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https://github.com/thornAvery/jep-hack.git
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First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
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439
maps/Route31.asm
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439
maps/Route31.asm
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object_const_def
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const ROUTE31_FISHER
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const ROUTE31_YOUNGSTER
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const ROUTE31_BUG_CATCHER
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const ROUTE31_COOLTRAINER_M
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const ROUTE31_FRUIT_TREE
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const ROUTE31_POKE_BALL1
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const ROUTE31_POKE_BALL2
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Route31_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, Route31CheckMomCallCallback
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Route31CheckMomCallCallback:
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checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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iffalse .DoMomCall
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endcallback
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.DoMomCall:
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specialphonecall SPECIALCALL_WORRIED
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endcallback
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TrainerBugCatcherWade1:
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trainer BUG_CATCHER, WADE1, EVENT_BEAT_BUG_CATCHER_WADE, BugCatcherWade1SeenText, BugCatcherWade1BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_BUG_CATCHER_WADE
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endifjustbattled
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opentext
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checkflag ENGINE_WADE_READY_FOR_REMATCH
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iftrue .WadeRematch
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checkflag ENGINE_WADE_HAS_ITEM
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iftrue .WadeItem
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checkcellnum PHONE_BUG_CATCHER_WADE
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iftrue .AcceptedNumberSTD
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checkevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
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writetext BugCatcherWade1AfterText
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waitbutton
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setevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER
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scall .AskPhoneNumberSTD
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sjump .Continue
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.AskAgain:
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scall .AskAgainSTD
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.Continue:
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askforphonenumber PHONE_BUG_CATCHER_WADE
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ifequal PHONE_CONTACTS_FULL, .PhoneFullSTD
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ifequal PHONE_CONTACT_REFUSED, .DeclinedNumberSTD
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gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1
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scall .RegisterNumberSTD
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sjump .AcceptedNumberSTD
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.WadeRematch:
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scall .RematchSTD
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winlosstext BugCatcherWade1BeatenText, 0
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readmem wWadeFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight4:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight4
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.Fight3:
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .LoadFight3
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.Fight2:
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checkflag ENGINE_FLYPOINT_MAHOGANY
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iftrue .LoadFight2
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.Fight1:
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checkflag ENGINE_FLYPOINT_GOLDENROD
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer BUG_CATCHER, WADE1
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startbattle
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reloadmapafterbattle
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loadmem wWadeFightCount, 1
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clearflag ENGINE_WADE_READY_FOR_REMATCH
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end
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.LoadFight1:
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loadtrainer BUG_CATCHER, WADE2
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startbattle
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reloadmapafterbattle
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loadmem wWadeFightCount, 2
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clearflag ENGINE_WADE_READY_FOR_REMATCH
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end
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.LoadFight2:
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loadtrainer BUG_CATCHER, WADE3
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startbattle
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reloadmapafterbattle
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loadmem wWadeFightCount, 3
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clearflag ENGINE_WADE_READY_FOR_REMATCH
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end
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.LoadFight3:
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loadtrainer BUG_CATCHER, WADE4
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startbattle
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reloadmapafterbattle
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loadmem wWadeFightCount, 4
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clearflag ENGINE_WADE_READY_FOR_REMATCH
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end
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.LoadFight4:
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loadtrainer BUG_CATCHER, WADE5
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_WADE_READY_FOR_REMATCH
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end
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.WadeItem:
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scall .ItemSTD
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checkevent EVENT_WADE_HAS_BERRY
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iftrue .Berry
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checkevent EVENT_WADE_HAS_PSNCUREBERRY
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iftrue .Psncureberry
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checkevent EVENT_WADE_HAS_PRZCUREBERRY
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iftrue .Przcureberry
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checkevent EVENT_WADE_HAS_BITTER_BERRY
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iftrue .BitterBerry
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.Berry:
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verbosegiveitem BERRY
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iffalse .PackFull
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sjump .Done
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.Psncureberry:
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verbosegiveitem PSNCUREBERRY
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iffalse .PackFull
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sjump .Done
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.Przcureberry:
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verbosegiveitem PRZCUREBERRY
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iffalse .PackFull
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sjump .Done
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.BitterBerry:
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verbosegiveitem BITTER_BERRY
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iffalse .PackFull
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.Done:
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clearflag ENGINE_WADE_HAS_ITEM
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sjump .AcceptedNumberSTD
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.PackFull:
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sjump .PackFullSTD
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.AskPhoneNumberSTD:
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jumpstd AskNumber1MScript
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end
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.AskAgainSTD:
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jumpstd AskNumber2MScript
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end
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.RegisterNumberSTD:
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jumpstd RegisteredNumberMScript
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end
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.AcceptedNumberSTD:
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jumpstd NumberAcceptedMScript
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end
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.DeclinedNumberSTD:
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jumpstd NumberDeclinedMScript
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end
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.PhoneFullSTD:
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jumpstd PhoneFullMScript
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end
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.RematchSTD:
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jumpstd RematchMScript
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end
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.ItemSTD:
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jumpstd GiftMScript
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end
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.PackFullSTD:
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jumpstd PackFullMScript
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end
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Route31MailRecipientScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM50_NIGHTMARE
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iftrue .DescribeNightmare
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checkevent EVENT_GOT_KENYA
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iftrue .TryGiveKenya
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writetext Text_Route31SleepyMan
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waitbutton
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closetext
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end
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.TryGiveKenya:
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writetext Text_Route31SleepyManGotMail
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promptbutton
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checkpokemail ReceivedSpearowMailText
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ifequal POKEMAIL_WRONG_MAIL, .WrongMail
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ifequal POKEMAIL_REFUSED, .Refused
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ifequal POKEMAIL_NO_MAIL, .NoMail
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ifequal POKEMAIL_LAST_MON, .LastMon
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; POKEMAIL_CORRECT
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writetext Text_Route31HandOverMailMon
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promptbutton
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writetext Text_Route31ReadingMail
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promptbutton
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setevent EVENT_GAVE_KENYA
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verbosegiveitem TM_NIGHTMARE
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iffalse .NoRoomForItems
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setevent EVENT_GOT_TM50_NIGHTMARE
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.DescribeNightmare:
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writetext Text_Route31DescribeNightmare
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waitbutton
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.NoRoomForItems:
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closetext
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end
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.WrongMail:
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writetext Text_Route31WrongMail
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waitbutton
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closetext
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end
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.NoMail:
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writetext Text_Route31MissingMail
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waitbutton
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closetext
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end
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.Refused:
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writetext Text_Route31DeclinedToHandOverMail
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waitbutton
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closetext
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end
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.LastMon:
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writetext Text_Route31CantTakeLastMon
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waitbutton
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closetext
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end
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ReceivedSpearowMailText:
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db "DARK CAVE leads"
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next "to another road@"
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Route31YoungsterScript:
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jumptextfaceplayer Route31YoungsterText
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Route31Sign:
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jumptext Route31SignText
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DarkCaveSign:
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jumptext DarkCaveSignText
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Route31CooltrainerMScript:
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jumptextfaceplayer Route31CooltrainerMText
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Route31FruitTree:
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fruittree FRUITTREE_ROUTE_31
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Route31Potion:
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itemball POTION
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Route31PokeBall:
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itemball POKE_BALL
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Route31CooltrainerMText:
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text "DARK CAVE…"
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para "If #MON could"
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line "light it up, I'd"
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cont "explore it."
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done
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BugCatcherWade1SeenText:
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text "I caught a bunch"
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line "of #MON. Let me"
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cont "battle with you!"
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done
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BugCatcherWade1BeatenText:
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text "Awwwww…"
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done
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BugCatcherWade1AfterText:
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text "You can catch"
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line "#MON even if"
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para "you have six with"
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line "you."
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para "If you catch one,"
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line "it'll go to your"
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cont "BOX automatically."
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done
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Text_Route31SleepyMan:
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text "… Hnuurg… Huh?"
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para "I walked too far"
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line "today looking for"
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cont "#MON."
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para "My feet hurt and"
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line "I'm sleepy…"
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para "If I were a wild"
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line "#MON, I'd be"
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cont "easy to catch…"
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para "…Zzzz…"
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done
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Text_Route31SleepyManGotMail:
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text "…Zzzz… Huh?"
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para "What's that? You"
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line "have MAIL for me?"
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done
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Text_Route31HandOverMailMon:
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text "<PLAYER> handed"
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line "over the #MON"
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cont "holding the MAIL."
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done
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Text_Route31ReadingMail:
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text "Let's see…"
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para "…DARK CAVE leads"
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line "to another road…"
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para "That's good to"
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line "know."
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para "Thanks for bring-"
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line "ing this to me."
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para "My friend's a good"
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line "guy, and you're"
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cont "swell too!"
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para "I'd like to do"
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line "something good in"
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cont "return too!"
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para "I know! I want you"
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line "to have this!"
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done
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Text_Route31DescribeNightmare:
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text "TM50 is NIGHTMARE."
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para "It's a wicked move"
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line "that steadily cuts"
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para "the HP of a sleep-"
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line "ing enemy."
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para "Ooooh…"
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line "That's scary…"
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para "I don't want to"
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line "have bad dreams."
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done
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Text_Route31WrongMail:
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text "This MAIL isn't"
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line "for me."
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done
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Text_Route31MissingMail:
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text "Why is this #-"
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line "MON so special?"
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para "It doesn't have"
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line "any MAIL."
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done
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Text_Route31DeclinedToHandOverMail:
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text "What? You don't"
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line "want anything?"
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done
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Text_Route31CantTakeLastMon:
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text "If I take that"
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line "#MON from you,"
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para "what are you going"
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line "to use in battle?"
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done
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Route31YoungsterText:
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text "I found a good"
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line "#MON in DARK"
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cont "CAVE."
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para "I'm going to raise"
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line "it to take on"
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cont "FALKNER."
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para "He's the leader of"
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line "VIOLET CITY's GYM."
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done
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Route31SignText:
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text "ROUTE 31"
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para "VIOLET CITY -"
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line "CHERRYGROVE CITY"
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done
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DarkCaveSignText:
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text "DARK CAVE"
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done
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Route31_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 6, ROUTE_31_VIOLET_GATE, 3
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warp_event 4, 7, ROUTE_31_VIOLET_GATE, 4
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warp_event 34, 5, DARK_CAVE_VIOLET_ENTRANCE, 1
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def_coord_events
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def_bg_events
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bg_event 7, 5, BGEVENT_READ, Route31Sign
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bg_event 31, 5, BGEVENT_READ, DarkCaveSign
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def_object_events
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object_event 17, 7, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31MailRecipientScript, -1
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object_event 9, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31YoungsterScript, -1
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object_event 21, 13, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 5, TrainerBugCatcherWade1, -1
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object_event 33, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31CooltrainerMScript, -1
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object_event 16, 7, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31FruitTree, -1
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object_event 29, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route31Potion, EVENT_ROUTE_31_POTION
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object_event 19, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route31PokeBall, EVENT_ROUTE_31_POKE_BALL
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