First Commit

Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
Zeta_Null 2023-09-10 12:35:35 -04:00
commit 2f8a41f833
4618 changed files with 480386 additions and 0 deletions

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gfx/battle/exp_bar.pal Normal file
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; blue
RGB 30, 26, 15
RGB 04, 17, 31

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gfx/battle/hp_bar.pal Normal file
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; green
RGB 30, 26, 15
RGB 00, 23, 00
; yellow
RGB 30, 26, 15
RGB 31, 21, 00
; red
RGB 30, 26, 15
RGB 31, 00, 00

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gfx/battle_anims.asm Normal file
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AnimObj00GFX:
AnimObjHitGFX: INCBIN "gfx/battle_anims/hit.2bpp.lz"
AnimObjCutGFX: INCBIN "gfx/battle_anims/cut.2bpp.lz"
AnimObjFireGFX: INCBIN "gfx/battle_anims/fire.2bpp.lz"
AnimObjWaterGFX: INCBIN "gfx/battle_anims/water.2bpp.lz"
AnimObjLightningGFX: INCBIN "gfx/battle_anims/lightning.2bpp.lz"
AnimObjSmokeGFX: INCBIN "gfx/battle_anims/smoke.2bpp.lz"
AnimObjExplosionGFX: INCBIN "gfx/battle_anims/explosion.2bpp.lz"
AnimObjIceGFX: INCBIN "gfx/battle_anims/ice.2bpp.lz"
AnimObjRocksGFX: INCBIN "gfx/battle_anims/rocks.2bpp.lz"
AnimObjPoisonGFX: INCBIN "gfx/battle_anims/poison.2bpp.lz"
AnimObjPlantGFX: INCBIN "gfx/battle_anims/plant.2bpp.lz"
AnimObjPokeBallGFX: INCBIN "gfx/battle_anims/pokeball.2bpp.lz"
AnimObjBubbleGFX: INCBIN "gfx/battle_anims/bubble.2bpp.lz"
AnimObjNoiseGFX: INCBIN "gfx/battle_anims/noise.2bpp.lz"
AnimObjReflectGFX: INCBIN "gfx/battle_anims/reflect.2bpp.lz"
AnimObjPowderGFX: INCBIN "gfx/battle_anims/powder.2bpp.lz"
AnimObjBeamGFX: INCBIN "gfx/battle_anims/beam.2bpp.lz"
AnimObjSpeedGFX: INCBIN "gfx/battle_anims/speed.2bpp.lz"
AnimObjChargeGFX: INCBIN "gfx/battle_anims/charge.2bpp.lz"
AnimObjWindGFX: INCBIN "gfx/battle_anims/wind.2bpp.lz"
AnimObjWhipGFX: INCBIN "gfx/battle_anims/whip.2bpp.lz"
AnimObjRopeGFX: INCBIN "gfx/battle_anims/rope.2bpp.lz"
AnimObjEggGFX: INCBIN "gfx/battle_anims/egg.2bpp.lz"
AnimObjPsychicGFX: INCBIN "gfx/battle_anims/psychic.2bpp.lz"
AnimObjSandGFX: INCBIN "gfx/battle_anims/sand.2bpp.lz"
AnimObjWebGFX: INCBIN "gfx/battle_anims/web.2bpp.lz"
AnimObjHazeGFX: INCBIN "gfx/battle_anims/haze.2bpp.lz"
AnimObjHornGFX: INCBIN "gfx/battle_anims/horn.2bpp.lz"
AnimObjFlowerGFX: INCBIN "gfx/battle_anims/flower.2bpp.lz"
AnimObjMiscGFX: INCBIN "gfx/battle_anims/misc.2bpp.lz"
AnimObjSkyAttackGFX: INCBIN "gfx/battle_anims/skyattack.2bpp.lz"
AnimObjGlobeGFX: INCBIN "gfx/battle_anims/globe.2bpp.lz"
AnimObjShapesGFX: INCBIN "gfx/battle_anims/shapes.2bpp.lz"
AnimObjStatusGFX: INCBIN "gfx/battle_anims/status.2bpp.lz"
AnimObjObjectsGFX: INCBIN "gfx/battle_anims/objects.2bpp.lz"
AnimObjShineGFX: INCBIN "gfx/battle_anims/shine.2bpp.lz"
AnimObjAngelsGFX: INCBIN "gfx/battle_anims/angels.2bpp.lz"
AnimObjWaveGFX: INCBIN "gfx/battle_anims/wave.2bpp.lz"
AnimObjAeroblastGFX: INCBIN "gfx/battle_anims/aeroblast.2bpp.lz"

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; gray
RGB 31, 31, 31
RGB 25, 25, 25
RGB 13, 13, 13
RGB 00, 00, 00
; yellow
RGB 31, 31, 31
RGB 31, 31, 07
RGB 31, 16, 01
RGB 00, 00, 00
; red
RGB 31, 31, 31
RGB 31, 19, 24
RGB 30, 10, 06
RGB 00, 00, 00
; green
RGB 31, 31, 31
RGB 12, 25, 01
RGB 05, 14, 00
RGB 00, 00, 00
; blue
RGB 31, 31, 31
RGB 08, 12, 31
RGB 01, 04, 31
RGB 00, 00, 00
; brown
RGB 31, 31, 31
RGB 24, 18, 07
RGB 20, 15, 03
RGB 00, 00, 00

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; gray
RGB 31, 31, 31
RGB 21, 21, 21
RGB 13, 13, 13
RGB 07, 07, 07
; yellow
RGB 31, 31, 31
RGB 31, 31, 07
RGB 31, 16, 01
RGB 07, 07, 07
; red
RGB 31, 31, 31
RGB 31, 19, 24
RGB 30, 10, 06
RGB 07, 07, 07
; green
RGB 31, 31, 31
RGB 12, 25, 01
RGB 05, 14, 00
RGB 07, 07, 07
; blue
RGB 31, 31, 31
RGB 08, 12, 31
RGB 01, 04, 31
RGB 07, 07, 07
; brown
RGB 31, 31, 31
RGB 24, 18, 07
RGB 20, 15, 03
RGB 07, 07, 07

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RGB 31, 31, 31
RGB 30, 22, 24
RGB 18, 18, 18
RGB 00, 00, 00
RGB 31, 31, 31
RGB 10, 11, 31
RGB 18, 18, 18
RGB 00, 00, 00
RGB 31, 31, 31
RGB 12, 31, 11
RGB 18, 18, 18
RGB 00, 00, 00
RGB 31, 31, 31
RGB 29, 26, 05
RGB 18, 18, 18
RGB 00, 00, 00

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RGB 31, 31, 31
RGB 17, 07, 31
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 29, 25, 00
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 13, 30
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 08, 17, 30
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 08, 31, 08
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 17, 07, 31
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 17, 07, 31
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 17, 07, 31
RGB 06, 19, 08
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 31, 31
RGB 31, 00, 00
RGB 31, 00, 00

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gfx/credits/credits.pal Normal file
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; pichu
RGB 31,00,31, 31,25,00, 11,14,31, 07,07,07
RGB 31,05,05, 11,14,31, 11,14,31, 31,31,31
RGB 31,05,05, 00,00,00, 31,31,31, 31,31,31
; smoochum
RGB 31,31,31, 31,27,00, 26,06,31, 07,07,07
RGB 03,13,31, 20,00,24, 26,06,31, 31,31,31
RGB 03,13,31, 00,00,00, 31,31,31, 31,31,31
; ditto
RGB 31,31,31, 23,12,28, 31,22,00, 07,07,07
RGB 03,20,00, 31,22,00, 31,22,00, 31,31,31
RGB 03,20,00, 00,00,00, 31,31,31, 31,31,31
; igglybuff
RGB 31,31,31, 31,10,31, 31,00,09, 07,07,07
RGB 31,14,00, 31,00,09, 31,00,09, 31,31,31
RGB 31,14,00, 31,31,31, 31,31,31, 31,31,31

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gfx/diploma/diploma.pal Normal file
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RGB 27, 31, 27
RGB 21, 21, 21
RGB 13, 13, 13
RGB 00, 00, 00
RGB 27, 31, 27
RGB 31, 07, 06
RGB 20, 02, 03
RGB 00, 00, 00
RGB 27, 31, 27
RGB 10, 31, 09
RGB 04, 14, 01
RGB 00, 00, 00
RGB 27, 31, 27
RGB 08, 12, 31
RGB 01, 04, 31
RGB 00, 00, 00
RGB 27, 31, 27
RGB 31, 31, 07
RGB 31, 16, 01
RGB 00, 00, 00
RGB 27, 31, 27
RGB 22, 16, 08
RGB 13, 07, 01
RGB 00, 00, 00
RGB 27, 31, 27
RGB 15, 31, 31
RGB 05, 17, 31
RGB 00, 00, 00
RGB 31, 31, 31
RGB 11, 11, 19
RGB 07, 07, 12
RGB 00, 00, 00

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gfx/diploma/page1.tilemap Normal file

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gfx/emotes.asm Normal file
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ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
SadEmote: INCBIN "gfx/emotes/sad.2bpp"
HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
FishEmote: INCBIN "gfx/emotes/fish.2bpp"
JumpShadowGFX: INCBIN "gfx/overworld/shadow.2bpp"
FishingRodGFX: INCBIN "gfx/overworld/fishing_rod.2bpp"
BoulderDustGFX: INCBIN "gfx/overworld/boulder_dust.2bpp"
GrassRustleGFX: INCBIN "gfx/overworld/grass_rustle.2bpp"

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FontExtra:
INCBIN "gfx/font/font_extra.2bpp"
Font:
INCBIN "gfx/font/font.1bpp"
FontBattleExtra:
INCBIN "gfx/font/font_battle_extra.2bpp"
Frames:
table_width TEXTBOX_FRAME_TILES * LEN_1BPP_TILE, Frames
INCBIN "gfx/frames/1.1bpp"
INCBIN "gfx/frames/2.1bpp"
INCBIN "gfx/frames/3.1bpp"
INCBIN "gfx/frames/4.1bpp"
INCBIN "gfx/frames/5.1bpp"
INCBIN "gfx/frames/6.1bpp"
INCBIN "gfx/frames/7.1bpp"
INCBIN "gfx/frames/8.1bpp"
assert_table_length NUM_FRAMES
INCBIN "gfx/frames/9.1bpp" ; unused
StatsScreenPageTilesGFX:
INCBIN "gfx/stats/stats_tiles.2bpp"
EnemyHPBarBorderGFX:
INCBIN "gfx/battle/enemy_hp_bar_border.1bpp"
HPExpBarBorderGFX:
INCBIN "gfx/battle/hp_exp_bar_border.1bpp"
ExpBarGFX:
INCBIN "gfx/battle/expbar.2bpp"
TownMapGFX:
INCBIN "gfx/pokegear/town_map.2bpp.lz"
UnusedWeekdayKanjiGFX: ; unreferenced
INCBIN "gfx/font/unused_weekday_kanji.2bpp"
PokegearPhoneIconGFX:
INCBIN "gfx/font/phone_icon.2bpp"
UnusedBoldFontGFX: ; unreferenced
INCBIN "gfx/font/unused_bold_font.1bpp"
TextboxSpaceGFX:
; StatsScreen_LoadTextboxSpaceGFX reads 2bpp; LoadFrame reads first half as 1bpp
INCBIN "gfx/font/space.2bpp"
FontsExtra_SolidBlackGFX:
INCBIN "gfx/font/black.1bpp"
UnusedUpArrowGFX: ; unreferenced
INCBIN "gfx/font/unused_up_arrow.1bpp"
MobilePhoneTilesGFX:
INCBIN "gfx/mobile/phone_tiles.2bpp"
MapEntryFrameGFX:
INCBIN "gfx/frames/map_entry_sign.2bpp"
FontsExtra2_UpArrowGFX:
INCBIN "gfx/font/up_arrow.2bpp"
INCLUDE "gfx/footprints.asm"

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RGB 31, 31, 31
RGB 08, 19, 28
RGB 05, 05, 16
RGB 00, 00, 00

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