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First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
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612
engine/movie/credits.asm
Normal file
612
engine/movie/credits.asm
Normal file
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@ -0,0 +1,612 @@
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SECTION "Credits", ROMX
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Credits::
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bit 6, b ; Hall Of Fame
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ld a, $0
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jr z, .okay
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ld a, $40
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.okay
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ld [wJumptableIndex], a
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ldh a, [rSVBK]
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push af
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ld a, BANK(wGBCPalettes)
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ldh [rSVBK], a
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call ClearBGPalettes
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call ClearTilemap
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call ClearSprites
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ld hl, wCreditsBlankFrame2bpp
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ld c, (wCreditsBlankFrame2bppEnd - wCreditsBlankFrame2bpp) / 2
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ld de, `22222222 ; eight pixels, each color #2 (dark)
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; Fill wCreditsBlankFrame2bpp with 4x4=16 tiles, all solid dark color
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; (the same color used for the four border frame mons' backgrounds)
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.load_loop
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ld a, e
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ld [hli], a
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ld a, d
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ld [hli], a
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dec c
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jr nz, .load_loop
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ld de, CreditsBorderGFX
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ld hl, vTiles2 tile $20
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lb bc, BANK(CreditsBorderGFX), 9
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call Request2bpp
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ld de, CopyrightGFX
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ld hl, vTiles2 tile $60
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lb bc, BANK(CopyrightGFX), 29
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call Request2bpp
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ld de, TheEndGFX
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ld hl, vTiles2 tile $40
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lb bc, BANK(TheEndGFX), 16
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call Request2bpp
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ld a, $ff
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ld [wCreditsBorderFrame], a
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xor a
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ld [wCreditsBorderMon], a
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call Credits_LoadBorderGFX
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ld e, l
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ld d, h
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ld hl, vTiles2
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lb bc, BANK(CreditsMonsGFX), 16
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call Request2bpp
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call ConstructCreditsTilemap
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xor a
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ld [wCreditsLYOverride], a
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ld hl, wLYOverrides
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ld bc, $100
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xor a
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call ByteFill
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ld a, LOW(rSCX)
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ldh [hLCDCPointer], a
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call GetCreditsPalette
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call SetPalettes
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; BUG: Credits sequence changes move selection menu behavior (see docs/bugs_and_glitches.md)
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ldh a, [hVBlank]
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push af
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ld a, $5
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ldh [hVBlank], a
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ld a, TRUE
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ldh [hInMenu], a
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xor a
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ldh [hBGMapMode], a
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ld [wCreditsPos], a
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ld [wCreditsPos + 1], a
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ld [wCreditsTimer], a
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.execution_loop
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call Credits_HandleBButton
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call Credits_HandleAButton
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jr nz, .exit_credits
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call Credits_Jumptable
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call DelayFrame
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jr .execution_loop
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.exit_credits
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call ClearBGPalettes
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xor a
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ldh [hLCDCPointer], a
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ldh [hBGMapAddress], a
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pop af
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ldh [hVBlank], a
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pop af
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ldh [rSVBK], a
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ret
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Credits_HandleAButton:
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ldh a, [hJoypadDown]
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and A_BUTTON
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ret z
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ld a, [wJumptableIndex]
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bit 7, a
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ret
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Credits_HandleBButton:
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ldh a, [hJoypadDown]
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and B_BUTTON
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ret z
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ld a, [wJumptableIndex]
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bit 6, a
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ret z
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ld hl, wCreditsPos
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ld a, [hli]
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cp $d
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jr nc, .okay
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ld a, [hli]
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and a
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ret z
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.okay
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ld hl, wCreditsTimer
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ld a, [hl]
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and a
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ret z
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dec [hl]
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ret
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Credits_Jumptable:
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ld a, [wJumptableIndex]
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and $f
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.Jumptable:
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dw ParseCredits
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dw Credits_Next
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dw Credits_Next
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dw Credits_PrepBGMapUpdate
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dw Credits_UpdateGFXRequestPath
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dw Credits_RequestGFX
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dw Credits_LYOverride
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dw Credits_Next
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dw Credits_Next
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dw Credits_Next
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dw Credits_UpdateGFXRequestPath
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dw Credits_RequestGFX
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dw Credits_LoopBack
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Credits_Next:
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ld hl, wJumptableIndex
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inc [hl]
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ret
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Credits_LoopBack:
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ld hl, wJumptableIndex
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ld a, [hl]
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and $f0
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ld [hl], a
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ret
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Credits_PrepBGMapUpdate:
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xor a
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ldh [hBGMapMode], a
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jp Credits_Next
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Credits_UpdateGFXRequestPath:
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call Credits_LoadBorderGFX
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ld a, l
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||||
ld [wRequested2bppSource], a
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ld a, h
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ld [wRequested2bppSource + 1], a
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ld a, LOW(vTiles2)
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ld [wRequested2bppDest], a
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ld a, HIGH(vTiles2)
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ld [wRequested2bppDest + 1], a
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jr Credits_RequestGFX
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Credits_RequestGFX:
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xor a
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ldh [hBGMapMode], a
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ld a, 8
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||||
ld [wRequested2bppSize], a
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jp Credits_Next
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Credits_LYOverride:
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||||
ldh a, [rLY]
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cp $30
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jr c, Credits_LYOverride
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ld a, [wCreditsLYOverride]
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dec a
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dec a
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ld [wCreditsLYOverride], a
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ld hl, wLYOverrides + $1f
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call .Fill
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ld hl, wLYOverrides + $87
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call .Fill
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jp Credits_Next
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.Fill:
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||||
ld c, $8
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||||
.loop
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ld [hli], a
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||||
dec c
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||||
jr nz, .loop
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||||
ret
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||||
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||||
ParseCredits:
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ld hl, wJumptableIndex
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bit 7, [hl]
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jp nz, .done
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||||
; Wait until the timer has run out to parse the next command.
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ld hl, wCreditsTimer
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ld a, [hl]
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and a
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jr z, .parse
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; One tick has passed.
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||||
dec [hl]
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jp .done
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.parse
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||||
; First, let's clear the current text display,
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||||
; starting from line 5.
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||||
xor a
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||||
ldh [hBGMapMode], a
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hlcoord 0, 5
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||||
ld bc, SCREEN_WIDTH * 12
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ld a, " "
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||||
call ByteFill
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||||
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; Then read the script.
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.loop
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call .get
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; Commands:
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cp CREDITS_END
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jp z, .end
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cp CREDITS_WAIT
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jr z, .wait
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cp CREDITS_SCENE
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jr z, .scene
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||||
cp CREDITS_CLEAR
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jr z, .clear
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cp CREDITS_MUSIC
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jr z, .music
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cp CREDITS_WAIT2
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jr z, .wait2
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cp CREDITS_THEEND
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jr z, .theend
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; If it's not a command, it's a string identifier.
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||||
push af
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||||
ld e, a
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||||
ld d, 0
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||||
ld hl, CreditsStringsPointers
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add hl, de
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||||
add hl, de
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||||
ld a, [hli]
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ld d, [hl]
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||||
ld e, a
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||||
pop af
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||||
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||||
; Strings spanning multiple lines have special cases.
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||||
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||||
cp COPYRIGHT
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||||
jr z, .copyright
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||||
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||||
cp STAFF
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jr c, .staff
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; The rest start from line 6.
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hlcoord 0, 6
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jr .print
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.copyright
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hlcoord 2, 6
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jr .print
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.staff
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hlcoord 0, 6
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||||
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.print
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; Print strings spaced every two lines.
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||||
call .get
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||||
ld bc, SCREEN_WIDTH * 2
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||||
call AddNTimes
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||||
call PlaceString
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jr .loop
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.theend
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; Display "The End" graphic.
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||||
call Credits_TheEnd
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||||
jr .loop
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||||
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||||
.scene
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||||
; Update the scene number and corresponding palette.
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||||
call .get
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||||
ld [wCreditsBorderMon], a ; scene
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||||
xor a
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||||
ld [wCreditsBorderFrame], a ; frame
|
||||
call GetCreditsPalette
|
||||
call SetPalettes ; update hw pal registers
|
||||
jr .loop
|
||||
|
||||
.clear
|
||||
; Clear the banner.
|
||||
ld a, $ff
|
||||
ld [wCreditsBorderFrame], a ; frame
|
||||
jr .loop
|
||||
|
||||
.music
|
||||
; Play the credits music.
|
||||
ld de, MUSIC_CREDITS
|
||||
push de
|
||||
ld de, MUSIC_NONE
|
||||
call PlayMusic
|
||||
call DelayFrame
|
||||
pop de
|
||||
call PlayMusic
|
||||
jp .loop
|
||||
|
||||
.wait2
|
||||
; Wait for some amount of ticks.
|
||||
call .get
|
||||
ld [wCreditsTimer], a
|
||||
jr .done
|
||||
|
||||
.wait
|
||||
; Wait for some amount of ticks, and do something else.
|
||||
call .get
|
||||
ld [wCreditsTimer], a
|
||||
|
||||
xor a
|
||||
ldh [hBGMapThird], a
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
|
||||
.done
|
||||
jp Credits_Next
|
||||
|
||||
.end
|
||||
; Stop execution.
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ld a, 32
|
||||
ld [wMusicFade], a
|
||||
ld a, LOW(MUSIC_POST_CREDITS)
|
||||
ld [wMusicFadeID], a
|
||||
ld a, HIGH(MUSIC_POST_CREDITS)
|
||||
ld [wMusicFadeID + 1], a
|
||||
ret
|
||||
|
||||
.get
|
||||
; Get byte wCreditsPos from CreditsScript
|
||||
push hl
|
||||
push de
|
||||
ld a, [wCreditsPos]
|
||||
ld e, a
|
||||
ld a, [wCreditsPos + 1]
|
||||
ld d, a
|
||||
ld hl, CreditsScript
|
||||
add hl, de
|
||||
|
||||
inc de
|
||||
ld a, e
|
||||
ld [wCreditsPos], a
|
||||
ld a, d
|
||||
ld [wCreditsPos + 1], a
|
||||
ld a, [hl]
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
|
||||
ConstructCreditsTilemap:
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
ld a, $c
|
||||
ldh [hBGMapAddress], a
|
||||
|
||||
ld a, $28
|
||||
hlcoord 0, 0
|
||||
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
|
||||
call ByteFill
|
||||
|
||||
ld a, $7f
|
||||
hlcoord 0, 4
|
||||
ld bc, (SCREEN_HEIGHT - 4) * SCREEN_WIDTH
|
||||
call ByteFill
|
||||
|
||||
hlcoord 0, 4
|
||||
ld a, $24
|
||||
call DrawCreditsBorder
|
||||
|
||||
hlcoord 0, 17
|
||||
ld a, $20
|
||||
call DrawCreditsBorder
|
||||
|
||||
hlcoord 0, 0, wAttrmap
|
||||
ld bc, 4 * SCREEN_WIDTH
|
||||
xor a
|
||||
call ByteFill
|
||||
|
||||
hlcoord 0, 4, wAttrmap
|
||||
ld bc, SCREEN_WIDTH
|
||||
ld a, $1
|
||||
call ByteFill
|
||||
|
||||
hlcoord 0, 5, wAttrmap
|
||||
ld bc, 12 * SCREEN_WIDTH
|
||||
ld a, $2
|
||||
call ByteFill
|
||||
|
||||
hlcoord 0, 17, wAttrmap
|
||||
ld bc, SCREEN_WIDTH
|
||||
ld a, $1
|
||||
call ByteFill
|
||||
|
||||
call WaitBGMap2
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
ldh [hBGMapAddress], a
|
||||
hlcoord 0, 0
|
||||
call .InitTopPortion
|
||||
call WaitBGMap2
|
||||
ret
|
||||
|
||||
.InitTopPortion:
|
||||
ld b, 5
|
||||
.outer_loop
|
||||
push hl
|
||||
ld de, SCREEN_WIDTH - 3
|
||||
ld c, 4
|
||||
xor a
|
||||
.inner_loop
|
||||
rept 3
|
||||
ld [hli], a
|
||||
inc a
|
||||
endr
|
||||
ld [hl], a
|
||||
inc a
|
||||
add hl, de
|
||||
dec c
|
||||
jr nz, .inner_loop
|
||||
pop hl
|
||||
rept 4
|
||||
inc hl
|
||||
endr
|
||||
dec b
|
||||
jr nz, .outer_loop
|
||||
ret
|
||||
|
||||
DrawCreditsBorder:
|
||||
ld c, SCREEN_WIDTH / 4
|
||||
.loop
|
||||
push af
|
||||
rept 3
|
||||
ld [hli], a
|
||||
inc a
|
||||
endr
|
||||
ld [hli], a
|
||||
pop af
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
GetCreditsPalette:
|
||||
call .GetPalAddress
|
||||
|
||||
push hl
|
||||
ld a, 0
|
||||
call .UpdatePals
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.GetPalAddress:
|
||||
; Each set of palette data is 24 bytes long.
|
||||
ld a, [wCreditsBorderMon] ; scene
|
||||
and %11
|
||||
add a
|
||||
add a ; * 8
|
||||
add a
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, CreditsPalettes
|
||||
add hl, de
|
||||
add hl, de ; * 3
|
||||
add hl, de
|
||||
ret
|
||||
|
||||
.UpdatePals:
|
||||
; Update the first three colors in both palette buffers.
|
||||
push af
|
||||
push hl
|
||||
add LOW(wBGPals1)
|
||||
ld e, a
|
||||
ld a, 0
|
||||
adc HIGH(wBGPals1)
|
||||
ld d, a
|
||||
ld bc, 24
|
||||
call CopyBytes
|
||||
|
||||
pop hl
|
||||
pop af
|
||||
add LOW(wBGPals2)
|
||||
ld e, a
|
||||
ld a, 0
|
||||
adc HIGH(wBGPals2)
|
||||
ld d, a
|
||||
ld bc, 24
|
||||
call CopyBytes
|
||||
ret
|
||||
|
||||
CreditsPalettes:
|
||||
INCLUDE "gfx/credits/credits.pal"
|
||||
|
||||
Credits_LoadBorderGFX:
|
||||
ld hl, wCreditsBorderFrame
|
||||
ld a, [hl]
|
||||
cp $ff
|
||||
jr z, .init
|
||||
|
||||
and %11
|
||||
ld e, a
|
||||
inc a
|
||||
and %11
|
||||
ld [hl], a
|
||||
ld a, [wCreditsBorderMon]
|
||||
and %11
|
||||
add a
|
||||
add a
|
||||
add e
|
||||
add a
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .Frames
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
ret
|
||||
|
||||
.init
|
||||
ld hl, wCreditsBlankFrame2bpp
|
||||
ret
|
||||
|
||||
.Frames:
|
||||
dw CreditsPichuGFX
|
||||
dw CreditsPichuGFX + 16 tiles
|
||||
dw CreditsPichuGFX + 32 tiles
|
||||
dw CreditsPichuGFX + 48 tiles
|
||||
|
||||
dw CreditsSmoochumGFX
|
||||
dw CreditsSmoochumGFX + 16 tiles
|
||||
dw CreditsSmoochumGFX + 32 tiles
|
||||
dw CreditsSmoochumGFX + 48 tiles
|
||||
|
||||
dw CreditsDittoGFX
|
||||
dw CreditsDittoGFX + 16 tiles
|
||||
dw CreditsDittoGFX + 32 tiles
|
||||
dw CreditsDittoGFX + 48 tiles
|
||||
|
||||
dw CreditsIgglybuffGFX
|
||||
dw CreditsIgglybuffGFX + 16 tiles
|
||||
dw CreditsIgglybuffGFX + 32 tiles
|
||||
dw CreditsIgglybuffGFX + 48 tiles
|
||||
|
||||
Credits_TheEnd:
|
||||
ld a, $40
|
||||
hlcoord 6, 9
|
||||
call .Load
|
||||
hlcoord 6, 10
|
||||
.Load:
|
||||
ld c, 8
|
||||
.loop
|
||||
ld [hli], a
|
||||
inc a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp"
|
||||
|
||||
CreditsMonsGFX: ; used only for BANK(CreditsMonsGFX)
|
||||
CreditsPichuGFX: INCBIN "gfx/credits/pichu.2bpp"
|
||||
CreditsSmoochumGFX: INCBIN "gfx/credits/smoochum.2bpp"
|
||||
CreditsDittoGFX: INCBIN "gfx/credits/ditto.2bpp"
|
||||
CreditsIgglybuffGFX: INCBIN "gfx/credits/igglybuff.2bpp"
|
||||
|
||||
INCLUDE "data/credits_script.asm"
|
||||
INCLUDE "data/credits_strings.asm"
|
||||
Loading…
Add table
Add a link
Reference in a new issue