mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 00:25:24 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
94
maps/BattleTowerHallway.asm
Normal file
94
maps/BattleTowerHallway.asm
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
object_const_def
|
||||
const BATTLETOWERHALLWAY_RECEPTIONIST
|
||||
|
||||
BattleTowerHallway_MapScripts:
|
||||
def_scene_scripts
|
||||
scene_script BattleTowerHallwayEnterScene, SCENE_BATTLETOWERHALLWAY_ENTER
|
||||
scene_script BattleTowerHallwayNoopScene, SCENE_BATTLETOWERHALLWAY_NOOP
|
||||
|
||||
def_callbacks
|
||||
|
||||
BattleTowerHallwayEnterScene:
|
||||
sdefer BattleTowerHallwayChooseBattleRoomScript
|
||||
setscene SCENE_BATTLETOWERHALLWAY_NOOP
|
||||
; fallthrough
|
||||
BattleTowerHallwayNoopScene:
|
||||
end
|
||||
|
||||
BattleTowerHallwayChooseBattleRoomScript:
|
||||
follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
|
||||
callasm .asm_load_battle_room
|
||||
sjump .WalkToChosenBattleRoom
|
||||
|
||||
.asm_load_battle_room
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
|
||||
ld a, BANK(wBTChoiceOfLvlGroup)
|
||||
ldh [rSVBK], a
|
||||
ld a, [wBTChoiceOfLvlGroup]
|
||||
ld [wScriptVar], a
|
||||
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
ret
|
||||
|
||||
; enter different rooms for different levels to battle against
|
||||
; at least it should look like that
|
||||
; because all warps lead to the same room
|
||||
.WalkToChosenBattleRoom:
|
||||
ifequal 3, .L30L40
|
||||
ifequal 4, .L30L40
|
||||
ifequal 5, .L50L60
|
||||
ifequal 6, .L50L60
|
||||
ifequal 7, .L70L80
|
||||
ifequal 8, .L70L80
|
||||
ifequal 9, .L90L100
|
||||
ifequal 10, .L90L100
|
||||
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
|
||||
sjump .EnterBattleRoom
|
||||
|
||||
.L30L40:
|
||||
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
|
||||
sjump .EnterBattleRoom
|
||||
|
||||
.L50L60:
|
||||
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
|
||||
sjump .EnterBattleRoom
|
||||
|
||||
.L70L80:
|
||||
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
|
||||
sjump .EnterBattleRoom
|
||||
|
||||
.L90L100:
|
||||
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
|
||||
sjump .EnterBattleRoom
|
||||
|
||||
.EnterBattleRoom:
|
||||
faceobject PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
|
||||
opentext
|
||||
writetext Text_PleaseStepThisWay
|
||||
waitbutton
|
||||
closetext
|
||||
stopfollow
|
||||
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
|
||||
warpcheck
|
||||
end
|
||||
|
||||
BattleTowerHallway_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 11, 1, BATTLE_TOWER_ELEVATOR, 1
|
||||
warp_event 5, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
||||
warp_event 7, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
||||
warp_event 9, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
||||
warp_event 13, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
||||
warp_event 15, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
||||
|
||||
def_coord_events
|
||||
|
||||
def_bg_events
|
||||
|
||||
def_object_events
|
||||
object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEvents, -1
|
||||
Loading…
Add table
Add a link
Reference in a new issue