mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 08:35:23 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
139
maps/BrunosRoom.asm
Normal file
139
maps/BrunosRoom.asm
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
object_const_def
|
||||
const BRUNOSROOM_BRUNO
|
||||
|
||||
BrunosRoom_MapScripts:
|
||||
def_scene_scripts
|
||||
scene_script BrunosRoomLockDoorScene, SCENE_BRUNOSROOM_LOCK_DOOR
|
||||
scene_script BrunosRoomNoopScene, SCENE_BRUNOSROOM_NOOP
|
||||
|
||||
def_callbacks
|
||||
callback MAPCALLBACK_TILES, BrunosRoomDoorsCallback
|
||||
|
||||
BrunosRoomLockDoorScene:
|
||||
sdefer BrunosRoomDoorLocksBehindYouScript
|
||||
end
|
||||
|
||||
BrunosRoomNoopScene:
|
||||
end
|
||||
|
||||
BrunosRoomDoorsCallback:
|
||||
checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
|
||||
iffalse .KeepEntranceOpen
|
||||
changeblock 4, 14, $2a ; wall
|
||||
.KeepEntranceOpen:
|
||||
checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
|
||||
iffalse .KeepExitClosed
|
||||
changeblock 4, 2, $16 ; open door
|
||||
.KeepExitClosed:
|
||||
endcallback
|
||||
|
||||
BrunosRoomDoorLocksBehindYouScript:
|
||||
applymovement PLAYER, BrunosRoom_EnterMovement
|
||||
refreshscreen $86
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
changeblock 4, 14, $2a ; wall
|
||||
reloadmappart
|
||||
closetext
|
||||
setscene SCENE_BRUNOSROOM_NOOP
|
||||
setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
|
||||
waitsfx
|
||||
end
|
||||
|
||||
BrunoScript_Battle:
|
||||
faceplayer
|
||||
opentext
|
||||
checkevent EVENT_BEAT_ELITE_4_BRUNO
|
||||
iftrue BrunoScript_AfterBattle
|
||||
writetext BrunoScript_BrunoBeforeText
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext BrunoScript_BrunoBeatenText, 0
|
||||
loadtrainer BRUNO, BRUNO1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_ELITE_4_BRUNO
|
||||
opentext
|
||||
writetext BrunoScript_BrunoDefeatText
|
||||
waitbutton
|
||||
closetext
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock 4, 2, $16 ; open door
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
|
||||
waitsfx
|
||||
end
|
||||
|
||||
BrunoScript_AfterBattle:
|
||||
writetext BrunoScript_BrunoDefeatText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
BrunosRoom_EnterMovement:
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
BrunoScript_BrunoBeforeText:
|
||||
text "I am BRUNO of the"
|
||||
line "ELITE FOUR."
|
||||
|
||||
para "I always train to"
|
||||
line "the extreme be-"
|
||||
cont "cause I believe in"
|
||||
cont "our potential."
|
||||
|
||||
para "That is how we"
|
||||
line "became strong."
|
||||
|
||||
para "Can you withstand"
|
||||
line "our power?"
|
||||
|
||||
para "Hm? I see no fear"
|
||||
line "in you. You look"
|
||||
|
||||
para "determined. Per-"
|
||||
line "fect for battle!"
|
||||
|
||||
para "Ready, <PLAYER>?"
|
||||
line "You will bow down"
|
||||
|
||||
para "to our overwhelm-"
|
||||
line "ing power!"
|
||||
|
||||
para "Hoo hah!"
|
||||
done
|
||||
|
||||
BrunoScript_BrunoBeatenText:
|
||||
text "Why? How could we"
|
||||
line "lose?"
|
||||
done
|
||||
|
||||
BrunoScript_BrunoDefeatText:
|
||||
text "Having lost, I"
|
||||
line "have no right to"
|
||||
cont "say anything…"
|
||||
|
||||
para "Go face your next"
|
||||
line "challenge!"
|
||||
done
|
||||
|
||||
BrunosRoom_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 4, 17, KOGAS_ROOM, 3
|
||||
warp_event 5, 17, KOGAS_ROOM, 4
|
||||
warp_event 4, 2, KARENS_ROOM, 1
|
||||
warp_event 5, 2, KARENS_ROOM, 2
|
||||
|
||||
def_coord_events
|
||||
|
||||
def_bg_events
|
||||
|
||||
def_object_events
|
||||
object_event 5, 7, SPRITE_BRUNO, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BrunoScript_Battle, -1
|
||||
Loading…
Add table
Add a link
Reference in a new issue