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Upload literally everything from the pokecrystal16 expand-move-ID branch
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286
maps/CeladonGameCornerPrizeRoom.asm
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286
maps/CeladonGameCornerPrizeRoom.asm
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DEF CELADONGAMECORNERPRIZEROOM_TM32_COINS EQU 1500
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DEF CELADONGAMECORNERPRIZEROOM_TM29_COINS EQU 3500
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DEF CELADONGAMECORNERPRIZEROOM_TM15_COINS EQU 7500
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DEF CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS EQU 2222
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DEF CELADONGAMECORNERPRIZEROOM_PORYGON_COINS EQU 5555
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DEF CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS EQU 8888
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object_const_def
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const CELADONGAMECORNERPRIZEROOM_GENTLEMAN
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const CELADONGAMECORNERPRIZEROOM_PHARMACIST
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CeladonGameCornerPrizeRoom_MapScripts:
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def_scene_scripts
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def_callbacks
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CeladonGameCornerPrizeRoomGentlemanScript:
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jumptextfaceplayer CeladonGameCornerPrizeRoomGentlemanText
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CeladonGameCornerPrizeRoomPharmacistScript:
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jumptextfaceplayer CeladonGameCornerPrizeRoomPharmacistText
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CeladonGameCornerPrizeRoomTMVendor:
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faceplayer
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opentext
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writetext CeladonPrizeRoom_PrizeVendorIntroText
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waitbutton
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checkitem COIN_CASE
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iffalse CeladonPrizeRoom_NoCoinCase
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writetext CeladonPrizeRoom_AskWhichPrizeText
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CeladonPrizeRoom_tmcounterloop:
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special DisplayCoinCaseBalance
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loadmenu CeladonPrizeRoom_TMMenuHeader
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verticalmenu
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closewindow
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ifequal 1, .DoubleTeam
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ifequal 2, .Psychic
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ifequal 3, .HyperBeam
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sjump CeladonPrizeRoom_CancelPurchaseScript
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.DoubleTeam:
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checkcoins CELADONGAMECORNERPRIZEROOM_TM32_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
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getitemname STRING_BUFFER_3, TM_DOUBLE_TEAM
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scall CeladonPrizeRoom_askbuy
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iffalse CeladonPrizeRoom_CancelPurchaseScript
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giveitem TM_DOUBLE_TEAM
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iffalse CeladonPrizeRoom_notenoughroom
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takecoins CELADONGAMECORNERPRIZEROOM_TM32_COINS
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sjump CeladonPrizeRoom_purchased
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.Psychic:
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checkcoins CELADONGAMECORNERPRIZEROOM_TM29_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
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getitemname STRING_BUFFER_3, TM_PSYCHIC_M
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scall CeladonPrizeRoom_askbuy
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iffalse CeladonPrizeRoom_CancelPurchaseScript
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giveitem TM_PSYCHIC_M
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iffalse CeladonPrizeRoom_notenoughroom
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takecoins CELADONGAMECORNERPRIZEROOM_TM29_COINS
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sjump CeladonPrizeRoom_purchased
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.HyperBeam:
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checkcoins CELADONGAMECORNERPRIZEROOM_TM15_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
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getitemname STRING_BUFFER_3, TM_HYPER_BEAM
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scall CeladonPrizeRoom_askbuy
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iffalse CeladonPrizeRoom_CancelPurchaseScript
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giveitem TM_HYPER_BEAM
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iffalse CeladonPrizeRoom_notenoughroom
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takecoins CELADONGAMECORNERPRIZEROOM_TM15_COINS
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sjump CeladonPrizeRoom_purchased
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CeladonPrizeRoom_askbuy:
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writetext CeladonPrizeRoom_ConfirmPurchaseText
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yesorno
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end
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CeladonPrizeRoom_purchased:
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waitsfx
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playsound SFX_TRANSACTION
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writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
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sjump CeladonPrizeRoom_tmcounterloop
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CeladonPrizeRoom_notenoughcoins:
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writetext CeladonPrizeRoom_NotEnoughCoinsText
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waitbutton
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closetext
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end
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CeladonPrizeRoom_notenoughroom:
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writetext CeladonPrizeRoom_NotEnoughRoomText
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waitbutton
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closetext
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end
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CeladonPrizeRoom_CancelPurchaseScript:
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writetext CeladonPrizeRoom_ComeAgainText
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waitbutton
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closetext
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end
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CeladonPrizeRoom_NoCoinCase:
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writetext CeladonPrizeRoom_NoCoinCaseText
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waitbutton
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closetext
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end
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CeladonPrizeRoom_TMMenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 2, 15, TEXTBOX_Y - 1
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dw .MenuData
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db 1 ; default option
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.MenuData:
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db STATICMENU_CURSOR ; flags
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db 4 ; items
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db "TM32 {d:CELADONGAMECORNERPRIZEROOM_TM32_COINS}@"
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db "TM29 {d:CELADONGAMECORNERPRIZEROOM_TM29_COINS}@"
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db "TM15 {d:CELADONGAMECORNERPRIZEROOM_TM15_COINS}@"
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db "CANCEL@"
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CeladonGameCornerPrizeRoomPokemonVendor:
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faceplayer
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opentext
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writetext CeladonPrizeRoom_PrizeVendorIntroText
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waitbutton
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checkitem COIN_CASE
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iffalse CeladonPrizeRoom_NoCoinCase
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.loop
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writetext CeladonPrizeRoom_AskWhichPrizeText
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special DisplayCoinCaseBalance
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loadmenu .MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .Pikachu
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ifequal 2, .Porygon
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ifequal 3, .Larvitar
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sjump CeladonPrizeRoom_CancelPurchaseScript
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.Pikachu:
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checkcoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
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readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
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getmonname STRING_BUFFER_3, PIKACHU
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scall CeladonPrizeRoom_askbuy
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iffalse CeladonPrizeRoom_CancelPurchaseScript
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waitsfx
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playsound SFX_TRANSACTION
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writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
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loadmonindex 1, PIKACHU
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special GameCornerPrizeMonCheckDex
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givepoke PIKACHU, 25
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takecoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
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sjump .loop
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.Porygon:
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checkcoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
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readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
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getmonname STRING_BUFFER_3, PORYGON
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scall CeladonPrizeRoom_askbuy
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iffalse CeladonPrizeRoom_CancelPurchaseScript
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waitsfx
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playsound SFX_TRANSACTION
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writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
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loadmonindex 2, PORYGON
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special GameCornerPrizeMonCheckDex
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givepoke PORYGON, 15
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takecoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
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sjump .loop
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.Larvitar:
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checkcoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
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readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
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getmonname STRING_BUFFER_3, LARVITAR
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scall CeladonPrizeRoom_askbuy
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iffalse CeladonPrizeRoom_CancelPurchaseScript
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waitsfx
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playsound SFX_TRANSACTION
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writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
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loadmonindex 3, LARVITAR
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special GameCornerPrizeMonCheckDex
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givepoke LARVITAR, 40
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takecoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS
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sjump .loop
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.MenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 2, 17, TEXTBOX_Y - 1
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dw .MenuData
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db 1 ; default option
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.MenuData:
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db STATICMENU_CURSOR ; flags
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db 4 ; items
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db "PIKACHU {d:CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS}@"
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db "PORYGON {d:CELADONGAMECORNERPRIZEROOM_PORYGON_COINS}@"
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db "LARVITAR {d:CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS}@"
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db "CANCEL@"
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CeladonGameCornerPrizeRoomGentlemanText:
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text "I wanted PORYGON,"
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line "but I was short by"
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cont "100 coins…"
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done
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CeladonGameCornerPrizeRoomPharmacistText:
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text "Whew…"
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para "I've got to stay"
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line "calm and cool…"
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para "I can't lose my"
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line "cool, or I'll lose"
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cont "all my money…"
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done
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CeladonPrizeRoom_PrizeVendorIntroText:
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text "Welcome!"
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para "We exchange your"
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line "coins for fabulous"
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cont "prizes!"
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done
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CeladonPrizeRoom_AskWhichPrizeText:
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text "Which prize would"
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line "you like?"
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done
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CeladonPrizeRoom_ConfirmPurchaseText:
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text "OK, so you wanted"
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line "a @"
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text_ram wStringBuffer3
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text "?"
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done
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CeladonPrizeRoom_HereYouGoText:
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text "Here you go!"
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done
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CeladonPrizeRoom_NotEnoughCoinsText:
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text "You don't have"
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line "enough coins."
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done
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CeladonPrizeRoom_NotEnoughRoomText:
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text "You have no room"
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line "for it."
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done
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CeladonPrizeRoom_ComeAgainText:
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text "Oh. Please come"
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line "back with coins!"
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done
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CeladonPrizeRoom_NoCoinCaseText:
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text "Oh? You don't have"
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line "a COIN CASE."
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done
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CeladonGameCornerPrizeRoom_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 2, 5, CELADON_CITY, 7
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warp_event 3, 5, CELADON_CITY, 7
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_READ, CeladonGameCornerPrizeRoomTMVendor
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bg_event 4, 1, BGEVENT_READ, CeladonGameCornerPrizeRoomPokemonVendor
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def_object_events
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object_event 0, 2, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
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object_event 4, 4, SPRITE_PHARMACIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1
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