King of the Crypt

Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.

Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
This commit is contained in:
Martha Schilling 2024-09-17 21:18:22 +01:00
parent 29e7f04278
commit 38dc9a11dd
8 changed files with 141 additions and 13 deletions

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@ -1 +1 @@
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j-2Z2\ijVT_ij00ij0W`0ijWijiji

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object_const_def
const LAVENDERCRYPT_DOKUROAR1
const LAVENDERCRYPT_DOKUROAR2
LavenderCryptDokuroarsRoom_MapScripts:
def_scene_scripts
scene_script LavenderCryptNoopScene1, SCENE_CRYPT_NOOP
scene_script LavenderCryptNoopScene2, SCENE_DOKUROAR_ATTACKS
def_callbacks
callback MAPCALLBACK_OBJECTS, LavenderCryptDokuroarCallback
LavenderCryptNoopScene1:
end
LavenderCryptNoopScene2:
end
LavenderCryptDokuroarCallback:
checkevent EVENT_FOUGHT_DOKUROAR
iftrue .NoAppear
sjump .Appear
.NoAppear:
disappear LAVENDERCRYPT_DOKUROAR1
disappear LAVENDERCRYPT_DOKUROAR2
endcallback
.Appear:
appear LAVENDERCRYPT_DOKUROAR1
endcallback
DokuroarTalkScript:
opentext
writetext LavenderCryptDokuroarTalk
yesorno
iffalse .Refused
writetext LavenderCryptDokuroarYesText
waitbutton
closetext
disappear LAVENDERCRYPT_DOKUROAR1
setscene SCENE_DOKUROAR_ATTACKS
end
.Refused:
writetext LavenderCryptDokuroarNopeText
waitbutton
closetext
end
DokuroarTalkScript2:
opentext
writetext LavenderCryptDokuroarNopeText
waitbutton
closetext
end
DokuroarAttackScript:
setscene SCENE_CRYPT_NOOP
special FadeOutMusic
opentext
writetext DokuroarLaughText
cry DOKUROAR
pause 15
closetext
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
pause 12
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
pause 12
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
opentext
writetext DokuroarFightText
cry DOKUROAR
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_FORCEITEM
loadwildmon DOKUROAR, 60
startbattle
disappear LAVENDERCRYPT_DOKUROAR2
setevent EVENT_FOUGHT_DOKUROAR
reloadmapafterbattle
end
DokuroarJumpscare:
big_step DOWN
step_end
LavenderCryptDokuroarTalk:
text "Looks like a huge"
line "#MON skeleton."
para "Reach out and"
line "touch it?"
done
LavenderCryptDokuroarYesText:
text "<PLAYER> tapped"
line "the skeleton."
para "Nothing happened."
para "<PLAYER> tapped"
line "the skeleton a"
cont "second time."
para "..."
para "Nothing happened."
done
LavenderCryptDokuroarNopeText:
text "Better leave it"
line "alone..."
done
DokuroarLaughText:
text "Kekekek..."
done
DokuroarFightText:
text "Kekekek..."
line "KEKEKEK...!!!"
done
LavenderCryptDokuroarsRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 7, 15, LAVENDER_CRYPT_SET_3, 2 ; Entrance
warp_event 6, 15, LAVENDER_CRYPT_SET_3, 2 ; Entrance
warp_event 7, 2, LAVENDER_CRYPT, 5 ; Exit
warp_event 7, 3, LAVENDER_CRYPT_SET_3, 2 ; Entrance
warp_event 7, 14, LAVENDER_CRYPT, 5 ; Exit
def_coord_events
coord_event 6, 11, SCENE_DOKUROAR_ATTACKS, DokuroarAttackScript
def_bg_events
def_object_events
def_object_events
object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript, EVENT_CRYPT_DOKUROAR_1
object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript2, EVENT_CRYPT_DOKUROAR_2

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@ -127,11 +127,11 @@ LavenderCryptSet3_MapEvents:
def_warp_events
warp_event 3, 8, LAVENDER_CRYPT, 4 ; Entrance
warp_event 7, 13, LAVENDER_CRYPT_DOKUROARS_ROOM, 1 ; To Dokuroar
warp_event 7, 14, LAVENDER_CRYPT_DOKUROARS_ROOM, 1 ; To Dokuroar
; Correct Path
warp_event 22, 3, LAVENDER_CRYPT_SET_2, 3 ; Right Route
warp_event 19, 10, LAVENDER_CRYPT_SET_2, 4 ; Right Route
warp_event 7, 17, LAVENDER_CRYPT_SET_2, 5 ; END
warp_event 6, 17, LAVENDER_CRYPT_SET_2, 5 ; END
warp_event 8, 4, LAVENDER_CRYPT_SET_2, 9 ; Left Route
; Incorrect Path