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First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
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268
maps/VictoryRoad.asm
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268
maps/VictoryRoad.asm
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object_const_def
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const VICTORYROAD_RIVAL
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const VICTORYROAD_POKE_BALL1
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const VICTORYROAD_POKE_BALL2
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const VICTORYROAD_POKE_BALL3
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const VICTORYROAD_POKE_BALL4
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const VICTORYROAD_POKE_BALL5
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VictoryRoad_MapScripts:
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def_scene_scripts
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scene_script VictoryRoadNoop1Scene, SCENE_VICTORYROAD_RIVAL_BATTLE
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scene_script VictoryRoadNoop2Scene, SCENE_VICTORYROAD_NOOP
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def_callbacks
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VictoryRoadNoop1Scene:
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end
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VictoryRoadNoop2Scene:
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end
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VictoryRoadRivalLeft:
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moveobject VICTORYROAD_RIVAL, 18, 11
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turnobject PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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appear VICTORYROAD_RIVAL
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applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleApproachMovement1
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scall VictoryRoadRivalNext
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applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleExitMovement1
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disappear VICTORYROAD_RIVAL
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setscene SCENE_VICTORYROAD_NOOP
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playmapmusic
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end
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VictoryRoadRivalRight:
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turnobject PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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appear VICTORYROAD_RIVAL
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applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleApproachMovement2
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scall VictoryRoadRivalNext
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applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleExitMovement2
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disappear VICTORYROAD_RIVAL
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setscene SCENE_VICTORYROAD_NOOP
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playmapmusic
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end
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VictoryRoadRivalNext:
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turnobject PLAYER, DOWN
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext VictoryRoadRivalBeforeText
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waitbutton
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closetext
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setevent EVENT_RIVAL_VICTORY_ROAD
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .GotTotodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .GotChikorita
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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setlasttalked VICTORYROAD_RIVAL
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loadtrainer RIVAL1, RIVAL1_5_TOTODILE
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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sjump .AfterBattle
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.GotTotodile:
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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setlasttalked VICTORYROAD_RIVAL
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loadtrainer RIVAL1, RIVAL1_5_CHIKORITA
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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sjump .AfterBattle
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.GotChikorita:
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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setlasttalked VICTORYROAD_RIVAL
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loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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sjump .AfterBattle
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.AfterBattle:
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext VictoryRoadRivalAfterText
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waitbutton
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closetext
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end
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VictoryRoadTMEarthquake:
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itemball TM_EARTHQUAKE
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VictoryRoadMaxRevive:
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itemball MAX_REVIVE
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VictoryRoadFullRestore:
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itemball FULL_RESTORE
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VictoryRoadFullHeal:
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itemball FULL_HEAL
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VictoryRoadHPUp:
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itemball HP_UP
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VictoryRoadHiddenMaxPotion:
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hiddenitem MAX_POTION, EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION
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VictoryRoadHiddenFullHeal:
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hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL
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VictoryRoadRivalBattleApproachMovement1:
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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VictoryRoadRivalBattleApproachMovement2:
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step UP
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step UP
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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VictoryRoadRivalBattleExitMovement1:
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step DOWN
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step DOWN
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step_end
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VictoryRoadRivalBattleExitMovement2:
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step DOWN
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step DOWN
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step DOWN
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step DOWN
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step_end
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VictoryRoadRivalBeforeText:
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text "Hold it."
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para "…Are you going to"
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line "take the #MON"
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cont "LEAGUE challenge?"
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para "…Don't make me"
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line "laugh."
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para "You're so much"
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line "weaker than I am."
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para "I'm not like I was"
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line "before."
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para "I now have the"
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line "best and strongest"
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para "#MON with me."
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line "I'm invincible!"
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para "<PLAYER>!"
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line "I challenge you!"
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done
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VictoryRoadRivalDefeatText:
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text "…I couldn't win…"
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para "I gave it every-"
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line "thing I had…"
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para "What you possess,"
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line "and what I lack…"
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para "I'm beginning to"
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line "understand what"
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para "that dragon master"
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line "said to me…"
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done
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VictoryRoadRivalAfterText:
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text "…I haven't given up"
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line "on becoming the"
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cont "greatest trainer…"
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para "I'm going to find"
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line "out why I can't"
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para "win and become"
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line "stronger…"
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para "When I do, I will"
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line "challenge you."
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para "And I'll beat you"
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line "down with all my"
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cont "power."
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para "…Humph! You keep"
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line "at it until then."
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done
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VictoryRoadRivalVictoryText:
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text "…Humph!"
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para "When it comes down"
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line "to it, nothing can"
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cont "beat power."
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para "I don't need any-"
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line "thing else."
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done
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VictoryRoad_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 9, 67, VICTORY_ROAD_GATE, 5
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warp_event 1, 49, VICTORY_ROAD, 3
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warp_event 1, 35, VICTORY_ROAD, 2
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warp_event 13, 31, VICTORY_ROAD, 5
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warp_event 13, 17, VICTORY_ROAD, 4
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warp_event 17, 33, VICTORY_ROAD, 7
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warp_event 17, 19, VICTORY_ROAD, 6
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warp_event 0, 11, VICTORY_ROAD, 9
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warp_event 0, 27, VICTORY_ROAD, 8
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warp_event 13, 5, ROUTE_23, 3
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def_coord_events
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coord_event 12, 8, SCENE_VICTORYROAD_RIVAL_BATTLE, VictoryRoadRivalLeft
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coord_event 13, 8, SCENE_VICTORYROAD_RIVAL_BATTLE, VictoryRoadRivalRight
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def_bg_events
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bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion
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bg_event 3, 65, BGEVENT_ITEM, VictoryRoadHiddenFullHeal
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def_object_events
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object_event 18, 13, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD
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object_event 3, 28, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadTMEarthquake, EVENT_VICTORY_ROAD_TM_EARTHQUAKE
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object_event 12, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadMaxRevive, EVENT_VICTORY_ROAD_MAX_REVIVE
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object_event 18, 29, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullRestore, EVENT_VICTORY_ROAD_FULL_RESTORE
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object_event 15, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullHeal, EVENT_VICTORY_ROAD_FULL_HEAL
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object_event 7, 38, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadHPUp, EVENT_VICTORY_ROAD_HP_UP
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