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Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely; - Make the Silent Hills scene load properly. - Finish the interior scene; have the player walk into the map. - Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills) Main issues come from the events not working like RBY: - You cannot be walked directly into a warp! - Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it. If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
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29 changed files with 1075 additions and 72 deletions
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data/tilesets/bluelab_attributes.bin
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data/tilesets/bluelab_attributes.bin
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data/tilesets/bluelab_collision.asm
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data/tilesets/bluelab_collision.asm
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tilecoll WALL, WALL, WALL, WALL ; 00
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
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tilecoll FLOOR, FLOOR, FLOOR, WARP_CARPET_DOWN ; 02
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tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, FLOOR ; 03
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tilecoll WALL, WALL, FLOOR, FLOOR ; 04
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 05
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tilecoll WALL, WALL, WALL, WALL ; 06
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tilecoll WALL, FLOOR, WALL, FLOOR ; 07
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tilecoll FLOOR, WALL, FLOOR, WALL ; 08
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tilecoll WALL, WALL, WALL, WALL ; 09
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0a
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tilecoll WALL, WALL, WALL, WALL ; 0b
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tilecoll DOOR, WALL, FLOOR, FLOOR ; 0c
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tilecoll WALL, WALL, FLOOR, FLOOR ; 0d
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0e
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tilecoll WALL, WALL, FLOOR, FLOOR ; 0f
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 10
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data/tilesets/bluelab_metatiles.bin
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data/tilesets/bluelab_metatiles.bin
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)))))))))))))))) 8989 89 89#""$3224** !01"$
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::::::::"""$2224***#"32*
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