mirror of
https://github.com/thornAvery/jep-hack.git
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Merge branch 'master' of https://github.com/ZetaNull/jep-hack
This commit is contained in:
commit
3a43c2009f
24 changed files with 533 additions and 46 deletions
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@ -1,9 +1,166 @@
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; The High-Tech name is a misnomer; the name comes from Kochi 高知, or "high knowledge", a city on the island of Shikoku. This is why it's off the mainland.
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; In other words, the name of the city is completely irrelevant.
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; Kochi is famous for its traditional landscape, markets, original castle, and a beautiful river.
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; "High-Tech" seems to be based on the Urado Bay area, which is known for having major port industry.
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; The aquarium may come from Kochi being named Japan's first Marine Park in 1970.
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; From all this, we decided on the name "Coral", also being a shade of pink.
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; Info from the spriteset:
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; Male and female swimmers
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; Rival encounter planned
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object_const_def
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CoralCity_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, CoralCityFlypointCallback
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CoralCityFlypointCallback:
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setflag ENGINE_FLYPOINT_CORAL
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endcallback
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CoralCitySignScript:
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jumptext CoralCitySignText
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CoralCitySignText:
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text "CORAL CITY"
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line "True knowledge" ; A hare-brained attempt at referencing the original
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cont "flows like water." ; Vaguely alluding to 水に流す
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done
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CoralCityPokecenterSign:
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jumpstd PokecenterSignScript
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CoralCityMartSign:
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jumpstd MartSignScript
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CoralHarborSignScript1:
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jumptext CoralHarborSignText1
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CoralHarborSignText1:
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text "CORAL HARBOR" ; Matching spelling from RGBY - yes, despite largely being written in British English, it's...not spelled with a u.
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line "SAVOY berth" ; I believe this is the correct term, but it could also be "sea route" or "shipping lane".
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done
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CoralHarborSignScript2:
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jumptext CoralHarborSignText2
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CoralHarborSignText2:
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text "CORAL HARBOR"
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line "OCHRE berth"
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done
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CoralCityFishingGuruSignScript:
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jumptext CoralCityFishingGuruSignText
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CoralCityFishingGuruSignText:
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text "FISHING MASTER's" ; He's gonna be the best Fishing Guru ever. Just you wait!
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line "House" ; We want him to have a fishing rod with guaranteed encounters and repeatability, I'd say.
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done
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; This house is new in the May98 maps, so we can kind of go crazy with it.
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CoralCityUnknownHouseSignScript:
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jumptext CoralCityUnknownHouseSignText
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CoralCityUnknownHouseSignText:
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text "Comment to be"
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line "written"
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done
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; Alexa play Sonic.exe Hill
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; You don't actually fight Oak yet. He'll be in a house in High Tech with a woman.
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; Who is this woman? No clue. Oak has no family outside of Daisy and Blue.
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; Thus, this woman must actually be a member of the impostor's family.
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; Let's say it's played off as a scandalous love affair that he tells you to keep secret.
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; I think it'd be good to battle this guy after a certain point; otherwise, pacing is off, you've just finished Savoy...
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CoralCityGymSignScript:
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jumptext CoralCityGymSignText
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CoralCityGymSignText:
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text "CORAL CITY"
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line "#MON GYM"
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para "LEADER: OAK"
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para "The trailblazing"
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line "academic!"
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done
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; Seems to be a new version of the Pewter Museum of Science.
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; There's a woman right in front, two floors, and random NPCs, with little purpose.
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CoralCityAquariumSignScript:
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jumptext CoralCityAquariumSignText
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CoralCityAquariumSignText:
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text "CORAL CITY"
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line "AQUARIUM"
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done
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CoralCitySailorScript1:
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jumptextfaceplayer CoralCitySailorText1
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CoralCitySailorText1:
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text "Ever since the"
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line "HARBOUR for"
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cont "SAVOY opened,"
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cont "work has been"
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cont "so busy!"
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done
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CoralCitySailorScript2:
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jumptextfaceplayer CoralCitySailorText2
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CoralCitySailorText2:
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text "OAK has returned"
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line "to us! The GYM"
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cont "CHALLENGE is"
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cont "saved!"
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done
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CoralCityTwinScript:
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jumptextfaceplayer CoralCityTwinText
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CoralCityTwinText:
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text "Dad, I want to go"
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line "to the aquarium!"
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done
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CoralCityManScript:
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jumptextfaceplayer CoralCityManText
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CoralCityManText:
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text "Soon, sweetie!"
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line "I promise!"
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done
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CoralCityFisherScript:
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jumptextfaceplayer CoralCityFisherText
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CoralCityFisherText:
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text "I just keep"
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line "reeling in big"
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cont "ones!"
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para "The PERFECT"
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line "ROD is like no-"
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cont "thing else!"
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done
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CoralCityCroconawScript:
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faceplayer
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opentext
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writetext CoralCityCroconawText
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cry CROCONAW
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waitbutton
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closetext
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end
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CoralCityCroconawText:
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text "CROCONAW: Grah!"
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line "Roar!"
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done
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CoralCity_MapEvents:
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db 0, 0 ; filler
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@ -15,6 +172,21 @@ CoralCity_MapEvents:
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def_coord_events
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def_bg_events
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bg_event 30, 21, BGEVENT_READ, CoralCitySignScript
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bg_event 24, 24, BGEVENT_READ, CoralHarborSignScript1
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bg_event 32, 14, BGEVENT_READ, CoralCityMartSign
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bg_event 12, 12, BGEVENT_READ, CoralCityGymSignScript
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bg_event 32, 10, BGEVENT_READ, CoralCityPokecenterSign
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bg_event 10, 15, BGEVENT_READ, CoralCityFishingGuruSignScript
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bg_event 20, 12, BGEVENT_READ, CoralCityUnknownHouseSignScript
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bg_event 24, 9, BGEVENT_READ, CoralHarborSignScript2
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bg_event 10, 25, BGEVENT_READ, CoralCityAquariumSignScript
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def_object_events
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object_event 15, 23, SPRITE_TWIN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityTwinScript, -1
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object_event 27, 11, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript1, -1
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object_event 24, 20, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript2, -1
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object_event 15, 22, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityManScript, -1
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object_event 23, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityFisherScript, -1
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object_event 22, 2, SPRITE_MONSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CoralCityCroconawScript, -1
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@ -1,10 +1,47 @@
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object_const_def
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const ROUTE50_SAVOYCITYGATE_OFFICER
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const ROUTE50_SAVOYCITYGATE_SPACEWORLD_GIRL
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const ROUTE50_SAVOYCITYGATE_SUPER_NERD
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Route50SavoyCityGate_MapScripts:
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def_scene_scripts
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def_callbacks
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Route50SavoyCityGateOfficerScript:
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jumptextfaceplayer Route50SavoyCityGateOfficerText
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Route50SavoyCityGateOfficerText:
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text "You're heading to"
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line "SAVOY CITY?"
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para "It's a great place!"
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line "The people, on the"
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cont "other hand…" ; Story of anyone visiting Paris (allegedly)
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done
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Route50SavoyCityGateSpaceworldGirlScript:
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jumptextfaceplayer Route50SavoyCityGateSpaceworldGirlText
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Route50SavoyCityGateSpaceworldGirlText:
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text "Huh? You're bother-"
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line "ing me! Step off!"
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done
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Route50SavoyCityGateSuperNerdScript:
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jumptextfaceplayer Route50SavoyCityGateSuperNerdText
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Route50SavoyCityGateSuperNerdText:
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text "Oh, this issue of"
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line "#MON HANDBOOK"
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cont "is great!"
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para "So MAWTLE is a"
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line "Dark #MON…"
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para "Hey! Quit peeking!"
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done
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Route50SavoyCityGate_MapEvents:
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db 0, 0 ; filler
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@ -19,3 +56,6 @@ Route50SavoyCityGate_MapEvents:
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def_bg_events
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def_object_events
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateOfficerScript, -1
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object_event 7, 4, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSpaceworldGirlScript, -1
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object_event 1, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSuperNerdScript, -1
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@ -1,9 +1,186 @@
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; Theme: A city filled with slang-slinging younglings of the 90s.
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; A few older residents and migrants do not like the younglings.
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; Player finds out Kuye is actually a Gym Leader, if they have noticed her at all.
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; Hoping to have Impostor Oak taken to Braz-- I mean, Coral City, during this arc.
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; In one of the houses or Pokemon Centers, have someone talk about Jacky.
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; I want him to be native to Savoy City!
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object_const_def
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const SAVOYCITY_LASS
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const SAVOYCITY_COOLTRAINER_F
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const SAVOYCITY_ROCKETM
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const SAVOYCITY_SAILOR
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const SAVOYCITY_GENTLEMAN
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const SAVOYCITY_ROCKER
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const SAVOYCITY_FISHER
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const SAVOYCITY_PIXYTOP
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SavoyCity_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, SavoyCityFlypointCallback
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SavoyCityFlypointCallback:
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setflag ENGINE_FLYPOINT_SAVOY
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endcallback
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SavoyCitySignScript:
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jumptext SavoyCitySignText
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SavoyCitySignText:
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text "SAVOY CITY"
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line "Hip 'n' savvy!"
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done
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SavoyCityTrainSignScript:
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jumptext SavoyCityTrainSignText
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SavoyCityTrainSignText:
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text "SAVOY RAIL"
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para "Bringing the"
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line "future to you!"
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done
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SavoyDockSignScript:
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jumptext SavoyDockSignText
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SavoyDockSignText:
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text "SAVOY DOCK"
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line "idk figure it"
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cont "out bozo"
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done
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SavoyCityDeptStoreSignScript:
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jumptext SavoyCityDeptStoreSignText
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SavoyCityDeptStoreSignText:
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text "SAVOY CITY"
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line "DEPT STORE"
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para "Gotta buy 'em"
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line "all!"
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done
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SavoyCityJOPMSignScript:
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jumptext SavoyCityJOPMSignText
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SavoyCityJOPMSignText:
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text "JOPM RADIO"
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para "The Voice of"
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line "NIHON!"
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done
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SavoyCityGymSignScript:
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jumptext SavoyCityGymSignText
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SavoyCityGymSignText:
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text "SAVOY GYM"
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line "#MON GYM"
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para "LEADER: KUYE"
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para "She's one mean" ; this feels 90s enough to work right
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line "girl!"
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done
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SavoyCityLassScript:
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jumptextfaceplayer SavoyCityLassText
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SavoyCityLassText:
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text "Wassup? This is"
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line "SAVOY CITY!"
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para "Life's ace here!"
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line "Livin' large!"
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done
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SavoyCityCoolTrainerFScript:
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jumptextfaceplayer SavoyCityCoolTrainerFText
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SavoyCityCoolTrainerFText:
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text "JOPM puts on"
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line "some wicked trax!"
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para "Huh? You daft?"
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line "Like, cool! C'mon!"
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done
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SavoyCityRockerScript:
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jumptextfaceplayer SavoyCityRockerText
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SavoyCityRockerText:
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text "You seen KUYE's"
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line "latest expose?"
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para "It's killer! Dot"
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line "com."
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done
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SavoyCitySailorScript:
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jumptextfaceplayer SavoyCitySailorText
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SavoyCitySailorText:
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text "These townies"
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line "are so annoying!"
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para "Me? I'm from CORAL!"
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line "Can't handle these"
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cont "jobbers!" ; He's a hypocrite.
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done
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SavoyCityGentlemanScript:
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jumptextfaceplayer SavoyCityGentlemanText
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SavoyCityGentlemanText:
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text "I can't keep up"
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line "with the kids in"
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cont "this city."
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para "It's all babel!" ; Tower of Babel reference GO!
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done
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; This jobber is gonna block the port to send imposter oak over or something
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SavoyCityRocketMScript:
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jumptextfaceplayer SavoyCityRocketMText
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SavoyCityRocketMText:
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text "Comment to be"
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line "written."
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done
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SavoyCityFisherScript:
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jumptextfaceplayer SavoyCityFisherText
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SavoyCityFisherText:
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text "PIXYTOP? Oh, it's"
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line "a Fairy #MON."
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para "Super hip right"
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line "now!"
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done
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SavoyCityPixytopScript:
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faceplayer
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opentext
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writetext SavoyCityPixytopText
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cry CLEFAIRY ; TODO: Implement Pixytop and add the cry here
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waitbutton
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closetext
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end
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SavoyCityPixytopText:
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text "PIXYTOP: Spin!"
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line "Bam!"
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done
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; Some guy is gonna say this is so profound like in spite of language change it's still got normality in it
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; Actually I can't be bothered to write another sign
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SavoyCityPokecenterSign:
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jumpstd PokecenterSignScript
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SavoyCity_MapEvents:
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db 0, 0 ; filler
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@ -18,6 +195,21 @@ SavoyCity_MapEvents:
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def_coord_events
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def_bg_events
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bg_event 30, 16, BGEVENT_READ, SavoyCitySignScript
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bg_event 12, 10, BGEVENT_READ, SavoyDockSignScript
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bg_event 16, 7, BGEVENT_READ, SavoyCityDeptStoreSignScript
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bg_event 29, 21, BGEVENT_READ, SavoyCityTrainSignScript
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bg_event 28, 9, BGEVENT_READ, SavoyCityJOPMSignScript
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bg_event 18, 24, BGEVENT_READ, SavoyCityGymSignScript
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bg_event 26, 14, BGEVENT_READ, SavoyCityPokecenterSign
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def_object_events
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object_event 19, 27, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityLassScript, -1
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object_event 31, 13, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityCoolTrainerFScript, -1
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object_event 6, 8, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketMScript, -1
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object_event 13, 9, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCitySailorScript, -1
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object_event 29, 22, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityGentlemanScript, -1
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object_event 22, 15, SPRITE_ROCKER, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SavoyCityRockerScript, -1
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object_event 17, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityFisherScript, -1
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object_event 18, 8, SPRITE_FAIRY, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityPixytopScript, -1
|
||||
|
||||
|
|
|
|||
Loading…
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Reference in a new issue