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Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
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bb65f6a796
commit
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23 changed files with 160 additions and 20 deletions
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@ -230,6 +230,8 @@ StartTrainerBattle_DetermineWhichAnimation:
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jr z, .cave
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cp DUNGEON
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jr z, .cave
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cp FOREST
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jr z, .cave
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set TRANS_NO_CAVE_F, e
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.cave
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ld hl, .StartingPoints
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@ -777,6 +777,8 @@ EscapeRopeOrDig:
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jr z, .incave
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cp DUNGEON
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jr z, .incave
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cp FOREST
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jr z, .incave
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.fail
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ld a, $2
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ret
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@ -1782,6 +1784,8 @@ BikeFunction:
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jr z, .ok
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cp GATE
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jr z, .ok
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cp FOREST
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jr z, .ok
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jr .nope
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.ok
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@ -539,6 +539,8 @@ endr
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jr z, .env5
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cp GATE
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jr z, .gate
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;cp FOREST
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;jr z, .route
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ld a, [wMapGroup]
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ld e, a
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ld d, 0
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