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https://github.com/thornAvery/jep-hack.git
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First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
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432
maps/DragonsDenB1F.asm
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432
maps/DragonsDenB1F.asm
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object_const_def
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const DRAGONSDENB1F_POKE_BALL1
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const DRAGONSDENB1F_CLAIR
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const DRAGONSDENB1F_RIVAL
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const DRAGONSDENB1F_COOLTRAINER_M
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const DRAGONSDENB1F_COOLTRAINER_F
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const DRAGONSDENB1F_TWIN1
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const DRAGONSDENB1F_TWIN2
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const DRAGONSDENB1F_POKE_BALL2
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const DRAGONSDENB1F_POKE_BALL3
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DragonsDenB1F_MapScripts:
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def_scene_scripts
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scene_script DragonsDenB1FNoop1Scene, SCENE_DRAGONSDENB1F_NOOP
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scene_script DragonsDenB1FNoop2Scene, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
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def_callbacks
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callback MAPCALLBACK_NEWMAP, DragonsDenB1FCheckRivalCallback
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DragonsDenB1FNoop1Scene:
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end
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DragonsDenB1FNoop2Scene:
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end
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DragonsDenB1FCheckRivalCallback:
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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iftrue .CheckDay
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disappear DRAGONSDENB1F_RIVAL
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endcallback
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.CheckDay:
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readvar VAR_WEEKDAY
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ifequal TUESDAY, .AppearRival
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ifequal THURSDAY, .AppearRival
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disappear DRAGONSDENB1F_RIVAL
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endcallback
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.AppearRival:
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appear DRAGONSDENB1F_RIVAL
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endcallback
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DragonsDenB1F_ClairScene:
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; BUG: Clair can give TM24 Dragonbreath twice (see docs/bugs_and_glitches.md)
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appear DRAGONSDENB1F_CLAIR
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opentext
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writetext ClairText_Wait
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pause 30
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closetext
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showemote EMOTE_SHOCK, PLAYER, 15
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turnobject PLAYER, LEFT
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playmusic MUSIC_CLAIR
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applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
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opentext
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writetext ClairText_GiveDragonbreathDragonDen
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promptbutton
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giveitem TM_DRAGONBREATH
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iffalse .BagFull
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getitemname STRING_BUFFER_3, TM_DRAGONBREATH
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writetext Text_ReceivedTM24
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playsound SFX_ITEM
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waitsfx
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itemnotify
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setevent EVENT_GOT_TM24_DRAGONBREATH
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writetext ClairText_DescribeDragonbreathDragonDen
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promptbutton
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writetext ClairText_WhatsTheMatterDragonDen
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waitbutton
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closetext
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sjump .FinishClair
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.BagFull:
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writetext ClairText_NoRoom
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waitbutton
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closetext
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.FinishClair:
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applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksAway
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special FadeOutMusic
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pause 30
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special RestartMapMusic
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disappear DRAGONSDENB1F_CLAIR
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setscene SCENE_DRAGONSDENB1F_NOOP
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end
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TrainerCooltrainermDarin:
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trainer COOLTRAINERM, DARIN, EVENT_BEAT_COOLTRAINERM_DARIN, CooltrainermDarinSeenText, CooltrainermDarinBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainermDarinAfterBattleText
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waitbutton
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closetext
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end
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TrainerCooltrainerfCara:
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trainer COOLTRAINERF, CARA, EVENT_BEAT_COOLTRAINERF_CARA, CooltrainerfCaraSeenText, CooltrainerfCaraBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainerfCaraAfterBattleText
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waitbutton
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closetext
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end
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TrainerTwinsLeaandpia1:
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trainer TWINS, LEAANDPIA1, EVENT_BEAT_TWINS_LEA_AND_PIA, TwinsLeaandpia1SeenText, TwinsLeaandpia1BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext TwinsLeaandpia1AfterBattleText
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waitbutton
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closetext
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end
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TrainerTwinsLeaandpia2:
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trainer TWINS, LEAANDPIA1, EVENT_BEAT_TWINS_LEA_AND_PIA, TwinsLeaandpia2SeenText, TwinsLeaandpia2BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext TwinsLeaandpia2AfterBattleText
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waitbutton
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closetext
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end
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DragonsDenB1FDragonFangScript:
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; This whole script is written out rather than as an itemball
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; because it's left over from the GS event.
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giveitem DRAGON_FANG
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iffalse .BagFull
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disappear DRAGONSDENB1F_POKE_BALL1
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opentext
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getitemname STRING_BUFFER_3, DRAGON_FANG
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writetext Text_FoundDragonFang
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playsound SFX_ITEM
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waitsfx
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itemnotify
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closetext
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end
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.BagFull:
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opentext
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getitemname STRING_BUFFER_3, DRAGON_FANG
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writetext Text_FoundDragonFang
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promptbutton
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writetext Text_NoRoomForDragonFang
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waitbutton
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closetext
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end
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DragonsDenB1FRivalScript:
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playmusic MUSIC_RIVAL_ENCOUNTER
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faceplayer
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opentext
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .RivalTalkAgain
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writetext RivalText_Training1
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waitbutton
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closetext
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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special RestartMapMusic
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end
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.RivalTalkAgain:
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writetext RivalText_Training2
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waitbutton
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closetext
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special RestartMapMusic
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end
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DragonShrineSignpost:
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jumptext DragonShrineSignpostText
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DragonsDenB1FCalcium:
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itemball CALCIUM
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DragonsDenB1FMaxElixer:
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itemball MAX_ELIXER
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DragonsDenB1FHiddenRevive:
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hiddenitem REVIVE, EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE
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DragonsDenB1FHiddenMaxPotion:
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hiddenitem MAX_POTION, EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION
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DragonsDenB1FHiddenMaxElixer:
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hiddenitem MAX_ELIXER, EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER
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MovementDragonsDen_ClairWalksToYou:
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slow_step RIGHT
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slow_step RIGHT
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slow_step RIGHT
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slow_step RIGHT
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step_end
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MovementDragonsDen_ClairWalksAway:
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slow_step LEFT
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slow_step LEFT
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slow_step LEFT
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slow_step LEFT
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step_end
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ClairText_Wait:
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text "Wait!"
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done
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ClairText_GiveDragonbreathDragonDen:
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text "CLAIR: I'm sorry"
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line "about this."
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para "Here, take this as"
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line "my apology."
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done
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Text_ReceivedTM24:
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text "<PLAYER> received"
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line "TM24."
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done
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ClairText_DescribeDragonbreathDragonDen:
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text "That contains"
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line "DRAGONBREATH."
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para "No, it doesn't"
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line "have anything to"
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cont "do with my breath."
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para "If you don't want"
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line "it, you don't have"
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cont "to take it."
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done
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ClairText_NoRoom:
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text "Oh? You don't have"
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line "any room for this."
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para "I'm going back to"
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line "the GYM, so make"
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para "room, then come"
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line "see me there."
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done
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ClairText_WhatsTheMatterDragonDen:
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text "CLAIR: What's the"
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line "matter? Aren't you"
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para "going on to the"
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line "#MON LEAGUE?"
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para "Do you know how to"
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line "get there?"
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para "From here, go to"
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line "NEW BARK TOWN."
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para "Then SURF east to"
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line "#MON LEAGUE."
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para "The route there is"
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line "very tough."
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para "Don't you dare"
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line "lose at the #-"
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cont "MON LEAGUE!"
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para "If you do, I'll"
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line "feel even worse"
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para "about having lost"
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line "to you!"
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para "Give it everything"
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line "you've got."
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done
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DragonShrineSignpostText:
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text "DRAGON SHRINE"
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para "A shrine honoring"
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line "the dragon #MON"
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para "said to have lived"
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line "in DRAGON'S DEN."
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done
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RivalText_Training1:
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text "…"
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line "What? <PLAYER>?"
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para "…No, I won't"
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line "battle you now…"
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para "My #MON aren't"
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line "ready to beat you."
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para "I can't push them"
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line "too hard now."
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para "I have to be dis-"
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line "ciplined to become"
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para "the greatest #-"
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line "MON trainer…"
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done
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RivalText_Training2:
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text "…"
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para "Whew…"
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para "Learn to stay out"
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line "of my way…"
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done
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CooltrainermDarinSeenText:
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text "You! How dare you"
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line "enter uninvited!"
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done
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CooltrainermDarinBeatenText:
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text "S-strong!"
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done
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CooltrainermDarinAfterBattleText:
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text "The SHRINE ahead"
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line "is home to the"
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para "MASTER of our"
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line "dragon-user clan."
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para "You're not allowed"
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line "to just go in!"
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done
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CooltrainerfCaraSeenText:
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text "You shouldn't be"
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line "in here!"
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done
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CooltrainerfCaraBeatenText:
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text "Oh yikes, I lost!"
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done
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CooltrainerfCaraAfterBattleText:
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text "Soon I'm going to"
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line "get permission"
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para "from our MASTER to"
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line "use dragons."
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para "When I do, I'm"
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line "going to become an"
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para "admirable dragon"
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line "trainer and gain"
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para "our MASTER's"
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line "approval."
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done
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TwinsLeaandpia1SeenText:
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text "It's a stranger we"
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line "don't know."
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done
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TwinsLeaandpia1BeatenText:
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text "Ouchies."
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done
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TwinsLeaandpia1AfterBattleText:
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text "It was like having"
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line "to battle LANCE."
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done
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TwinsLeaandpia2SeenText:
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text "Who are you?"
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done
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TwinsLeaandpia2BeatenText:
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text "Meanie."
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done
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TwinsLeaandpia2AfterBattleText:
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text "We'll tell on you."
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para "MASTER will be"
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line "angry with you."
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done
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Text_FoundDragonFang:
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text "<PLAYER> found"
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line "@"
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text_ram wStringBuffer3
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text "!"
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done
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Text_NoRoomForDragonFang:
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text "But <PLAYER> can't"
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line "carry any more"
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cont "items."
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done
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DragonsDenB1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 20, 3, DRAGONS_DEN_1F, 3
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warp_event 19, 29, DRAGON_SHRINE, 1
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def_coord_events
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coord_event 19, 30, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM, DragonsDenB1F_ClairScene
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def_bg_events
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bg_event 18, 24, BGEVENT_READ, DragonShrineSignpost
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bg_event 33, 29, BGEVENT_ITEM, DragonsDenB1FHiddenRevive
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bg_event 21, 17, BGEVENT_ITEM, DragonsDenB1FHiddenMaxPotion
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bg_event 31, 15, BGEVENT_ITEM, DragonsDenB1FHiddenMaxElixer
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def_object_events
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object_event 35, 16, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonsDenB1FDragonFangScript, EVENT_DRAGONS_DEN_B1F_DRAGON_FANG
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object_event 14, 30, SPRITE_CLAIR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGONS_DEN_CLAIR
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object_event 20, 23, SPRITE_RIVAL, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonsDenB1FRivalScript, EVENT_RIVAL_DRAGONS_DEN
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object_event 20, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainermDarin, -1
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object_event 8, 8, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfCara, -1
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object_event 4, 17, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsLeaandpia1, -1
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object_event 4, 18, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsLeaandpia2, -1
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object_event 30, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DragonsDenB1FCalcium, EVENT_DRAGONS_DEN_B1F_CALCIUM
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object_event 5, 20, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DragonsDenB1FMaxElixer, EVENT_DRAGONS_DEN_B1F_MAX_ELIXER
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