mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 00:25:24 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
87
engine/battle/move_effects/present.asm
Normal file
87
engine/battle/move_effects/present.asm
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
BattleCommand_Present:
|
||||
; BUG: Present damage is incorrect in link battles (see docs/bugs_and_glitches.md)
|
||||
ld a, [wLinkMode]
|
||||
cp LINK_COLOSSEUM
|
||||
jr z, .colosseum_skippush
|
||||
push bc
|
||||
push de
|
||||
.colosseum_skippush
|
||||
|
||||
call BattleCommand_Stab
|
||||
|
||||
ld a, [wLinkMode]
|
||||
cp LINK_COLOSSEUM
|
||||
jr z, .colosseum_skippop
|
||||
pop de
|
||||
pop bc
|
||||
.colosseum_skippop
|
||||
|
||||
ld a, [wTypeMatchup]
|
||||
and a
|
||||
jp z, AnimateFailedMove
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jp nz, AnimateFailedMove
|
||||
|
||||
push bc
|
||||
call BattleRandom
|
||||
ld b, a
|
||||
ld hl, PresentPower
|
||||
ld c, 0
|
||||
.next
|
||||
ld a, [hli]
|
||||
cp -1
|
||||
jr z, .heal_effect
|
||||
cp b
|
||||
jr nc, .got_power
|
||||
inc c
|
||||
inc hl
|
||||
jr .next
|
||||
|
||||
.got_power
|
||||
ld a, c
|
||||
ld [wBattleAnimParam], a
|
||||
call AnimateCurrentMoveEitherSide
|
||||
ld d, [hl]
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.heal_effect
|
||||
pop bc
|
||||
ld a, $3 ; heal animation
|
||||
ld [wBattleAnimParam], a
|
||||
call AnimateCurrentMove
|
||||
call BattleCommand_SwitchTurn
|
||||
ld hl, AICheckPlayerMaxHP
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_hp_fn_pointer
|
||||
ld hl, AICheckEnemyMaxHP
|
||||
.got_hp_fn_pointer
|
||||
ld a, BANK(AICheckPlayerMaxHP) ; aka BANK(AICheckEnemyMaxHP)
|
||||
rst FarCall
|
||||
jr c, .already_fully_healed
|
||||
|
||||
ld hl, GetQuarterMaxHP
|
||||
call CallBattleCore
|
||||
call BattleCommand_SwitchTurn
|
||||
ld hl, RestoreHP
|
||||
call CallBattleCore
|
||||
call BattleCommand_SwitchTurn
|
||||
ld hl, RegainedHealthText
|
||||
call StdBattleTextbox
|
||||
call BattleCommand_SwitchTurn
|
||||
call UpdateOpponentInParty
|
||||
jr .do_animation
|
||||
|
||||
.already_fully_healed
|
||||
call BattleCommand_SwitchTurn
|
||||
call _CheckBattleScene
|
||||
jr nc, .do_animation
|
||||
call AnimateFailedMove
|
||||
ld hl, PresentFailedText
|
||||
call StdBattleTextbox
|
||||
.do_animation
|
||||
jp EndMoveEffect
|
||||
|
||||
INCLUDE "data/moves/present_power.asm"
|
||||
Loading…
Add table
Add a link
Reference in a new issue