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First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
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23
engine/battle/move_effects/pursuit.asm
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23
engine/battle/move_effects/pursuit.asm
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@ -0,0 +1,23 @@
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BattleCommand_Pursuit:
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; Double damage if the opponent is switching.
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ld hl, wEnemyIsSwitching
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ldh a, [hBattleTurn]
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and a
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jr z, .ok
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ld hl, wPlayerIsSwitching
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.ok
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ld a, [hl]
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and a
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ret z
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ld hl, wCurDamage + 1
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sla [hl]
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dec hl
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rl [hl]
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ret nc
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ld a, $ff
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ld [hli], a
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ld [hl], a
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ret
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