mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 00:25:24 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
552
maps/TinTower1F.asm
Normal file
552
maps/TinTower1F.asm
Normal file
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@ -0,0 +1,552 @@
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object_const_def
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||||
const TINTOWER1F_SUICUNE
|
||||
const TINTOWER1F_RAIKOU
|
||||
const TINTOWER1F_ENTEI
|
||||
const TINTOWER1F_EUSINE
|
||||
const TINTOWER1F_SAGE1
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const TINTOWER1F_SAGE2
|
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const TINTOWER1F_SAGE3
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const TINTOWER1F_SAGE4
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const TINTOWER1F_SAGE5
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const TINTOWER1F_SAGE6
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||||
TinTower1F_MapScripts:
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||||
def_scene_scripts
|
||||
scene_script TinTower1FSuicuneBattleScene, SCENE_TINTOWER1F_SUICUNE_BATTLE
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||||
scene_script TinTower1FNoopScene, SCENE_TINTOWER1F_NOOP
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||||
|
||||
def_callbacks
|
||||
callback MAPCALLBACK_OBJECTS, TinTower1FNPCsCallback
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||||
callback MAPCALLBACK_TILES, TinTower1FStairsCallback
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||||
callback MAPCALLBACK_NEWMAP, TinTower1FLoadReservedIDsCallback
|
||||
|
||||
TinTower1FSuicuneBattleScene:
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sdefer TinTower1FSuicuneBattleScript
|
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end
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||||
|
||||
TinTower1FNoopScene:
|
||||
end
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||||
|
||||
TinTower1FLoadReservedIDsCallback:
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||||
loadmonindex 1, RAIKOU
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||||
loadmonindex 2, ENTEI
|
||||
loadmonindex 3, SUICUNE
|
||||
endcallback
|
||||
|
||||
TinTower1FNPCsCallback:
|
||||
checkevent EVENT_GOT_RAINBOW_WING
|
||||
iftrue .GotRainbowWing
|
||||
checkevent EVENT_BEAT_ELITE_FOUR
|
||||
iffalse .FaceBeasts
|
||||
special BeastsCheck
|
||||
iffalse .FaceBeasts
|
||||
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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||||
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
|
||||
.GotRainbowWing:
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||||
checkevent EVENT_FOUGHT_HO_OH
|
||||
iffalse .Done
|
||||
appear TINTOWER1F_EUSINE
|
||||
.Done:
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endcallback
|
||||
|
||||
.FaceBeasts:
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||||
checkevent EVENT_FOUGHT_SUICUNE
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||||
iftrue .FoughtSuicune
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appear TINTOWER1F_SUICUNE
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loadmonindex 0, RAIKOU
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special MonCheck
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||||
iftrue .NoRaikou
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appear TINTOWER1F_RAIKOU
|
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sjump .CheckEntei
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||||
|
||||
.NoRaikou:
|
||||
disappear TINTOWER1F_RAIKOU
|
||||
.CheckEntei:
|
||||
loadmonindex 0, ENTEI
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||||
special MonCheck
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||||
iftrue .NoEntei
|
||||
appear TINTOWER1F_ENTEI
|
||||
sjump .BeastsDone
|
||||
|
||||
.NoEntei:
|
||||
disappear TINTOWER1F_ENTEI
|
||||
.BeastsDone:
|
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endcallback
|
||||
|
||||
.FoughtSuicune:
|
||||
disappear TINTOWER1F_SUICUNE
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||||
disappear TINTOWER1F_RAIKOU
|
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disappear TINTOWER1F_ENTEI
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||||
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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endcallback
|
||||
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TinTower1FStairsCallback:
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue .DontHideStairs
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changeblock 10, 2, $09 ; floor
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.DontHideStairs:
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endcallback
|
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TinTower1FSuicuneBattleScript:
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applymovement PLAYER, TinTower1FPlayerEntersMovement
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pause 15
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loadmonindex 0, RAIKOU
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special MonCheck
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iftrue .Next1 ; if player caught Raikou, it doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouApproachesMovement
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turnobject PLAYER, LEFT
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cry RAIKOU
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pause 10
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playsound SFX_WARP_FROM
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applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouLeavesMovement
|
||||
disappear TINTOWER1F_RAIKOU
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||||
playsound SFX_EXIT_BUILDING
|
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waitsfx
|
||||
.Next1:
|
||||
loadmonindex 0, ENTEI
|
||||
special MonCheck
|
||||
iftrue .Next2 ; if player caught Entei, it doesn't appear in Tin Tower
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||||
applymovement TINTOWER1F_ENTEI, TinTower1FEnteiApproachesMovement
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||||
turnobject PLAYER, RIGHT
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cry ENTEI
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pause 10
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playsound SFX_WARP_FROM
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applymovement TINTOWER1F_ENTEI, TinTower1FEnteiLeavesMovement
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disappear TINTOWER1F_ENTEI
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||||
playsound SFX_EXIT_BUILDING
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waitsfx
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.Next2:
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turnobject PLAYER, UP
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pause 10
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applymovement PLAYER, TinTower1FPlayerBacksUpMovement
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applymovement TINTOWER1F_SUICUNE, TinTower1FSuicuneApproachesMovement
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cry SUICUNE
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pause 20
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loadwildmon SUICUNE, 40
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loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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startbattle
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dontrestartmapmusic
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disappear TINTOWER1F_SUICUNE
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setevent EVENT_FOUGHT_SUICUNE
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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setmapscene ROUTE_42, SCENE_ROUTE42_NOOP
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
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setmapscene ROUTE_36, SCENE_ROUTE36_NOOP
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setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_NOOP
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setscene SCENE_TINTOWER1F_NOOP
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clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
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reloadmapafterbattle
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pause 20
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turnobject PLAYER, DOWN
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_EUSINE, 10, 15
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appear TINTOWER1F_EUSINE
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applymovement TINTOWER1F_EUSINE, TinTower1FEusineEntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE1, 9, 15
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appear TINTOWER1F_SAGE1
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applymovement TINTOWER1F_SAGE1, TinTower1FSage1EntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE2, 9, 15
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appear TINTOWER1F_SAGE2
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applymovement TINTOWER1F_SAGE2, TinTower1FSage2EntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE3, 9, 15
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appear TINTOWER1F_SAGE3
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applymovement TINTOWER1F_SAGE3, TinTower1FSage3EntersMovement
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moveobject TINTOWER1F_SAGE1, 7, 13
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moveobject TINTOWER1F_SAGE2, 9, 13
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moveobject TINTOWER1F_SAGE3, 11, 13
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turnobject PLAYER, RIGHT
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opentext
|
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writetext TinTower1FEusineSuicuneText
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waitbutton
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||||
closetext
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||||
applymovement TINTOWER1F_EUSINE, TinTower1FEusineLeavesMovement
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||||
playsound SFX_EXIT_BUILDING
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||||
disappear TINTOWER1F_EUSINE
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||||
waitsfx
|
||||
special FadeOutMusic
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||||
pause 20
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||||
playmapmusic
|
||||
end
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||||
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TinTower1FSage1Script:
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jumptextfaceplayer TinTower1FSage1Text
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TinTower1FSage2Script:
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||||
jumptextfaceplayer TinTower1FSage2Text
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||||
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||||
TinTower1FSage3Script:
|
||||
jumptextfaceplayer TinTower1FSage3Text
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||||
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||||
TinTower1FSage4Script:
|
||||
checkevent EVENT_FOUGHT_HO_OH
|
||||
iftrue .FoughtHoOh
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||||
jumptextfaceplayer TinTower1FSage4Text1
|
||||
|
||||
.FoughtHoOh:
|
||||
jumptextfaceplayer TinTower1FSage4Text2
|
||||
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||||
TinTower1FSage5Script:
|
||||
faceplayer
|
||||
opentext
|
||||
checkevent EVENT_FOUGHT_HO_OH
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||||
iftrue .FoughtHoOh
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||||
checkevent EVENT_GOT_RAINBOW_WING
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||||
iftrue .GotRainbowWing
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||||
writetext TinTower1FSage5Text1
|
||||
promptbutton
|
||||
verbosegiveitem RAINBOW_WING
|
||||
closetext
|
||||
refreshscreen
|
||||
earthquake 72
|
||||
waitsfx
|
||||
playsound SFX_STRENGTH
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||||
changeblock 10, 2, $20 ; stairs
|
||||
reloadmappart
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||||
setevent EVENT_GOT_RAINBOW_WING
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||||
closetext
|
||||
opentext
|
||||
.GotRainbowWing:
|
||||
writetext TinTower1FSage5Text2
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
.FoughtHoOh:
|
||||
writetext TinTower1FSage5Text3
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
TinTower1FSage6Script:
|
||||
checkevent EVENT_FOUGHT_HO_OH
|
||||
iftrue .FoughtHoOh
|
||||
jumptextfaceplayer TinTower1FSage6Text1
|
||||
|
||||
.FoughtHoOh:
|
||||
jumptextfaceplayer TinTower1FSage6Text2
|
||||
|
||||
TinTower1FEusine:
|
||||
jumptextfaceplayer TinTower1FEusineHoOhText
|
||||
|
||||
TinTower1FPlayerEntersMovement:
|
||||
slow_step UP
|
||||
slow_step UP
|
||||
slow_step UP
|
||||
slow_step UP
|
||||
step_end
|
||||
|
||||
TinTower1FRaikouApproachesMovement:
|
||||
set_sliding
|
||||
fast_jump_step DOWN
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
TinTower1FRaikouLeavesMovement:
|
||||
set_sliding
|
||||
fast_jump_step DOWN
|
||||
fast_jump_step RIGHT
|
||||
fast_jump_step DOWN
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
TinTower1FEnteiApproachesMovement:
|
||||
set_sliding
|
||||
fast_jump_step DOWN
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
TinTower1FEnteiLeavesMovement:
|
||||
set_sliding
|
||||
fast_jump_step DOWN
|
||||
fast_jump_step LEFT
|
||||
fast_jump_step DOWN
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
TinTower1FSuicuneApproachesMovement:
|
||||
set_sliding
|
||||
fast_jump_step DOWN
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
TinTower1FPlayerBacksUpMovement:
|
||||
fix_facing
|
||||
big_step DOWN
|
||||
remove_fixed_facing
|
||||
step_end
|
||||
|
||||
TinTower1FEusineEntersMovement:
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
turn_head LEFT
|
||||
step_end
|
||||
|
||||
TinTower1FEusineLeavesMovement:
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step_end
|
||||
|
||||
TinTower1FSage1EntersMovement:
|
||||
step UP
|
||||
step UP
|
||||
step LEFT
|
||||
step LEFT
|
||||
turn_head UP
|
||||
step_end
|
||||
|
||||
TinTower1FSage2EntersMovement:
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
TinTower1FSage3EntersMovement:
|
||||
step UP
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step UP
|
||||
step_end
|
||||
|
||||
TinTower1FEusineSuicuneText:
|
||||
text "EUSINE: Awesome!"
|
||||
line "Too awesome, even!"
|
||||
|
||||
para "I've never seen a"
|
||||
line "battle that great."
|
||||
|
||||
para "That was truly"
|
||||
line "inspiring to see."
|
||||
|
||||
para "SUICUNE was tough,"
|
||||
line "but you were even"
|
||||
|
||||
para "more incredible,"
|
||||
line "<PLAYER>."
|
||||
|
||||
para "I heard SUICUNE's"
|
||||
line "mystic power"
|
||||
|
||||
para "summons a rainbow-"
|
||||
line "colored #MON."
|
||||
|
||||
para "Maybe, just maybe,"
|
||||
line "what went on today"
|
||||
|
||||
para "will cause that"
|
||||
line "#MON to appear."
|
||||
|
||||
para "I'm going to study"
|
||||
line "the legends more."
|
||||
|
||||
para "Thanks for showing"
|
||||
line "me that fantastic"
|
||||
cont "battle."
|
||||
|
||||
para "Later, <PLAYER>!"
|
||||
done
|
||||
|
||||
TinTower1FSage1Text:
|
||||
text "According to"
|
||||
line "legend…"
|
||||
|
||||
para "When the souls of"
|
||||
line "#MON and humans"
|
||||
|
||||
para "commune, from the"
|
||||
line "heavens descends a"
|
||||
|
||||
para "#MON of rainbow"
|
||||
line "colors…"
|
||||
|
||||
para "Could it mean the"
|
||||
line "legendary #MON"
|
||||
|
||||
para "are testing us"
|
||||
line "humans?"
|
||||
done
|
||||
|
||||
TinTower1FSage2Text:
|
||||
text "When the BRASS"
|
||||
line "TOWER burned down,"
|
||||
|
||||
para "three nameless"
|
||||
line "#MON were said"
|
||||
|
||||
para "to have perished."
|
||||
line "It was tragic."
|
||||
|
||||
para "However…"
|
||||
|
||||
para "A rainbow-colored"
|
||||
line "#MON…"
|
||||
|
||||
para "In other words…"
|
||||
|
||||
para "HO-OH descended"
|
||||
line "from the sky and"
|
||||
|
||||
para "gave new life to"
|
||||
line "the three #MON."
|
||||
|
||||
para "They are…"
|
||||
|
||||
para "SUICUNE, ENTEI and"
|
||||
line "RAIKOU."
|
||||
|
||||
para "That is what they"
|
||||
line "say."
|
||||
done
|
||||
|
||||
TinTower1FSage3Text:
|
||||
text "The two TOWERS are"
|
||||
line "said to have been"
|
||||
|
||||
para "built to foster"
|
||||
line "friendship and"
|
||||
|
||||
para "hope between #-"
|
||||
line "MON and people."
|
||||
|
||||
para "That was 700 years"
|
||||
line "ago, but the ideal"
|
||||
|
||||
para "still remains"
|
||||
line "important today."
|
||||
done
|
||||
|
||||
TinTower1FSage4Text1:
|
||||
text "HO-OH appears to"
|
||||
line "have descended"
|
||||
|
||||
para "upon this, the TIN"
|
||||
line "TOWER!"
|
||||
done
|
||||
|
||||
TinTower1FSage5Text1:
|
||||
text "This will protect"
|
||||
line "you. Take it."
|
||||
done
|
||||
|
||||
TinTower1FSage5Text2:
|
||||
text "Now, go."
|
||||
done
|
||||
|
||||
TinTower1FSage6Text1:
|
||||
text "I believe you are"
|
||||
line "being tested."
|
||||
|
||||
para "Free your mind"
|
||||
line "from uncertainty,"
|
||||
cont "and advance."
|
||||
done
|
||||
|
||||
TinTower1FEusineHoOhText:
|
||||
text "I knew it."
|
||||
|
||||
para "I knew you'd get"
|
||||
line "to see the #MON"
|
||||
|
||||
para "of rainbow colors,"
|
||||
line "<PLAYER>."
|
||||
|
||||
para "It happened just"
|
||||
line "as I envisioned."
|
||||
|
||||
para "My research isn't"
|
||||
line "bad, I might say."
|
||||
|
||||
para "I'm going to keep"
|
||||
line "studying #MON"
|
||||
|
||||
para "to become a famous"
|
||||
line "#MANIAC!"
|
||||
done
|
||||
|
||||
TinTower1FSage4Text2:
|
||||
text "The legendary"
|
||||
line "#MON are said"
|
||||
|
||||
para "to embody three"
|
||||
line "powers…"
|
||||
|
||||
para "The lightning that"
|
||||
line "struck the TOWER."
|
||||
|
||||
para "The fire that"
|
||||
line "burned the TOWER."
|
||||
|
||||
para "And the rain that"
|
||||
line "put out the fire…"
|
||||
done
|
||||
|
||||
TinTower1FSage5Text3:
|
||||
text "When the legendary"
|
||||
line "#MON appeared…"
|
||||
|
||||
para "They struck terror"
|
||||
line "in those who saw"
|
||||
cont "their rise."
|
||||
|
||||
para "And…"
|
||||
|
||||
para "Some even took to"
|
||||
line "futile attacks."
|
||||
|
||||
para "The legendary"
|
||||
line "#MON, knowing"
|
||||
|
||||
para "their own power,"
|
||||
line "fled, ignoring the"
|
||||
cont "frightened people."
|
||||
done
|
||||
|
||||
TinTower1FSage6Text2:
|
||||
text "Of the legendary"
|
||||
line "#MON, SUICUNE"
|
||||
|
||||
para "is said to be the"
|
||||
line "closest to HO-OH."
|
||||
|
||||
para "I hear there may"
|
||||
line "also be a link to"
|
||||
|
||||
para "#MON known as"
|
||||
line "UNOWN."
|
||||
|
||||
para "The #MON UNOWN"
|
||||
line "must be sharing a"
|
||||
|
||||
para "cooperative bond"
|
||||
line "with SUICUNE."
|
||||
done
|
||||
|
||||
TinTower1F_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 9, 15, ECRUTEAK_CITY, 12
|
||||
warp_event 10, 15, ECRUTEAK_CITY, 12
|
||||
warp_event 10, 2, TIN_TOWER_2F, 2
|
||||
|
||||
def_coord_events
|
||||
|
||||
def_bg_events
|
||||
|
||||
def_object_events
|
||||
object_event 9, 9, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
|
||||
object_event 7, 9, SPRITE_RAIKOU, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
|
||||
object_event 12, 9, SPRITE_ENTEI, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
|
||||
object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTower1FEusine, EVENT_TIN_TOWER_1F_EUSINE
|
||||
object_event 5, 9, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage1Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
|
||||
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage2Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
|
||||
object_event 14, 6, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage3Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
|
||||
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage4Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
|
||||
object_event 9, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage5Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
|
||||
object_event 14, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage6Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
|
||||
Loading…
Add table
Add a link
Reference in a new issue