mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-21 06:58:45 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
118
home/game_time.asm
Normal file
118
home/game_time.asm
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
ResetGameTime::
|
||||
xor a
|
||||
ld [wGameTimeCap], a
|
||||
ld [wGameTimeHours], a
|
||||
ld [wGameTimeHours + 1], a
|
||||
ld [wGameTimeMinutes], a
|
||||
ld [wGameTimeSeconds], a
|
||||
ld [wGameTimeFrames], a
|
||||
ret
|
||||
|
||||
GameTimer::
|
||||
nop
|
||||
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wGameTime)
|
||||
ldh [rSVBK], a
|
||||
|
||||
call .Function
|
||||
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
ret
|
||||
|
||||
.Function:
|
||||
; Increment the game timer by one frame.
|
||||
; The game timer is capped at 999:59:59.00.
|
||||
|
||||
; Don't update if game logic is paused.
|
||||
ld a, [wGameLogicPaused]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
; Is the timer paused?
|
||||
ld hl, wGameTimerPaused
|
||||
bit GAME_TIMER_PAUSED_F, [hl]
|
||||
ret z
|
||||
|
||||
; Is the timer already capped?
|
||||
ld hl, wGameTimeCap
|
||||
bit 0, [hl]
|
||||
ret nz
|
||||
|
||||
; +1 frame
|
||||
ld hl, wGameTimeFrames
|
||||
ld a, [hl]
|
||||
inc a
|
||||
|
||||
cp 60 ; frames/second
|
||||
jr nc, .second
|
||||
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.second
|
||||
xor a
|
||||
ld [hl], a
|
||||
|
||||
; +1 second
|
||||
ld hl, wGameTimeSeconds
|
||||
ld a, [hl]
|
||||
inc a
|
||||
|
||||
cp 60 ; seconds/minute
|
||||
jr nc, .minute
|
||||
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.minute
|
||||
xor a
|
||||
ld [hl], a
|
||||
|
||||
; +1 minute
|
||||
ld hl, wGameTimeMinutes
|
||||
ld a, [hl]
|
||||
inc a
|
||||
|
||||
cp 60 ; minutes/hour
|
||||
jr nc, .hour
|
||||
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.hour
|
||||
xor a
|
||||
ld [hl], a
|
||||
|
||||
; +1 hour
|
||||
ld a, [wGameTimeHours]
|
||||
ld h, a
|
||||
ld a, [wGameTimeHours + 1]
|
||||
ld l, a
|
||||
inc hl
|
||||
|
||||
; Cap the timer after 1000 hours.
|
||||
ld a, h
|
||||
cp HIGH(1000)
|
||||
jr c, .ok
|
||||
|
||||
ld a, l
|
||||
cp LOW(1000)
|
||||
jr c, .ok
|
||||
|
||||
ld hl, wGameTimeCap
|
||||
set 0, [hl]
|
||||
|
||||
ld a, 59 ; 999:59:59.00
|
||||
ld [wGameTimeMinutes], a
|
||||
ld [wGameTimeSeconds], a
|
||||
ret
|
||||
|
||||
.ok
|
||||
ld a, h
|
||||
ld [wGameTimeHours], a
|
||||
ld a, l
|
||||
ld [wGameTimeHours + 1], a
|
||||
ret
|
||||
Loading…
Add table
Add a link
Reference in a new issue