couple of sprites, shiny nidoqueen fix based on beta palettes

This commit is contained in:
Zeta_Null 2025-09-28 12:53:34 -04:00
parent 811b67d040
commit 429b390f3b
6 changed files with 28 additions and 28 deletions

View file

@ -8,12 +8,12 @@ DebugRoom_MapScripts:
DebugPokemon1Script:
opentext
getmonname STRING_BUFFER_3, WARFURS
getmonname STRING_BUFFER_3, WEARLYCAN
writetext ReceivedDebugPokemonText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke WARFURS, 23, RARE_CANDY
givepoke WEARLYCAN, 53, RARE_CANDY
closetext
end
@ -39,11 +39,11 @@ DebugPokemon3Script:
faceplayer
opentext
writetext DebugTextA
cry BELLSPROUT
cry NIDOQUEEN
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_INVERSE
loadwildmon BELLSPROUT, 10
loadvar VAR_BATTLETYPE, BATTLETYPE_SHINY
loadwildmon NIDOQUEEN, 10
startbattle
reloadmapafterbattle
end
@ -56,11 +56,11 @@ DebugPokemon4Script:
faceplayer
opentext
writetext DebugTextB
cry KLEAVOR
cry GOROCHU
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon KLEAVOR, 10
loadwildmon GOROCHU, 69
startbattle
reloadmapafterbattle
end