Merge branch 'ZetaNull:master' into master

This commit is contained in:
Martha Schilling 2023-10-27 17:09:09 +01:00 committed by GitHub
commit 37fbf884f3
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 687 additions and 145 deletions

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@ -150,6 +150,11 @@ SECTION "Extra Songs 2", ROMX
INCLUDE "audio/music/postcredits.asm"
SECTION "New Songs", ROMX
INCLUDE "audio/music/nihontest.asm"
SECTION "Sound Effects", ROMX
INCLUDE "audio/sfx.asm"

336
audio/music/nihontest.asm Normal file
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@ -0,0 +1,336 @@
Music_NihonTown01:
channel_count 4
channel 1, Music_NihonTown01_Ch1
channel 2, Music_NihonTown01_Ch2
channel 3, Music_NihonTown01_Ch3
channel 4, Music_NihonTown01_Ch4
Music_NihonTown01_Ch1:
tempo 256
volume 7, 7
note_type 12, 15, 8
stereo_panning TRUE, FALSE
.mainLoop:
duty_cycle 0
tempo 107
octave 3
volume_envelope 13, 8
transpose 0, 0
note D#, 4
rest 4
note F#, 4
rest 4
note D#, 4
rest 4
note C#, 4
rest 4
note D#, 4
rest 4
note F#, 4
rest 4
note C#, 4
rest 4
octave 2
note A#, 4
octave 3
rest 4
note C#, 4
rest 4
note F_, 4
rest 4
note D#, 4
rest 4
note G#, 4
rest 4
octave 2
note B_, 4
octave 3
rest 4
note D#, 4
rest 4
note C#, 4
rest 4
octave 2
note B_, 4
rest 4
.loop1:
octave 2
note A#, 4
rest 4
note B_, 4
octave 3
rest 4
note C#, 4
rest 4
note D#, 4
rest 4
note D#, 4
rest 4
note G#, 4
rest 4
note F#, 4
rest 4
note C#, 4
rest 4
note D#, 4
rest 4
octave 2
note G#, 4
octave 3
rest 4
note C#, 4
rest 4
octave 2
note A#, 4
octave 3
rest 4
note C#, 4
rest 4
note D#, 4
rest 4
octave 2
note A#, 4
octave 3
rest 4
note C#, 4
rest 4
octave 8
sound_loop 2, .loop1
sound_loop 0, .mainLoop
Music_NihonTown01_Ch2:
note_type 12, 15, 8
stereo_panning FALSE, TRUE
.mainLoop:
transpose 1, 0
duty_cycle 2
octave 5
volume_envelope 10, 8
note F_, 4
octave 4
note F#, 4
note F#, 4
note F#, 4
octave 5
note C#, 4
octave 4
note C#, 4
note C#, 4
note C#, 4
octave 5
note D#, 4
octave 4
note D#, 4
note D#, 4
note D#, 4
note A#, 4
octave 3
note A#, 4
note A#, 4
note A#, 4
octave 4
note A#, 4
note C#, 4
note C#, 4
note C#, 4
note G#, 4
octave 3
note G#, 4
note G#, 4
note G#, 4
octave 4
note G#, 4
note D#, 4
note D#, 4
note D#, 4
note F#, 4
octave 3
note F#, 4
note F#, 4
note F#, 4
.loop1:
rest 4
octave 4
note A#, 4
note A#, 4
note A#, 4
rest 4
note G#, 4
note G#, 4
note G#, 4
rest 4
note G#, 4
note G#, 4
note G#, 4
rest 4
note F_, 4
note F_, 4
note F_, 4
rest 4
note D#, 4
note D#, 4
note D#, 4
rest 4
note F_, 4
note F_, 4
note F_, 4
rest 4
note A#, 4
note A#, 4
note A#, 4
rest 4
octave 3
note A#, 4
note A#, 4
note A#, 4
octave 8
sound_loop 2, .loop1
sound_loop 0, .mainLoop
Music_NihonTown01_Ch3:
note_type 12, 1, 0
.mainLoop:
note_type 12, 1, 0
volume_envelope 1, 3
octave 5
vibrato 7, 1, 9
note G#, 2
note A#, 2
note A#, 1
note B_, 7
note G#, 8
note F_, 12
note F#, 2
note G#, 2
note G#, 1
note A#, 1
rest 2
note A#, 2
rest 2
note F#, 2
rest 2
note F#, 2
rest 2
note C#, 12
note D#, 2
note F#, 2
note F#, 1
note G#, 7
note F_, 8
note C#, 4
note F#, 1
note G#, 7
note F_, 4
vibrato 5, 1, 9
note F#, 14
vibrato 0, 1, 9
note F#, 14
.loop1:
octave 5
vibrato 7, 1, 9
note D#, 4
note F_, 1
note F#, 11
note F_, 4
note C#, 12
octave 4
note B_, 4
octave 5
note D#, 1
note F_, 3
note D#, 4
note F#, 4
octave 4
note A#, 4
note B_, 1
octave 5
note C#, 11
octave 4
note G#, 4
note A#, 1
note B_, 11
octave 5
note D#, 4
note C#, 12
note F_, 4
note F_, 1
note F#, 11
vibrato 0, 1, 9
note F#, 16
octave 8
sound_loop 2, .loop1
sound_loop 0, .mainLoop
Music_NihonTown01_Ch4:
toggle_noise 0
drum_speed 12
.mainLoop:
rest 12
octave 3
drum_note 1, 1
rest 15
drum_note 1, 1
rest 3
drum_note 1, 1
rest 1
drum_note 1, 1
rest 9
drum_note 1, 1
rest 15
drum_note 1, 1
rest 3
drum_note 1, 1
rest 1
drum_note 1, 1
rest 9
drum_note 1, 1
rest 15
drum_note 1, 1
rest 3
drum_note 1, 1
rest 1
drum_note 1, 1
rest 9
drum_note 1, 1
rest 15
drum_note 1, 1
rest 3
.loop1:
drum_speed 12
drum_note 1, 1
drum_speed 1
rest 12
drum_speed 12
drum_note 1, 1
rest 9
drum_note 1, 1
rest 15
drum_note 1, 1
rest 3
drum_note 1, 1
rest 1
drum_note 1, 1
rest 9
drum_note 1, 1
rest 15
drum_note 1, 1
rest 3
drum_note 1, 1
rest 1
drum_note 1, 1
rest 9
drum_note 1, 1
rest 15
drum_note 1, 1
rest 3
drum_note 1, 1
rest 1
drum_note 1, 1
rest 9
drum_note 1, 1
rest 15
drum_note 1, 1
octave 8
rest 3
sound_loop 0, .loop1
sound_loop 0, .mainLoop

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@ -107,4 +107,5 @@ Music:
dba Music_SuicuneBattle
dba Music_BattleTowerLobby
dba Music_MobileCenter
dba Music_NihonTown01
assert_table_length NUM_MUSIC_SONGS

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@ -105,6 +105,7 @@
const MUSIC_SUICUNE_BATTLE ; 64
const MUSIC_BATTLE_TOWER_LOBBY ; 65
const MUSIC_MOBILE_CENTER ; 66
const MUSIC_NIHON_TOWN_01 ; 67
DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm)

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@ -38,6 +38,7 @@
const TILESET_AERODACTYL_WORD_ROOM ; 24
const TILESET_NIHON_01 ; 25
const TILESET_FOREST_KANTO ; 26
const TILESET_MUSEUM ; 27
DEF NUM_TILESETS EQU const_value - 1
; wTileset struct size

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@ -494,7 +494,7 @@ MapGroup_Viridian:
map Route2NuggetHouse, TILESET_HOUSE, INDOOR, LANDMARK_ROUTE_2, MUSIC_VIRIDIAN_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map Route2Gate, TILESET_GATE, GATE, LANDMARK_ROUTE_2, MUSIC_ROUTE_2, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map VictoryRoadGate, TILESET_GATE, GATE, LANDMARK_ROUTE_26, MUSIC_INDIGO_PLATEAU, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map ViridianForest, TILESET_FOREST, CAVE, LANDMARK_VIRIDIAN_FOREST, MUSIC_ROUTE_2, FALSE, PALETTE_AUTO, FISHGROUP_SHORE ; MUSIC_ROUTE_2 is the viridian forest remix
map ViridianForest, TILESET_FOREST_KANTO, CAVE, LANDMARK_VIRIDIAN_FOREST, MUSIC_ROUTE_2, FALSE, PALETTE_AUTO, FISHGROUP_SHORE ; MUSIC_ROUTE_2 is the viridian forest remix
map ViridianForestViridianGate, TILESET_GATE, GATE, LANDMARK_ROUTE_2, MUSIC_ROUTE_2, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map ViridianForestPewterGate, TILESET_GATE, GATE, LANDMARK_ROUTE_2, MUSIC_ROUTE_2, FALSE, PALETTE_DAY, FISHGROUP_SHORE
assert_table_length NUM_VIRIDIAN_MAPS
@ -552,5 +552,5 @@ MapGroup_Cherrygrove:
MapGroup_SilentHills:
table_width MAP_LENGTH, MapGroup_SilentHills
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NEW_BARK_TOWN, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
assert_table_length NUM_SILENT_HILLS_MAPS

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@ -50,4 +50,5 @@ Tilesets::
tileset TilesetAerodactylWordRoom
tileset TilesetNihon1
tileset TilesetForestKanto
tileset TilesetMuseum
assert_table_length NUM_TILESETS + 1

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@ -0,0 +1,128 @@
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 00
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 02
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 03
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 04
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 05
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 06
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 07
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 08
tilecoll WALL, FLOOR, WALL, FLOOR ; 09
tilecoll WALL, WALL, WALL, WALL ; 0a
tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, WARP_CARPET_DOWN ; 0b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0c
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0f
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 10
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 11
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 12
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 13
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 14
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 15
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 16
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 17
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 18
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 19
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1a
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1c
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1f
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 20
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 21
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 22
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 23
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 24
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 25
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 26
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 27
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 28
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 29
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2a
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2c
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2f
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 30
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 31
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 32
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 33
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 34
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 35
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 36
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 37
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 38
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 39
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3a
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3b
tilecoll WALL, WALL, FLOOR, FLOOR ; 3c
tilecoll WALL, WALL, WALL, WALL ; 3d
tilecoll WALL, WALL, WALL, FLOOR ; 3e
tilecoll WALL, WALL, FLOOR, FLOOR ; 3f
tilecoll FLOOR, WALL, FLOOR, WALL ; 40
tilecoll WALL, WALL, WALL, WALL ; 41
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 42
tilecoll WALL, WALL, FLOOR, WALL ; 43
tilecoll FLOOR, FLOOR, FLOOR, WALL ; 44
tilecoll FLOOR, FLOOR, WALL, WALL ; 45
tilecoll WALL, FLOOR, WALL, FLOOR ; 46
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 47
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 48
tilecoll WALL, WALL, FLOOR, FLOOR ; 49
tilecoll FLOOR, WALL, FLOOR, WALL ; 4a
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 4b
tilecoll FLOOR, WALL, FLOOR, WALL ; 4c
tilecoll WALL, WALL, WALL, WALL ; 4d
tilecoll WALL, FLOOR, WALL, FLOOR ; 4e
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 4f
tilecoll WALL, WALL, FLOOR, FLOOR ; 50
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 51
tilecoll FLOOR, FLOOR, FLOOR, STAIRCASE ; 52
tilecoll WALL, FLOOR, WALL, FLOOR ; 53
tilecoll FLOOR, FLOOR, WALL, WALL ; 54
tilecoll FLOOR, FLOOR, WALL, WALL ; 55
tilecoll FLOOR, FLOOR, FLOOR, STAIRCASE ; 56
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 57
tilecoll FLOOR, WALL, FLOOR, WALL ; 58
tilecoll WALL, WALL, WALL, WALL ; 59
tilecoll WALL, FLOOR, WALL, FLOOR ; 5a
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 5b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 5c
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 5d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 5e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 5f
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 60
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 61
tilecoll FLOOR, WALL, FLOOR, WALL ; 62
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 63
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 64
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 65
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 66
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 67
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 68
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 69
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 6a
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 6b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 6c
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 6d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 6e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 6f
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 70
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 71
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 72
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 73
tilecoll FLOOR, WALL, FLOOR, WALL ; 74
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 75
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 76
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 77
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 78
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 79
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 7a
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 7b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 7c
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 7d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 7e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 7f

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@ -123,6 +123,6 @@
tilecoll WATER, WATER, WATER, WATER ; 7a
tilecoll WALL, WALL, WALL, WALL ; 7b
tilecoll WALL, WALL, WALL, WALL ; 7c
tilecoll WALL, WALL, FLOOR, FLOOR ; 7d
tilecoll WALL, WALL, WALL, WALL ; 7d
tilecoll WALL, DOOR, FLOOR, FLOOR ; 7e
tilecoll WALL, WALL, FLOOR, FLOOR ; 7f

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@ -282,6 +282,11 @@ JohtoGrassWildMons:
dbw 24, RATTATA
end_grass_wildmons
; Reworked to be way more Fire-type themed.
; The Burned Tower isn't very useful because stuff like Rattata can be found anywhere.
; They're good for worldbuilding but little else.
; Did you know they removed Magmar in B1F in Crystal? For Weezing??
; The Rattata could possibly be replaced with Vulpiii later.
def_grass_wildmons BURNED_TOWER_1F
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
@ -289,53 +294,53 @@ JohtoGrassWildMons:
dbw 14, KOFFING
dbw 15, RATTATA
dbw 14, ZUBAT
dbw 15, RATTATA
dbw 15, RATICATE
dbw 15, RATICATE
dbw 16, KOFFING
dbw 15, HOUNDOUR
dbw 15, HOUNDOUR
; day
dbw 13, RATTATA
dbw 14, KOFFING
dbw 15, RATTATA
dbw 14, ZUBAT
dbw 15, RATTATA
dbw 15, RATICATE
dbw 15, RATICATE
dbw 16, KOFFING
dbw 15, HOUNDOUR
dbw 15, HOUNDOUR
; nite
dbw 13, RATTATA
dbw 14, KOFFING
dbw 15, RATTATA
dbw 14, ZUBAT
dbw 15, RATTATA
dbw 15, RATICATE
dbw 15, RATICATE
dbw 16, KOFFING
dbw 15, HOUNDOUR
dbw 15, HOUNDOUR
end_grass_wildmons
def_grass_wildmons BURNED_TOWER_B1F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 14, RATTATA
dbw 14, KOFFING
dbw 16, KOFFING
dbw 14, SLUGMA
dbw 16, SLUGMA
dbw 16, RATTATA
dbw 15, ZUBAT
dbw 12, KOFFING
dbw 16, KOFFING
dbw 16, WEEZING
dbw 14, MAGBY
dbw 14, MAGBY
; day
dbw 14, RATTATA
dbw 14, KOFFING
dbw 16, KOFFING
dbw 14, SLUGMA
dbw 16, SLUGMA
dbw 16, RATTATA
dbw 15, ZUBAT
dbw 12, KOFFING
dbw 16, KOFFING
dbw 16, WEEZING
dbw 14, MAGBY
dbw 14, MAGBY
; nite
dbw 14, RATTATA
dbw 14, KOFFING
dbw 16, KOFFING
dbw 14, SLUGMA
dbw 16, SLUGMA
dbw 16, RATTATA
dbw 15, ZUBAT
dbw 12, KOFFING
dbw 16, KOFFING
dbw 16, WEEZING
dbw 14, MAGMAR
dbw 14, MAGMAR
end_grass_wildmons
def_grass_wildmons NATIONAL_PARK
@ -562,34 +567,40 @@ JohtoGrassWildMons:
dbw 23, SLOWPOKE
end_grass_wildmons
; With Viridian Forest existing, much of this wild data no longer made sense.
; Changed to feature Yanma, Ledyba, etc.
; Yanma gives easier Yanmega access, Ledyba and Spinarak are nice flavour.
; Paras remains accessible for HM usage. It should be Paraspor, though.
; Shuckle, Pineco, and Heracross should be made more common Headbutt tree Pokemon.
def_grass_wildmons ILEX_FOREST
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 5, CATERPIE
dbw 5, WEEDLE
dbw 7, METAPOD
dbw 7, KAKUNA
dbw 7, LEDYBA
dbw 7, LEDYBA
dbw 7, PIDGEY
dbw 6, PARAS
dbw 6, PARAS
dbw 6, YANMA
dbw 6, YANMA
; day
dbw 5, CATERPIE
dbw 5, WEEDLE
dbw 7, METAPOD
dbw 7, KAKUNA
dbw 7, LEDYBA
dbw 7, LEDYBA
dbw 7, PIDGEY
dbw 6, PARAS
dbw 6, PARAS
dbw 6, YANMA
dbw 6, YANMA
; nite
dbw 5, ODDISH
dbw 5, SPINARAK
dbw 5, VENONAT
dbw 7, ODDISH
dbw 7, SPINARAK
dbw 7, PSYDUCK
dbw 7, HOOTHOOT
dbw 6, PARAS
dbw 6, PARAS
dbw 6, PARAS ; PARASPOR
dbw 6, PARAS ; PARASPOR
end_grass_wildmons
; Mt. Mortar now has consistent Marill access like GS.
def_grass_wildmons MOUNT_MORTAR_1F_OUTSIDE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
@ -618,6 +629,8 @@ JohtoGrassWildMons:
dbw 16, RATICATE
end_grass_wildmons
; Also, Larvitar is available in the morning and daytime, unless it's B2F, wherein it's all-day.
; It's known to eat mountain soil, so it makes sense to me.
def_grass_wildmons MOUNT_MORTAR_1F_INSIDE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
@ -625,17 +638,17 @@ JohtoGrassWildMons:
dbw 14, RATTATA
dbw 15, MACHOP
dbw 14, RATICATE
dbw 15, ZUBAT
dbw 15, GOLBAT
dbw 15, GOLBAT
dbw 15, MARILL
dbw 15, LARVITAR
dbw 15, LARVITAR
; day
dbw 13, GEODUDE
dbw 14, RATTATA
dbw 15, MACHOP
dbw 14, RATICATE
dbw 15, ZUBAT
dbw 15, GOLBAT
dbw 15, GOLBAT
dbw 15, MARILL
dbw 15, LARVITAR
dbw 15, LARVITAR
; nite
dbw 13, GEODUDE
dbw 14, RATTATA
@ -653,17 +666,17 @@ JohtoGrassWildMons:
dbw 32, MACHOKE
dbw 31, GEODUDE
dbw 30, RATICATE
dbw 28, MACHOP
dbw 30, GOLBAT
dbw 30, GOLBAT
dbw 28, MARILL
dbw 30, LARVITAR
dbw 30, LARVITAR
; day
dbw 31, GRAVELER
dbw 32, MACHOKE
dbw 31, GEODUDE
dbw 30, RATICATE
dbw 28, MACHOP
dbw 30, GOLBAT
dbw 30, GOLBAT
dbw 28, MARILL
dbw 30, LARVITAR
dbw 30, LARVITAR
; nite
dbw 31, GRAVELER
dbw 31, GEODUDE
@ -680,52 +693,56 @@ JohtoGrassWildMons:
dbw 15, ZUBAT
dbw 17, ZUBAT
dbw 17, GOLBAT
dbw 16, MACHOP
dbw 16, MARILL
dbw 16, GEODUDE
dbw 18, RATICATE
dbw 18, RATICATE
dbw 18, LARVITAR
dbw 18, LARVITAR
; day
dbw 15, ZUBAT
dbw 17, ZUBAT
dbw 17, GOLBAT
dbw 16, MACHOP
dbw 16, MARILL
dbw 16, GEODUDE
dbw 18, RATICATE
dbw 18, RATICATE
dbw 18, LARVITAR
dbw 18, LARVITAR
; nite
dbw 15, ZUBAT
dbw 17, ZUBAT
dbw 17, GOLBAT
dbw 16, MARILL
dbw 16, GEODUDE
dbw 18, RATICATE
dbw 18, RATICATE
dbw 18, LARVITAR
dbw 18, LARVITAR
end_grass_wildmons
; Ice Path is very close to working. It just doesn't have good frequency in Johto encounters.
; Also, jesus, so much Golbat??
; Changed so Sneasel exists all day in the Ice Path with higher frequency.
; Down the line, consider Buu, Bunice/Bundra, etc.
def_grass_wildmons ICE_PATH_1F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 21, SWINUB
dbw 22, ZUBAT
dbw 22, SNEASEL
dbw 22, GOLBAT
dbw 23, SWINUB
dbw 24, GOLBAT
dbw 24, SNEASEL
dbw 22, GOLBAT
dbw 22, GOLBAT
; day
dbw 21, SWINUB
dbw 22, ZUBAT
dbw 22, SNEASEL
dbw 22, GOLBAT
dbw 23, SWINUB
dbw 24, GOLBAT
dbw 24, SNEASEL
dbw 22, GOLBAT
dbw 22, GOLBAT
; nite
dbw 21, DELIBIRD
dbw 22, ZUBAT
dbw 22, SNEASEL
dbw 22, GOLBAT
dbw 23, DELIBIRD
dbw 24, GOLBAT
dbw 24, SNEASEL
dbw 22, GOLBAT
dbw 22, GOLBAT
end_grass_wildmons
@ -734,112 +751,112 @@ JohtoGrassWildMons:
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 22, SWINUB
dbw 23, ZUBAT
dbw 23, SNEASEL
dbw 23, GOLBAT
dbw 24, SWINUB
dbw 25, GOLBAT
dbw 25, SNEASEL
dbw 23, GOLBAT
dbw 22, JYNX
; day
dbw 22, SWINUB
dbw 23, ZUBAT
dbw 23, SNEASEL
dbw 23, GOLBAT
dbw 24, SWINUB
dbw 25, GOLBAT
dbw 25, SNEASEL
dbw 23, GOLBAT
dbw 22, JYNX
; nite
dbw 22, DELIBIRD
dbw 23, ZUBAT
dbw 23, SNEASEL
dbw 23, GOLBAT
dbw 24, DELIBIRD
dbw 25, GOLBAT
dbw 25, SNEASEL
dbw 23, GOLBAT
dbw 22, SNEASEL
dbw 22, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons ICE_PATH_B2F_MAHOGANY_SIDE
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 23, SWINUB
dbw 24, ZUBAT
dbw 24, SNEASEL
dbw 24, GOLBAT
dbw 25, SWINUB
dbw 26, GOLBAT
dbw 26, SNEASEL
dbw 22, JYNX
dbw 24, JYNX
; day
dbw 23, SWINUB
dbw 24, ZUBAT
dbw 24, SNEASEL
dbw 24, GOLBAT
dbw 25, SWINUB
dbw 26, GOLBAT
dbw 26, SNEASEL
dbw 22, JYNX
dbw 24, JYNX
; nite
dbw 23, DELIBIRD
dbw 24, ZUBAT
dbw 24, SNEASEL
dbw 24, GOLBAT
dbw 25, DELIBIRD
dbw 26, GOLBAT
dbw 22, SNEASEL
dbw 24, SNEASEL
dbw 26, SNEASEL
dbw 22, JYNX ; BUU
dbw 24, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons ICE_PATH_B2F_BLACKTHORN_SIDE
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 23, SWINUB
dbw 24, ZUBAT
dbw 24, SNEASEL
dbw 24, GOLBAT
dbw 25, SWINUB
dbw 26, GOLBAT
dbw 26, SNEASEL
dbw 22, JYNX
dbw 24, JYNX
; day
dbw 23, SWINUB
dbw 24, ZUBAT
dbw 24, SNEASEL
dbw 24, GOLBAT
dbw 25, SWINUB
dbw 26, GOLBAT
dbw 26, SNEASEL
dbw 22, JYNX
dbw 24, JYNX
; nite
dbw 23, DELIBIRD
dbw 24, ZUBAT
dbw 24, SNEASEL
dbw 24, GOLBAT
dbw 25, DELIBIRD
dbw 26, GOLBAT
dbw 22, SNEASEL
dbw 24, SNEASEL
dbw 22, JYNX ; BUU
dbw 24, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons ICE_PATH_B3F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 24, SWINUB
dbw 25, ZUBAT
dbw 25, SNEASEL
dbw 25, GOLBAT
dbw 26, SWINUB
dbw 22, JYNX
dbw 22, SNEASEL
dbw 24, JYNX
dbw 26, JYNX
; day
dbw 24, SWINUB
dbw 25, ZUBAT
dbw 25, SNEASEL
dbw 25, GOLBAT
dbw 26, SWINUB
dbw 22, JYNX
dbw 22, SNEASEL
dbw 24, JYNX
dbw 26, JYNX
; nite
dbw 24, DELIBIRD
dbw 25, ZUBAT
dbw 25, SNEASEL
dbw 25, GOLBAT
dbw 26, DELIBIRD
dbw 22, SNEASEL
dbw 24, SNEASEL
dbw 26, SNEASEL
dbw 24, JYNX ; BUU
dbw 26, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_NW
@ -1290,6 +1307,9 @@ JohtoGrassWildMons:
dbw 4, HOOTHOOT
end_grass_wildmons
; Replaced Gastly with Misdreavus for increased Johto frequency.
; Gastly will remain in Sprout Tower for choice purposes.
; This is technically a nerf: Gastly is wayyy stronger.
def_grass_wildmons ROUTE_31
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
@ -1314,8 +1334,8 @@ JohtoGrassWildMons:
dbw 5, BELLSPROUT
dbw 5, HOOTHOOT
dbw 4, ZUBAT
dbw 5, GASTLY
dbw 5, GASTLY
dbw 5, MISDREAVUS
dbw 5, MISDREAVUS
end_grass_wildmons
def_grass_wildmons ROUTE_32
@ -1323,7 +1343,7 @@ JohtoGrassWildMons:
; morn
dbw 4, EKANS
dbw 5, RATTATA
dbw 7, BELLSPROUT
dbw 6, MAREEP ; From Gold
dbw 6, HOPPIP
dbw 7, PIDGEY
dbw 7, HOPPIP
@ -1331,7 +1351,7 @@ JohtoGrassWildMons:
; day
dbw 4, EKANS
dbw 5, RATTATA
dbw 7, BELLSPROUT
dbw 6, MAREEP ; From Gold
dbw 6, HOPPIP
dbw 7, PIDGEY
dbw 7, HOPPIP
@ -1340,10 +1360,10 @@ JohtoGrassWildMons:
dbw 4, WOOPER
dbw 5, RATTATA
dbw 7, BELLSPROUT
dbw 6, ZUBAT
dbw 6, MAREEP ; From Gold
dbw 7, HOOTHOOT
dbw 7, GASTLY
dbw 7, GASTLY
dbw 7, MISDREAVUS
dbw 7, MISDREAVUS
end_grass_wildmons
def_grass_wildmons ROUTE_33
@ -1454,15 +1474,18 @@ JohtoGrassWildMons:
dbw 5, BELLSPROUT
dbw 5, HOOTHOOT
dbw 5, HOOTHOOT
dbw 5, GASTLY
dbw 5, GASTLY
dbw 5, MISDREAVUS
dbw 5, MISDREAVUS
end_grass_wildmons
; Restored the 30% Stantler from GS.
; Removing it was a blunder but Crystal does get Ledian and Ariados right.
; Murkrow is here too, 10%.
def_grass_wildmons ROUTE_37
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 13, LEDYBA
dbw 14, GROWLITHE
dbw 14, STANTLER
dbw 15, PIDGEY
dbw 16, GROWLITHE
dbw 15, PIDGEOTTO
@ -1470,7 +1493,7 @@ JohtoGrassWildMons:
dbw 15, LEDIAN
; day
dbw 13, PIDGEY
dbw 14, GROWLITHE
dbw 14, STANTLER
dbw 15, PIDGEY
dbw 16, GROWLITHE
dbw 15, PIDGEOTTO
@ -1480,38 +1503,40 @@ JohtoGrassWildMons:
dbw 13, SPINARAK
dbw 14, STANTLER
dbw 15, HOOTHOOT
dbw 16, STANTLER
dbw 15, NOCTOWL
dbw 16, MURKROW
dbw 15, MURKROW
dbw 15, ARIADOS
dbw 15, ARIADOS
end_grass_wildmons
; Made Murkrow a 10% night time encounter for increased Johto frequency.
; Built off Silver data to add Snubbull and have Meowth in the daytime.
def_grass_wildmons ROUTE_38
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 16, RATTATA
dbw 16, MEOWTH
dbw 16, RATICATE
dbw 16, MAGNEMITE
dbw 16, PIDGEOTTO
dbw 16, FARFETCH_D
dbw 13, MILTANK
dbw 13, TAUROS
dbw 13, MILTANK
dbw 13, MILTANK
dbw 13, SNUBBULL
; day
dbw 16, RATTATA
dbw 16, MEOWTH
dbw 16, RATICATE
dbw 16, MAGNEMITE
dbw 16, PIDGEOTTO
dbw 16, FARFETCH_D
dbw 13, MILTANK
dbw 13, TAUROS
dbw 13, MILTANK
dbw 13, MILTANK
dbw 13, SNUBBULL
; nite
dbw 16, MEOWTH
dbw 16, MEOWTH ; MOIBELLE
dbw 16, RATICATE
dbw 16, MAGNEMITE
dbw 16, NOCTOWL
dbw 16, MEOWTH
dbw 16, MEOWTH
dbw 16, MEOWTH
dbw 16, MEOWTH ; MOIBELLE
dbw 13, MURKROW ; Replacing Tauros and Miltank at night to replicate Crystal's idea.
dbw 13, MURKROW ; To me, the bovines sleeping makes sense.
dbw 13, SNUBBULL
end_grass_wildmons
def_grass_wildmons ROUTE_39
@ -1542,56 +1567,58 @@ JohtoGrassWildMons:
dbw 18, MEOWTH
end_grass_wildmons
; Uses Wild Data from Gold version, but with Ekans over Mareep.
; At night, Hoothoot is seen instead of Zubat, and Murkrow is a 10% encounter.
def_grass_wildmons ROUTE_42
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 15, MANKEY
dbw 13, EKANS
dbw 14, SPEAROW
dbw 15, RATTATA
dbw 16, RATICATE
dbw 15, ARBOK
dbw 16, FEAROW
dbw 16, FEAROW
dbw 16, SPEAROW
dbw 15, FLAAFFY
dbw 17, FLAAFFY
dbw 17, FLAAFFY
; day
dbw 15, MANKEY
dbw 13, EKANS
dbw 14, SPEAROW
dbw 15, RATTATA
dbw 16, RATICATE
dbw 15, ARBOK
dbw 16, FEAROW
dbw 16, FEAROW
dbw 16, SPEAROW
dbw 15, FLAAFFY
dbw 17, FLAAFFY
dbw 17, FLAAFFY
; nite
dbw 13, RATTATA
dbw 14, ZUBAT
dbw 15, RATICATE
dbw 16, GOLBAT
dbw 15, MARILL
dbw 16, GOLBAT
dbw 16, GOLBAT
dbw 15, MANKEY
dbw 13, EKANS
dbw 14, HOOTHOOT
dbw 16, MURKROW
dbw 15, MURKROW
dbw 17, FLAAFFY
dbw 17, FLAAFFY
end_grass_wildmons
def_grass_wildmons ROUTE_43
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 15, SENTRET
dbw 16, PIDGEOTTO
dbw 15, FLAAFFY ; From Gold
dbw 15, GIRAFARIG ; From Gold
dbw 16, FARFETCH_D
dbw 15, FURRET
dbw 17, RATICATE
dbw 17, FURRET
dbw 17, FURRET
; day
dbw 15, SENTRET
dbw 16, PIDGEOTTO
dbw 15, FLAAFFY ; From Gold
dbw 16, GIRAFARIG ; From Gold
dbw 16, FARFETCH_D
dbw 15, FURRET
dbw 17, RATICATE
dbw 17, FURRET
dbw 17, FURRET
; nite
dbw 15, VENONAT
dbw 16, NOCTOWL
dbw 16, RATICATE
dbw 15, FLAAFFY ; From Gold
dbw 16, GIRAFARIG ; From Gold
dbw 16, NOCTOWL ; From Gold
dbw 17, VENONAT
dbw 17, RATICATE
dbw 17, VENOMOTH

View file

@ -869,5 +869,35 @@ KantoGrassWildMons:
dbw 43, MAROWAK
dbw 43, CHANSEY
end_grass_wildmons
; Viridian Forest uses Ilex Forest's data for now.
; Yes, it was THAT bad.
def_grass_wildmons VIRIDIAN_FOREST
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 5, CATERPIE
dbw 6, METAPOD
dbw 6, CATERPIE
dbw 5, PARAS
dbw 5, ZUBAT ; KOKANA
dbw 6, PARAS
dbw 6, PIKACHU
; day
dbw 5, CATERPIE
dbw 6, CATERPIE
dbw 5, METAPOD
dbw 6, METAPOD
dbw 5, ZUBAT ; KOKANA
dbw 6, PARAS
dbw 6, PIKACHU
; nite
dbw 5, ODDISH ; KOTORA
dbw 6, ODDISH ; KOTORA
dbw 6, ZUBAT
dbw 5, PARAS
dbw 5, ZUBAT ; KOKANA
dbw 6, PARAS
dbw 6, PIKACHU
end_grass_wildmons
db -1 ; end

View file

@ -298,6 +298,7 @@ TilesetHoOhWordRoomAnim:
TilesetKabutoWordRoomAnim:
TilesetOmanyteWordRoomAnim:
TilesetAerodactylWordRoomAnim:
TilesetMuseumAnim:
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation

View file

@ -345,6 +345,15 @@ INCBIN "data/tilesets/forest_kanto_metatiles.bin"
TilesetForestKantoColl::
INCLUDE "data/tilesets/forest_kanto_collision.asm"
TilesetMuseumGFX::
INCBIN "gfx/tilesets/museum.2bpp.lz"
TilesetMuseumMeta::
INCBIN "data/tilesets/museum_metatiles.bin"
TilesetMuseumColl::
INCLUDE "data/tilesets/museum_collision.asm"
SECTION "Tileset Data 9", ROMX
@ -469,6 +478,9 @@ INCBIN "data/tilesets/forest_kanto_attributes.bin"
SECTION "Tileset Data 12", ROMX
TilesetMuseumAttr::
INCBIN "data/tilesets/museum_attributes.bin"
TilesetTraditionalHouseGFX::
INCBIN "gfx/tilesets/traditional_house.2bpp.lz"

BIN
gfx/tilesets/museum.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

View file

@ -305,7 +305,6 @@ ROMX $77
"European Mail"
ROMX $78
"Debug Room"
"Tileset Data 8"
ROMX $7b
"Battle Tower Text"
ROMX $7c

BIN
maps/Museum1F.ablk Normal file

Binary file not shown.

BIN
maps/Museum2F.ablk Normal file

Binary file not shown.