This commit is contained in:
Zeta_Null 2024-10-28 14:20:49 -04:00
commit 3a43c2009f
24 changed files with 533 additions and 46 deletions

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@ -164,7 +164,6 @@ INCLUDE "audio/music/route30.asm" ; u broke the bamk
INCLUDE "audio/music/NihonTrainerBattle.asm"
INCLUDE "audio/music/NorthCity.asm"
INCLUDE "audio/music/Tanoby01.asm"
INCLUDE "audio/music/silenthills.asm"
INCLUDE "audio/music/mart.asm"

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@ -119,6 +119,5 @@ Music:
dba Music_NihonTrainerBattle
dba Music_NorthCity
dba Music_Tanoby01
dba Music_SilentHills
dba Music_Mart
assert_table_length NUM_MUSIC_SONGS

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@ -107,6 +107,8 @@
const ENGINE_FLYPOINT_SEVEN_ISLAND
const ENGINE_FLYPOINT_SILENT_HILLS
const ENGINE_FLYPOINT_OLD
const ENGINE_FLYPOINT_SAVOY
const ENGINE_FLYPOINT_CORAL
const ENGINE_FLYPOINT_UNUSED
; wLuckyNumberShowFlag
const ENGINE_LUCKY_NUMBER_SHOW

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@ -115,6 +115,8 @@ DEF NUM_FISHGROUPS EQU const_value - 1
; nihon
const SPAWN_SILENT_HILLS
const SPAWN_OLD_CITY
const SPAWN_SAVOY_CITY
const SPAWN_CORAL_CITY
DEF NUM_SPAWNS EQU const_value
DEF SPAWN_N_A EQU -1
@ -161,6 +163,8 @@ DEF SEVII_FLYPOINT_2 EQU const_value ; 6-7
DEF NIHON_FLYPOINT EQU const_value
const FLY_SILENT_HILLS
const FLY_OLD_CITY
const FLY_SAVOY_CITY
const FLY_CORAL_CITY
DEF NUM_FLYPOINTS EQU const_value
DEF MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm

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@ -117,7 +117,6 @@
const MUSIC_NIHONTRAINERBATTLE ; 70
const MUSIC_NORTHCITY ; 71
const MUSIC_TANOBY01 ; 72
const MUSIC_SILENTHILLS ; 73
const MUSIC_MART ; 74
DEF NUM_MUSIC_SONGS EQU const_value

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@ -117,6 +117,8 @@ EngineFlags:
engine_flag wVisitedSpawns, SPAWN_SEVEN_ISLAND
engine_flag wVisitedSpawns, SPAWN_SILENT_HILLS
engine_flag wVisitedSpawns, SPAWN_OLD_CITY
engine_flag wVisitedSpawns, SPAWN_SAVOY_CITY
engine_flag wVisitedSpawns, SPAWN_CORAL_CITY
engine_flag wVisitedSpawns, NUM_SPAWNS ; unused
engine_flag wLuckyNumberShowFlag, LUCKYNUMBERSHOW_GAME_OVER_F

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@ -39,4 +39,6 @@ Flypoints:
; Nihon
db LANDMARK_SILENT_HILLS, SPAWN_SILENT_HILLS
db LANDMARK_OLD_CITY, SPAWN_OLD_CITY
db LANDMARK_SAVOY_CITY, SPAWN_SAVOY_CITY
db LANDMARK_CORAL_CITY, SPAWN_CORAL_CITY
db -1 ; end

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@ -694,15 +694,15 @@ MapGroup_SilentHills:
map WinnersPath, TILESET_CAVE, CAVE, LANDMARK_WINNERS_PATH, MUSIC_VICTORY_ROAD, FALSE, PALETTE_NITE, FISHGROUP_DRATINI ; Sounds like a funny fishgroup
map WinnersPathOutside, TILESET_NIHON_01, ROUTE, LANDMARK_WINNERS_PATH, MUSIC_INDIGO_PLATEAU, FALSE, PALETTE_AUTO, FISHGROUP_NONE
map Route66, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_66, MUSIC_NIHONTIME, FALSE, PALETTE_AUTO, FISHGROUP_OCEAN
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map DebugRoom, TILESET_NIHON_01, TOWN, LANDMARK_DEBUG_ROOM, MUSIC_SINJOH_RUINS, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
map QuietCave, TILESET_LUSHCAVE, FOREST, LANDMARK_QUIET_CAVE, MUSIC_NIHONTIME, TRUE, PALETTE_NITE, FISHGROUP_POND
map Route49_2, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
map SilentHillsPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map Route49OldCityGate1F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, FALSE, PALETTE_DAY, FISHGROUP_NONE

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@ -331,9 +331,7 @@ IndigoGroupSprites:
db SPRITE_POKE_BALL
db SPRITE_BOULDER
SavoyCityGroupSprites: ; Will have its own thing eventually
CoralCityGroupSprites: ; Ditto
BlueForestGroupSprites: ; Ditto
BlueForestGroupSprites: ; Will have its own thing eventually
WhiteCityGroupSprites: ; Ditto
NewBarkGroupSprites:
db SPRITE_SUICUNE
@ -753,3 +751,56 @@ OldCityGroupSprites:
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE
SavoyCityGroupSprites:
; 12 non-walking filler sprites
db SPRITE_SUICUNE
db SPRITE_SILVER_TROPHY
db SPRITE_FAMICOM
db SPRITE_POKEDEX
db SPRITE_WILL
db SPRITE_ROCKER
db SPRITE_NURSE
db SPRITE_FISHER
db SPRITE_BIG_LAPRAS
db SPRITE_BIG_ONIX
db SPRITE_SUDOWOODO
db SPRITE_RIVAL
; 9 walking sprites
db SPRITE_LASS
db SPRITE_COOLTRAINER_F
db SPRITE_ROCKER
db SPRITE_SAILOR
db SPRITE_GENTLEMAN
db SPRITE_ROCKET
db SPRITE_FISHER
db SPRITE_FAIRY
; 2 non-walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE
CoralCityGroupSprites:
; 12 non-walking filler sprites
db SPRITE_SUICUNE
db SPRITE_SILVER_TROPHY
db SPRITE_FAMICOM
db SPRITE_POKEDEX
db SPRITE_WILL
db SPRITE_ROCKER
db SPRITE_NURSE
db SPRITE_FISHER
db SPRITE_BIG_LAPRAS
db SPRITE_BIG_ONIX
db SPRITE_SUDOWOODO
db SPRITE_RIVAL
; 9 walking sprites
db SPRITE_RIVAL
db SPRITE_TWIN
db SPRITE_SAILOR
db SPRITE_POKEFAN_M
db SPRITE_SWIMMER_GUY
db SPRITE_SWIMMER_GIRL
db SPRITE_FISHER
db SPRITE_MONSTER
; 2 non-walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE

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@ -49,6 +49,8 @@ SpawnPoints:
spawn SILENT_HILLS, 13, 5
spawn OLD_CITY, 27, 29
spawn SAVOY_CITY, 25, 15
spawn CORAL_CITY, 31, 11
spawn N_A, -1, -1

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@ -1,6 +1,6 @@
db 0 ; species ID placeholder
db 60, 35, 60, 80, 75, 85
db 60, 45, 60, 80, 100, 80
; hp atk def spd sat sdf
db BUG, PSYCHIC_TYPE ; type

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@ -1,6 +1,6 @@
db 0 ; species ID placeholder
db 100, 100, 100, 100, 100, 100
db 79, 104, 64, 44, 79, 89
; hp atk def spd sat sdf
db NORMAL, NORMAL ; type

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@ -1,6 +1,6 @@
db 0 ; species ID placeholder
db 50, 95, 40, 105, 45, 60
db 71, 101, 83, 107, 43, 53
; hp atk def spd sat sdf
db GROUND, FLYING ; type

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@ -3,7 +3,7 @@
db 65, 70, 75, 100, 95, 80
; hp atk def spd sat sdf
db FAIRY, FAIRY ; type
db FAIRY, GRASS ; type
db 45 ; catch rate ; PLACEHOLDER
db 64 ; base exp ; PLACEHOLDER
db NO_ITEM, NO_ITEM ; items
@ -17,5 +17,5 @@
dn EGG_NONE, EGG_NONE ; egg groups
; tm/hm learnset
tmhm HEADBUTT, CURSE, TOXIC, ZAP_CANNON, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, HYPER_BEAM, PROTECT, ENDURE, FRUSTRATION, THUNDER, RETURN, PSYCHIC_M, SHADOW_BALL, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DREAM_EATER, REST, ATTRACT, FLASH, THUNDERBOLT
tmhm HEADBUTT, CURSE, TOXIC, ZAP_CANNON, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, HYPER_BEAM, PROTECT, ENDURE, FRUSTRATION, THUNDER, RETURN, PSYCHIC_M, SHADOW_BALL, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DREAM_EATER, REST, ATTRACT, FLASH, THUNDERBOLT, SOLARBEAM, GIGA_DRAIN
; end

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@ -1,10 +1,10 @@
db "HEARING@" ; species name
db "APPLE@" ; species name
dw 311, 191 ; height, weight - placeholder
db "Flies using its"
next "ears. Its hearing"
next "is impeccable,"
db "It glides across"
next "fields, leaving"
next "apple seeds as it"
page "so it's popular"
next "with detectives."
next "Loves sweets.@"
page "goes. The groves"
next "are considered"
next "sacred by many.@"

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@ -1,10 +1,15 @@
db "FIRE HORSE@" ; species name
dw 507, 2090 ; height, weight
db "It just loves to"
next "gallop. The faster"
next "it goes, the long-"
db "Native American"
next "myth tells of a"
next "greedy hunter wea-"
page "er the swaying"
next "flames of its mane"
next "will become.@"
page "ring the mane of"
next "RAPIDASH, and bei-"
next "ng shot by mistake.@"
; Lore taken from the Pokemon DP design documents.
; It doesn't seem to be based on any particular myth, but general philosophy.
; TLDR a man of the east respects the Rapidash, a man of the west does not, and wears their pelt, only to end up being mistaken for one, and hunted down.
; https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents

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@ -1,10 +1,15 @@
db "WILD BULL@" ; species name
dw 407, 1950 ; height, weight
db "These violent"
next "#MON fight"
next "with other mem-"
db "Hunting tradition"
next "states that one"
next "must cut off the"
page "bers of their herd"
next "in order to prove"
next "their strength.@"
page "horns of killed"
next "TAUROS and pray,"
next "or be punished.@"
; Could be better-written.
; Based on the DP development documents discussing hunting traditions towards Tauros.
; Fits very well into a Pokedex entry!
; https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents

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@ -1,10 +1,19 @@
db "VOLCANO@" ; species name
dw 507, 1750 ; height, weight
db "When heat from its"
next "body causes the"
next "air around it to"
db "Folklore tells of"
next "a shapeshifting"
next "TYPHLOSION that"
page "shimmer, this is a"
next "sign that it is"
next "ready to battle.@"
page "offered a young"
next "girl berries and"
next "taught her a song.@"
; Extremely abridged version of the infamous Typhlosion story from the DP development docs.
; Based on the Bear Mother story from Canadian First Nations mythology. I chose to blend it with the mythology of the very similar Mujina (貉).
; I chose Typhlosion over Hisuian Typhlosion to be consistent with the time period in which the lore was devised.
; However, as a dex entry, it's quite poor. I think this could be modified and tweaked.
; https://en.wikipedia.org/wiki/Mujina
; https://nativecanadianarts.com/gallery/the-bear-mother/
; https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents

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@ -761,6 +761,7 @@ MimearEggMoves:
dw LOVELY_KISS
dw PRESENT
dw SWEET_KISS
dw BITE
dw -1 ;end
InoshikaEggMoves:

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@ -2734,16 +2734,19 @@ MimearEvosAttacks:
db 0 ; no more evolutions
dbw 1, DISARMING_VOICE
dbw 1, GROWL
dbw 1, ABSORB
dbw 8, FAIRY_WIND
dbw 13, CHARM
dbw 19, QUICK_ATTACK
dbw 25, FORESIGHT
dbw 31, DRAINING_KISS
dbw 37, AMNESIA
dbw 18, LEECH_SEED
dbw 23, RAZOR_LEAF
dbw 28, UPROOT
dbw 32, DRAINING_KISS
dbw 37, SUNNY_DAY
dbw 43, MIRROR_COAT
dbw 49, SAFEGUARD
dbw 55, DAZZLING_GLEAM
dbw 60, MOONBLAST
dbw 61, SOLARBEAM
dbw 65, MOONBLAST
db 0 ; no more level-up moves
InoshikaEvosAttacks:

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@ -375,7 +375,7 @@ PokemonNames::
db "KITSEN@@@@"
db "WISPIRIT@@"
db "COATL@@@@@"
db "MIMEAR@@@@"
db "AVALOP@@@@"
db "INOSHIKA@@"
db "RUDDERNAUT"
db "XYLODON@@@"

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@ -1,9 +1,166 @@
; The High-Tech name is a misnomer; the name comes from Kochi 高知, or "high knowledge", a city on the island of Shikoku. This is why it's off the mainland.
; In other words, the name of the city is completely irrelevant.
; Kochi is famous for its traditional landscape, markets, original castle, and a beautiful river.
; "High-Tech" seems to be based on the Urado Bay area, which is known for having major port industry.
; The aquarium may come from Kochi being named Japan's first Marine Park in 1970.
; From all this, we decided on the name "Coral", also being a shade of pink.
; Info from the spriteset:
; Male and female swimmers
; Rival encounter planned
object_const_def
CoralCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, CoralCityFlypointCallback
CoralCityFlypointCallback:
setflag ENGINE_FLYPOINT_CORAL
endcallback
CoralCitySignScript:
jumptext CoralCitySignText
CoralCitySignText:
text "CORAL CITY"
line "True knowledge" ; A hare-brained attempt at referencing the original
cont "flows like water." ; Vaguely alluding to 水に流す
done
CoralCityPokecenterSign:
jumpstd PokecenterSignScript
CoralCityMartSign:
jumpstd MartSignScript
CoralHarborSignScript1:
jumptext CoralHarborSignText1
CoralHarborSignText1:
text "CORAL HARBOR" ; Matching spelling from RGBY - yes, despite largely being written in British English, it's...not spelled with a u.
line "SAVOY berth" ; I believe this is the correct term, but it could also be "sea route" or "shipping lane".
done
CoralHarborSignScript2:
jumptext CoralHarborSignText2
CoralHarborSignText2:
text "CORAL HARBOR"
line "OCHRE berth"
done
CoralCityFishingGuruSignScript:
jumptext CoralCityFishingGuruSignText
CoralCityFishingGuruSignText:
text "FISHING MASTER's" ; He's gonna be the best Fishing Guru ever. Just you wait!
line "House" ; We want him to have a fishing rod with guaranteed encounters and repeatability, I'd say.
done
; This house is new in the May98 maps, so we can kind of go crazy with it.
CoralCityUnknownHouseSignScript:
jumptext CoralCityUnknownHouseSignText
CoralCityUnknownHouseSignText:
text "Comment to be"
line "written"
done
; Alexa play Sonic.exe Hill
; You don't actually fight Oak yet. He'll be in a house in High Tech with a woman.
; Who is this woman? No clue. Oak has no family outside of Daisy and Blue.
; Thus, this woman must actually be a member of the impostor's family.
; Let's say it's played off as a scandalous love affair that he tells you to keep secret.
; I think it'd be good to battle this guy after a certain point; otherwise, pacing is off, you've just finished Savoy...
CoralCityGymSignScript:
jumptext CoralCityGymSignText
CoralCityGymSignText:
text "CORAL CITY"
line "#MON GYM"
para "LEADER: OAK"
para "The trailblazing"
line "academic!"
done
; Seems to be a new version of the Pewter Museum of Science.
; There's a woman right in front, two floors, and random NPCs, with little purpose.
CoralCityAquariumSignScript:
jumptext CoralCityAquariumSignText
CoralCityAquariumSignText:
text "CORAL CITY"
line "AQUARIUM"
done
CoralCitySailorScript1:
jumptextfaceplayer CoralCitySailorText1
CoralCitySailorText1:
text "Ever since the"
line "HARBOUR for"
cont "SAVOY opened,"
cont "work has been"
cont "so busy!"
done
CoralCitySailorScript2:
jumptextfaceplayer CoralCitySailorText2
CoralCitySailorText2:
text "OAK has returned"
line "to us! The GYM"
cont "CHALLENGE is"
cont "saved!"
done
CoralCityTwinScript:
jumptextfaceplayer CoralCityTwinText
CoralCityTwinText:
text "Dad, I want to go"
line "to the aquarium!"
done
CoralCityManScript:
jumptextfaceplayer CoralCityManText
CoralCityManText:
text "Soon, sweetie!"
line "I promise!"
done
CoralCityFisherScript:
jumptextfaceplayer CoralCityFisherText
CoralCityFisherText:
text "I just keep"
line "reeling in big"
cont "ones!"
para "The PERFECT"
line "ROD is like no-"
cont "thing else!"
done
CoralCityCroconawScript:
faceplayer
opentext
writetext CoralCityCroconawText
cry CROCONAW
waitbutton
closetext
end
CoralCityCroconawText:
text "CROCONAW: Grah!"
line "Roar!"
done
CoralCity_MapEvents:
db 0, 0 ; filler
@ -15,6 +172,21 @@ CoralCity_MapEvents:
def_coord_events
def_bg_events
bg_event 30, 21, BGEVENT_READ, CoralCitySignScript
bg_event 24, 24, BGEVENT_READ, CoralHarborSignScript1
bg_event 32, 14, BGEVENT_READ, CoralCityMartSign
bg_event 12, 12, BGEVENT_READ, CoralCityGymSignScript
bg_event 32, 10, BGEVENT_READ, CoralCityPokecenterSign
bg_event 10, 15, BGEVENT_READ, CoralCityFishingGuruSignScript
bg_event 20, 12, BGEVENT_READ, CoralCityUnknownHouseSignScript
bg_event 24, 9, BGEVENT_READ, CoralHarborSignScript2
bg_event 10, 25, BGEVENT_READ, CoralCityAquariumSignScript
def_object_events
object_event 15, 23, SPRITE_TWIN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityTwinScript, -1
object_event 27, 11, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript1, -1
object_event 24, 20, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript2, -1
object_event 15, 22, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityManScript, -1
object_event 23, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityFisherScript, -1
object_event 22, 2, SPRITE_MONSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CoralCityCroconawScript, -1

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@ -1,10 +1,47 @@
object_const_def
const ROUTE50_SAVOYCITYGATE_OFFICER
const ROUTE50_SAVOYCITYGATE_SPACEWORLD_GIRL
const ROUTE50_SAVOYCITYGATE_SUPER_NERD
Route50SavoyCityGate_MapScripts:
def_scene_scripts
def_callbacks
Route50SavoyCityGateOfficerScript:
jumptextfaceplayer Route50SavoyCityGateOfficerText
Route50SavoyCityGateOfficerText:
text "You're heading to"
line "SAVOY CITY?"
para "It's a great place!"
line "The people, on the"
cont "other hand…" ; Story of anyone visiting Paris (allegedly)
done
Route50SavoyCityGateSpaceworldGirlScript:
jumptextfaceplayer Route50SavoyCityGateSpaceworldGirlText
Route50SavoyCityGateSpaceworldGirlText:
text "Huh? You're bother-"
line "ing me! Step off!"
done
Route50SavoyCityGateSuperNerdScript:
jumptextfaceplayer Route50SavoyCityGateSuperNerdText
Route50SavoyCityGateSuperNerdText:
text "Oh, this issue of"
line "#MON HANDBOOK"
cont "is great!"
para "So MAWTLE is a"
line "Dark #MON…"
para "Hey! Quit peeking!"
done
Route50SavoyCityGate_MapEvents:
db 0, 0 ; filler
@ -19,3 +56,6 @@ Route50SavoyCityGate_MapEvents:
def_bg_events
def_object_events
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateOfficerScript, -1
object_event 7, 4, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSpaceworldGirlScript, -1
object_event 1, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSuperNerdScript, -1

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@ -1,9 +1,186 @@
; Theme: A city filled with slang-slinging younglings of the 90s.
; A few older residents and migrants do not like the younglings.
; Player finds out Kuye is actually a Gym Leader, if they have noticed her at all.
; Hoping to have Impostor Oak taken to Braz-- I mean, Coral City, during this arc.
; In one of the houses or Pokemon Centers, have someone talk about Jacky.
; I want him to be native to Savoy City!
object_const_def
const SAVOYCITY_LASS
const SAVOYCITY_COOLTRAINER_F
const SAVOYCITY_ROCKETM
const SAVOYCITY_SAILOR
const SAVOYCITY_GENTLEMAN
const SAVOYCITY_ROCKER
const SAVOYCITY_FISHER
const SAVOYCITY_PIXYTOP
SavoyCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, SavoyCityFlypointCallback
SavoyCityFlypointCallback:
setflag ENGINE_FLYPOINT_SAVOY
endcallback
SavoyCitySignScript:
jumptext SavoyCitySignText
SavoyCitySignText:
text "SAVOY CITY"
line "Hip 'n' savvy!"
done
SavoyCityTrainSignScript:
jumptext SavoyCityTrainSignText
SavoyCityTrainSignText:
text "SAVOY RAIL"
para "Bringing the"
line "future to you!"
done
SavoyDockSignScript:
jumptext SavoyDockSignText
SavoyDockSignText:
text "SAVOY DOCK"
line "idk figure it"
cont "out bozo"
done
SavoyCityDeptStoreSignScript:
jumptext SavoyCityDeptStoreSignText
SavoyCityDeptStoreSignText:
text "SAVOY CITY"
line "DEPT STORE"
para "Gotta buy 'em"
line "all!"
done
SavoyCityJOPMSignScript:
jumptext SavoyCityJOPMSignText
SavoyCityJOPMSignText:
text "JOPM RADIO"
para "The Voice of"
line "NIHON!"
done
SavoyCityGymSignScript:
jumptext SavoyCityGymSignText
SavoyCityGymSignText:
text "SAVOY GYM"
line "#MON GYM"
para "LEADER: KUYE"
para "She's one mean" ; this feels 90s enough to work right
line "girl!"
done
SavoyCityLassScript:
jumptextfaceplayer SavoyCityLassText
SavoyCityLassText:
text "Wassup? This is"
line "SAVOY CITY!"
para "Life's ace here!"
line "Livin' large!"
done
SavoyCityCoolTrainerFScript:
jumptextfaceplayer SavoyCityCoolTrainerFText
SavoyCityCoolTrainerFText:
text "JOPM puts on"
line "some wicked trax!"
para "Huh? You daft?"
line "Like, cool! C'mon!"
done
SavoyCityRockerScript:
jumptextfaceplayer SavoyCityRockerText
SavoyCityRockerText:
text "You seen KUYE's"
line "latest expose?"
para "It's killer! Dot"
line "com."
done
SavoyCitySailorScript:
jumptextfaceplayer SavoyCitySailorText
SavoyCitySailorText:
text "These townies"
line "are so annoying!"
para "Me? I'm from CORAL!"
line "Can't handle these"
cont "jobbers!" ; He's a hypocrite.
done
SavoyCityGentlemanScript:
jumptextfaceplayer SavoyCityGentlemanText
SavoyCityGentlemanText:
text "I can't keep up"
line "with the kids in"
cont "this city."
para "It's all babel!" ; Tower of Babel reference GO!
done
; This jobber is gonna block the port to send imposter oak over or something
SavoyCityRocketMScript:
jumptextfaceplayer SavoyCityRocketMText
SavoyCityRocketMText:
text "Comment to be"
line "written."
done
SavoyCityFisherScript:
jumptextfaceplayer SavoyCityFisherText
SavoyCityFisherText:
text "PIXYTOP? Oh, it's"
line "a Fairy #MON."
para "Super hip right"
line "now!"
done
SavoyCityPixytopScript:
faceplayer
opentext
writetext SavoyCityPixytopText
cry CLEFAIRY ; TODO: Implement Pixytop and add the cry here
waitbutton
closetext
end
SavoyCityPixytopText:
text "PIXYTOP: Spin!"
line "Bam!"
done
; Some guy is gonna say this is so profound like in spite of language change it's still got normality in it
; Actually I can't be bothered to write another sign
SavoyCityPokecenterSign:
jumpstd PokecenterSignScript
SavoyCity_MapEvents:
db 0, 0 ; filler
@ -18,6 +195,21 @@ SavoyCity_MapEvents:
def_coord_events
def_bg_events
bg_event 30, 16, BGEVENT_READ, SavoyCitySignScript
bg_event 12, 10, BGEVENT_READ, SavoyDockSignScript
bg_event 16, 7, BGEVENT_READ, SavoyCityDeptStoreSignScript
bg_event 29, 21, BGEVENT_READ, SavoyCityTrainSignScript
bg_event 28, 9, BGEVENT_READ, SavoyCityJOPMSignScript
bg_event 18, 24, BGEVENT_READ, SavoyCityGymSignScript
bg_event 26, 14, BGEVENT_READ, SavoyCityPokecenterSign
def_object_events
object_event 19, 27, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityLassScript, -1
object_event 31, 13, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityCoolTrainerFScript, -1
object_event 6, 8, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketMScript, -1
object_event 13, 9, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCitySailorScript, -1
object_event 29, 22, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityGentlemanScript, -1
object_event 22, 15, SPRITE_ROCKER, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SavoyCityRockerScript, -1
object_event 17, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityFisherScript, -1
object_event 18, 8, SPRITE_FAIRY, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityPixytopScript, -1