattleCommand_AttackUp2
|
||||
dw BattleCommand_DefenseUp2
|
||||
dw BattleCommand_SpeedUp2
|
||||
dw BattleCommand_SpecialAttackUp2
|
||||
dw BattleCommand_SpecialDefenseUp2
|
||||
dw BattleCommand_AccuracyUp2
|
||||
dw BattleCommand_EvasionUp2
|
||||
dw BattleCommand_AttackDown
|
||||
dw BattleCommand_DefenseDown
|
||||
dw BattleCommand_SpeedDown
|
||||
dw BattleCommand_SpecialAttackDown
|
||||
dw BattleCommand_SpecialDefenseDown
|
||||
dw BattleCommand_AccuracyDown
|
||||
dw BattleCommand_EvasionDown
|
||||
dw BattleCommand_AttackDown2
|
||||
dw BattleCommand_DefenseDown2
|
||||
dw BattleCommand_SpeedDown2
|
||||
dw BattleCommand_SpecialAttackDown2
|
||||
dw BattleCommand_SpecialDefenseDown2
|
||||
dw BattleCommand_AccuracyDown2
|
||||
dw BattleCommand_EvasionDown2
|
||||
dw BattleCommand_StatUpMessage
|
||||
dw BattleCommand_StatDownMessage
|
||||
dw BattleCommand_StatUpFailText
|
||||
dw BattleCommand_StatDownFailText
|
||||
dw BattleCommand_EffectChance
|
||||
dw BattleCommand_StatDownAnim
|
||||
dw BattleCommand_StatUpAnim
|
||||
dw BattleCommand_SwitchTurn
|
||||
dw BattleCommand_FakeOut
|
||||
dw BattleCommand_BellyDrum
|
||||
dw BattleCommand_PsychUp
|
||||
dw BattleCommand_Rage
|
||||
dw BattleCommand_DoubleFlyingDamage
|
||||
dw BattleCommand_DoubleUndergroundDamage
|
||||
dw BattleCommand_MirrorCoat
|
||||
dw BattleCommand_CheckFutureSight
|
||||
dw BattleCommand_FutureSight
|
||||
dw BattleCommand_DoubleMinimizeDamage
|
||||
dw BattleCommand_SkipSunCharge
|
||||
dw BattleCommand_ThunderAccuracy
|
||||
dw BattleCommand_Teleport
|
||||
dw BattleCommand_BeatUp
|
||||
dw BattleCommand_RageDamage
|
||||
dw BattleCommand_ResetTypeMatchup
|
||||
dw BattleCommand_AllStatsUp
|
||||
dw BattleCommand_BideFailText
|
||||
dw BattleCommand_RaiseSubNoAnim
|
||||
dw BattleCommand_LowerSubNoAnim
|
||||
dw BattleCommand_BeatUpFailText
|
||||
dw BattleCommand_ClearMissDamage
|
||||
dw BattleCommand_MoveDelay
|
||||
dw BattleCommand_MoveAnim
|
||||
dw BattleCommand_TriStatusChance
|
||||
dw BattleCommand_SuperEffectiveLoopText
|
||||
dw BattleCommand_StartLoop
|
||||
dw BattleCommand_Curl
|
||||
assert_table_length NUM_EFFECT_COMMANDS
|
||||
25
data/battle/held_consumables.asm
Normal file
25
data/battle/held_consumables.asm
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
; Held item effects that are consumed on use
|
||||
|
||||
ConsumableEffects:
|
||||
db HELD_BERRY
|
||||
db HELD_2
|
||||
db HELD_5
|
||||
db HELD_HEAL_POISON
|
||||
db HELD_HEAL_FREEZE
|
||||
db HELD_HEAL_BURN
|
||||
db HELD_HEAL_SLEEP
|
||||
db HELD_HEAL_PARALYZE
|
||||
db HELD_HEAL_STATUS
|
||||
db HELD_30
|
||||
db HELD_ATTACK_UP
|
||||
db HELD_DEFENSE_UP
|
||||
db HELD_SPEED_UP
|
||||
db HELD_SP_ATTACK_UP
|
||||
db HELD_SP_DEFENSE_UP
|
||||
db HELD_ACCURACY_UP
|
||||
db HELD_EVASION_UP
|
||||
db HELD_38
|
||||
db HELD_71
|
||||
db HELD_ESCAPE
|
||||
db HELD_CRITICAL_UP
|
||||
db -1
|
||||
10
data/battle/held_heal_status.asm
Normal file
10
data/battle/held_heal_status.asm
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
; See also data/items/heal_status.asm
|
||||
|
||||
HeldStatusHealingEffects:
|
||||
db HELD_HEAL_POISON, 1 << PSN
|
||||
db HELD_HEAL_FREEZE, 1 << FRZ
|
||||
db HELD_HEAL_BURN, 1 << BRN
|
||||
db HELD_HEAL_SLEEP, SLP_MASK
|
||||
db HELD_HEAL_PARALYZE, 1 << PAR
|
||||
db HELD_HEAL_STATUS, ALL_STATUS
|
||||
db -1 ; end
|
||||
9
data/battle/held_stat_up.asm
Normal file
9
data/battle/held_stat_up.asm
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
HeldStatUpItems:
|
||||
dbw HELD_ATTACK_UP, BattleCommand_AttackUp
|
||||
dbw HELD_DEFENSE_UP, BattleCommand_DefenseUp
|
||||
dbw HELD_SPEED_UP, BattleCommand_SpeedUp
|
||||
dbw HELD_SP_ATTACK_UP, BattleCommand_SpecialAttackUp
|
||||
dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp
|
||||
dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp
|
||||
dbw HELD_EVASION_UP, BattleCommand_EvasionUp
|
||||
db -1 ; end
|
||||
20
data/battle/stat_multipliers.asm
Normal file
20
data/battle/stat_multipliers.asm
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
; Multiplier ratios for all stats from modifier -6 to +6
|
||||
; (except accuracy, see data/battle/accuracy_multipliers.asm).
|
||||
|
||||
; This table is identical to data/battle/stat_multipliers_2.asm.
|
||||
; This one is used by CalcBattleStats.
|
||||
|
||||
StatLevelMultipliers:
|
||||
db 25, 100 ; -6 = 25%
|
||||
db 28, 100 ; -5 = 28%
|
||||
db 33, 100 ; -4 = 33%
|
||||
db 40, 100 ; -3 = 40%
|
||||
db 50, 100 ; -2 = 50%
|
||||
db 66, 100 ; -1 = 66%
|
||||
db 1, 1 ; 0 = 100%
|
||||
db 15, 10 ; +1 = 150%
|
||||
db 2, 1 ; +2 = 200%
|
||||
db 25, 10 ; +3 = 250%
|
||||
db 3, 1 ; +4 = 300%
|
||||
db 35, 10 ; +5 = 350%
|
||||
db 4, 1 ; +6 = 400%
|
||||
20
data/battle/stat_multipliers_2.asm
Normal file
20
data/battle/stat_multipliers_2.asm
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
; Multiplier ratios for all stats from modifier -6 to +6
|
||||
; (except accuracy, see data/battle/accuracy_multipliers.asm).
|
||||
|
||||
; This table is identical to data/battle/stat_multipliers.asm.
|
||||
; This one is used by ApplyStatLevelMultiplier.
|
||||
|
||||
StatLevelMultipliers_Applied:
|
||||
db 25, 100 ; -6 = 25%
|
||||
db 28, 100 ; -5 = 28%
|
||||
db 33, 100 ; -4 = 33%
|
||||
db 40, 100 ; -3 = 40%
|
||||
db 50, 100 ; -2 = 50%
|
||||
db 66, 100 ; -1 = 66%
|
||||
db 1, 1 ; 0 = 100%
|
||||
db 15, 10 ; +1 = 150%
|
||||
db 2, 1 ; +2 = 200%
|
||||
db 25, 10 ; +3 = 250%
|
||||
db 3, 1 ; +4 = 300%
|
||||
db 35, 10 ; +5 = 350%
|
||||
db 4, 1 ; +6 = 400%
|
||||
12
data/battle/stat_names.asm
Normal file
12
data/battle/stat_names.asm
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
StatNames:
|
||||
; entries correspond to stat ids
|
||||
list_start StatNames
|
||||
li "ATTACK"
|
||||
li "DEFENSE"
|
||||
li "SPEED"
|
||||
li "SPCL.ATK"
|
||||
li "SPCL.DEF"
|
||||
li "ACCURACY"
|
||||
li "EVASION"
|
||||
li "ABILITY" ; used for BattleCommand_Curse
|
||||
assert_list_length NUM_LEVEL_STATS
|
||||
10
data/battle/weather_modifiers.asm
Normal file
10
data/battle/weather_modifiers.asm
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
WeatherTypeModifiers:
|
||||
db WEATHER_RAIN, WATER, MORE_EFFECTIVE
|
||||
db WEATHER_RAIN, FIRE, NOT_VERY_EFFECTIVE
|
||||
db WEATHER_SUN, FIRE, MORE_EFFECTIVE
|
||||
db WEATHER_SUN, WATER, NOT_VERY_EFFECTIVE
|
||||
db -1 ; end
|
||||
|
||||
WeatherMoveModifiers:
|
||||
db WEATHER_RAIN, EFFECT_SOLARBEAM, NOT_VERY_EFFECTIVE
|
||||
db -1 ; end
|
||||
27
data/battle/wobble_probabilities.asm
Normal file
27
data/battle/wobble_probabilities.asm
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
WobbleProbabilities:
|
||||
; catch rate, chance of wobbling / 255
|
||||
; nLeft/255 = (nRight/255) ** 4
|
||||
db 1, 63
|
||||
db 2, 75
|
||||
db 3, 84
|
||||
db 4, 90
|
||||
db 5, 95
|
||||
db 7, 103
|
||||
db 10, 113
|
||||
db 15, 126
|
||||
db 20, 134
|
||||
db 30, 149
|
||||
db 40, 160
|
||||
db 50, 169
|
||||
db 60, 177
|
||||
db 80, 191
|
||||
db 100, 201
|
||||
db 120, 211
|
||||
db 140, 220
|
||||
db 160, 227
|
||||
db 180, 234
|
||||
db 200, 240
|
||||
db 220, 246
|
||||
db 240, 251
|
||||
db 254, 253
|
||||
db 255, 255
|
||||
Loading…
Add table
Add a link
Reference in a new issue