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Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely; - Make the Silent Hills scene load properly. - Finish the interior scene; have the player walk into the map. - Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills) Main issues come from the events not working like RBY: - You cannot be walked directly into a warp! - Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it. If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
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17
data/phone/text/blue_callee.asm
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17
data/phone/text/blue_callee.asm
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; This'll serve as a story progression-ator, like Elm in Johto.
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BlueAnswerPhoneRegularText:
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text "Yes? @"
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text_ram wStringBuffer3
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text " here…"
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para "Ah, <PLAYER>."
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para "Nope, no updates"
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line "on gramps yet."
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para "I'll let you know"
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line "if I turn up any"
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cont "clues!"
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done
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