mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 08:35:23 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
322
maps/OlivineCity.asm
Normal file
322
maps/OlivineCity.asm
Normal file
|
|
@ -0,0 +1,322 @@
|
|||
object_const_def
|
||||
const OLIVINECITY_SAILOR1
|
||||
const OLIVINECITY_STANDING_YOUNGSTER
|
||||
const OLIVINECITY_SAILOR2
|
||||
const OLIVINECITY_OLIVINE_RIVAL
|
||||
|
||||
OlivineCity_MapScripts:
|
||||
def_scene_scripts
|
||||
scene_script OlivineCityNoop1Scene, SCENE_OLIVINECITY_RIVAL_ENCOUNTER
|
||||
scene_script OlivineCityNoop2Scene, SCENE_OLIVINECITY_NOOP
|
||||
|
||||
def_callbacks
|
||||
callback MAPCALLBACK_NEWMAP, OlivineCityFlypointCallback
|
||||
|
||||
OlivineCityNoop1Scene:
|
||||
end
|
||||
|
||||
OlivineCityNoop2Scene:
|
||||
end
|
||||
|
||||
OlivineCityFlypointCallback:
|
||||
setflag ENGINE_FLYPOINT_OLIVINE
|
||||
endcallback
|
||||
|
||||
OlivineCityRivalSceneTop:
|
||||
turnobject PLAYER, LEFT
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
special FadeOutMusic
|
||||
pause 15
|
||||
playsound SFX_ENTER_DOOR
|
||||
appear OLIVINECITY_OLIVINE_RIVAL
|
||||
waitsfx
|
||||
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesTopMovement
|
||||
playmusic MUSIC_RIVAL_ENCOUNTER
|
||||
opentext
|
||||
writetext OlivineCityRivalText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement PLAYER, OlivineCityPlayerStepsAsideTopMovement
|
||||
turnobject PLAYER, RIGHT
|
||||
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesTopMovement
|
||||
setscene SCENE_OLIVINECITY_NOOP
|
||||
disappear OLIVINECITY_OLIVINE_RIVAL
|
||||
special RestartMapMusic
|
||||
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
|
||||
special LoadUsedSpritesGFX
|
||||
end
|
||||
|
||||
OlivineCityRivalSceneBottom:
|
||||
turnobject PLAYER, LEFT
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
special FadeOutMusic
|
||||
pause 15
|
||||
playsound SFX_ENTER_DOOR
|
||||
appear OLIVINECITY_OLIVINE_RIVAL
|
||||
waitsfx
|
||||
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesBottomMovement
|
||||
playmusic MUSIC_RIVAL_ENCOUNTER
|
||||
opentext
|
||||
writetext OlivineCityRivalText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement PLAYER, OlivineCityPlayerStepsAsideBottomMovement
|
||||
turnobject PLAYER, RIGHT
|
||||
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesBottomMovement
|
||||
disappear OLIVINECITY_OLIVINE_RIVAL
|
||||
setscene SCENE_OLIVINECITY_NOOP
|
||||
special RestartMapMusic
|
||||
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
|
||||
special LoadUsedSpritesGFX
|
||||
end
|
||||
|
||||
OlivineCitySailor1Script:
|
||||
jumptextfaceplayer OlivineCitySailor1Text
|
||||
|
||||
OlivineCityStandingYoungsterScript:
|
||||
faceplayer
|
||||
opentext
|
||||
random 2
|
||||
ifequal 0, .FiftyFifty
|
||||
writetext OlivineCityStandingYoungsterPokegearText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
.FiftyFifty:
|
||||
writetext OlivineCityStandingYoungsterPokedexText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
OlivineCitySailor2Script:
|
||||
jumptextfaceplayer OlivineCitySailor2Text
|
||||
|
||||
OlivineCitySign:
|
||||
jumptext OlivineCitySignText
|
||||
|
||||
OlivineCityPortSign:
|
||||
jumptext OlivineCityPortSignText
|
||||
|
||||
OlivineGymSign:
|
||||
jumptext OlivineGymSignText
|
||||
|
||||
OlivineLighthouseSign:
|
||||
jumptext OlivineLighthouseSignText
|
||||
|
||||
OlivineCityBattleTowerSign:
|
||||
jumptext OlivineCityBattleTowerSignText
|
||||
|
||||
OlivineCityPokecenterSign:
|
||||
jumpstd PokecenterSignScript
|
||||
|
||||
OlivineCityMartSign:
|
||||
jumpstd MartSignScript
|
||||
|
||||
OlivineCityRivalApproachesTopMovement:
|
||||
step DOWN
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step_end
|
||||
|
||||
OlivineCityRivalApproachesBottomMovement:
|
||||
step DOWN
|
||||
step DOWN
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step_end
|
||||
|
||||
OlivineCityRivalLeavesTopMovement:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
OlivineCityRivalLeavesBottomMovement:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
OlivineCityPlayerStepsAsideTopMovement:
|
||||
step DOWN
|
||||
turn_head UP
|
||||
step_end
|
||||
|
||||
OlivineCityPlayerStepsAsideBottomMovement:
|
||||
step UP
|
||||
turn_head DOWN
|
||||
step_end
|
||||
|
||||
OlivineCityRivalText:
|
||||
text "…"
|
||||
|
||||
para "You again?"
|
||||
|
||||
para "There's no need to"
|
||||
line "panic. I don't"
|
||||
|
||||
para "bother with wimps"
|
||||
line "like you."
|
||||
|
||||
para "Speaking of weak-"
|
||||
line "lings, the city's"
|
||||
|
||||
para "GYM LEADER isn't"
|
||||
line "here."
|
||||
|
||||
para "Supposedly taking"
|
||||
line "care of a sick"
|
||||
|
||||
para "#MON at the"
|
||||
line "LIGHTHOUSE."
|
||||
|
||||
para "Humph! Boo-hoo!"
|
||||
line "Just let sick"
|
||||
cont "#MON go!"
|
||||
|
||||
para "A #MON that"
|
||||
line "can't battle is"
|
||||
cont "worthless!"
|
||||
|
||||
para "Why don't you go"
|
||||
line "train at the"
|
||||
cont "LIGHTHOUSE?"
|
||||
|
||||
para "Who knows. It may"
|
||||
line "make you a bit"
|
||||
cont "less weak!"
|
||||
done
|
||||
|
||||
OlivineCitySailor1Text:
|
||||
text "Dark roads are"
|
||||
line "dangerous at"
|
||||
cont "night."
|
||||
|
||||
para "But in the pitch-"
|
||||
line "black of night,"
|
||||
|
||||
para "the sea is even"
|
||||
line "more treacherous!"
|
||||
|
||||
para "Without the beacon"
|
||||
line "of the LIGHTHOUSE"
|
||||
|
||||
para "to guide it, no"
|
||||
line "ship can sail."
|
||||
done
|
||||
|
||||
OlivineCityStandingYoungsterPokegearText:
|
||||
text "That thing you"
|
||||
line "have--it's a #-"
|
||||
cont "GEAR, right? Wow,"
|
||||
cont "that's cool."
|
||||
done
|
||||
|
||||
OlivineCityStandingYoungsterPokedexText:
|
||||
text "Wow, you have a"
|
||||
line "#DEX!"
|
||||
|
||||
para "That is just so"
|
||||
line "awesome."
|
||||
done
|
||||
|
||||
OlivineCitySailor2Text:
|
||||
text "The sea is sweet!"
|
||||
|
||||
para "Sunsets on the sea"
|
||||
line "are marvelous!"
|
||||
|
||||
para "Sing with me! "
|
||||
line "Yo-ho! Blow the"
|
||||
cont "man down!…"
|
||||
done
|
||||
|
||||
OlivineCitySignText:
|
||||
text "OLIVINE CITY"
|
||||
|
||||
para "The Port Closest"
|
||||
line "to Foreign Lands"
|
||||
done
|
||||
|
||||
OlivineCityPortSignText:
|
||||
text "OLIVINE PORT"
|
||||
line "FAST SHIP PIER"
|
||||
done
|
||||
|
||||
OlivineGymSignText:
|
||||
text "OLIVINE CITY"
|
||||
line "#MON GYM"
|
||||
cont "LEADER: JASMINE"
|
||||
|
||||
para "The Steel-Clad"
|
||||
line "Defense Girl"
|
||||
done
|
||||
|
||||
OlivineLighthouseSignText:
|
||||
text "OLIVINE LIGHTHOUSE"
|
||||
line "Also known as the"
|
||||
cont "GLITTER LIGHTHOUSE"
|
||||
done
|
||||
|
||||
OlivineCityBattleTowerSignText:
|
||||
text "BATTLE TOWER AHEAD"
|
||||
line "Opening Now!"
|
||||
done
|
||||
|
||||
OlivineCityBattleTowerSignText_NotYetOpen: ; unreferenced
|
||||
; originally shown when the Battle Tower was closed
|
||||
text "BATTLE TOWER AHEAD"
|
||||
done
|
||||
|
||||
OlivineCity_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 13, 21, OLIVINE_POKECENTER_1F, 1
|
||||
warp_event 10, 11, OLIVINE_GYM, 1
|
||||
warp_event 25, 11, OLIVINE_TIMS_HOUSE, 1
|
||||
warp_event 0, 0, OLIVINE_HOUSE_BETA, 1 ; inaccessible
|
||||
warp_event 29, 11, OLIVINE_PUNISHMENT_SPEECH_HOUSE, 1
|
||||
warp_event 13, 15, OLIVINE_GOOD_ROD_HOUSE, 1
|
||||
warp_event 7, 21, OLIVINE_CAFE, 1
|
||||
warp_event 19, 17, OLIVINE_MART, 2
|
||||
warp_event 29, 27, OLIVINE_LIGHTHOUSE_1F, 1
|
||||
warp_event 19, 27, OLIVINE_PORT_PASSAGE, 1
|
||||
warp_event 20, 27, OLIVINE_PORT_PASSAGE, 2
|
||||
|
||||
def_coord_events
|
||||
coord_event 13, 12, SCENE_OLIVINECITY_RIVAL_ENCOUNTER, OlivineCityRivalSceneTop
|
||||
coord_event 13, 13, SCENE_OLIVINECITY_RIVAL_ENCOUNTER, OlivineCityRivalSceneBottom
|
||||
|
||||
def_bg_events
|
||||
bg_event 17, 11, BGEVENT_READ, OlivineCitySign
|
||||
bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign
|
||||
bg_event 7, 11, BGEVENT_READ, OlivineGymSign
|
||||
bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign
|
||||
bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign
|
||||
bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign
|
||||
bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign
|
||||
|
||||
def_object_events
|
||||
object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1
|
||||
object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineCityStandingYoungsterScript, -1
|
||||
object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1
|
||||
object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY
|
||||
Loading…
Add table
Add a link
Reference in a new issue