mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 08:35:23 +13:00
First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
This commit is contained in:
commit
2f8a41f833
4618 changed files with 480386 additions and 0 deletions
183
maps/TrainerHouseB1F.asm
Normal file
183
maps/TrainerHouseB1F.asm
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
object_const_def
|
||||
const TRAINERHOUSEB1F_RECEPTIONIST
|
||||
const TRAINERHOUSEB1F_CHRIS
|
||||
|
||||
TrainerHouseB1F_MapScripts:
|
||||
def_scene_scripts
|
||||
scene_script TrainerHouseB1FNoopScene, SCENE_TRAINERHOUSEB1F_ASK_BATTLE
|
||||
|
||||
def_callbacks
|
||||
|
||||
TrainerHouseB1FNoopScene:
|
||||
end
|
||||
|
||||
TrainerHouseReceptionistScript:
|
||||
turnobject PLAYER, UP
|
||||
opentext
|
||||
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
|
||||
iftrue .FoughtTooManyTimes
|
||||
writetext TrainerHouseB1FIntroText
|
||||
promptbutton
|
||||
special TrainerHouse
|
||||
iffalse .GetCal3Name
|
||||
gettrainername STRING_BUFFER_3, CAL, CAL2
|
||||
sjump .GotName
|
||||
|
||||
.GetCal3Name:
|
||||
gettrainername STRING_BUFFER_3, CAL, CAL3
|
||||
.GotName:
|
||||
writetext TrainerHouseB1FYourOpponentIsText
|
||||
promptbutton
|
||||
writetext TrainerHouseB1FAskWantToBattleText
|
||||
yesorno
|
||||
iffalse .Declined
|
||||
setflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
|
||||
writetext TrainerHouseB1FGoRightInText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement PLAYER, Movement_EnterTrainerHouseBattleRoom
|
||||
opentext
|
||||
writetext TrainerHouseB1FCalBeforeText
|
||||
waitbutton
|
||||
closetext
|
||||
special TrainerHouse
|
||||
iffalse .NoSpecialBattle
|
||||
winlosstext TrainerHouseB1FCalBeatenText, 0
|
||||
setlasttalked TRAINERHOUSEB1F_CHRIS
|
||||
loadtrainer CAL, CAL2
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
iffalse .End
|
||||
.NoSpecialBattle:
|
||||
winlosstext TrainerHouseB1FCalBeatenText, 0
|
||||
setlasttalked TRAINERHOUSEB1F_CHRIS
|
||||
loadtrainer CAL, CAL3
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
.End:
|
||||
applymovement PLAYER, Movement_ExitTrainerHouseBattleRoom
|
||||
end
|
||||
|
||||
.Declined:
|
||||
writetext TrainerHouseB1FPleaseComeAgainText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement PLAYER, Movement_TrainerHouseTurnBack
|
||||
end
|
||||
|
||||
.FoughtTooManyTimes:
|
||||
writetext TrainerHouseB1FSecondChallengeDeniedText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement PLAYER, Movement_TrainerHouseTurnBack
|
||||
end
|
||||
|
||||
Movement_EnterTrainerHouseBattleRoom:
|
||||
step LEFT
|
||||
step LEFT
|
||||
step LEFT
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step LEFT
|
||||
turn_head RIGHT
|
||||
step_end
|
||||
|
||||
Movement_ExitTrainerHouseBattleRoom:
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step RIGHT
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step_end
|
||||
|
||||
Movement_TrainerHouseTurnBack:
|
||||
step RIGHT
|
||||
turn_head LEFT
|
||||
step_end
|
||||
|
||||
TrainerHouseB1FIntroText:
|
||||
text "Hi. Welcome to our"
|
||||
line "TRAINING HALL."
|
||||
|
||||
para "You may battle a"
|
||||
line "trainer once per"
|
||||
cont "day."
|
||||
done
|
||||
|
||||
TrainerHouseB1FYourOpponentIsText:
|
||||
text_ram wStringBuffer3
|
||||
text " is your"
|
||||
line "opponent today."
|
||||
done
|
||||
|
||||
TrainerHouseB1FAskWantToBattleText:
|
||||
text "Would you like to"
|
||||
line "battle?"
|
||||
done
|
||||
|
||||
TrainerHouseB1FGoRightInText:
|
||||
text "Please go right"
|
||||
line "through."
|
||||
|
||||
para "You may begin"
|
||||
line "right away."
|
||||
done
|
||||
|
||||
TrainerHouseB1FPleaseComeAgainText:
|
||||
text "Sorry. Only those"
|
||||
line "trainers who will"
|
||||
|
||||
para "be battling are"
|
||||
line "allowed to go in."
|
||||
done
|
||||
|
||||
TrainerHouseB1FSecondChallengeDeniedText:
|
||||
text "I'm sorry."
|
||||
line "This would be your"
|
||||
|
||||
para "second time today."
|
||||
line "You're permitted"
|
||||
|
||||
para "to enter just once"
|
||||
line "a day."
|
||||
done
|
||||
|
||||
TrainerHouseB1FCalBeatenText:
|
||||
text "I lost…"
|
||||
line "Darn…"
|
||||
done
|
||||
|
||||
TrainerHouseB1FCalBeforeText:
|
||||
text "I traveled out"
|
||||
line "here just so I"
|
||||
cont "could battle you."
|
||||
done
|
||||
|
||||
TrainerHouseB1F_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 9, 4, TRAINER_HOUSE_1F, 3
|
||||
|
||||
def_coord_events
|
||||
coord_event 7, 3, SCENE_TRAINERHOUSEB1F_ASK_BATTLE, TrainerHouseReceptionistScript
|
||||
|
||||
def_bg_events
|
||||
|
||||
def_object_events
|
||||
object_event 7, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
|
||||
object_event 6, 11, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
|
||||
Loading…
Add table
Add a link
Reference in a new issue