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Upload literally everything from the pokecrystal16 expand-move-ID branch
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190
macros/scripts/maps.asm
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190
macros/scripts/maps.asm
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MACRO map_id
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;\1: map id
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assert DEF(GROUP_\1) && DEF(MAP_\1), \
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"Missing 'map_const \1' in constants/map_constants.asm"
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db GROUP_\1, MAP_\1
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ENDM
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DEF object_const_def EQUS "const_def 2"
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MACRO def_scene_scripts
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REDEF _NUM_SCENE_SCRIPTS EQUS "_NUM_SCENE_SCRIPTS_\@"
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db {_NUM_SCENE_SCRIPTS}
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const_def
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DEF {_NUM_SCENE_SCRIPTS} = 0
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ENDM
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MACRO scene_const
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;\1: scene id constant
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const \1
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EXPORT \1
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ENDM
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MACRO scene_script
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;\1: script pointer
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;\2: scene id constant
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dw \1
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dw 0 ; filler
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if _NARG == 2
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scene_const \2
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else
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const_skip
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endc
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DEF {_NUM_SCENE_SCRIPTS} += 1
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ENDM
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MACRO def_callbacks
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REDEF _NUM_CALLBACKS EQUS "_NUM_CALLBACKS_\@"
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db {_NUM_CALLBACKS}
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DEF {_NUM_CALLBACKS} = 0
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ENDM
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MACRO callback
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;\1: type: a MAPCALLBACK_* constant
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;\2: script pointer
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dbw \1, \2
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DEF {_NUM_CALLBACKS} += 1
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ENDM
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MACRO def_warp_events
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REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
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db {_NUM_WARP_EVENTS}
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DEF {_NUM_WARP_EVENTS} = 0
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ENDM
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MACRO warp_event
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;\1: x: left to right, starts at 0
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;\2: y: top to bottom, starts at 0
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;\3: map id: from constants/map_constants.asm
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;\4: warp destination: starts at 1
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db \2, \1, \4
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map_id \3
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DEF {_NUM_WARP_EVENTS} += 1
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ENDM
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MACRO def_coord_events
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REDEF _NUM_COORD_EVENTS EQUS "_NUM_COORD_EVENTS_\@"
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db {_NUM_COORD_EVENTS}
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DEF {_NUM_COORD_EVENTS} = 0
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ENDM
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MACRO coord_event
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;\1: x: left to right, starts at 0
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;\2: y: top to bottom, starts at 0
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;\3: scene id: a SCENE_* constant; controlled by setscene/setmapscene
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;\4: script pointer
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db \3, \2, \1
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db 0 ; filler
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dw \4
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dw 0 ; filler
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DEF {_NUM_COORD_EVENTS} += 1
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ENDM
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MACRO def_bg_events
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REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
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db {_NUM_BG_EVENTS}
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DEF {_NUM_BG_EVENTS} = 0
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ENDM
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MACRO bg_event
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;\1: x: left to right, starts at 0
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;\2: y: top to bottom, starts at 0
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;\3: function: a BGEVENT_* constant
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;\4: script pointer
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db \2, \1, \3
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dw \4
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DEF {_NUM_BG_EVENTS} += 1
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ENDM
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MACRO def_object_events
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REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
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db {_NUM_OBJECT_EVENTS}
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DEF {_NUM_OBJECT_EVENTS} = 0
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ENDM
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MACRO object_event
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;\1: x: left to right, starts at 0
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;\2: y: top to bottom, starts at 0
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;\3: sprite: a SPRITE_* constant
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;\4: movement function: a SPRITEMOVEDATA_* constant
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;\5, \6: movement radius: x, y
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;\7, \8: hour limits: h1, h2 (0-23)
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; * if h1 < h2, the object_event will only appear from h1 to h2
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; * if h1 > h2, the object_event will not appear from h2 to h1
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; * if h1 == h2, the object_event will always appear
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; * if h1 == -1, h2 is treated as a time-of-day value:
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; a combo of MORN, DAY, and/or NITE, or -1 to always appear
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;\9: palette: a PAL_NPC_* constant, or 0 for sprite default
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;\<10>: function: a OBJECTTYPE_* constant
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;\<11>: sight range: applies to OBJECTTYPE_TRAINER
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;\<12>: script pointer
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;\<13>: event flag: an EVENT_* constant, or -1 to always appear
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db \3, \2 + 4, \1 + 4, \4
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dn \6, \5
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db \7, \8
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dn \9, \<10>
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db \<11>
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dw \<12>, \<13>
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; the dummy PlayerObjectTemplate object_event has no def_object_events
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if DEF(_NUM_OBJECT_EVENTS)
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DEF {_NUM_OBJECT_EVENTS} += 1
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endc
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ENDM
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MACRO trainer
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;\1: trainer group
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;\2: trainer id
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;\3: flag: an EVENT_BEAT_* constant
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;\4: seen text
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;\5: win text
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;\6: loss text
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;\7: after-battle text
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dw \3
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db \1, \2
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dw \4, \5, \6, \7
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ENDM
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MACRO itemball
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;\1: item: from constants/item_constants.asm
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;\2: quantity: default 1
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if _NARG == 1
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itemball \1, 1
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else
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db \1, \2
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endc
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ENDM
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MACRO hiddenitem
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;\1: item: from constants/item_constants.asm
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;\2: flag: an EVENT_* constant
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dwb \2, \1
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ENDM
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MACRO elevfloor
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;\1: floor: a FLOOR_* constant
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;\2: warp destination: starts at 1
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;\3: map id
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db \1, \2
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map_id \3
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ENDM
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MACRO conditional_event
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;\1: flag: an EVENT_* constant
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;\2: script pointer
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dw \1, \2
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ENDM
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MACRO cmdqueue
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;\1: type: a CMDQUEUE_* constant
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;\2: data pointer
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dbw \1, \2
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dw 0 ; filler
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ENDM
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MACRO stonetable
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;\1: warp id
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;\2: object_event id
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;\3: script pointer
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db \1, \2
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dw \3
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ENDM
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