mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-04-04 18:41:51 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
857
engine/overworld/player_object.asm
Normal file
857
engine/overworld/player_object.asm
Normal file
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@ -0,0 +1,857 @@
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BlankScreen:
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call DisableSpriteUpdates
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xor a
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ldh [hBGMapMode], a
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call ClearBGPalettes
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call ClearSprites
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hlcoord 0, 0
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ld bc, wTilemapEnd - wTilemap
|
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ld a, " "
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call ByteFill
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hlcoord 0, 0, wAttrmap
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ld bc, wAttrmapEnd - wAttrmap
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ld a, $7
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call ByteFill
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call WaitBGMap2
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call SetPalettes
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ret
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SpawnPlayer:
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ld a, -1
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ld [wObjectFollow_Leader], a
|
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ld [wObjectFollow_Follower], a
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ld a, PLAYER
|
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ld hl, PlayerObjectTemplate
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call CopyPlayerObjectTemplate
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ld b, PLAYER
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call PlayerSpawn_ConvertCoords
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ld a, PLAYER_OBJECT
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call GetMapObject
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ld hl, MAPOBJECT_PALETTE
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add hl, bc
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ln e, PAL_NPC_RED, OBJECTTYPE_SCRIPT
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ld a, [wPlayerSpriteSetupFlags]
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .ok
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .ok
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ln e, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT
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.ok
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ld [hl], e
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ld a, PLAYER_OBJECT
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ldh [hMapObjectIndex], a
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ld bc, wMapObjects
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ld a, PLAYER_OBJECT
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ldh [hObjectStructIndex], a
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ld de, wObjectStructs
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call CopyMapObjectToObjectStruct
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ld a, PLAYER
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ld [wCenteredObject], a
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ret
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PlayerObjectTemplate:
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; A dummy map object used to initialize the player object.
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; Shorter than the actual amount copied by two bytes.
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; Said bytes seem to be unused.
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object_event -4, -4, SPRITE_CHRIS, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
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CopyDECoordsToMapObject::
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push de
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ld a, b
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call GetMapObject
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pop de
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ld hl, MAPOBJECT_X_COORD
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add hl, bc
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ld [hl], d
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ld hl, MAPOBJECT_Y_COORD
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add hl, bc
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||||
ld [hl], e
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||||
ret
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|
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PlayerSpawn_ConvertCoords:
|
||||
push bc
|
||||
ld a, [wXCoord]
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add 4
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ld d, a
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ld a, [wYCoord]
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add 4
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ld e, a
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pop bc
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call CopyDECoordsToMapObject
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ret
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WriteObjectXY::
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ld a, b
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||||
call CheckObjectVisibility
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||||
ret c
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||||
|
||||
ld hl, OBJECT_MAP_X
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add hl, bc
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||||
ld d, [hl]
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||||
ld hl, OBJECT_MAP_Y
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add hl, bc
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||||
ld e, [hl]
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ldh a, [hMapObjectIndex]
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ld b, a
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call CopyDECoordsToMapObject
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and a
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ret
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||||
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RefreshPlayerCoords:
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ld a, [wXCoord]
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add 4
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ld d, a
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ld hl, wPlayerMapX
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||||
sub [hl]
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ld [hl], d
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ld hl, wMapObjects + MAPOBJECT_X_COORD
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ld [hl], d
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ld hl, wPlayerLastMapX
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||||
ld [hl], d
|
||||
ld d, a
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||||
ld a, [wYCoord]
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||||
add 4
|
||||
ld e, a
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||||
ld hl, wPlayerMapY
|
||||
sub [hl]
|
||||
ld [hl], e
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||||
ld hl, wMapObjects + MAPOBJECT_Y_COORD
|
||||
ld [hl], e
|
||||
ld hl, wPlayerLastMapY
|
||||
ld [hl], e
|
||||
ld e, a
|
||||
; the next three lines are useless
|
||||
ld a, [wObjectFollow_Leader]
|
||||
cp PLAYER
|
||||
ret nz
|
||||
ret
|
||||
|
||||
CopyObjectStruct::
|
||||
call CheckObjectMask
|
||||
and a
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||||
ret nz ; masked
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||||
|
||||
ld hl, wObjectStructs + OBJECT_LENGTH * 1
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||||
ld a, 1
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||||
ld de, OBJECT_LENGTH
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||||
.loop
|
||||
ldh [hObjectStructIndex], a
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||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
add hl, de
|
||||
ldh a, [hObjectStructIndex]
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||||
inc a
|
||||
cp NUM_OBJECT_STRUCTS
|
||||
jr nz, .loop
|
||||
scf
|
||||
ret ; overflow
|
||||
|
||||
.done
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||||
ld d, h
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||||
ld e, l
|
||||
call CopyMapObjectToObjectStruct
|
||||
ld hl, wVramState
|
||||
bit 7, [hl]
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||||
ret z
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||||
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||||
ld hl, OBJECT_FLAGS2
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||||
add hl, de
|
||||
set 5, [hl]
|
||||
ret
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||||
|
||||
CopyMapObjectToObjectStruct:
|
||||
call .CopyMapObjectToTempObject
|
||||
call CopyTempObjectToObjectStruct
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||||
ret
|
||||
|
||||
.CopyMapObjectToTempObject:
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ldh a, [hObjectStructIndex]
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld [hl], a
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ldh a, [hMapObjectIndex]
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ld [wTempObjectCopyMapObjectIndex], a
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
|
||||
ld [wTempObjectCopySprite], a
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||||
|
||||
call GetSpriteVTile
|
||||
ld [wTempObjectCopySpriteVTile], a
|
||||
|
||||
ld a, [hl]
|
||||
call GetSpritePalette
|
||||
ld [wTempObjectCopyPalette], a
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||||
|
||||
ld hl, MAPOBJECT_PALETTE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and MAPOBJECT_PALETTE_MASK
|
||||
jr z, .skip_color_override
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||||
swap a
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||||
and PALETTE_MASK
|
||||
ld [wTempObjectCopyPalette], a
|
||||
|
||||
.skip_color_override
|
||||
ld hl, MAPOBJECT_MOVEMENT
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [wTempObjectCopyMovement], a
|
||||
|
||||
ld hl, MAPOBJECT_SIGHT_RANGE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [wTempObjectCopyRange], a
|
||||
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||||
ld hl, MAPOBJECT_X_COORD
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add hl, bc
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||||
ld a, [hl]
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||||
ld [wTempObjectCopyX], a
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||||
|
||||
ld hl, MAPOBJECT_Y_COORD
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||||
add hl, bc
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||||
ld a, [hl]
|
||||
ld [wTempObjectCopyY], a
|
||||
|
||||
ld hl, MAPOBJECT_RADIUS
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||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [wTempObjectCopyRadius], a
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||||
ret
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||||
|
||||
InitializeVisibleSprites:
|
||||
ld bc, wMap1Object
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||||
ld a, 1
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||||
.loop
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||||
ldh [hMapObjectIndex], a
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||||
ld hl, MAPOBJECT_SPRITE
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||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .next
|
||||
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
jr nz, .next
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||||
|
||||
ld a, [wXCoord]
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||||
ld d, a
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||||
ld a, [wYCoord]
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||||
ld e, a
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||||
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||||
ld hl, MAPOBJECT_X_COORD
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||||
add hl, bc
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||||
ld a, [hl]
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||||
add 1
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||||
sub d
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||||
jr c, .next
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||||
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||||
cp MAPOBJECT_SCREEN_WIDTH
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||||
jr nc, .next
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||||
|
||||
ld hl, MAPOBJECT_Y_COORD
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||||
add hl, bc
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||||
ld a, [hl]
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||||
add 1
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||||
sub e
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||||
jr c, .next
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||||
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||||
cp MAPOBJECT_SCREEN_HEIGHT
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||||
jr nc, .next
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||||
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||||
push bc
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||||
call CopyObjectStruct
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||||
pop bc
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||||
jp c, .ret
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||||
|
||||
.next
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||||
ld hl, MAPOBJECT_LENGTH
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||||
add hl, bc
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||||
ld b, h
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||||
ld c, l
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||||
ldh a, [hMapObjectIndex]
|
||||
inc a
|
||||
cp NUM_OBJECTS
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
.ret
|
||||
ret
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||||
|
||||
CheckObjectEnteringVisibleRange::
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||||
nop
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||||
ld a, [wPlayerStepDirection]
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||||
cp STANDING
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||||
ret z
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||||
ld hl, .dw
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||||
rst JumpTable
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||||
ret
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||||
|
||||
.dw
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||||
dw .Down
|
||||
dw .Up
|
||||
dw .Left
|
||||
dw .Right
|
||||
|
||||
.Up:
|
||||
ld a, [wYCoord]
|
||||
sub 1
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||||
jr .Vertical
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||||
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||||
.Down:
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||||
ld a, [wYCoord]
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||||
add 9
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||||
.Vertical:
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||||
ld d, a
|
||||
ld a, [wXCoord]
|
||||
ld e, a
|
||||
ld bc, wMap1Object
|
||||
ld a, 1
|
||||
.loop_v
|
||||
ldh [hMapObjectIndex], a
|
||||
ld hl, MAPOBJECT_SPRITE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .next_v
|
||||
ld hl, MAPOBJECT_Y_COORD
|
||||
add hl, bc
|
||||
ld a, d
|
||||
cp [hl]
|
||||
jr nz, .next_v
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
jr nz, .next_v
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||||
ld hl, MAPOBJECT_X_COORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add 1
|
||||
sub e
|
||||
jr c, .next_v
|
||||
cp MAPOBJECT_SCREEN_WIDTH
|
||||
jr nc, .next_v
|
||||
push de
|
||||
push bc
|
||||
call CopyObjectStruct
|
||||
pop bc
|
||||
pop de
|
||||
|
||||
.next_v
|
||||
ld hl, MAPOBJECT_LENGTH
|
||||
add hl, bc
|
||||
ld b, h
|
||||
ld c, l
|
||||
ldh a, [hMapObjectIndex]
|
||||
inc a
|
||||
cp NUM_OBJECTS
|
||||
jr nz, .loop_v
|
||||
ret
|
||||
|
||||
.Left:
|
||||
ld a, [wXCoord]
|
||||
sub 1
|
||||
jr .Horizontal
|
||||
|
||||
.Right:
|
||||
ld a, [wXCoord]
|
||||
add 10
|
||||
.Horizontal:
|
||||
ld e, a
|
||||
ld a, [wYCoord]
|
||||
ld d, a
|
||||
ld bc, wMap1Object
|
||||
ld a, 1
|
||||
.loop_h
|
||||
ldh [hMapObjectIndex], a
|
||||
ld hl, MAPOBJECT_SPRITE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .next_h
|
||||
ld hl, MAPOBJECT_X_COORD
|
||||
add hl, bc
|
||||
ld a, e
|
||||
cp [hl]
|
||||
jr nz, .next_h
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
jr nz, .next_h
|
||||
ld hl, MAPOBJECT_Y_COORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add 1
|
||||
sub d
|
||||
jr c, .next_h
|
||||
cp MAPOBJECT_SCREEN_HEIGHT
|
||||
jr nc, .next_h
|
||||
push de
|
||||
push bc
|
||||
call CopyObjectStruct
|
||||
pop bc
|
||||
pop de
|
||||
|
||||
.next_h
|
||||
ld hl, MAPOBJECT_LENGTH
|
||||
add hl, bc
|
||||
ld b, h
|
||||
ld c, l
|
||||
ldh a, [hMapObjectIndex]
|
||||
inc a
|
||||
cp NUM_OBJECTS
|
||||
jr nz, .loop_h
|
||||
ret
|
||||
|
||||
CopyTempObjectToObjectStruct:
|
||||
ld a, [wTempObjectCopyMapObjectIndex]
|
||||
ld hl, OBJECT_MAP_OBJECT_INDEX
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
ld a, [wTempObjectCopyMovement]
|
||||
call CopySpriteMovementData
|
||||
|
||||
ld a, [wTempObjectCopyPalette]
|
||||
ld hl, OBJECT_PALETTE
|
||||
add hl, de
|
||||
or [hl]
|
||||
ld [hl], a
|
||||
|
||||
ld a, [wTempObjectCopyY]
|
||||
call .InitYCoord
|
||||
|
||||
ld a, [wTempObjectCopyX]
|
||||
call .InitXCoord
|
||||
|
||||
ld a, [wTempObjectCopySprite]
|
||||
ld hl, OBJECT_SPRITE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
ld a, [wTempObjectCopySpriteVTile]
|
||||
ld hl, OBJECT_SPRITE_TILE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, de
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, de
|
||||
ld [hl], STANDING
|
||||
|
||||
ld a, [wTempObjectCopyRadius]
|
||||
call .InitRadius
|
||||
|
||||
ld a, [wTempObjectCopyRange]
|
||||
ld hl, OBJECT_RANGE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
and a
|
||||
ret
|
||||
|
||||
.InitYCoord:
|
||||
ld hl, OBJECT_INIT_Y
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
ld hl, wYCoord
|
||||
sub [hl]
|
||||
and $f
|
||||
swap a
|
||||
ld hl, wPlayerBGMapOffsetY
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_Y
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.InitXCoord:
|
||||
ld hl, OBJECT_INIT_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, wXCoord
|
||||
sub [hl]
|
||||
and $f
|
||||
swap a
|
||||
ld hl, wPlayerBGMapOffsetX
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.InitRadius:
|
||||
ld h, a
|
||||
inc a
|
||||
and $f
|
||||
ld l, a
|
||||
ld a, h
|
||||
add $10
|
||||
and $f0
|
||||
or l
|
||||
ld hl, OBJECT_RADIUS
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
TrainerWalkToPlayer:
|
||||
ldh a, [hLastTalked]
|
||||
call InitMovementBuffer
|
||||
ld a, movement_step_sleep
|
||||
call AppendToMovementBuffer
|
||||
ld a, [wSeenTrainerDistance]
|
||||
dec a
|
||||
jr z, .TerminateStep
|
||||
ldh a, [hLastTalked]
|
||||
ld b, a
|
||||
ld c, PLAYER
|
||||
ld d, 1
|
||||
call .GetPathToPlayer
|
||||
call DecrementMovementBufferCount
|
||||
|
||||
.TerminateStep:
|
||||
ld a, movement_step_end
|
||||
call AppendToMovementBuffer
|
||||
ret
|
||||
|
||||
.GetPathToPlayer:
|
||||
push de
|
||||
push bc
|
||||
; get player object struct, load to de
|
||||
ld a, c
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call GetObjectStruct
|
||||
ld d, b
|
||||
ld e, c
|
||||
|
||||
; get last talked object struct, load to bc
|
||||
pop bc
|
||||
ld a, b
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call GetObjectStruct
|
||||
|
||||
; get last talked coords, load to bc
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
|
||||
; get player coords, load to de
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
ld d, a
|
||||
|
||||
pop af
|
||||
call ComputePathToWalkToPlayer
|
||||
ret
|
||||
|
||||
SurfStartStep:
|
||||
call InitMovementBuffer
|
||||
call .GetMovementData
|
||||
call AppendToMovementBuffer
|
||||
ld a, movement_step_end
|
||||
call AppendToMovementBuffer
|
||||
ret
|
||||
|
||||
.GetMovementData:
|
||||
ld a, [wPlayerDirection]
|
||||
srl a
|
||||
srl a
|
||||
maskbits NUM_DIRECTIONS
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .movement_data
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ret
|
||||
|
||||
.movement_data
|
||||
slow_step DOWN
|
||||
slow_step UP
|
||||
slow_step LEFT
|
||||
slow_step RIGHT
|
||||
|
||||
FollowNotExact::
|
||||
push bc
|
||||
ld a, c
|
||||
call CheckObjectVisibility
|
||||
ld d, b
|
||||
ld e, c
|
||||
pop bc
|
||||
ret c
|
||||
|
||||
ld a, b
|
||||
call CheckObjectVisibility
|
||||
ret c
|
||||
|
||||
; object 2 is now in bc, object 1 is now in de
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp b
|
||||
jr z, .same_x
|
||||
jr c, .to_the_left
|
||||
inc b
|
||||
jr .continue
|
||||
|
||||
.to_the_left
|
||||
dec b
|
||||
jr .continue
|
||||
|
||||
.same_x
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp c
|
||||
jr z, .continue
|
||||
jr c, .below
|
||||
inc c
|
||||
jr .continue
|
||||
|
||||
.below
|
||||
dec c
|
||||
|
||||
.continue
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld [hl], b
|
||||
ld a, b
|
||||
ld hl, wXCoord
|
||||
sub [hl]
|
||||
and $f
|
||||
swap a
|
||||
ld hl, wPlayerBGMapOffsetX
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld [hl], c
|
||||
ld a, c
|
||||
ld hl, wYCoord
|
||||
sub [hl]
|
||||
and $f
|
||||
swap a
|
||||
ld hl, wPlayerBGMapOffsetY
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_Y
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ldh a, [hObjectStructIndex]
|
||||
ld hl, OBJECT_RANGE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_MOVEMENT_TYPE
|
||||
add hl, de
|
||||
ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, de
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
ret
|
||||
|
||||
GetRelativeFacing::
|
||||
; Determines which way map object e would have to turn to face map object d. Returns carry if it's impossible for whatever reason.
|
||||
ld a, d
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp NUM_OBJECT_STRUCTS
|
||||
jr nc, .carry
|
||||
ld d, a
|
||||
ld a, e
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp NUM_OBJECT_STRUCTS
|
||||
jr nc, .carry
|
||||
ld e, a
|
||||
call .GetFacing_e_relativeto_d
|
||||
ret
|
||||
|
||||
.carry
|
||||
scf
|
||||
ret
|
||||
|
||||
.GetFacing_e_relativeto_d:
|
||||
; Determines which way object e would have to turn to face object d. Returns carry if it's impossible.
|
||||
; load the coordinates of object d into bc
|
||||
ld a, d
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
push bc
|
||||
; load the coordinates of object e into de
|
||||
ld a, e
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
pop bc
|
||||
; |x1 - x2|
|
||||
ld a, b
|
||||
sub d
|
||||
jr z, .same_x_1
|
||||
jr nc, .b_right_of_d_1
|
||||
cpl
|
||||
inc a
|
||||
|
||||
.b_right_of_d_1
|
||||
; |y1 - y2|
|
||||
ld h, a
|
||||
ld a, c
|
||||
sub e
|
||||
jr z, .same_y_1
|
||||
jr nc, .c_below_e_1
|
||||
cpl
|
||||
inc a
|
||||
|
||||
.c_below_e_1
|
||||
; |y1 - y2| - |x1 - x2|
|
||||
sub h
|
||||
jr c, .same_y_1
|
||||
|
||||
.same_x_1
|
||||
; compare the y coordinates
|
||||
ld a, c
|
||||
cp e
|
||||
jr z, .same_x_and_y
|
||||
jr c, .c_directly_below_e
|
||||
; c directly above e
|
||||
ld d, DOWN
|
||||
and a
|
||||
ret
|
||||
|
||||
.c_directly_below_e
|
||||
ld d, UP
|
||||
and a
|
||||
ret
|
||||
|
||||
.same_y_1
|
||||
ld a, b
|
||||
cp d
|
||||
jr z, .same_x_and_y
|
||||
jr c, .b_directly_right_of_d
|
||||
; b directly left of d
|
||||
ld d, RIGHT
|
||||
and a
|
||||
ret
|
||||
|
||||
.b_directly_right_of_d
|
||||
ld d, LEFT
|
||||
and a
|
||||
ret
|
||||
|
||||
.same_x_and_y
|
||||
scf
|
||||
ret
|
||||
|
||||
QueueFollowerFirstStep:
|
||||
call .QueueFirstStep
|
||||
jr c, .same
|
||||
ld [wFollowMovementQueue], a
|
||||
xor a
|
||||
ld [wFollowerMovementQueueLength], a
|
||||
ret
|
||||
|
||||
.same
|
||||
ld a, -1
|
||||
ld [wFollowerMovementQueueLength], a
|
||||
ret
|
||||
|
||||
.QueueFirstStep:
|
||||
ld a, [wObjectFollow_Leader]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ld a, [wObjectFollow_Follower]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, d
|
||||
cp [hl]
|
||||
jr z, .check_y
|
||||
jr c, .left
|
||||
and a
|
||||
ld a, movement_step + RIGHT
|
||||
ret
|
||||
|
||||
.left
|
||||
and a
|
||||
ld a, movement_step + LEFT
|
||||
ret
|
||||
|
||||
.check_y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, e
|
||||
cp [hl]
|
||||
jr z, .same_xy
|
||||
jr c, .up
|
||||
and a
|
||||
ld a, movement_step + DOWN
|
||||
ret
|
||||
|
||||
.up
|
||||
and a
|
||||
ld a, movement_step + UP
|
||||
ret
|
||||
|
||||
.same_xy
|
||||
scf
|
||||
ret
|
||||
Loading…
Add table
Add a link
Reference in a new issue