mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-22 23:42:25 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
840
engine/battle/battle_transition.asm
Normal file
840
engine/battle/battle_transition.asm
Normal file
|
|
@ -0,0 +1,840 @@
|
|||
; BattleTransitionJumptable.Jumptable indexes
|
||||
DEF BATTLETRANSITION_CAVE EQU $01
|
||||
DEF BATTLETRANSITION_CAVE_STRONGER EQU $09
|
||||
DEF BATTLETRANSITION_NO_CAVE EQU $10
|
||||
DEF BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
|
||||
DEF BATTLETRANSITION_FINISH EQU $20
|
||||
DEF BATTLETRANSITION_END EQU $80
|
||||
|
||||
DEF BATTLETRANSITION_SQUARE EQU "8" ; $fe
|
||||
DEF BATTLETRANSITION_BLACK EQU "9" ; $ff
|
||||
|
||||
DoBattleTransition:
|
||||
call .InitGFX
|
||||
ldh a, [rBGP]
|
||||
ld [wBGP], a
|
||||
ldh a, [rOBP0]
|
||||
ld [wOBP0], a
|
||||
ldh a, [rOBP1]
|
||||
ld [wOBP1], a
|
||||
call DelayFrame
|
||||
ld hl, hVBlank
|
||||
ld a, [hl]
|
||||
push af
|
||||
vc_hook Reduce_battle_transition_flashing
|
||||
ld [hl], $1
|
||||
|
||||
.loop
|
||||
ld a, [wJumptableIndex]
|
||||
bit 7, a ; BATTLETRANSITION_END?
|
||||
jr nz, .done
|
||||
call BattleTransitionJumptable
|
||||
call DelayFrame
|
||||
jr .loop
|
||||
|
||||
.done
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wBGPals1)
|
||||
ldh [rSVBK], a
|
||||
|
||||
ld hl, wBGPals1
|
||||
ld bc, 8 palettes
|
||||
xor a
|
||||
call ByteFill
|
||||
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
|
||||
ld a, %11111111
|
||||
ld [wBGP], a
|
||||
call DmgToCgbBGPals
|
||||
call DelayFrame
|
||||
xor a
|
||||
ldh [hLCDCPointer], a
|
||||
ldh [hLYOverrideStart], a
|
||||
ldh [hLYOverrideEnd], a
|
||||
ldh [hSCY], a
|
||||
|
||||
ld a, $1 ; unnecessary bankswitch?
|
||||
ldh [rSVBK], a
|
||||
pop af
|
||||
vc_hook Stop_reducing_battle_transition_flashing
|
||||
ldh [hVBlank], a
|
||||
call DelayFrame
|
||||
ret
|
||||
|
||||
.InitGFX:
|
||||
ld a, [wLinkMode]
|
||||
cp LINK_MOBILE
|
||||
jr z, .mobile
|
||||
farcall ReanchorBGMap_NoOAMUpdate
|
||||
call UpdateSprites
|
||||
call DelayFrame
|
||||
call .NonMobile_LoadPokeballTiles
|
||||
call BattleStart_CopyTilemapAtOnce
|
||||
jr .resume
|
||||
|
||||
.mobile
|
||||
call LoadTrainerBattlePokeballTiles
|
||||
|
||||
.resume
|
||||
ld a, SCREEN_HEIGHT_PX
|
||||
ldh [hWY], a
|
||||
call DelayFrame
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
ld hl, wJumptableIndex
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
call WipeLYOverrides
|
||||
ret
|
||||
|
||||
.NonMobile_LoadPokeballTiles:
|
||||
call LoadTrainerBattlePokeballTiles
|
||||
hlbgcoord 0, 0
|
||||
call ConvertTrainerBattlePokeballTilesTo2bpp
|
||||
ret
|
||||
|
||||
LoadTrainerBattlePokeballTiles:
|
||||
; Load the tiles used in the Pokeball Graphic that fills the screen
|
||||
; at the start of every Trainer battle.
|
||||
ld de, TrainerBattlePokeballTiles
|
||||
ld hl, vTiles0 tile BATTLETRANSITION_SQUARE
|
||||
ld b, BANK(TrainerBattlePokeballTiles)
|
||||
ld c, 2
|
||||
call Request2bpp
|
||||
|
||||
ldh a, [rVBK]
|
||||
push af
|
||||
ld a, $1
|
||||
ldh [rVBK], a
|
||||
|
||||
ld de, TrainerBattlePokeballTiles
|
||||
ld hl, vTiles3 tile BATTLETRANSITION_SQUARE
|
||||
ld b, BANK(TrainerBattlePokeballTiles)
|
||||
ld c, 2
|
||||
call Request2bpp
|
||||
|
||||
pop af
|
||||
ldh [rVBK], a
|
||||
ret
|
||||
|
||||
ConvertTrainerBattlePokeballTilesTo2bpp:
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wDecompressScratch)
|
||||
ldh [rSVBK], a
|
||||
push hl
|
||||
ld hl, wDecompressScratch
|
||||
ld bc, $28 tiles
|
||||
|
||||
.loop
|
||||
ld [hl], -1
|
||||
inc hl
|
||||
dec bc
|
||||
ld a, c
|
||||
or b
|
||||
jr nz, .loop
|
||||
|
||||
pop hl
|
||||
ld de, wDecompressScratch
|
||||
ld b, BANK(@)
|
||||
ld c, $28
|
||||
call Request2bpp
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
ret
|
||||
|
||||
TrainerBattlePokeballTiles:
|
||||
INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
|
||||
|
||||
BattleTransitionJumptable:
|
||||
jumptable .Jumptable, wJumptableIndex
|
||||
|
||||
.Jumptable:
|
||||
dw StartTrainerBattle_DetermineWhichAnimation ; 00
|
||||
|
||||
; BATTLETRANSITION_CAVE
|
||||
dw StartTrainerBattle_LoadPokeBallGraphics ; 01
|
||||
dw StartTrainerBattle_SetUpBGMap ; 02
|
||||
dw StartTrainerBattle_Flash ; 03
|
||||
dw StartTrainerBattle_Flash ; 04
|
||||
dw StartTrainerBattle_Flash ; 05
|
||||
dw StartTrainerBattle_NextScene ; 06
|
||||
dw StartTrainerBattle_SetUpForWavyOutro ; 07
|
||||
dw StartTrainerBattle_SineWave ; 08
|
||||
|
||||
; BATTLETRANSITION_CAVE_STRONGER
|
||||
dw StartTrainerBattle_LoadPokeBallGraphics ; 09
|
||||
dw StartTrainerBattle_SetUpBGMap ; 0a
|
||||
dw StartTrainerBattle_Flash ; 0b
|
||||
dw StartTrainerBattle_Flash ; 0c
|
||||
dw StartTrainerBattle_Flash ; 0d
|
||||
dw StartTrainerBattle_NextScene ; 0e
|
||||
; There is no setup for this one
|
||||
dw StartTrainerBattle_ZoomToBlack ; 0f
|
||||
|
||||
; BATTLETRANSITION_NO_CAVE
|
||||
dw StartTrainerBattle_LoadPokeBallGraphics ; 10
|
||||
dw StartTrainerBattle_SetUpBGMap ; 11
|
||||
dw StartTrainerBattle_Flash ; 12
|
||||
dw StartTrainerBattle_Flash ; 13
|
||||
dw StartTrainerBattle_Flash ; 14
|
||||
dw StartTrainerBattle_NextScene ; 15
|
||||
dw StartTrainerBattle_SetUpForSpinOutro ; 16
|
||||
dw StartTrainerBattle_SpinToBlack ; 17
|
||||
|
||||
; BATTLETRANSITION_NO_CAVE_STRONGER
|
||||
dw StartTrainerBattle_LoadPokeBallGraphics ; 18
|
||||
dw StartTrainerBattle_SetUpBGMap ; 19
|
||||
dw StartTrainerBattle_Flash ; 1a
|
||||
dw StartTrainerBattle_Flash ; 1b
|
||||
dw StartTrainerBattle_Flash ; 1c
|
||||
dw StartTrainerBattle_NextScene ; 1d
|
||||
dw StartTrainerBattle_SetUpForRandomScatterOutro ; 1e
|
||||
dw StartTrainerBattle_SpeckleToBlack ; 1f
|
||||
|
||||
; BATTLETRANSITION_FINISH
|
||||
dw StartTrainerBattle_Finish ; 20
|
||||
|
||||
; transition animations
|
||||
const_def
|
||||
const TRANS_CAVE
|
||||
const TRANS_CAVE_STRONGER
|
||||
const TRANS_NO_CAVE
|
||||
const TRANS_NO_CAVE_STRONGER
|
||||
|
||||
; transition animation bits
|
||||
DEF TRANS_STRONGER_F EQU 0 ; bit set in TRANS_CAVE_STRONGER and TRANS_NO_CAVE_STRONGER
|
||||
DEF TRANS_NO_CAVE_F EQU 1 ; bit set in TRANS_NO_CAVE and TRANS_NO_CAVE_STRONGER
|
||||
|
||||
StartTrainerBattle_DetermineWhichAnimation:
|
||||
; The screen flashes a different number of times depending on the level of
|
||||
; your lead Pokemon relative to the opponent's.
|
||||
; BUG: Battle transitions fail to account for enemy's level (see docs/bugs_and_glitches.md)
|
||||
ld de, 0
|
||||
ld a, [wBattleMonLevel]
|
||||
add 3
|
||||
ld hl, wEnemyMonLevel
|
||||
cp [hl]
|
||||
jr nc, .not_stronger
|
||||
set TRANS_STRONGER_F, e
|
||||
.not_stronger
|
||||
ld a, [wEnvironment]
|
||||
cp CAVE
|
||||
jr z, .cave
|
||||
cp ENVIRONMENT_5
|
||||
jr z, .cave
|
||||
cp DUNGEON
|
||||
jr z, .cave
|
||||
set TRANS_NO_CAVE_F, e
|
||||
.cave
|
||||
ld hl, .StartingPoints
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
.StartingPoints:
|
||||
; entries correspond to TRANS_* constants
|
||||
db BATTLETRANSITION_CAVE
|
||||
db BATTLETRANSITION_CAVE_STRONGER
|
||||
db BATTLETRANSITION_NO_CAVE
|
||||
db BATTLETRANSITION_NO_CAVE_STRONGER
|
||||
|
||||
StartTrainerBattle_Finish:
|
||||
call ClearSprites
|
||||
ld a, BATTLETRANSITION_END
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
StartTrainerBattle_NextScene:
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
StartTrainerBattle_SetUpBGMap:
|
||||
call StartTrainerBattle_NextScene
|
||||
xor a
|
||||
ld [wBattleTransitionCounter], a
|
||||
ldh [hBGMapMode], a
|
||||
ret
|
||||
|
||||
StartTrainerBattle_Flash:
|
||||
call .DoFlashAnimation
|
||||
ret nc
|
||||
call StartTrainerBattle_NextScene
|
||||
ret
|
||||
|
||||
.DoFlashAnimation:
|
||||
ld a, [wTimeOfDayPalset]
|
||||
cp DARKNESS_PALSET
|
||||
jr z, .done
|
||||
ld hl, wBattleTransitionCounter
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
srl a
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .pals
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp %00000001
|
||||
jr z, .done
|
||||
ld [wBGP], a
|
||||
call DmgToCgbBGPals
|
||||
and a
|
||||
ret
|
||||
|
||||
.done
|
||||
xor a
|
||||
ld [wBattleTransitionCounter], a
|
||||
scf
|
||||
ret
|
||||
|
||||
.pals:
|
||||
dc 3, 3, 2, 1
|
||||
dc 3, 3, 3, 2
|
||||
dc 3, 3, 3, 3
|
||||
dc 3, 3, 3, 2
|
||||
dc 3, 3, 2, 1
|
||||
dc 3, 2, 1, 0
|
||||
dc 2, 1, 0, 0
|
||||
dc 1, 0, 0, 0
|
||||
dc 0, 0, 0, 0
|
||||
dc 1, 0, 0, 0
|
||||
dc 2, 1, 0, 0
|
||||
dc 3, 2, 1, 0
|
||||
dc 0, 0, 0, 1
|
||||
|
||||
StartTrainerBattle_SetUpForWavyOutro:
|
||||
vc_hook Stop_reducing_battle_transition_flashing_WavyOutro
|
||||
farcall RespawnPlayerAndOpponent
|
||||
ld a, BANK(wLYOverrides)
|
||||
ldh [rSVBK], a
|
||||
call StartTrainerBattle_NextScene
|
||||
|
||||
ld a, LOW(rSCX)
|
||||
ldh [hLCDCPointer], a
|
||||
xor a
|
||||
ldh [hLYOverrideStart], a
|
||||
ld a, $90
|
||||
ldh [hLYOverrideEnd], a
|
||||
xor a
|
||||
ld [wBattleTransitionCounter], a
|
||||
ld [wBattleTransitionSineWaveOffset], a
|
||||
ret
|
||||
|
||||
StartTrainerBattle_SineWave:
|
||||
ld a, [wBattleTransitionCounter]
|
||||
cp $60
|
||||
jr nc, .end
|
||||
call .DoSineWave
|
||||
ret
|
||||
|
||||
.end
|
||||
ld a, BATTLETRANSITION_FINISH
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
.DoSineWave:
|
||||
ld hl, wBattleTransitionSineWaveOffset
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
ld hl, wBattleTransitionCounter
|
||||
ld d, [hl]
|
||||
add [hl]
|
||||
ld [hl], a
|
||||
ld a, wLYOverridesEnd - wLYOverrides
|
||||
ld bc, wLYOverrides
|
||||
ld e, 0
|
||||
|
||||
.loop
|
||||
push af
|
||||
push de
|
||||
ld a, e
|
||||
call StartTrainerBattle_DrawSineWave
|
||||
ld [bc], a
|
||||
inc bc
|
||||
pop de
|
||||
ld a, e
|
||||
add 2
|
||||
ld e, a
|
||||
pop af
|
||||
dec a
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
StartTrainerBattle_SetUpForSpinOutro:
|
||||
vc_hook Stop_reducing_battle_transition_flashing_SpinOutro
|
||||
farcall RespawnPlayerAndOpponent
|
||||
ld a, BANK(wLYOverrides)
|
||||
ldh [rSVBK], a
|
||||
call StartTrainerBattle_NextScene
|
||||
xor a
|
||||
ld [wBattleTransitionCounter], a
|
||||
ret
|
||||
|
||||
StartTrainerBattle_SpinToBlack:
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
ld a, [wBattleTransitionCounter]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .spin_quadrants
|
||||
rept 5
|
||||
add hl, de
|
||||
endr
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr z, .end
|
||||
ld [wBattleTransitionSineWaveOffset], a
|
||||
call .load
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
ld hl, wBattleTransitionCounter
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
.end
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
ld a, BATTLETRANSITION_FINISH
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
; quadrants
|
||||
const_def
|
||||
const UPPER_LEFT
|
||||
const UPPER_RIGHT
|
||||
const LOWER_LEFT
|
||||
const LOWER_RIGHT
|
||||
|
||||
; quadrant bits
|
||||
DEF RIGHT_QUADRANT_F EQU 0 ; bit set in UPPER_RIGHT and LOWER_RIGHT
|
||||
DEF LOWER_QUADRANT_F EQU 1 ; bit set in LOWER_LEFT and LOWER_RIGHT
|
||||
|
||||
.spin_quadrants:
|
||||
MACRO spin_quadrant
|
||||
db \1
|
||||
dw \2
|
||||
dwcoord \3, \4
|
||||
ENDM
|
||||
spin_quadrant UPPER_LEFT, .wedge1, 1, 6
|
||||
spin_quadrant UPPER_LEFT, .wedge2, 0, 3
|
||||
spin_quadrant UPPER_LEFT, .wedge3, 1, 0
|
||||
spin_quadrant UPPER_LEFT, .wedge4, 5, 0
|
||||
spin_quadrant UPPER_LEFT, .wedge5, 9, 0
|
||||
spin_quadrant UPPER_RIGHT, .wedge5, 10, 0
|
||||
spin_quadrant UPPER_RIGHT, .wedge4, 14, 0
|
||||
spin_quadrant UPPER_RIGHT, .wedge3, 18, 0
|
||||
spin_quadrant UPPER_RIGHT, .wedge2, 19, 3
|
||||
spin_quadrant UPPER_RIGHT, .wedge1, 18, 6
|
||||
spin_quadrant LOWER_RIGHT, .wedge1, 18, 11
|
||||
spin_quadrant LOWER_RIGHT, .wedge2, 19, 14
|
||||
spin_quadrant LOWER_RIGHT, .wedge3, 18, 17
|
||||
spin_quadrant LOWER_RIGHT, .wedge4, 14, 17
|
||||
spin_quadrant LOWER_RIGHT, .wedge5, 10, 17
|
||||
spin_quadrant LOWER_LEFT, .wedge5, 9, 17
|
||||
spin_quadrant LOWER_LEFT, .wedge4, 5, 17
|
||||
spin_quadrant LOWER_LEFT, .wedge3, 1, 17
|
||||
spin_quadrant LOWER_LEFT, .wedge2, 0, 14
|
||||
spin_quadrant LOWER_LEFT, .wedge1, 1, 11
|
||||
db -1
|
||||
|
||||
.load:
|
||||
ld a, [hli]
|
||||
ld e, a
|
||||
ld a, [hli]
|
||||
ld d, a
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
.loop
|
||||
push hl
|
||||
ld a, [de]
|
||||
ld c, a
|
||||
inc de
|
||||
.loop1
|
||||
ld [hl], BATTLETRANSITION_BLACK
|
||||
ld a, [wBattleTransitionSineWaveOffset]
|
||||
bit RIGHT_QUADRANT_F, a
|
||||
jr z, .leftside
|
||||
inc hl
|
||||
jr .okay1
|
||||
.leftside
|
||||
dec hl
|
||||
.okay1
|
||||
dec c
|
||||
jr nz, .loop1
|
||||
pop hl
|
||||
ld a, [wBattleTransitionSineWaveOffset]
|
||||
bit LOWER_QUADRANT_F, a
|
||||
ld bc, SCREEN_WIDTH
|
||||
jr z, .upper
|
||||
ld bc, -SCREEN_WIDTH
|
||||
.upper
|
||||
add hl, bc
|
||||
ld a, [de]
|
||||
inc de
|
||||
cp -1
|
||||
ret z
|
||||
and a
|
||||
jr z, .loop
|
||||
ld c, a
|
||||
.loop2
|
||||
ld a, [wBattleTransitionSineWaveOffset]
|
||||
bit RIGHT_QUADRANT_F, a
|
||||
jr z, .leftside2
|
||||
dec hl
|
||||
jr .okay2
|
||||
.leftside2
|
||||
inc hl
|
||||
.okay2
|
||||
dec c
|
||||
jr nz, .loop2
|
||||
jr .loop
|
||||
|
||||
.wedge1: db 2, 3, 5, 4, 9, -1
|
||||
.wedge2: db 1, 1, 2, 2, 4, 2, 4, 2, 3, -1
|
||||
.wedge3: db 2, 1, 3, 1, 4, 1, 4, 1, 4, 1, 3, 1, 2, 1, 1, 1, 1, -1
|
||||
.wedge4: db 4, 1, 4, 0, 3, 1, 3, 0, 2, 1, 2, 0, 1, -1
|
||||
.wedge5: db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1
|
||||
|
||||
StartTrainerBattle_SetUpForRandomScatterOutro:
|
||||
vc_hook Stop_reducing_battle_transition_flashing_ScatterOutro
|
||||
farcall RespawnPlayerAndOpponent
|
||||
ld a, BANK(wLYOverrides)
|
||||
ldh [rSVBK], a
|
||||
call StartTrainerBattle_NextScene
|
||||
ld a, $10
|
||||
ld [wBattleTransitionCounter], a
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
ret
|
||||
|
||||
StartTrainerBattle_SpeckleToBlack:
|
||||
ld hl, wBattleTransitionCounter
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
dec [hl]
|
||||
ld c, $c
|
||||
.loop
|
||||
push bc
|
||||
call .BlackOutRandomTile
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
.done
|
||||
ld a, $1
|
||||
ldh [hBGMapMode], a
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
ld a, BATTLETRANSITION_FINISH
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
.BlackOutRandomTile:
|
||||
.y_loop
|
||||
call Random
|
||||
cp SCREEN_HEIGHT
|
||||
jr nc, .y_loop
|
||||
ld b, a
|
||||
|
||||
.x_loop
|
||||
call Random
|
||||
cp SCREEN_WIDTH
|
||||
jr nc, .x_loop
|
||||
ld c, a
|
||||
|
||||
hlcoord 0, -1
|
||||
ld de, SCREEN_WIDTH
|
||||
inc b
|
||||
|
||||
.row_loop
|
||||
add hl, de
|
||||
dec b
|
||||
jr nz, .row_loop
|
||||
add hl, bc
|
||||
|
||||
; If the tile has already been blacked out,
|
||||
; sample a new tile
|
||||
ld a, [hl]
|
||||
cp BATTLETRANSITION_BLACK
|
||||
jr z, .y_loop
|
||||
ld [hl], BATTLETRANSITION_BLACK
|
||||
ret
|
||||
|
||||
StartTrainerBattle_LoadPokeBallGraphics:
|
||||
ld a, [wOtherTrainerClass]
|
||||
and a
|
||||
jp z, .nextscene ; don't need to be here if wild
|
||||
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
|
||||
hlcoord 0, 0, wAttrmap
|
||||
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
|
||||
inc b
|
||||
inc c
|
||||
jr .enter_loop_midway
|
||||
|
||||
.pal_loop
|
||||
; set all pals to 7
|
||||
ld a, [hl]
|
||||
or PAL_BG_TEXT
|
||||
ld [hli], a
|
||||
.enter_loop_midway
|
||||
dec c
|
||||
jr nz, .pal_loop
|
||||
dec b
|
||||
jr nz, .pal_loop
|
||||
|
||||
call .loadpokeballgfx
|
||||
hlcoord 2, 1
|
||||
|
||||
ld b, SCREEN_WIDTH - 4
|
||||
.tile_loop
|
||||
push hl
|
||||
ld c, 2
|
||||
.row_loop
|
||||
push hl
|
||||
ld a, [de]
|
||||
inc de
|
||||
.col_loop
|
||||
; Loading is done bit by bit
|
||||
and a
|
||||
jr z, .done
|
||||
sla a
|
||||
jr nc, .no_load
|
||||
ld [hl], BATTLETRANSITION_SQUARE
|
||||
.no_load
|
||||
inc hl
|
||||
jr .col_loop
|
||||
|
||||
.done
|
||||
pop hl
|
||||
push bc
|
||||
ld bc, (SCREEN_WIDTH - 4) / 2
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .row_loop
|
||||
|
||||
pop hl
|
||||
push bc
|
||||
ld bc, SCREEN_WIDTH
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec b
|
||||
jr nz, .tile_loop
|
||||
|
||||
ldh a, [hCGB]
|
||||
and a
|
||||
jr nz, .cgb
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
jr .nextscene
|
||||
|
||||
.cgb
|
||||
ld hl, .pals
|
||||
ld a, [wTimeOfDayPal]
|
||||
maskbits NUM_DAYTIMES
|
||||
cp DARKNESS_F
|
||||
jr nz, .not_dark
|
||||
ld hl, .darkpals
|
||||
.not_dark
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wBGPals1)
|
||||
ldh [rSVBK], a
|
||||
call .copypals
|
||||
push hl
|
||||
ld de, wBGPals1 palette PAL_BG_TEXT
|
||||
ld bc, 1 palettes
|
||||
call CopyBytes
|
||||
pop hl
|
||||
ld de, wBGPals2 palette PAL_BG_TEXT
|
||||
ld bc, 1 palettes
|
||||
call CopyBytes
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
ld a, TRUE
|
||||
ldh [hCGBPalUpdate], a
|
||||
call DelayFrame
|
||||
call BattleStart_CopyTilemapAtOnce
|
||||
|
||||
.nextscene
|
||||
call StartTrainerBattle_NextScene
|
||||
ret
|
||||
|
||||
.copypals
|
||||
ld de, wBGPals1 palette PAL_BG_TEXT
|
||||
call .copy
|
||||
ld de, wBGPals2 palette PAL_BG_TEXT
|
||||
call .copy
|
||||
ld de, wOBPals1 palette PAL_OW_TREE
|
||||
call .copy
|
||||
ld de, wOBPals2 palette PAL_OW_TREE
|
||||
call .copy
|
||||
ld de, wOBPals1 palette PAL_OW_ROCK
|
||||
call .copy
|
||||
ld de, wOBPals2 palette PAL_OW_ROCK
|
||||
|
||||
.copy
|
||||
push hl
|
||||
ld bc, 1 palettes
|
||||
call CopyBytes
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.pals:
|
||||
INCLUDE "gfx/overworld/trainer_battle.pal"
|
||||
|
||||
.darkpals:
|
||||
INCLUDE "gfx/overworld/trainer_battle_dark.pal"
|
||||
|
||||
.loadpokeballgfx:
|
||||
ld a, [wOtherTrainerClass]
|
||||
ld de, PokeBallTransition
|
||||
ret
|
||||
|
||||
PokeBallTransition:
|
||||
; 16x16 overlay of a Poke Ball
|
||||
pusho
|
||||
opt b.X ; . = 0, X = 1
|
||||
bigdw %......XXXX......
|
||||
bigdw %....XXXXXXXX....
|
||||
bigdw %..XXXX....XXXX..
|
||||
bigdw %..XX........XX..
|
||||
bigdw %.XX..........XX.
|
||||
bigdw %.XX...XXXX...XX.
|
||||
bigdw %XX...XX..XX...XX
|
||||
bigdw %XXXXXX....XXXXXX
|
||||
bigdw %XXXXXX....XXXXXX
|
||||
bigdw %XX...XX..XX...XX
|
||||
bigdw %.XX...XXXX...XX.
|
||||
bigdw %.XX..........XX.
|
||||
bigdw %..XX........XX..
|
||||
bigdw %..XXXX....XXXX..
|
||||
bigdw %....XXXXXXXX....
|
||||
bigdw %......XXXX......
|
||||
popo
|
||||
|
||||
WipeLYOverrides:
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wLYOverrides)
|
||||
ldh [rSVBK], a
|
||||
|
||||
ld hl, wLYOverrides
|
||||
call .wipe
|
||||
ld hl, wLYOverridesBackup
|
||||
call .wipe
|
||||
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
ret
|
||||
|
||||
.wipe
|
||||
xor a
|
||||
ld c, SCREEN_HEIGHT_PX
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
StartTrainerBattle_DrawSineWave:
|
||||
calc_sine_wave
|
||||
|
||||
StartTrainerBattle_ZoomToBlack:
|
||||
vc_hook Stop_reducing_battle_transition_flashing_ZoomToBlack
|
||||
farcall RespawnPlayerAndOpponent
|
||||
ld de, .boxes
|
||||
|
||||
.loop
|
||||
ld a, [de]
|
||||
cp -1
|
||||
jr z, .done
|
||||
inc de
|
||||
ld c, a
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld b, a
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld l, a
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld h, a
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
call .Copy
|
||||
call WaitBGMap
|
||||
jr .loop
|
||||
|
||||
.done
|
||||
ld a, BATTLETRANSITION_FINISH
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
.boxes
|
||||
MACRO zoombox
|
||||
; width, height, start y, start x
|
||||
db \1, \2
|
||||
dwcoord \3, \4
|
||||
ENDM
|
||||
zoombox 4, 2, 8, 8
|
||||
zoombox 6, 4, 7, 7
|
||||
zoombox 8, 6, 6, 6
|
||||
zoombox 10, 8, 5, 5
|
||||
zoombox 12, 10, 4, 4
|
||||
zoombox 14, 12, 3, 3
|
||||
zoombox 16, 14, 2, 2
|
||||
zoombox 18, 16, 1, 1
|
||||
zoombox 20, 18, 0, 0
|
||||
db -1
|
||||
|
||||
.Copy:
|
||||
ld a, BATTLETRANSITION_BLACK
|
||||
.row
|
||||
push bc
|
||||
push hl
|
||||
.col
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .col
|
||||
pop hl
|
||||
ld bc, SCREEN_WIDTH
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec b
|
||||
jr nz, .row
|
||||
ret
|
||||
|
||||
UnusedWaitBGMapOnce: ; unreferenced
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a ; redundant
|
||||
call WaitBGMap
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
ret
|
||||
Loading…
Add table
Add a link
Reference in a new issue