mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00
Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely; - Make the Silent Hills scene load properly. - Finish the interior scene; have the player walk into the map. - Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills) Main issues come from the events not working like RBY: - You cannot be walked directly into a warp! - Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it. If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
This commit is contained in:
parent
6816e6bd8e
commit
30e57c9e38
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@ -1508,7 +1508,15 @@
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const EVENT_WINNERS_PATH_ITEM1
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const EVENT_WINNERS_PATH_ITEM2
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const EVENT_WINNERS_PATH_SWITCH_PRESSED
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; Unused: next 47 events
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const EVENT_DRAGGED_BY_BLUE
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const EVENT_GOT_POKEMON_FROM_BLUE
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const EVENT_GOT_PALSSIO_FROM_BLUE
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const EVENT_GOT_CUBBURN_FROM_BLUE
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const EVENT_CUBBURN_POKEBALL_IN_BLUES_LAB ; to hide
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const EVENT_PALSSIO_POKEBALL_IN_BLUES_LAB ; to hide
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const EVENT_GONE_THROUGH_STARTER_DOOR
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const EVENT_BRIEFED_BY_BLUE
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; Unused: next 40 events
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const_next 2048
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DEF NUM_EVENTS EQU const_value ; 800
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@ -631,6 +631,7 @@ ENDM
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map_const SINJOH_RUINS_EXTERIOR, 10, 10 ; 13
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map_const SINJOH_RUINS_INTERIOR, 10, 10 ; 14
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map_const ROUTE_49_OLD_CITY_GATE, 5, 4 ; 15
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map_const BLUE_LAB, 12, 10 ; 16
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endgroup
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newgroup BLUE_FOREST ; 36
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@ -8,7 +8,7 @@
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const PHONE_SCHOOLBOY_JACK
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const PHONE_POKEFAN_BEVERLY
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const PHONE_SAILOR_HUEY
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const_skip
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const PHONE_BLUE
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const_skip
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const_skip
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const PHONE_COOLTRAINERM_GAVEN
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@ -47,6 +47,7 @@
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const TILESET_NIHON_SOUTH ; 2D
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const TILESET_NIHON_WEST ; 2E
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const TILESET_LAVENDER_CRYPT ; 2F
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const TILESET_BLUE_LAB ; 30
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DEF NUM_TILESETS EQU const_value - 1
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; wTileset struct size
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@ -25,6 +25,7 @@ DEF CHRIS EQU __trainer_class__
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const PHONECONTACT_BILL
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const PHONECONTACT_ELM
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const PHONECONTACT_BUENA
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const PHONECONTACT_BLUE
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DEF NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1
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DEF KRIS EQU __trainer_class__
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@ -816,6 +816,7 @@ ENDM
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connection west, SilentHills, SILENT_HILLS, 0
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map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
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map_attributes BlueLab, BLUE_LAB, $00, 0
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map_attributes QuietCave, QUIET_CAVE, $76, 0
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map_attributes SilentHillsPokecenter1F, SILENT_HILLS_POKECENTER_1F, $00, 0
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map_attributes SilversHouse, SILVERS_HOUSE, $00, 0
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@ -1207,3 +1207,6 @@ WinnersPathOutside_Blocks:
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UnnumberedRoute_Blocks:
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INCBIN "maps/UnnumberedRoute.ablk"
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BlueLab_Blocks:
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INCBIN "maps/BlueLab.ablk"
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@ -688,6 +688,7 @@ MapGroup_SilentHills:
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map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
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map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
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map Route49OldCityGate, TILESET_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map BlueLab, TILESET_BLUE_LAB, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_TALK, FALSE, PALETTE_DAY, FISHGROUP_NONE
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assert_table_length NUM_SILENT_HILLS_MAPS
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MapGroup_BlueForest:
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@ -86,4 +86,6 @@ MapScenes::
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scene_var MOBILE_BATTLE_ROOM, wMobileBattleRoomSceneID
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scene_var CERULEAN_CAVE_1F, wCeruleanCave1FSceneID
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scene_var PEWTER_MUSEUM_OF_SCIENCE_1F, wPewterMuseum1FSceneID
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scene_var SILENT_HILLS, wSilentHillsSceneID
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scene_var BLUE_LAB, wBlueLabSceneID
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db -1 ; end
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@ -494,13 +494,13 @@ INCLUDE "maps/CeruleanCave1F.asm"
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INCLUDE "maps/CeruleanCave2F.asm"
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INCLUDE "maps/CeruleanCaveB1F.asm"
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INCLUDE "maps/SilentHills.asm"
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SECTION "Map Scripts 26", ROMX
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INCLUDE "maps/LakeOfRageTraderHouse.asm"
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INCLUDE "maps/LakeOfRagePokecenter1F.asm"
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INCLUDE "maps/LakeOfRageMart.asm"
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INCLUDE "maps/LakeOfRagePrycesHouse.asm"
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SECTION "Map Scripts 26", ROMX
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INCLUDE "maps/DebugRoom.asm"
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INCLUDE "maps/CliffCave.asm"
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INCLUDE "maps/Route49.asm"
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@ -514,6 +514,8 @@ INCLUDE "maps/KantoPokecenter2F.asm"
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INCLUDE "maps/CalsHouse1F.asm"
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INCLUDE "maps/CalsHouse2F.asm"
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INCLUDE "maps/CliffEdgeGate.asm"
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SECTION "Map Scripts 27", ROMX
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INCLUDE "maps/EmbeddedTower.asm"
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INCLUDE "maps/Route48.asm"
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INCLUDE "maps/JohtoSafariZoneGate.asm"
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@ -521,8 +523,6 @@ INCLUDE "maps/JohtoSafariZone.asm"
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INCLUDE "maps/LavenderCrypt.asm"
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INCLUDE "maps/UnderwaterTunnel.asm"
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INCLUDE "maps/BillsGarden.asm"
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SECTION "Map Scripts 27", ROMX
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INCLUDE "maps/CeladonUniversityOutside.asm"
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INCLUDE "maps/CeladonUniversityInside.asm"
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INCLUDE "maps/MtMoonCrater.asm"
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@ -544,6 +544,8 @@ INCLUDE "maps/MtEmberHiddenPath.asm"
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INCLUDE "maps/TwoIsland.asm"
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INCLUDE "maps/CapeBrink.asm"
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INCLUDE "maps/Route47.asm"
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SECTION "Map Scripts 28", ROMX
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INCLUDE "maps/ThreeIsland.asm"
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INCLUDE "maps/BondBridge.asm"
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INCLUDE "maps/BerryForest.asm"
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@ -553,8 +555,6 @@ INCLUDE "maps/IcefallCave1F.asm"
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INCLUDE "maps/IcefallCaveB1F.asm"
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INCLUDE "maps/IcefallCaveBack.asm"
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INCLUDE "maps/FiveIsland.asm"
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SECTION "Map Scripts 28", ROMX
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INCLUDE "maps/FiveIslandMeadow.asm"
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INCLUDE "maps/MemorialPillar.asm"
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INCLUDE "maps/WaterLabyrinth.asm"
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@ -570,6 +570,15 @@ INCLUDE "maps/OutcastIsland.asm"
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INCLUDE "maps/SevenIsland.asm"
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INCLUDE "maps/CanyonEntrance.asm"
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INCLUDE "maps/SevaultCanyon.asm"
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SECTION "Map Scripts 29", ROMX
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INCLUDE "maps/Route49OldCityGate.asm"
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INCLUDE "maps/WinnersPath.asm"
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INCLUDE "maps/WinnersPathOutside.asm"
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INCLUDE "maps/UnnumberedRoute.asm"
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INCLUDE "maps/BlueLab.asm"
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SECTION "Map Scripts 30", ROMX
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INCLUDE "maps/TanobyRuins.asm"
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INCLUDE "maps/TanobyChambers.asm"
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INCLUDE "maps/NavalRockExterior.asm"
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INCLUDE "maps/AlteringCave.asm"
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INCLUDE "maps/SinjohRuinsExterior.asm"
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INCLUDE "maps/SinjohRuinsInterior.asm"
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SECTION "Map Scripts 29", ROMX
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INCLUDE "maps/Route49OldCityGate.asm"
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INCLUDE "maps/WinnersPath.asm"
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INCLUDE "maps/WinnersPathOutside.asm"
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INCLUDE "maps/UnnumberedRoute.asm"
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@ -7,6 +7,7 @@ NonTrainerCallerNames:
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dw .bill
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dw .elm
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dw .buena
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dw .blue
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assert_table_length NUM_NONTRAINER_PHONECONTACTS + 1
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.none: db "----------@"
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.elm: db "PROF.ELM:@"
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.bikeshop: db "BIKE SHOP:@"
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.buena: db "BUENA:<LF> DISC JOCKEY@"
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.blue: db "BILL:@"
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@ -1,4 +1,5 @@
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PermanentNumbers:
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db PHONECONTACT_MOM
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db PHONECONTACT_ELM
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db PHONECONTACT_BLUE
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db -1 ; end
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@ -19,7 +19,7 @@ PhoneContacts:
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phone SCHOOLBOY, JACK1, NATIONAL_PARK, ANYTIME, JackPhoneCalleeScript, ANYTIME, JackPhoneCallerScript
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phone POKEFANF, BEVERLY1, NATIONAL_PARK, ANYTIME, BeverlyPhoneCalleeScript, ANYTIME, BeverlyPhoneCallerScript
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phone SAILOR, HUEY1, OLIVINE_LIGHTHOUSE_2F, ANYTIME, HueyPhoneCalleeScript, ANYTIME, HueyPhoneCallerScript
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phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
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phone TRAINER_NONE, PHONECONTACT_BLUE, BLUE_LAB, ANYTIME, BluePhoneCalleeScript, 0, UnusedPhoneScript
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phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
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phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
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phone COOLTRAINERM, GAVEN3, ROUTE_26, ANYTIME, GavenPhoneCalleeScript, ANYTIME, GavenPhoneCallerScript
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17
data/phone/text/blue_callee.asm
Normal file
17
data/phone/text/blue_callee.asm
Normal file
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@ -0,0 +1,17 @@
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; This'll serve as a story progression-ator, like Elm in Johto.
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BlueAnswerPhoneRegularText:
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text "Yes? @"
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text_ram wStringBuffer3
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text " here…"
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para "Ah, <PLAYER>."
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para "Nope, no updates"
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line "on gramps yet."
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para "I'll let you know"
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line "if I turn up any"
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cont "clues!"
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done
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@ -59,4 +59,5 @@ Tilesets::
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tileset TilesetNihonSouth
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tileset TilesetNihonWest
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tileset TilesetLavenderCrypt
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tileset TilesetBlueLab
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assert_table_length NUM_TILESETS + 1
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BIN
data/tilesets/bluelab_attributes.bin
Normal file
BIN
data/tilesets/bluelab_attributes.bin
Normal file
Binary file not shown.
17
data/tilesets/bluelab_collision.asm
Normal file
17
data/tilesets/bluelab_collision.asm
Normal file
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@ -0,0 +1,17 @@
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tilecoll WALL, WALL, WALL, WALL ; 00
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
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tilecoll FLOOR, FLOOR, FLOOR, WARP_CARPET_DOWN ; 02
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tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, FLOOR ; 03
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tilecoll WALL, WALL, FLOOR, FLOOR ; 04
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 05
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tilecoll WALL, WALL, WALL, WALL ; 06
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tilecoll WALL, FLOOR, WALL, FLOOR ; 07
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tilecoll FLOOR, WALL, FLOOR, WALL ; 08
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tilecoll WALL, WALL, WALL, WALL ; 09
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0a
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tilecoll WALL, WALL, WALL, WALL ; 0b
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tilecoll DOOR, WALL, FLOOR, FLOOR ; 0c
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tilecoll WALL, WALL, FLOOR, FLOOR ; 0d
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0e
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tilecoll WALL, WALL, FLOOR, FLOOR ; 0f
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 10
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2
data/tilesets/bluelab_metatiles.bin
Normal file
2
data/tilesets/bluelab_metatiles.bin
Normal file
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@ -0,0 +1,2 @@
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)))))))))))))))) 8989 89 89#""$3224** !01"$
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24
::::::::"""$2224***#"32*
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8
engine/phone/scripts/blue.asm
Normal file
8
engine/phone/scripts/blue.asm
Normal file
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@ -0,0 +1,8 @@
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; As the Nihon story progresses, Blue's responses should change based on story progression.
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; Similar to Elm, he won't call much. Expect this to change a LOT!
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BluePhoneCalleeScript:
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farwritetext BlueAnswerPhoneRegularText
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promptbutton
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end
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@ -236,19 +236,6 @@ TilesetTowerAnim:
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dw NULL, WaitTileAnimation
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dw NULL, DoneTileAnimation
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UnusedTilesetAnim5: ; unreferenced
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; Scrolls tile $4f like cave water.
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dw vTiles2 tile $4f, ReadTileToAnimBuffer
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dw wTileAnimBuffer, ScrollTileRightLeft
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dw vTiles2 tile $4f, WriteTileFromAnimBuffer
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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dw NULL, DoneTileAnimation
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TilesetNihon1Anim:
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TilesetNihonBirdonAnim:
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TilesetNihonFontAnim:
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@ -331,6 +318,7 @@ TilesetOmanyteWordRoomAnim:
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TilesetAerodactylWordRoomAnim:
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TilesetMuseumAnim:
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TilesetLavenderCryptAnim:
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TilesetBlueLabAnim:
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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@ -588,3 +588,15 @@ INCBIN "data/tilesets/lavendercrypt_metatiles.bin"
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TilesetLavenderCryptColl::
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INCLUDE "data/tilesets/lavendercrypt_collision.asm"
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TilesetBlueLabAttr::
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INCBIN "data/tilesets/bluelab_attributes.bin"
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TilesetBlueLabGFX::
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INCBIN "gfx/tilesets/bluelab.2bpp.lz"
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TilesetBlueLabMeta::
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INCBIN "data/tilesets/bluelab_metatiles.bin"
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TilesetBlueLabColl::
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INCLUDE "data/tilesets/bluelab_collision.asm"
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BIN
gfx/tilesets/bluelab.png
Normal file
BIN
gfx/tilesets/bluelab.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 851 B |
2
main.asm
2
main.asm
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@ -401,6 +401,7 @@ INCLUDE "engine/phone/scripts/kenji.asm"
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INCLUDE "engine/phone/scripts/parry.asm"
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INCLUDE "engine/phone/scripts/erin.asm"
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INCLUDE "engine/phone/scripts/generic_callee.asm"
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INCLUDE "engine/phone/scripts/blue.asm"
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INCLUDE "engine/events/trainer_scripts.asm"
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@ -633,6 +634,7 @@ INCLUDE "data/phone/text/wilton_callee.asm"
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INCLUDE "data/phone/text/kenji_callee.asm"
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INCLUDE "data/phone/text/parry_callee.asm"
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INCLUDE "data/phone/text/erin_callee.asm"
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INCLUDE "data/phone/text/blue_callee.asm"
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INCLUDE "data/phone/text/unused.asm"
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BIN
maps/BlueLab.ablk
Normal file
BIN
maps/BlueLab.ablk
Normal file
Binary file not shown.
790
maps/BlueLab.asm
Normal file
790
maps/BlueLab.asm
Normal file
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@ -0,0 +1,790 @@
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; Text in this area uses translations from Minamitoku.
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; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
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; https://www.youtube.com/watch?v=EyAHU12OKDI&t=1741s&ab_channel=Minamitoku
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; There is much abridging of course, for the purposes of JEP's storyline.
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; Some tweaks are made to be reminiscent of RBY, showing Blue taking after Oak.
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object_const_def
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const BLUELAB_BLUE
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const BLUELAB_CUBBURN
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const BLUELAB_PALSSIO
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const BLUELAB_CHIKORITA
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const BLUELAB_KEN
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const BLUELAB_OAK
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BlueLab_MapScripts:
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def_scene_scripts
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scene_script EnterLabWithBlue, SCENE_ENTER_LAB_WITH_BLUE
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scene_script EnterStarterRoomWithBlue, SCENE_ENTER_STARTER_ROOM_WITH_BLUE
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scene_script BlueLabWhereGoing, SCENE_BLUELAB_WHERE_GOING
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scene_script BlueLabNoopScene, SCENE_BLUELAB_NOOP
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def_callbacks
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callback MAPCALLBACK_OBJECTS, BlueLabSetup
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BlueLabNoopScene:
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end
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BlueLabSetup:
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checkevent EVENT_DRAGGED_BY_BLUE
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iffalse .skip1
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moveobject BLUELAB_BLUE, 4, 18
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.skip1
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checkevent EVENT_GONE_THROUGH_STARTER_DOOR
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iffalse .skip2
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appear BLUELAB_BLUE
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appear BLUELAB_KEN
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moveobject BLUELAB_BLUE, 20, 2
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moveobject BLUELAB_KEN, 19, 4
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.skip2
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checkevent EVENT_BRIEFED_BY_BLUE
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iffalse .skip3
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moveobject BLUELAB_OAK, 6, 2
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moveobject BLUELAB_KEN, 23, 19
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.skip3
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endcallback
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end
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EnterLabWithBlue:
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applymovement BLUELAB_BLUE, BlueIllusion
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moveobject BLUELAB_BLUE, 5, 4
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applymovement PLAYER, EnterLabWithBlueMovement
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turnobject BLUELAB_BLUE, UP
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opentext
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writetext BlueIBroughtEm
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waitbutton
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closetext
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opentext
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writetext KenWowText
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waitbutton
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closetext
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opentext
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writetext OakAhYesIAmOak
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waitbutton
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closetext
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opentext
|
||||
writetext OakStoryAskText
|
||||
waitbutton
|
||||
closetext
|
||||
yesorno
|
||||
iffalse .No1
|
||||
sjump .Yes1
|
||||
.No1
|
||||
opentext
|
||||
writetext OakDiscerningEye
|
||||
waitbutton
|
||||
closetext
|
||||
yesorno
|
||||
iffalse .No1
|
||||
.Yes1
|
||||
opentext
|
||||
writetext OakStoryText
|
||||
waitbutton
|
||||
closetext
|
||||
turnobject BLUELAB_KEN, RIGHT
|
||||
opentext
|
||||
writetext KenResponseText
|
||||
waitbutton
|
||||
closetext
|
||||
opentext
|
||||
writetext BlueTakeText
|
||||
waitbutton
|
||||
closetext
|
||||
opentext
|
||||
writetext OakThanksText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement BLUELAB_BLUE, KenBlueMovement
|
||||
applymovement BLUELAB_BLUE, BlueEnterStarterRoomMovement
|
||||
disappear BLUELAB_BLUE
|
||||
playsound SFX_ENTER_DOOR
|
||||
pause 10
|
||||
applymovement BLUELAB_KEN, KenBlueMovement
|
||||
applymovement BLUELAB_KEN, KenEnterStarterRoomMovement
|
||||
disappear BLUELAB_KEN
|
||||
playsound SFX_ENTER_DOOR
|
||||
pause 10
|
||||
applymovement PLAYER, EnterStarterRoomMovement1
|
||||
setscene SCENE_BLUELAB_NOOP
|
||||
end
|
||||
|
||||
EnterStarterRoomWithBlue:
|
||||
applymovement PLAYER, EnterStarterRoomMovement2
|
||||
opentext
|
||||
writetext BlueChooseText
|
||||
waitbutton
|
||||
closetext
|
||||
opentext
|
||||
writetext KenPickText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement BLUELAB_KEN, KenPickMovement1
|
||||
opentext
|
||||
writetext KenChikoritaText
|
||||
waitbutton
|
||||
closetext
|
||||
disappear BLUELAB_CHIKORITA
|
||||
opentext
|
||||
writetext KenReceivedChikoritaText
|
||||
waitbutton
|
||||
closetext
|
||||
playsound SFX_CAUGHT_MON
|
||||
waitsfx
|
||||
applymovement BLUELAB_KEN, KenPickMovement2
|
||||
moveobject BLUELAB_KEN, 23, 19
|
||||
playsound SFX_ENTER_DOOR
|
||||
pause 10
|
||||
opentext
|
||||
writetext BlueWeirdText
|
||||
waitbutton
|
||||
closetext
|
||||
.goBack
|
||||
opentext
|
||||
writetext BlueProposalText
|
||||
waitbutton
|
||||
closetext
|
||||
yesorno
|
||||
iffalse .No
|
||||
sjump .Yes
|
||||
.No
|
||||
opentext
|
||||
writetext BlueLabINeedYouText
|
||||
waitbutton
|
||||
closetext
|
||||
yesorno
|
||||
iffalse .goBack
|
||||
.Yes
|
||||
opentext
|
||||
writetext BlueAcceptText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene SCENE_BLUELAB_NOOP
|
||||
clearevent EVENT_GOT_POKEMON_FROM_BLUE ; Player is now trapped!
|
||||
end
|
||||
|
||||
BlueIllusion: ; Blue steps up, then gets directly moved to the right spot once he's off-screen.
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
EnterLabWithBlueMovement:
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
EnterStarterRoomMovement1:
|
||||
step RIGHT
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step LEFT
|
||||
step UP
|
||||
step_end
|
||||
|
||||
KenBlueMovement:
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
KenEnterStarterRoomMovement:
|
||||
step RIGHT
|
||||
step UP
|
||||
step_end
|
||||
|
||||
BlueEnterStarterRoomMovement:
|
||||
step LEFT
|
||||
step UP
|
||||
step_end
|
||||
|
||||
EnterStarterRoomMovement2:
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step UP
|
||||
step_end
|
||||
|
||||
CubburnPokeBallScript:
|
||||
checkevent EVENT_GOT_POKEMON_FROM_BLUE
|
||||
iftrue LookAtBluePokeBallScript
|
||||
turnobject BLUELAB_BLUE, DOWN
|
||||
refreshscreen
|
||||
pokepic CUBBURN
|
||||
cry CUBBURN
|
||||
waitbutton
|
||||
closepokepic
|
||||
opentext
|
||||
writetext TakeCubburnText
|
||||
yesorno
|
||||
iffalse BlueDidntChooseStarterScript
|
||||
disappear BLUELAB_CUBBURN
|
||||
setevent EVENT_GOT_CUBBURN_FROM_BLUE
|
||||
writetext BlueChoseCubburnText
|
||||
promptbutton
|
||||
waitsfx
|
||||
getmonname STRING_BUFFER_3, CUBBURN
|
||||
writetext BlueLabReceivedStarterText
|
||||
playsound SFX_CAUGHT_MON
|
||||
waitsfx
|
||||
promptbutton
|
||||
givepoke CUBBURN, 5
|
||||
closetext
|
||||
readvar VAR_FACING
|
||||
ifequal RIGHT, BlueAfterStarterScript
|
||||
applymovement PLAYER, AfterCubburnMovement
|
||||
sjump BlueAfterStarterScript
|
||||
|
||||
PalssioPokeBallScript:
|
||||
checkevent EVENT_GOT_POKEMON_FROM_BLUE
|
||||
iftrue LookAtBluePokeBallScript
|
||||
turnobject BLUELAB_BLUE, DOWN
|
||||
refreshscreen
|
||||
pokepic PALSSIO
|
||||
cry PALSSIO
|
||||
waitbutton
|
||||
closepokepic
|
||||
opentext
|
||||
writetext TakePalssioText
|
||||
yesorno
|
||||
iffalse BlueDidntChooseStarterScript
|
||||
disappear BLUELAB_PALSSIO
|
||||
setevent EVENT_GOT_PALSSIO_FROM_BLUE
|
||||
writetext BlueChosePalssioText
|
||||
promptbutton
|
||||
waitsfx
|
||||
getmonname STRING_BUFFER_3, PALSSIO
|
||||
writetext BlueLabReceivedStarterText
|
||||
playsound SFX_CAUGHT_MON
|
||||
waitsfx
|
||||
promptbutton
|
||||
givepoke PALSSIO, 5
|
||||
closetext
|
||||
readvar VAR_FACING
|
||||
ifequal RIGHT, BlueAfterStarterScript
|
||||
applymovement PLAYER, AfterPalssioMovement
|
||||
sjump BlueAfterStarterScript
|
||||
|
||||
BlueAfterStarterScript:
|
||||
opentext
|
||||
writetext BlueAfterStarterText
|
||||
waitbutton
|
||||
closetext
|
||||
addcellnum PHONE_BLUE
|
||||
opentext
|
||||
writetext GotBluesNumberText
|
||||
playsound SFX_REGISTER_PHONE_NUMBER
|
||||
waitsfx
|
||||
waitbutton
|
||||
closetext
|
||||
moveobject BLUELAB_OAK, 6, 2
|
||||
setevent EVENT_BRIEFED_BY_BLUE
|
||||
end
|
||||
|
||||
BlueDidntChooseStarterScript:
|
||||
writetext BlueDidntChooseStarterText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
BlueLabReceivedStarterText:
|
||||
text "<PLAYER> received"
|
||||
line "@"
|
||||
text_ram wStringBuffer3
|
||||
text "!"
|
||||
done
|
||||
|
||||
BlueChoseCubburnText:
|
||||
text "BLUE: This one"
|
||||
line "is fierce! I"
|
||||
cont "love it!"
|
||||
done
|
||||
|
||||
BlueChosePalssioText:
|
||||
text "BLUE: This one"
|
||||
line "is so smart!"
|
||||
para "A favourite of"
|
||||
line "mine for sure!"
|
||||
done
|
||||
|
||||
BlueDidntChooseStarterText:
|
||||
text "Think it over"
|
||||
line "carefully."
|
||||
|
||||
para "This is really"
|
||||
line "important, after"
|
||||
cont "all."
|
||||
done
|
||||
|
||||
GotBluesNumberText:
|
||||
text "<PLAYER> got BLUE's"
|
||||
line "phone number."
|
||||
done
|
||||
|
||||
AfterCubburnMovement:
|
||||
step LEFT
|
||||
step LEFT
|
||||
turn_head UP
|
||||
step_end
|
||||
|
||||
AfterPalssioMovement:
|
||||
step LEFT
|
||||
step LEFT
|
||||
step LEFT
|
||||
turn_head UP
|
||||
step_end
|
||||
|
||||
TakeCubburnText:
|
||||
text "So! You want the"
|
||||
line "FIRE #MON,"
|
||||
cont "CUBBURN?"
|
||||
done
|
||||
|
||||
TakePalssioText:
|
||||
text "So! You want the"
|
||||
line "WATER #MON,"
|
||||
cont "PALSSIO?"
|
||||
done
|
||||
|
||||
LookAtBluePokeBallScript:
|
||||
opentext
|
||||
writetext BluePokeBallText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
BlueChikoritaPokeBallScript:
|
||||
BluePokeBallText:
|
||||
text "It contains a"
|
||||
line "#MON caught by"
|
||||
cont "PROF.OAK."
|
||||
done
|
||||
|
||||
KenIfItIsntYouText:
|
||||
text "KEN: Haaah, what?"
|
||||
line "If it isn't"
|
||||
cont "<PLAYER>!"
|
||||
|
||||
para "I thought it was"
|
||||
line "strange, so I"
|
||||
cont "came here."
|
||||
|
||||
para "But nobody is"
|
||||
line "around!"
|
||||
done
|
||||
|
||||
PCText:
|
||||
text "There's some mail"
|
||||
line "here!"
|
||||
|
||||
para "… … …"
|
||||
|
||||
para "PROF.OAK!"
|
||||
line "Have you vanished?"
|
||||
|
||||
para "The whole world is"
|
||||
line "worried!"
|
||||
|
||||
para "That said…"
|
||||
|
||||
para "I still haven't"
|
||||
line "been able to"
|
||||
cont "find that #MON"
|
||||
cont "you wanted to"
|
||||
cont "research."
|
||||
|
||||
para "No clues, no"
|
||||
line "chances to catch"
|
||||
cont "it."
|
||||
|
||||
para "Maybe it really"
|
||||
line "is a tall tale…"
|
||||
|
||||
para "- A concerned"
|
||||
line "AIDE"
|
||||
done
|
||||
|
||||
ReportText:
|
||||
text "Don't forget to"
|
||||
line "SAVE!"
|
||||
done
|
||||
|
||||
PokedexText:
|
||||
text "It's a #DEX!"
|
||||
line "It looks diff-"
|
||||
cont "erent to the"
|
||||
cont "ones in JOHTO!"
|
||||
done
|
||||
|
||||
DoorLockedText:
|
||||
text "The door is"
|
||||
line "locked."
|
||||
done
|
||||
|
||||
BlueLabWhereAreYouGoingText:
|
||||
text "BLUE: Whoa, hey,"
|
||||
line "you going some-"
|
||||
cont "where?"
|
||||
done
|
||||
|
||||
BlueLabINeedYouText:
|
||||
text "Look, I need you"
|
||||
line "to do this with"
|
||||
cont "me."
|
||||
|
||||
para "These #MON are"
|
||||
line "super rare! You"
|
||||
cont "like those, right?"
|
||||
done
|
||||
|
||||
BlueIBroughtEm:
|
||||
text "BLUE: Hey! Gramps!"
|
||||
line "I brought 'em!"
|
||||
done
|
||||
|
||||
KenWowText:
|
||||
text "KEN: Whoa, it's"
|
||||
line "PROF.OAK!"
|
||||
|
||||
para "I didn't expect"
|
||||
line "him to be a"
|
||||
cont "geez-- I mean,"
|
||||
cont "senior…"
|
||||
done
|
||||
|
||||
OakAhYesIAmOak:
|
||||
text "OAK: Hm? Ah, yes,"
|
||||
line "I am OAK!"
|
||||
|
||||
para "So nice of you"
|
||||
line "to call me an"
|
||||
cont "old geezer!"
|
||||
|
||||
para "Yes! I, PROF.OAK,"
|
||||
line "called you two"
|
||||
cont "here!"
|
||||
done
|
||||
|
||||
OakStoryAskText:
|
||||
text "Will you listen"
|
||||
line "to my story?"
|
||||
done
|
||||
|
||||
OakDiscerningEye:
|
||||
text "I suppose I am"
|
||||
line "not a good judge"
|
||||
cont "of character…"
|
||||
|
||||
para "Hmm…"
|
||||
done
|
||||
|
||||
OakStoryText:
|
||||
text "OAK: Right! A year"
|
||||
line "ago, I gave two"
|
||||
cont "boys #MON so"
|
||||
cont "they could carry"
|
||||
cont "out my dream of"
|
||||
cont "filling the"
|
||||
cont "#DEX!"
|
||||
|
||||
para "That dream was"
|
||||
line "fulfilled! They"
|
||||
cont "pulled it off"
|
||||
cont "with aplomb!"
|
||||
|
||||
para "They documented"
|
||||
line "all 190 #MON!"
|
||||
|
||||
para "But…the world is"
|
||||
line "a big place! One"
|
||||
cont "after another, new"
|
||||
cont "#MON have been"
|
||||
cont "discovered!"
|
||||
|
||||
para "I moved to this"
|
||||
line "place, SILENT"
|
||||
cont "HILLS, to cont-"
|
||||
cont "inue my research!"
|
||||
|
||||
para "I must see all"
|
||||
line "#MON up close!"
|
||||
cont "That is my policy!"
|
||||
|
||||
para "… … …"
|
||||
|
||||
para "As you can see,"
|
||||
line "my nephew is here"
|
||||
cont "to help, as are"
|
||||
cont "everyone else."
|
||||
|
||||
para "But…we're short-"
|
||||
line "staffed."
|
||||
|
||||
para "So! You two!"
|
||||
|
||||
para "I need your help!"
|
||||
done
|
||||
|
||||
KenResponseText:
|
||||
text "KEN: Oh, <PLAYER>!"
|
||||
line "This is super"
|
||||
cont "interesting!"
|
||||
done
|
||||
|
||||
BlueTakeText:
|
||||
text "BLUE: I'll take"
|
||||
line "them in. You need"
|
||||
cont "rest, gramps!"
|
||||
done
|
||||
|
||||
OakThanksText:
|
||||
text "OAK: Ah, thank"
|
||||
line "you!"
|
||||
done
|
||||
|
||||
BlueChooseText:
|
||||
text "BLUE: So here we"
|
||||
line "have 3 #"
|
||||
cont "BALLS!"
|
||||
|
||||
para "Haha! They contain"
|
||||
line "#MON."
|
||||
|
||||
para "I used to be a"
|
||||
line "rough and tumble"
|
||||
cont "sort of TRAINER,"
|
||||
cont "and even became"
|
||||
cont "CHAMPION!"
|
||||
|
||||
para "But I was too"
|
||||
line "cocky for my own"
|
||||
cont "good. My old RIVAL"
|
||||
cont "set me straight."
|
||||
|
||||
para "When picking these"
|
||||
line "3, please treat"
|
||||
cont "them with love"
|
||||
cont "and respect."
|
||||
|
||||
para "KEN, care to pick"
|
||||
line "first?"
|
||||
done
|
||||
|
||||
KenPickText:
|
||||
text "Ah! I already"
|
||||
line "know which I want"
|
||||
cont "want to pick!"
|
||||
|
||||
para "I'm so excited!"
|
||||
done
|
||||
|
||||
KenPickMovement1:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step UP
|
||||
step_end
|
||||
|
||||
KenChikoritaText:
|
||||
text "CHIKORITA!"
|
||||
line "It's so cute"
|
||||
cont "and cuddly!"
|
||||
|
||||
para "Let's go on"
|
||||
line "an adventure"
|
||||
cont "together!"
|
||||
|
||||
para "I'll show CAL!"
|
||||
done
|
||||
|
||||
KenReceivedChikoritaText:
|
||||
text "KEN received"
|
||||
line "CHIKORITA!"
|
||||
done
|
||||
|
||||
KenPickMovement2:
|
||||
step LEFT
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step_end
|
||||
|
||||
BlueWeirdText:
|
||||
text "BLUE: Such a"
|
||||
line "starry-eyed"
|
||||
cont "kid…"
|
||||
|
||||
para "Well, champ…"
|
||||
|
||||
para "You saw it too,"
|
||||
line "right? I mean,"
|
||||
cont "you have to be"
|
||||
cont "blind to not."
|
||||
|
||||
para "That ain't gramps."
|
||||
|
||||
para "No one believes"
|
||||
line "me! Not even"
|
||||
cont "DAISY! Gramps's"
|
||||
cont "research is top-"
|
||||
cont "notch, but this"
|
||||
cont "one hardly responds"
|
||||
cont "to e-mails!"
|
||||
|
||||
para "#MON TALK is"
|
||||
line "down too, so the"
|
||||
cont "news is catching"
|
||||
cont "on!"
|
||||
done
|
||||
|
||||
BlueProposalText:
|
||||
text "So here's the"
|
||||
line "deal. I want you"
|
||||
cont "to search for"
|
||||
cont "gramps."
|
||||
|
||||
para "In return, I"
|
||||
line "will give you"
|
||||
cont "one of these"
|
||||
cont "#MON. Capische?"
|
||||
done
|
||||
|
||||
BlueAcceptText:
|
||||
text "They're super"
|
||||
line "rare! I'm sure"
|
||||
cont "they'll be safe"
|
||||
cont "with you!"
|
||||
done
|
||||
|
||||
BlueAfterStarterText:
|
||||
text "Right place at"
|
||||
line "the right time,"
|
||||
cont "huh, <PLAYER>?"
|
||||
|
||||
para "I don't have any"
|
||||
line "proof that gramps"
|
||||
cont "has disappeared,"
|
||||
cont "only a hunch."
|
||||
|
||||
para "I don't know"
|
||||
line "where he could"
|
||||
cont "have gone, even."
|
||||
|
||||
para "The NIHON LEAGUE"
|
||||
line "is wicked tough,"
|
||||
cont "so why not start"
|
||||
cont "there?"
|
||||
|
||||
para "The first GYM is"
|
||||
line "in OLD CITY."
|
||||
|
||||
para "Oh, say, do you"
|
||||
line "want my #GEAR"
|
||||
cont "number? I'll call"
|
||||
cont "you if anything"
|
||||
cont "comes up"
|
||||
done
|
||||
|
||||
BlueLabWhereAreYouGoingMovement:
|
||||
step UP
|
||||
step_end
|
||||
|
||||
BlueLabWhereGoing:
|
||||
checkevent EVENT_GOT_POKEMON_FROM_BLUE
|
||||
iftrue .end
|
||||
opentext
|
||||
writetext BlueLabWhereGoing
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement PLAYER, BlueLabWhereAreYouGoingMovement
|
||||
opentext
|
||||
writetext BlueLabINeedYouText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene SCENE_BLUELAB_NOOP
|
||||
.end
|
||||
end
|
||||
|
||||
OakRegularScript:
|
||||
jumptextfaceplayer OakRegularText
|
||||
|
||||
OakRegularText:
|
||||
text "OAK: #MON the"
|
||||
line "world over wait"
|
||||
cont "for you…"
|
||||
|
||||
para "What was your"
|
||||
line "name again?"
|
||||
|
||||
para "<PLAYER>?"
|
||||
|
||||
para "I'll remember it"
|
||||
line "for you."
|
||||
done
|
||||
|
||||
KenRegularScript:
|
||||
jumptextfaceplayer KenRegularText
|
||||
|
||||
KenRegularText:
|
||||
text "?"
|
||||
done
|
||||
|
||||
; To be expanded on later.
|
||||
ProfBlueScript:
|
||||
opentext
|
||||
writetext BlueRegularText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
BlueRegularText:
|
||||
text "Hey, <PLAYER>!"
|
||||
|
||||
para "I'll let you know"
|
||||
line "If anything comes"
|
||||
cont "up."
|
||||
done
|
||||
|
||||
BlueLab_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 3, 19, SILENT_HILLS, 3
|
||||
warp_event 4, 19, SILENT_HILLS, 4
|
||||
warp_event 4, 0, BLUE_LAB, 4
|
||||
warp_event 19, 9, BLUE_LAB, 3
|
||||
warp_event 20, 9, BLUE_LAB, 3
|
||||
|
||||
def_coord_events
|
||||
coord_event 4, 19, SCENE_ENTER_LAB_WITH_BLUE, EnterLabWithBlue
|
||||
coord_event 20, 9, SCENE_BLUELAB_WHERE_GOING, BlueLabWhereGoing
|
||||
coord_event 19, 9, SCENE_BLUELAB_WHERE_GOING, BlueLabWhereGoing
|
||||
|
||||
def_bg_events
|
||||
|
||||
def_object_events
|
||||
object_event 4, 2, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ProfBlueScript, -1
|
||||
object_event 22, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CubburnPokeBallScript, EVENT_CUBBURN_POKEBALL_IN_BLUES_LAB
|
||||
object_event 23, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalssioPokeBallScript, EVENT_PALSSIO_POKEBALL_IN_BLUES_LAB
|
||||
object_event 21, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlueChikoritaPokeBallScript, -1
|
||||
object_event 3, 4, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KenRegularScript, -1
|
||||
object_event 4, 2, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OakRegularScript, -1
|
|
@ -1209,12 +1209,6 @@ ElmGiveTicketText2:
|
|||
line "PROF.OAK in KANTO!"
|
||||
done
|
||||
|
||||
ElmsLabMonEggText: ; unreferenced
|
||||
text "It's the #MON"
|
||||
line "EGG being studied"
|
||||
cont "by PROF.ELM."
|
||||
done
|
||||
|
||||
AideText_GiveYouPotion:
|
||||
text "<PLAY_G>, I want"
|
||||
line "you to have this"
|
||||
|
|
|
@ -2,14 +2,82 @@
|
|||
; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
|
||||
|
||||
object_const_def
|
||||
;const GLOBALTERMINALOUTSIDE_ROCKET
|
||||
const SILENT_HILLS_POKEFAN_F
|
||||
const SILENT_HILLS_YOUNGSTER
|
||||
const SILENT_HILLS_BLUE
|
||||
|
||||
SilentHills_MapScripts:
|
||||
def_scene_scripts
|
||||
scene_script SilentHillsNoopScene, SCENE_SILENT_HILLS_NOOP
|
||||
scene_script SilentHillsBlue1, SCENE_SILENT_HILLS_BLUE1
|
||||
scene_script SilentHillsBlue2, SCENE_SILENT_HILLS_BLUE2
|
||||
|
||||
def_callbacks
|
||||
callback MAPCALLBACK_NEWMAP, SilentHillsFlypointCallback
|
||||
|
||||
SilentHillsNoopScene:
|
||||
end
|
||||
|
||||
SilentHillsBlue1:
|
||||
checkevent EVENT_DRAGGED_BY_BLUE
|
||||
iftrue .end
|
||||
moveobject SILENT_HILLS_BLUE, 4, 8
|
||||
opentext
|
||||
writetext BlueWaitText1
|
||||
waitbutton
|
||||
closetext
|
||||
pause 15
|
||||
opentext
|
||||
writetext BlueWaitText2
|
||||
waitbutton
|
||||
closetext
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
playmusic MUSIC_SHOW_ME_AROUND
|
||||
appear SILENT_HILLS_BLUE
|
||||
applymovement SILENT_HILLS_BLUE, BlueStrideMovement
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
waitbutton
|
||||
closetext
|
||||
follow SILENT_HILLS_BLUE, PLAYER, BlueFollowMeMovement1
|
||||
stopfollow
|
||||
setevent EVENT_DRAGGED_BY_BLUE
|
||||
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
|
||||
.end
|
||||
setscene SCENE_SILENT_HILLS_NOOP
|
||||
end
|
||||
|
||||
SilentHillsBlue2:
|
||||
checkevent EVENT_DRAGGED_BY_BLUE
|
||||
iftrue .end
|
||||
moveobject SILENT_HILLS_BLUE, 4, 8
|
||||
opentext
|
||||
writetext BlueWaitText1
|
||||
waitbutton
|
||||
closetext
|
||||
pause 15
|
||||
opentext
|
||||
writetext BlueWaitText2
|
||||
waitbutton
|
||||
closetext
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
playmusic MUSIC_SHOW_ME_AROUND
|
||||
appear SILENT_HILLS_BLUE
|
||||
applymovement SILENT_HILLS_BLUE, BlueStrideMovement
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
waitbutton
|
||||
closetext
|
||||
follow SILENT_HILLS_BLUE, PLAYER, BlueFollowMeMovement2
|
||||
stopfollow
|
||||
setevent EVENT_DRAGGED_BY_BLUE
|
||||
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
|
||||
.end
|
||||
setscene SCENE_SILENT_HILLS_NOOP
|
||||
end
|
||||
|
||||
SilentHillsFlypointCallback:
|
||||
setflag ENGINE_FLYPOINT_SILENT_HILLS
|
||||
endcallback
|
||||
|
@ -67,9 +135,98 @@ SilentHillYoungster:
|
|||
jumptextfaceplayer SilentHillManText
|
||||
|
||||
SilentHillManText:
|
||||
text "Are there people"
|
||||
line "who hate #MON"
|
||||
cont "at night?"
|
||||
text "Do some people"
|
||||
line "hate nocturnal"
|
||||
cont "#MON?"
|
||||
done
|
||||
|
||||
BlueWaitText1:
|
||||
text "Hey! Hey! Wait!"
|
||||
done
|
||||
|
||||
BlueWaitText2:
|
||||
text "I said WAIT, bozo!"
|
||||
done
|
||||
|
||||
BlueFollowMeText:
|
||||
text "BLUE: Do you not"
|
||||
line "know--"
|
||||
|
||||
para "Huh?! It's you!"
|
||||
line "You wiped the floor"
|
||||
cont "with me before!"
|
||||
|
||||
para "What are you doing"
|
||||
line "in NIHON?!"
|
||||
|
||||
para "…"
|
||||
|
||||
para "You may be useful,"
|
||||
line "actually. Come with"
|
||||
cont "me!"
|
||||
done
|
||||
|
||||
BlueStrideMovement:
|
||||
step LEFT
|
||||
step LEFT
|
||||
step LEFT
|
||||
step_end
|
||||
|
||||
BlueFollowMeMovement1:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step UP
|
||||
step_end
|
||||
|
||||
BlueFollowMeMovement2:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step UP
|
||||
step_end
|
||||
|
||||
; A little message for the cheaters.
|
||||
SilentHillsWhatScript:
|
||||
jumptextfaceplayer SilentHillsWhatText
|
||||
|
||||
SilentHillsWhatText:
|
||||
text "How on earth did"
|
||||
line "you get here?!"
|
||||
|
||||
para "You stinker!"
|
||||
|
||||
para "…"
|
||||
|
||||
para "Well, you must be"
|
||||
line "smart…and dedicated."
|
||||
|
||||
para "So, props! Thanks"
|
||||
line "for playing!"
|
||||
done
|
||||
|
||||
SilentHills_MapEvents:
|
||||
|
@ -78,11 +235,13 @@ SilentHills_MapEvents:
|
|||
def_warp_events
|
||||
warp_event 13, 4, SILENT_HILLS_POKECENTER_1F, 1 ; Pokecenter
|
||||
warp_event 5, 4, CALS_HOUSE_1F, 1 ; Cal's House
|
||||
warp_event 14, 11, PLAYERS_HOUSE_1F, 1 ; Blue's Lab
|
||||
warp_event 15, 11, PLAYERS_HOUSE_1F, 1 ; Blue's Lab
|
||||
warp_event 3, 12, SILVERS_HOUSE, 1 ; Silver's House
|
||||
warp_event 14, 11, BLUE_LAB, 1
|
||||
warp_event 15, 11, BLUE_LAB, 2
|
||||
warp_event 3, 12, SILVERS_HOUSE, 1
|
||||
|
||||
def_coord_events
|
||||
coord_event 1, 9, SCENE_SILENT_HILLS_BLUE1, SilentHillsBlue1
|
||||
coord_event 1, 8, SCENE_SILENT_HILLS_BLUE2, SilentHillsBlue2
|
||||
|
||||
def_bg_events
|
||||
bg_event 8, 4, BGEVENT_READ, SilentHillsSign1
|
||||
|
@ -96,3 +255,4 @@ SilentHills_MapEvents:
|
|||
def_object_events
|
||||
object_event 8, 7, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SilentHillPokefanF, -1
|
||||
object_event 9, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SilentHillYoungster, -1
|
||||
object_event 0, 0, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SilentHillsWhatText, -1
|
||||
|
|
|
@ -3111,7 +3111,9 @@ wMobileTradeRoomSceneID:: db
|
|||
wMobileBattleRoomSceneID:: db
|
||||
wCeruleanCave1FSceneID:: db
|
||||
wPewterMuseum1FSceneID:: db
|
||||
ds 48
|
||||
wSilentHillsSceneID:: db
|
||||
wBlueLabSceneID:: db
|
||||
ds 46
|
||||
|
||||
; fight counts
|
||||
wJackFightCount:: db
|
||||
|
|
|
@ -1,32 +1,18 @@
|
|||
Exception: STATUS_ACCESS_VIOLATION at rip=000100401246
|
||||
rax=FFFFFFF5FFFD90D1 rbx=000000000000165C rcx=0000000A00000010
|
||||
rdx=0000000000000000 rsi=0000000A000257CB rdi=0000000000000000
|
||||
r8 =00000007FFFFC764 r9 =0000000000000000 r10=0000000800000000
|
||||
r11=0000000100401282 r12=0000000A00026F30 r13=0000000100403148
|
||||
r14=0000000000000000 r15=0000000000000001
|
||||
rbp=0000000100403156 rsp=00000007FFFFCA00
|
||||
program=C:\cygwin64\home\User\jep-hack\tools\scan_includes.exe, pid 8896, thread main
|
||||
Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
|
||||
rax=FFFFFFF7FFF941B1 rbx=0000000000000352 rcx=0000000800000010
|
||||
rdx=0000000000000000 rsi=000000080005BDC1 rdi=0000000000000000
|
||||
r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
|
||||
r11=00000001004013C6 r12=000000080006BE50 r13=0000000100403148
|
||||
r14=000000080005BDC0 r15=0000000000000001
|
||||
rbp=0000000100403156 rsp=00000000FFFFCA60
|
||||
program=C:\cygwin64\home\chipp\jep-hack\tools\scan_includes.exe, pid 4802, thread main
|
||||
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
|
||||
Stack trace:
|
||||
Frame Function Args
|
||||
000100403156 000100401246 (000A000257CB, 000000000022, 000100403166, 000100403148) scan_includes.exe+0x1246
|
||||
000100403156 000100401409 (000A00010A51, 000000000022, 000100403166, 0007FFFFCBB0) scan_includes.exe+0x1409
|
||||
000100403156 000100401409 (7FFA3CE2F0C0, 7FFA3CD45800, 7FFA3CE2F160, 000100407000) scan_includes.exe+0x1409
|
||||
000100403178 000100401C77 (000000000000, 000000000000, 000000000000, 000000000000) scan_includes.exe+0x1C77
|
||||
0007FFFFCD30 7FFA3CB580A3 (000000000000, 000000000000, 000000000000, 000000000000) cygwin1.dll+0x80A3
|
||||
0007FFFFFFF0 7FFA3CB55C86 (000000000000, 000000000000, 000000000000, 000000000000) cygwin1.dll+0x5C86
|
||||
0007FFFFFFF0 7FFA3CB55D34 (000000000000, 000000000000, 000000000000, 000000000000) cygwin1.dll+0x5D34
|
||||
Frame Function Args
|
||||
00100403156 00100401246 (0080005BDC1, 00000000022, 00100403166, 000FFFFCB90)
|
||||
00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
|
||||
00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
|
||||
000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
|
||||
000FFFFFFF0 00180047746 (00000000000, 00000000000, 00000000000, 00000000000)
|
||||
000FFFFFFF0 001800477F4 (00000000000, 00000000000, 00000000000, 00000000000)
|
||||
End of stack trace
|
||||
Loaded modules:
|
||||
000100400000 scan_includes.exe
|
||||
7FFA8B470000 ntdll.dll
|
||||
7FFA8B2B0000 KERNEL32.DLL
|
||||
7FFA88E00000 KERNELBASE.dll
|
||||
7FFA3CB50000 cygwin1.dll
|
||||
7FFA8AD00000 advapi32.dll
|
||||
7FFA8B200000 msvcrt.dll
|
||||
7FFA8B150000 sechost.dll
|
||||
7FFA88DD0000 bcrypt.dll
|
||||
7FFA8ADC0000 RPCRT4.dll
|
||||
7FFA88010000 CRYPTBASE.DLL
|
||||
7FFA888C0000 bcryptPrimitives.dll
|
||||
|
|
Loading…
Reference in a new issue