Begin work on the Kanto Safari Zone.

Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
This commit is contained in:
Zeta_Null 2024-10-16 14:58:11 -04:00
parent bb65f6a796
commit 3949670f4f
23 changed files with 160 additions and 20 deletions

View file

@ -373,7 +373,10 @@ ENDM
map_const FUCHSIA_POKECENTER_2F_BETA, 8, 4 ; 11
map_const SAFARI_ZONE_WARDENS_HOME, 5, 4 ; 12
map_const ROUTE_15_FUCHSIA_GATE, 5, 4 ; 13
map_const SUMMER_BEACH_HOUSE, 7, 4 ; 13
map_const SUMMER_BEACH_HOUSE, 7, 4 ; 14
map_const KANTO_SAFARI_ZONE_CENTER, 15, 15 ; 15
map_const KANTO_SAFARI_ZONE_AREA1_SOUTH, 15, 9 ; 16
map_const KANTO_SAFARI_ZONE_AREA1_NORTH, 15, 4 ; 16
endgroup
newgroup LAVENDER ; 18

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@ -27,6 +27,7 @@ DEF MAP_LENGTH EQU _RS
const ENVIRONMENT_5
const GATE
const DUNGEON
const FOREST
DEF NUM_ENVIRONMENTS EQU const_value - 1
; map palettes (wEnvironment)