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First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
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158
maps/TrainerHouse1F.asm
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158
maps/TrainerHouse1F.asm
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object_const_def
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const TRAINERHOUSE1F_RECEPTIONIST
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const TRAINERHOUSE1F_COOLTRAINER_M
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const TRAINERHOUSE1F_COOLTRAINER_F
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const TRAINERHOUSE1F_YOUNGSTER
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const TRAINERHOUSE1F_GENTLEMAN
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TrainerHouse1F_MapScripts:
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def_scene_scripts
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def_callbacks
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TrainerHouse1FReceptionistScript:
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jumptextfaceplayer TrainerHouse1FReceptionistText
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TrainerHouse1FCooltrainerMScript:
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jumptextfaceplayer TrainerHouse1FCooltrainerMText
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TrainerHouse1FCooltrainerFScript:
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jumptextfaceplayer TrainerHouse1FCooltrainerFText
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TrainerHouse1FYoungsterScript:
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jumptextfaceplayer TrainerHouse1FYoungsterText
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TrainerHouse1FGentlemanScript:
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jumptextfaceplayer TrainerHouse1FGentlemanText
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TrainerHouseSign1:
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jumptext TrainerHouseSign1Text
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TrainerHouseSign2:
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jumptext TrainerHouseSign2Text
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TrainerHouseIllegibleBook:
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jumptext TrainerHouseIllegibleText
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TrainerHouse1FReceptionistText:
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text "Welcome to TRAINER"
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line "HOUSE, the newest"
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para "and most happening"
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line "place in VIRIDIAN."
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para "We're open to"
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line "trainers only."
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para "You can battle"
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line "against the best"
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para "of the best right"
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line "downstairs."
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done
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TrainerHouse1FCooltrainerMText:
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text "VIRIDIAN is the"
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line "town closest to"
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cont "INDIGO PLATEAU."
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para "They built this"
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line "place because so"
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para "many trainers pass"
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line "through on their"
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para "way up to INDIGO"
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line "PLATEAU."
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done
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TrainerHouse1FCooltrainerFText:
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text "They hold practice"
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line "battles downstairs"
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cont "here."
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para "I would love to"
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line "see how well a"
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para "trainer from JOHTO"
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line "battles."
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done
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TrainerHouse1FYoungsterText:
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text "I guess you can't"
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line "become the CHAMP"
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para "unless you go all"
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line "over the place and"
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para "battle all kinds"
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line "of people."
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para "The CHAMPION from"
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line "PALLET traveled to"
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para "all the cities and"
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line "towns in KANTO."
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done
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TrainerHouse1FGentlemanText:
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text "Whew… I'm taking a"
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line "rest from #MON"
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cont "battles."
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done
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TrainerHouseSign1Text:
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text "Practice battles"
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line "are held in the"
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para "TRAINING HALL"
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line "downstairs."
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para "Skilled trainers"
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line "are invited to"
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cont "participate."
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done
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TrainerHouseSign2Text:
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text "There are no rules"
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line "or regulations for"
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para "practice matches."
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line "Just like in field"
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para "battles, anything"
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line "goes!"
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done
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TrainerHouseIllegibleText:
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text "…What's this?"
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line "A strategy memo?"
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para "This writing looks"
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line "like ONIX tracks…"
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para "It's completely"
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line "illegible…"
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done
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TrainerHouse1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 2, 13, VIRIDIAN_CITY, 3
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warp_event 3, 13, VIRIDIAN_CITY, 3
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warp_event 8, 2, TRAINER_HOUSE_B1F, 1
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def_coord_events
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def_bg_events
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bg_event 5, 0, BGEVENT_READ, TrainerHouseSign1
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bg_event 7, 0, BGEVENT_READ, TrainerHouseSign2
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bg_event 7, 10, BGEVENT_READ, TrainerHouseIllegibleBook
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def_object_events
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object_event 0, 11, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FReceptionistScript, -1
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object_event 7, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerMScript, -1
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object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerFScript, -1
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object_event 4, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FYoungsterScript, -1
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object_event 2, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FGentlemanScript, -1
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